Exploring the Lifelong Benefits of Inclusive Play
Play brings families, friends and communities together; it keep us fit and makes us smile. Research shows that play is a key element of development and health for individuals of all ages and abilities. Unfortunately, play is being threatened on every front in the U.S. It's seen as a "children-only" activity, if it's thought about at all. Furthermore, concerns around inclusive play are primarily discussed among disability experts and are not part of most community agendas.
Please join our nation's leading inclusive play experts for a thought-provoking, two-day symposium that examines the importance of play for all ages and abilities. Play for Life: Exploring the Lifelong Benefits of Inclusive Play will reignite your passion for play and inspire new ways to bring that passion to everyone in the community.
Exploring the Lifelong Benefits of Inclusive Play
Play brings families, friends and communities together; it keep us fit and makes us smile. Research shows that play is a key element of development and health for individuals of all ages and abilities. Unfortunately, play is being threatened on every front in the U.S. It's seen as a "children-only" activity, if it's thought about at all. Furthermore, concerns around inclusive play are primarily discussed among disability experts and are not part of most community agendas.
Please join our nation's leading inclusive play experts for a thought-provoking, two-day symposium that examines the importance of play for all ages and abilities. Play for Life: Exploring the Lifelong Benefits of Inclusive Play will reignite your passion for play and inspire new ways to bring that passion to everyone in the community.
This presentation, originally presented in Second Life to the NC Distance Learning Association, explores how video games and virtual worlds can be valuable tools for instruction and shares resources that teachers might use to incorporate gaming into their curriculum.
BACK TO THE FUTURE GAETTS August E-NewletterDavid Wortley
BACK TO THE FUTURE
Welcome to the GAETSS August 2016 E-Newsletter. I have given this newsletter a “BACK TO THE FUTURE” title because so many of the pieces included this month have a historical context, especially the archived “Radio with Pictures Show” recordings which, considering that they were produced 14 years ago, would still be regarded today as pushing the boundaries of communication technology in the seamless combination of radio, telephony and web conferencing.
This mail version of the Newsletter is a text only version and I recommend viewing the full version of the newsletter at http://www.davidwortley.com/16-08%20GAETSS%20Newsletter.pdf
Pokemon and Mixed Reality, Ian Livingstone Academies,
Radio with Pictures Show Community Media Archives,
Thaisim 2016 Games and Simulations for Learning,
Revolutionary Learning 2016, Blockchains and BitCoins in Education
Drones and 360 degree Video, Impact of Machine Learning and AI on Society,
World of Health IT Conference and European Chapter of ISDM,
The Future of Digital Medicine in the Aging Society, Upcoming Events.
This presentation, originally presented in Second Life to the NC Distance Learning Association, explores how video games and virtual worlds can be valuable tools for instruction and shares resources that teachers might use to incorporate gaming into their curriculum.
BACK TO THE FUTURE GAETTS August E-NewletterDavid Wortley
BACK TO THE FUTURE
Welcome to the GAETSS August 2016 E-Newsletter. I have given this newsletter a “BACK TO THE FUTURE” title because so many of the pieces included this month have a historical context, especially the archived “Radio with Pictures Show” recordings which, considering that they were produced 14 years ago, would still be regarded today as pushing the boundaries of communication technology in the seamless combination of radio, telephony and web conferencing.
This mail version of the Newsletter is a text only version and I recommend viewing the full version of the newsletter at http://www.davidwortley.com/16-08%20GAETSS%20Newsletter.pdf
Pokemon and Mixed Reality, Ian Livingstone Academies,
Radio with Pictures Show Community Media Archives,
Thaisim 2016 Games and Simulations for Learning,
Revolutionary Learning 2016, Blockchains and BitCoins in Education
Drones and 360 degree Video, Impact of Machine Learning and AI on Society,
World of Health IT Conference and European Chapter of ISDM,
The Future of Digital Medicine in the Aging Society, Upcoming Events.
