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Workshop: Designing games for
                        specific contexts
                          VS-Games 2012




Monday, 29 October 2012
Agenda
                          Getting to know each other.
       9:00 - 9:30
                          Presentation of all, including Ivan and myself
       9:30 - 9:45        Foundations of the workshop

        9:45 -9:55        How we will work

       9:55- 10:10 Presentation Case #1

      10:10 -10:25 Presentation Case #2

     10:25 - 11:40 Create teams and put hands on

                   Present and analyze the different designs made in the
     11:40 - 12:30
                   workshop, discuss and draw conclusions.
carolina.islas@uef.fi
Monday, 29 October 2012
About me



Monday, 29 October 2012
Influences
                          BSc in Electronic Engineering and
                          Communication Systems



                           MSc. Communications and
                           Media Engineering


                          PhD. Educational Technologies
                          Research Group (in Computer
                          Science Department). Dissertation:
                          Hypercontextualized Games
carolina.islas@uef.fi
Monday, 29 October 2012
Influences 2
             Academia


                                                        Entrepreneurship
                                         photo source




                                           Industry
                                                                  photo source
                          photo source

carolina.islas@uef.fi
Monday, 29 October 2012
Research in Joensuu




carolina.islas@uef.fi                     March 2010, by C.Schweikert
Monday, 29 October 2012
About my research journey

               Aim:
  To support the seniors in the
  creation of their own games.
  First by producing paper
  prototypes by utilizing ICT
  tools. Second, to transfer the
  paper prototypes into digital
  applications



                                   2006 Seniors Game Workshop
carolina.islas@uef.fi
Monday, 29 October 2012
About my research journey

           Aim:
  Game that supports
  the Science Festival
  objectives




carolina.islas@uef.fi      2007 SciMyst
Monday, 29 October 2012
About my research journey




                                   Aim:
    To support the Pielinen Museum to aid the transmission of information
    to the visitors supported by the facilities and the knowing of the
    curators

carolina.islas@uef.fi               2007 - 2010 LieksaMyst
Monday, 29 October 2012
About my research journey
               Aim:
  To test SciMyst on a similar
  but not quite the same
  context: the museum of
  technology in Helsinki




carolina.islas@uef.fi
                                 2008 - TekMyst
Monday, 29 October 2012
About my research journey


                   Aim:
       To develop a game for the
       Biosphere region of North
       Karelia




                                   2009 - HoK
carolina.islas@uef.fi
Monday, 29 October 2012
About my research journey

               Aim:
  To listen the pupils’
  understanding of HIV &
  AIDS by utilizing their own
  ICT tools




                          Workshop: “Working for my dreams”
carolina.islas@uef.fi
Monday, 29 October 2012
Summarizing


                   • We are from different contexts
                   • We have different expectations




carolina.islas@uef.fi
Monday, 29 October 2012
Agenda
                          Getting to know each other.
       9:00 - 9:30
                          Presentation of all, including Ivan and myself.
       9:30 - 9:45        Foundations of the workshop

        9:45 -9:55        How we will work

       9:55- 10:10 Presentation Case #1

      10:10 -10:25 Presentation Case #2

     10:25 - 11:40 Create teams and put hands on

                   Present and analyze the different designs made in the
     11:40 - 12:30
                   workshop, discuss and draw conclusions.
carolina.islas@uef.fi
Monday, 29 October 2012
Why to design this workshop?
                          Designing games for specific contexts
                               (at VS-Games Conference)




Monday, 29 October 2012
Games for learning or serious games
  One way to see them: as products
                                                   Practice of use

                                          Home environments   Formal Education




                          Entertainment


    Purpose of design

                           Education




carolina.islas@uef.fi                                    From Linderoth, 2011
Monday, 29 October 2012
Games for learning or serious games
  One way to see them: as products
                                             Practice of use
                                          Home environments        Formal Education


                                              Ideas about
                                            gaming literacy,   Content of the Shelf
                          Entertainment      generic skill,
                                           development, etc.
    Purpose of design
                                                                 Serious Games
                                                                   Simulators
                           Education          Edutainment          Simulation,
                                                                  Experimental
                                                                Learning activities




carolina.islas@uef.fi                                     From Linderoth, 2011
Monday, 29 October 2012
Dimensions of Game Design
  The question is: Where is the educational content?




