This talk was presented at EDRA43Seattle on June 1, 2012. http://www.edra.org
This show has much animation and builds, so it is better seen by downloading and viewing in PowerPoint 2010.
I claim educational fair use for all copyrighted logos or materials within, but am happy to remove such material at the request of the copyright holder.
Personal learning environments brenton dass 201225820Brenton Dass
I was truly inspired by the works of many if the collaborators when we were asked to compile this presentation in one of the modules for first semester I didnt hesitate to make use of their excellent depictions of a personal learning network
Learning Environment Modeling Language (LEML)Phylise Banner
This session introduced an easy-to-use and powerful visual learning design method called Learning Environment Modeling (LEM) — a unique visual language created to enhance communication and foster collaboration between instructional design professionals and diverse stakeholders. During the session, participants learned how to:
• Visually communicate the correlation of specific design elements to learning results.
• Use Learning Environment Modeling (LEM) to collaborate effectively with blended learning project teams and clients.
• Facilitate more effective communication throughout the design process.
• Use a learning environment design system and tool to remove or reduce ego-centric behaviors and attitudes during the design process.
Role Based Design - A practical way to build organisational e-Learning design...Steven Parker
"Role Based Design" - MoodleMoot 2015 presentation
This presentation describes the Role Based Design (RBD) model which consists of educational design and training strategies that teach Moodle co-design processes to teachers working in teams. The information science behind the Role Based Design model is based on the concept of 'boundary objects'. Boundary objects are abstract cultural or physical artifacts that enable teams to develop a mutual understanding of how they will work cooperatively, communicate and share information in Moodle. This short presentation outlines the various RBD boundary objects which consist of AGILE practices, learning design techniques, templates and training that scaffold teachers' creative and collaborative capacity to co-design courses. The main thesis of the RBD model is that to systemically develop e-Learning design capacity there first needs to be targeted mentoring of 'Team Leaders' and one to one tutoring of 'Teachers as e-Learning Designers'. The presentation also presents feedback on the impact of the RBD training and touches on how the model can be scaled in larger organisations.
Published as...
Parker, S. 2014. 'Role Based Design An evaluation of a 'schediogogical' (ski.dio.gogical) approach for developing systemic eLearning capacity by leading and facilitating agile co-design processes', International Journal of Instructional Technology and Distance Learning, vol. 11, no. 8, pp. 3-28.
Personal learning environments brenton dass 201225820Brenton Dass
I was truly inspired by the works of many if the collaborators when we were asked to compile this presentation in one of the modules for first semester I didnt hesitate to make use of their excellent depictions of a personal learning network
Learning Environment Modeling Language (LEML)Phylise Banner
This session introduced an easy-to-use and powerful visual learning design method called Learning Environment Modeling (LEM) — a unique visual language created to enhance communication and foster collaboration between instructional design professionals and diverse stakeholders. During the session, participants learned how to:
• Visually communicate the correlation of specific design elements to learning results.
• Use Learning Environment Modeling (LEM) to collaborate effectively with blended learning project teams and clients.
• Facilitate more effective communication throughout the design process.
• Use a learning environment design system and tool to remove or reduce ego-centric behaviors and attitudes during the design process.
Role Based Design - A practical way to build organisational e-Learning design...Steven Parker
"Role Based Design" - MoodleMoot 2015 presentation
This presentation describes the Role Based Design (RBD) model which consists of educational design and training strategies that teach Moodle co-design processes to teachers working in teams. The information science behind the Role Based Design model is based on the concept of 'boundary objects'. Boundary objects are abstract cultural or physical artifacts that enable teams to develop a mutual understanding of how they will work cooperatively, communicate and share information in Moodle. This short presentation outlines the various RBD boundary objects which consist of AGILE practices, learning design techniques, templates and training that scaffold teachers' creative and collaborative capacity to co-design courses. The main thesis of the RBD model is that to systemically develop e-Learning design capacity there first needs to be targeted mentoring of 'Team Leaders' and one to one tutoring of 'Teachers as e-Learning Designers'. The presentation also presents feedback on the impact of the RBD training and touches on how the model can be scaled in larger organisations.
Published as...
Parker, S. 2014. 'Role Based Design An evaluation of a 'schediogogical' (ski.dio.gogical) approach for developing systemic eLearning capacity by leading and facilitating agile co-design processes', International Journal of Instructional Technology and Distance Learning, vol. 11, no. 8, pp. 3-28.
Presentation on NJIT's pilot program using Moodle as a learning management system. Given in cooperation with NJEDge.Net for other NJ schools. Not somewhat, "historical" since it was presented in August 2007 (THis is a revised version from an earlier presentation also available here.)
Engagement in Online and Blended Learning EnvironmentsLesley Reilly
This presentation highlights tools and techniques that can be used by course facilitators and course developers to provide learners with more effective and engaging learning experiences.]
View the slides for a webinar on the Moodle training available on Moodle MOOC 7 (MM7) and Moodle blocks for further engagement on Moodle 2.9.
Click to access the webinar recording http://www.wiziq.com/online-class/3187846-mm7-moodle-blocks-for-further-learner-engagement
Participants of MM7 will learn about their new roles as managers of a Moodle course and how to claim their weekly badges on MM7. It's not too late to enroll in MM7 free Moodle training for teachers worldwide. Here's the link to MM7: http://moodle4teachers.org/enrol/index.php?id=87
Encourage webinar participation through gamificationNatalie Denmeade
These are slides from a Professional Development webinar on 'Hints and Tips for Mobile Learning'. Participation was encouraged by allocating points per individual which then were added up as a group (NSW vs QLD). Points were offered for creative thinking, skills, experience and participation.