Presentation from the June 2015 meeting of the Texas Alliance for Computer Science Education (TACSE), summer and after school programs: Girlstart, CoderDojo, Game Worlds, CODE@TACC, STARBASE, Austin Spark League and Google CS First
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
7. The Byron Review refers to
“the educational, social
and entertainment benefits
that the internet and video
games technologies
clearly offer.”
Dr Tanya Byron. (Source: Byron Review, p15)
8. The games industry “fulfills and
plays an important role in our
society, and a very constructive
role in the lives of many young
people, as well as middle-aged
people like myself.”
Shaun Woodward, Government minister.
(Source: Gamesindustry.biz)
9.
10.
11.
12.
13. “A Nintendo DS system to
improve your child's
education. What a load of
nonsense, just shows you how
destitute in ideas some of
those so called educationalists
have become.”
14. “What a load of tripe - so the
kids leave school not being
able to read and write but they
can use a playstation? -
which moron thought that one
up.”
15. How does such a
pessimistic
outlook help take
learners forward?
26. Scotland’s got game
• Consolarium project began in August
2006
• Initially 7 early adopter authorities
• Now working with or about to work
with almost 30 of those
• Hundreds of teachers and thousands of
pupils involved
• Games consoles in many schools (2300
DS recently purchased)
• Working with many TEIs
• Permeates Curriculum for Excellence
• No longer seen as a maverick idea
38. GUITAR HERO IN THE CLASS
PROJECT
A DAFT IDEA? YOU BET, BUT IT WORKS!
DATE CLIENT
2007 TO PRESENT LEARNING AND TEACHING SCOTLAND
39. Creating a ‘collaborative story’
* Guitar Hero became the contextual
hub for learning in P.7
* Children lost themselves in the
world of rock and roll
* Relevant and meaningful learning
programme established
* Class virtual band drove learning in
various curricular areas
* Enthusiasm and commitment to
learning was palpable
* A rich learning experience packed
with quality
40. Used as a Primary
to Secondary
transition project
41.
42.
43. ENDLESS OCEAN....
PROJECT
ENDLESS LEARNING WITH SANDBOX GAMES
PRESENTER AUTHORITY
DEREK P ROBERTSON ABERDEENSHIRE & STIRLING
61. An area for development
Where are we with games as texts?
• Very little depth, demand or challenge in
the underlying narrative
• Characters in games up until now have
been rather superficial and one-
dimensional
• Lack of emotional diversity
• Currently: Fear, Surprise, Anger,
Anticipation Fight-or-Flight Response
• Future: Love, Sadness, Jealousy,
Optimism,
Thanks to Ted Hung for inspiration here www.tedhung.com
65. Writing for a digital audience
What do we plan to do?
• S.2/3 Pupils to play Hotel Dusk Room 215
for homework
• Will develop their Noir detective and their
storyline
• Story to be drafted, recorded and
dramatised for audio and video podcast
• As with old serials their stories will be
delivered over a a period of 6 weeks,
building their digital audience
• Using Garageband and ipod touches to
create and test their work
• Promoting inter-disciplinary working
• Introduce pupils to the wider genre of Noir
literature
68. Joined up thinking?
• SLF’08: Guitar Hero Competition
• SLF’08: Sonic and Mario at the Olympics
Competition
• SLF’08: Dr Kawashima Competition
• SLF’09: Guitar Hero World Tour
Competition
• SLF’09: Dragon’s Den Competition
• Glow Groups
• The Winning Game
69. CANVAS
TITLE
EXPLORING LEARNING IN VIRTUAL WORLDS
PRESENTER AUDIENCE
DEREK ROBERTSON NATIONAL RESOURCE
70.
71. Teachers embracing games
GAMES DEVICES HAVE A LOW TECHNOLOGY
SKILLS THRESHOLD
TEACHERS GET SUCCESS WITH GAMES
TECHNOLOGY, THIS ENHANCES SELF-CONFIDENCE
TEACHERS CAN FOCUS ON TEACHING AND LEARNING
AND NOT WORRY ABOUT THE TECHNOLOGY
THEY SEE THE POSITIVE IMPACT ON CHILDREN