                           Story                   Gameplay
                          Fiction                    Rules




                                    Technology
                                     (platform)




carolina.islas@uef.fi                              From Linderoth, 2011
Monday, 29 October 2012
Dimensions of Game Design - Where is the educational
 content?
                             One argument: it is holodeck



                                Educational
                                  content




                           Story                             Gameplay
                          Fiction                              Rules




                                              Technology
                                               (platform)




carolina.islas@uef.fi                                        From Linderoth, 2011
Monday, 29 October 2012
Dimensions of Game Design - Where is the educational content?
   Another argument: content emerges by interacting with the rules




                                                           Educational
                                                             content



                           Story                    Gameplay
                          Fiction                     Rules




                                     Technology
                                      (platform)




carolina.islas@uef.fi                               From Linderoth, 2011
Monday, 29 October 2012
Dimensions of Game Design - Where is the educational content?
            Another argument: Rules (models) in the game are the
                                             educational content




                           Story                   Gameplay
                          Fiction                    Rules




                                    Technology
                                     (platform)




carolina.islas@uef.fi                              From Linderoth, 2011
Monday, 29 October 2012
Dimensions of Game Design - Where is the educational content?
       Another argument: The educational content comes from
                      interacting with the specific technology




                           Story                            Gameplay
                          Fiction                             Rules




                                             Educational
                                               content

                                    Technology
                                     (platform)




carolina.islas@uef.fi                                       From Linderoth, 2011
Monday, 29 October 2012
Dimensions of Game Design - Where is the educational content?
  Proposal: It should have its own dimension!



                                    Educational
                                      content




                           Story                   Gameplay
                          Fiction                    Rules




                                    Technology
                                     (platform)




carolina.islas@uef.fi                              From Linderoth, 2011
Monday, 29 October 2012
History maybe help us to us to understand how to
  include educational content while designing a game




carolina.islas@uef.fi
Monday, 29 October 2012
From history, games involve context




carolina.islas@uef.fi      From Islas Sedano, 2012
Monday, 29 October 2012
Context


      • It is difficult to define
      • It is difficult to understand
      • It is highly relevant




carolina.islas@uef.fi
Monday, 29 October 2012
Other fields are noticing the importance
  of context, for example: mLearning




carolina.islas@uef.fi         From Botha, 2012
Monday, 29 October 2012
Designing games in and for a specific context derives
  the model of Hypercontextualized Games (HCG)




     Subject Matter
                                                 Game System
   Information (SMI)
                                                    (GS)
 = Educational content



                          Specific Context
                          Elements (SCEs)
carolina.islas@uef.fi                        From Islas Sedano, 2012
Monday, 29 October 2012
Environmental
       Example of the HCG context aspects:
       Heroes of Koskenniska (HoK)




Winter - Spring                                    Summer
                           photos by Ewa Kowalik

Monday, 29 October 2012
Environmental - Intersubjective
       Heroes of Koskenniska (HoK)


                          Lake




 Winter - Spring
Monday, 29 October 2012
Environmental - Intersubjective - Subjective
       Heroes of Koskenniska (HoK)




                          photos by Monika Zych-Laine

Monday, 29 October 2012
Analyzing context to certain objective

                                            SMI                             GS
                   Aspects
                                   Resources /Limitations         Resources /Limitations

                                 Birch, pine...
                                                              Difficult to detect 100%
           Environmental         Ants, pinecones,....
                                                              precisely where you are...
                                 Hunting track...

                                 Forestry education needs a
         Inter - subjective      teacher.                   Different social dynamics,
               Human - Machine   Cultural and historical    families, hikers.....
               Human - Human     elements.                  Network challenges....



                                 Different levels of the forest understanding.
                Subjective       Different attitudes.
carolina.islas@uef.fi
Monday, 29 October 2012
Heroes of Koskenniska (HoK)




                               characters by a local artist


 photos by Monika Zych-Laine

Monday, 29 October 2012
References
      • Linderoth, J. (2011, April 26). Presentation:
        Introduction to Games Learning and Education.
        University of Gothenburg.
      • Islas Sedano, C. (2012). Hypercontextualized
        Games. Dissertation University of Eastern
        Finland.
      • Botha A., et al. (2012, Sept 17). Mobile Learning
        Curriculum Framework. MobiMOOC
carolina.islas@uef.fi
Monday, 29 October 2012
Agenda
                          Getting to know each other.
       9:00 - 9:30
                          Presentation of all, including Ivan and myself.
       9:30 - 9:45        Foundations of the workshop

        9:45 -9:55        How we will work

       9:55- 10:10 Presentation Case #1

      10:10 -10:25 Presentation Case #2

     10:25 - 11:40 Create teams and put hands on

                   Present and analyze the different designs made in the
     11:40 - 12:30
                   workshop, discuss and draw conclusions.
carolina.islas@uef.fi
Monday, 29 October 2012
How to balance the tension between
                   SMI and GS?




