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Leanna Prater
Fayette County Public Schools
Lexington, KY
Our Students
Occupational
Activities of
Children
Playing
Thinking
Learning
Seymour Papert
Papert, S. (1980). Teaching children thinking. In R. Taylor (Ed.), The computer in school: Tutor, tool, tutee (pp. 161-176). New York, NY: Teachers College Press.
21st Century
Skills Needed
• think critically
• solve problems creatively
• innovate
• collaborate
• communicate
Computational Thinking is a skill everyone needs
for life and work in the digital age
• A Story, characters, setting
• Player Goals
• Problems to solve
• Scaffolds
• Score
• Animation
• Rewards
• Ability to keeping trying
• Play with a friend or a team
• A Story, characters, setting
• Player Goals
• Problems to solve
• Scaffolds
• Interactive
• Score
• Animation
• Rewards
• Ability to keeping trying
• Play with a friend or a team
Narrative
Writing
Calculating
Create or Build
a Model
Performance
Previous Work:
Children as Game Designers
Yasmin Kafai
Idit Harel
Design Needed to Be….
• Replicable
• Fit within time constraints
• Cross –curricular
• Closely tied to standards
• Sustainable
Framework:
Based on Theory
Constructivism
Piaget
Constructionism
Papert
Social Constructivism
Vygotsky
Create a Challenge Using
Substitution Model
Assess standard with
extended response
Assess standard by
asking students to
calculate a math
problem
Assess standard by
asking students to
create a model
Games have narrative
structure, characters,
setting, plots
Games have score
Characters move
Games could involve a
digital model that is
interactive, player goal
Constraints
Brainstorm and Planning
Testing and Debugging (real audience)
Reflection
CAN YOU CREATE A SCRATCH GAME?
Can you make a game with the following conditions?
• Correctly use a geosphere and a hydrosphere.
• Explain with words or pictures how the geosphere and hydrosphere
interact.
• Have at least one background change
• Character must move within the program
• Player can interact with the game.
5-ESS2-1 Develop a model using an example to describe ways the geosphere, biosphere,
hydrosphere, and/or atmosphere interact.
Brainstorm your game or story:
• Think about the systems you will use.
• Select backgrounds and sprites to match your
systems.
• How will players interact with your program?
• What is the goal of the game?
Create your program on the computer.
• Test it out, does it work?
• Have a friend play. Did it work for them? If not, why?
• Go back and fix your program and try again.
Think: How could you have improved your game?
The Process
Authentic Instruction
• Task – Student Centered, real-world relevant
• Process- Sustained investigation, multiple
interpretation/outcomes
• Environment- Learning takes place in
collaborative groups, over time
• Teacher - coach/facilitator
• Product - designed for a real audience
• Assessment- authentic, integrated, leads to life-
long learning.
Callison & Lamb, 2004; Herrington, Oliver, & Reeves, 2003; Lombardi, 2007; Maina, 2004;
Renzulli, Gentry, & Reis, 2004; Means & Olson, 1994
Total time with students:
50-55 minute class period
30-35 days a year
3 elementary STEM lab teachers
3 suburban elementary schools
• Various Access to Technology
• Teachers reported all students
came with some game play
experience
Diverse Student Populations
School 1: Houses Deaf/Hard Hearing Cluster
School 2: over 30 different nationalities, 16% ESL
School 3: 67% students receive free/reduced lunch
Instructional Design
http://www.bscs.org/bscs-5e-instructional-modelBiological Sciences Curriculum Study
The Work
Examples
Assessment
Assessment of Learning Targets
Score
0 = No Evidence
1 = some evidence
2 = strong evidenceName:___________________________ Date of Target Check_______
NOTES
Did the student correctly write decimals to the thousandths place? 0 1 2
Did the student correctly use the “>” symbol to compare decimals to
the thousandths place?
0 1 2
Did the student correctly use the “<” symbol to
compare decimals to the thousandths place?
0 1 2
Did the student correctly use the “=” symbol to compare decimals to
the thousandths place?
0 1 2
Did the student correctly read the decimals in the game they
created?
0 1 2
Assessment of Game Design
Player could not win game by simply guessing 0 1 2
Game incorporated “>“, “<“, and “=“ symbols 0 1 2
Goals and rules of the game were clear 0 1 2
Graphics were appealing and added to the game 0 1 2
Information in the game was accurate 0 1 2
A peer successfully played the game 0 1 2
Project Rubric
Scale: 0 = not attempted
1= attempted
2= met requirements
3= exceeds requirements
Requirements Points Earned
Use a control to begin the game
Use a code to create a secret word
Create a code to allow a player to hear each letter in your
secret word or phrase
Use “Ask and Answer” to make the game interactive with a
player.
Total Points
What We’re Learning
Leveling the Playing Field for Kids
Playtesting is important.
Many kids felt like a “game designer”.
“Game designers mess up sometimes,
and I messed up a couple of times.”
“It was our idea completely. So we
made it the way we wanted to.”
“I was making something I could play.”
“I did feel like a game designer in a
way because you got to make lots
of choices on how you wanted it to
be.”
Those who didn’t…...
“Game designers make games for years.”
“It is not going to get popular or heard of.”
“Felt like regular 4th grade.”
“It was an assignment, not a choice.”
Shared Knowledge.
Role of the teacher
Developing Computational Thinking
Skills, Vocabulary and Content
Teacher needs for new technologies,
including game based learning.
Intellectual Partnerships
“I’ve never felt more
valued as an educator.”