Monday, 29 October 2012
Flow and emphasis
  • We will create two teams
  • Each team will design a game for a specific context
                  ! Team A: design a game for children’s rights in Italy (we’ll explain)
                  ! Team B: design a game for refugees in Finland (we’ll explain)
  • Pay attention on:
                  ! How harmonize the tensions between learning content (SMI) and
                    game mechanics (GS)
                  ! If the tool for analyzing context for certain objective is useful for you
  • Analyze our designs
  • Discuss and draw conclusions...

carolina.islas@uef.fi
Monday, 29 October 2012
Questions




carolina.islas@uef.fi
Monday, 29 October 2012
Agenda
                          Getting to know each other.
       9:00 - 9:30
                          Presentation of all, including Ivan and myself.
       9:30 - 9:45        Foundations of the workshop

        9:45 -9:55        How we will work

       9:55- 10:10 Presentation Case #1

      10:10 -10:25 Presentation Case #2

     10:25 - 11:40 Create teams and put hands on

                   Present and analyze the different designs made in the
     11:40 - 12:30
                   workshop, discuss and draw conclusions.
carolina.islas@uef.fi
Monday, 29 October 2012
Thank you!



Monday, 29 October 2012

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Designing games for specific contexts (VS-Conference 2012)

  • 1. Workshop: Designing games for specific contexts VS-Games 2012 Monday, 29 October 2012
  • 2. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions. carolina.islas@uef.fi Monday, 29 October 2012
  • 3. About me Monday, 29 October 2012
  • 4. Influences BSc in Electronic Engineering and Communication Systems MSc. Communications and Media Engineering PhD. Educational Technologies Research Group (in Computer Science Department). Dissertation: Hypercontextualized Games carolina.islas@uef.fi Monday, 29 October 2012
  • 5. Influences 2 Academia Entrepreneurship photo source Industry photo source photo source carolina.islas@uef.fi Monday, 29 October 2012
  • 6. Research in Joensuu carolina.islas@uef.fi March 2010, by C.Schweikert Monday, 29 October 2012
  • 7. About my research journey Aim: To support the seniors in the creation of their own games. First by producing paper prototypes by utilizing ICT tools. Second, to transfer the paper prototypes into digital applications 2006 Seniors Game Workshop carolina.islas@uef.fi Monday, 29 October 2012
  • 8. About my research journey Aim: Game that supports the Science Festival objectives carolina.islas@uef.fi 2007 SciMyst Monday, 29 October 2012
  • 9. About my research journey Aim: To support the Pielinen Museum to aid the transmission of information to the visitors supported by the facilities and the knowing of the curators carolina.islas@uef.fi 2007 - 2010 LieksaMyst Monday, 29 October 2012
  • 10. About my research journey Aim: To test SciMyst on a similar but not quite the same context: the museum of technology in Helsinki carolina.islas@uef.fi 2008 - TekMyst Monday, 29 October 2012
  • 11. About my research journey Aim: To develop a game for the Biosphere region of North Karelia 2009 - HoK carolina.islas@uef.fi Monday, 29 October 2012
  • 12. About my research journey Aim: To listen the pupils’ understanding of HIV & AIDS by utilizing their own ICT tools Workshop: “Working for my dreams” carolina.islas@uef.fi Monday, 29 October 2012
  • 13. Summarizing • We are from different contexts • We have different expectations carolina.islas@uef.fi Monday, 29 October 2012
  • 14. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself. 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions. carolina.islas@uef.fi Monday, 29 October 2012
  • 15. Why to design this workshop? Designing games for specific contexts (at VS-Games Conference) Monday, 29 October 2012
  • 16. Games for learning or serious games One way to see them: as products Practice of use Home environments Formal Education Entertainment Purpose of design Education carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 17. Games for learning or serious games One way to see them: as products Practice of use Home environments Formal Education Ideas about gaming literacy, Content of the Shelf Entertainment generic skill, development, etc. Purpose of design Serious Games Simulators Education Edutainment Simulation, Experimental Learning activities carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 18. Dimensions of Game Design The question is: Where is the educational content? Story Gameplay Fiction Rules Technology (platform) carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 19. Dimensions of Game Design - Where is the educational content? One argument: it is holodeck Educational content Story Gameplay Fiction Rules Technology (platform) carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 20. Dimensions of Game Design - Where is the educational content? Another argument: content emerges by interacting with the rules Educational content Story Gameplay Fiction Rules Technology (platform) carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 21. Dimensions of Game Design - Where is the educational content? Another argument: Rules (models) in the game are the educational content Story Gameplay Fiction Rules Technology (platform) carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 22. Dimensions of Game Design - Where is the educational content? Another argument: The educational content comes from interacting with the specific technology Story Gameplay Fiction Rules Educational content Technology (platform) carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 23. Dimensions of Game Design - Where is the educational content? Proposal: It should have its own dimension! Educational content Story Gameplay Fiction Rules Technology (platform) carolina.islas@uef.fi From Linderoth, 2011 Monday, 29 October 2012
  • 24. History maybe help us to us to understand how to include educational content while designing a game carolina.islas@uef.fi Monday, 29 October 2012
  • 25. From history, games involve context carolina.islas@uef.fi From Islas Sedano, 2012 Monday, 29 October 2012
  • 26. Context • It is difficult to define • It is difficult to understand • It is highly relevant carolina.islas@uef.fi Monday, 29 October 2012
  • 27. Other fields are noticing the importance of context, for example: mLearning carolina.islas@uef.fi From Botha, 2012 Monday, 29 October 2012
  • 28. Designing games in and for a specific context derives the model of Hypercontextualized Games (HCG) Subject Matter Game System Information (SMI) (GS) = Educational content Specific Context Elements (SCEs) carolina.islas@uef.fi From Islas Sedano, 2012 Monday, 29 October 2012
  • 29. Environmental Example of the HCG context aspects: Heroes of Koskenniska (HoK) Winter - Spring Summer photos by Ewa Kowalik Monday, 29 October 2012
  • 30. Environmental - Intersubjective Heroes of Koskenniska (HoK) Lake Winter - Spring Monday, 29 October 2012
  • 31. Environmental - Intersubjective - Subjective Heroes of Koskenniska (HoK) photos by Monika Zych-Laine Monday, 29 October 2012
  • 32. Analyzing context to certain objective SMI GS Aspects Resources /Limitations Resources /Limitations Birch, pine... Difficult to detect 100% Environmental Ants, pinecones,.... precisely where you are... Hunting track... Forestry education needs a Inter - subjective teacher. Different social dynamics, Human - Machine Cultural and historical families, hikers..... Human - Human elements. Network challenges.... Different levels of the forest understanding. Subjective Different attitudes. carolina.islas@uef.fi Monday, 29 October 2012
  • 33. Heroes of Koskenniska (HoK) characters by a local artist photos by Monika Zych-Laine Monday, 29 October 2012
  • 34. References • Linderoth, J. (2011, April 26). Presentation: Introduction to Games Learning and Education. University of Gothenburg. • Islas Sedano, C. (2012). Hypercontextualized Games. Dissertation University of Eastern Finland. • Botha A., et al. (2012, Sept 17). Mobile Learning Curriculum Framework. MobiMOOC carolina.islas@uef.fi Monday, 29 October 2012
  • 35. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself. 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions. carolina.islas@uef.fi Monday, 29 October 2012
  • 36. How to balance the tension between SMI and GS? Monday, 29 October 2012
  • 37. Flow and emphasis • We will create two teams • Each team will design a game for a specific context ! Team A: design a game for children’s rights in Italy (we’ll explain) ! Team B: design a game for refugees in Finland (we’ll explain) • Pay attention on: ! How harmonize the tensions between learning content (SMI) and game mechanics (GS) ! If the tool for analyzing context for certain objective is useful for you • Analyze our designs • Discuss and draw conclusions... carolina.islas@uef.fi Monday, 29 October 2012
  • 39. Agenda Getting to know each other. 9:00 - 9:30 Presentation of all, including Ivan and myself. 9:30 - 9:45 Foundations of the workshop 9:45 -9:55 How we will work 9:55- 10:10 Presentation Case #1 10:10 -10:25 Presentation Case #2 10:25 - 11:40 Create teams and put hands on Present and analyze the different designs made in the 11:40 - 12:30 workshop, discuss and draw conclusions. carolina.islas@uef.fi Monday, 29 October 2012
  • 40. Thank you! Monday, 29 October 2012