Building a Community
New York, NY
Cambridge, MA
Resources
Blogs.fcps.net/createagame
Leanna Prater
Fayette County Schools
Dr. Joan Mazur
University of KY

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Leanna Prater - Can You Create A Game?: Rethinking Student Assessment

  • 1. Leanna Prater Fayette County Public Schools Lexington, KY
  • 3. Occupational Activities of Children Playing Thinking Learning Seymour Papert Papert, S. (1980). Teaching children thinking. In R. Taylor (Ed.), The computer in school: Tutor, tool, tutee (pp. 161-176). New York, NY: Teachers College Press.
  • 4. 21st Century Skills Needed • think critically • solve problems creatively • innovate • collaborate • communicate Computational Thinking is a skill everyone needs for life and work in the digital age
  • 5.
  • 6. • A Story, characters, setting • Player Goals • Problems to solve • Scaffolds • Score • Animation • Rewards • Ability to keeping trying • Play with a friend or a team
  • 7. • A Story, characters, setting • Player Goals • Problems to solve • Scaffolds • Interactive • Score • Animation • Rewards • Ability to keeping trying • Play with a friend or a team Narrative Writing Calculating Create or Build a Model Performance
  • 8.
  • 9. Previous Work: Children as Game Designers Yasmin Kafai Idit Harel
  • 10. Design Needed to Be…. • Replicable • Fit within time constraints • Cross –curricular • Closely tied to standards • Sustainable
  • 12. Create a Challenge Using Substitution Model Assess standard with extended response Assess standard by asking students to calculate a math problem Assess standard by asking students to create a model Games have narrative structure, characters, setting, plots Games have score Characters move Games could involve a digital model that is interactive, player goal
  • 13.
  • 14. Constraints Brainstorm and Planning Testing and Debugging (real audience) Reflection
  • 15. CAN YOU CREATE A SCRATCH GAME? Can you make a game with the following conditions? • Correctly use a geosphere and a hydrosphere. • Explain with words or pictures how the geosphere and hydrosphere interact. • Have at least one background change • Character must move within the program • Player can interact with the game. 5-ESS2-1 Develop a model using an example to describe ways the geosphere, biosphere, hydrosphere, and/or atmosphere interact.
  • 16. Brainstorm your game or story: • Think about the systems you will use. • Select backgrounds and sprites to match your systems. • How will players interact with your program? • What is the goal of the game?
  • 17. Create your program on the computer. • Test it out, does it work? • Have a friend play. Did it work for them? If not, why? • Go back and fix your program and try again.
  • 18. Think: How could you have improved your game?
  • 19.
  • 21. Authentic Instruction • Task – Student Centered, real-world relevant • Process- Sustained investigation, multiple interpretation/outcomes • Environment- Learning takes place in collaborative groups, over time • Teacher - coach/facilitator • Product - designed for a real audience • Assessment- authentic, integrated, leads to life- long learning. Callison & Lamb, 2004; Herrington, Oliver, & Reeves, 2003; Lombardi, 2007; Maina, 2004; Renzulli, Gentry, & Reis, 2004; Means & Olson, 1994
  • 22. Total time with students: 50-55 minute class period 30-35 days a year 3 elementary STEM lab teachers 3 suburban elementary schools
  • 23. • Various Access to Technology • Teachers reported all students came with some game play experience Diverse Student Populations School 1: Houses Deaf/Hard Hearing Cluster School 2: over 30 different nationalities, 16% ESL School 3: 67% students receive free/reduced lunch
  • 28. Assessment of Learning Targets Score 0 = No Evidence 1 = some evidence 2 = strong evidenceName:___________________________ Date of Target Check_______ NOTES Did the student correctly write decimals to the thousandths place? 0 1 2 Did the student correctly use the “>” symbol to compare decimals to the thousandths place? 0 1 2 Did the student correctly use the “<” symbol to compare decimals to the thousandths place? 0 1 2 Did the student correctly use the “=” symbol to compare decimals to the thousandths place? 0 1 2 Did the student correctly read the decimals in the game they created? 0 1 2 Assessment of Game Design Player could not win game by simply guessing 0 1 2 Game incorporated “>“, “<“, and “=“ symbols 0 1 2 Goals and rules of the game were clear 0 1 2 Graphics were appealing and added to the game 0 1 2 Information in the game was accurate 0 1 2 A peer successfully played the game 0 1 2
  • 29. Project Rubric Scale: 0 = not attempted 1= attempted 2= met requirements 3= exceeds requirements Requirements Points Earned Use a control to begin the game Use a code to create a secret word Create a code to allow a player to hear each letter in your secret word or phrase Use “Ask and Answer” to make the game interactive with a player. Total Points
  • 31.
  • 32. Leveling the Playing Field for Kids
  • 34. Many kids felt like a “game designer”. “Game designers mess up sometimes, and I messed up a couple of times.” “It was our idea completely. So we made it the way we wanted to.” “I was making something I could play.” “I did feel like a game designer in a way because you got to make lots of choices on how you wanted it to be.”
  • 35. Those who didn’t…... “Game designers make games for years.” “It is not going to get popular or heard of.” “Felt like regular 4th grade.” “It was an assignment, not a choice.”
  • 37. Role of the teacher
  • 39. Teacher needs for new technologies, including game based learning.
  • 40. Intellectual Partnerships “I’ve never felt more valued as an educator.”
  • 43. Resources Blogs.fcps.net/createagame Leanna Prater Fayette County Schools Dr. Joan Mazur University of KY