Making Thinking Visible & Audible: iPad apps in secondary educationchaebig
This presentation was to help educators to identify and evaluate instructional practices and corresponding technologies to support engaging students in learning.
Five D2L Tools to Increase Student Engagement and Instructor Presence D2L Barry
Presentation at Brightspace New Brunswick Connection, May 5, 2017 at University of New Brunswick.
Five D2L Tools to Increase Student Engagement and Instructor Presence – Barry Dahl, D2L
Presentation on NJIT's pilot program using Moodle as a learning management system. Given in cooperation with NJEDge.Net for other NJ schools. Not somewhat, "historical" since it was presented in August 2007 (THis is a revised version from an earlier presentation also available here.)
Engagement in Online and Blended Learning EnvironmentsLesley Reilly
This presentation highlights tools and techniques that can be used by course facilitators and course developers to provide learners with more effective and engaging learning experiences.]
View the slides for a webinar on the Moodle training available on Moodle MOOC 7 (MM7) and Moodle blocks for further engagement on Moodle 2.9.
Click to access the webinar recording http://www.wiziq.com/online-class/3187846-mm7-moodle-blocks-for-further-learner-engagement
Participants of MM7 will learn about their new roles as managers of a Moodle course and how to claim their weekly badges on MM7. It's not too late to enroll in MM7 free Moodle training for teachers worldwide. Here's the link to MM7: http://moodle4teachers.org/enrol/index.php?id=87
Encourage webinar participation through gamificationNatalie Denmeade
These are slides from a Professional Development webinar on 'Hints and Tips for Mobile Learning'. Participation was encouraged by allocating points per individual which then were added up as a group (NSW vs QLD). Points were offered for creative thinking, skills, experience and participation.
Making Thinking Visible & Audible: iPad apps in secondary educationchaebig
This presentation was to help educators to identify and evaluate instructional practices and corresponding technologies to support engaging students in learning.
Five D2L Tools to Increase Student Engagement and Instructor Presence D2L Barry
Presentation at Brightspace New Brunswick Connection, May 5, 2017 at University of New Brunswick.
Five D2L Tools to Increase Student Engagement and Instructor Presence – Barry Dahl, D2L
Merging social media, mobile learning, MOOC optionsInge de Waard
Presentation given during the Learning Solutions conference 2014. It focuses on different learning affordances, organizational and learner challenges and solutions related to social media, mobile learning and MOOCs and suggests options to combine all these training technologies to come to a seamless learning environemt.
Integrating social media and other tech tools into the classroom doesn't have to be as daunting as it seems. These are some simple ideas on how to us various tech tools in your classroom. This presentation was presented at the 2013 Faculty Summer Institute. Other versions have been presented at the US Distance Learning Association 2013 conference and the International Travel and Tourism 2012 conference.
Online collaborative learning with audiencefeedbackAndrea Stone
Online course quality measures recommend student interaction and group activities, but these can be difficult. This session offers strategies for facilitation of online group work.
• Definition of a learning management system
• Open source advantages and the adoption of Moodle
• Incorporating Moodle into traditional classroom based learning
• Using Moodle to support distance learning
• Moodle implementation – challenges and requirements
Personalizing teacher pd with digital tools to self direct learningKelli Mallory
Teachers are not only prescribed what, when, and how long they teach their students, but also what, when, and how they will learn professionally. We believe that professional learning should be ongoing, cyclical, and focused on student achievement as well as personal growth. To achieve this, a model of self-directed and collaborative professional learning can be structured that leverages current digital technologies. This session will explore several strategies and digital tools for supporting teacher led personal learning through the use of a workshop model highlighting rotating workstations where discussions will center on how to effectively support teachers in learning with each tool.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
1. This PowerPoint is available at
www.slideshare.net/dmittleman1
ideas but & learning
& suggestions
teaching first,
4 employing social
with web2.0 tools
a commercial
media wow!
lol!
Daniel Mittleman
DePaul University CDM
danny@cdm.depaul.edu
3. What is teaching with social media?
Supporting out of classroom team
Notice: exercises complementblogging
Using social ITtools embedded delivery
ThisSupportingto many different a
Supporting closed ended thought
includes are time student
project There interactiveknowledge
same instructor
inside
Supporting discussion a team support
Supporting knowledge construction
Supporting open ended a
with with
learning kindswithteam collaborationas
knowledge acquisition with apolling
exercises with asocial mediasurvey
stimulation materialsystem astools
of course of a clicker student
management and or well
with system oramessaging system
creation with systemsupport system
a collaborative authoring
group
interaction around course material
public Web2.0 products.
system
4. Simple Design Model
Design
• What am I Goals • How will I
trying to • What kind configure
achieve? of tools do and use?
Pedagogical I need? Program
Goals Goals
5. My Research Stream
• Within domains of problem solving, knowledge
acquisition, knowledge creation, and learning
• Collaborative problem analysis (programming)
• Collaborative solution design (using a pattern
language approach)
• Design of collaboration tools (UX focused)
• Social Media design, use, and implications
7. My Teaching Domain
• College of Computing and Digital Media
• Both Grad, Undergrad, and mixed courses
• Blended with in class and online students
– We use as our LMS
– Online students may participate in real time;
we use
– All students have access to different time view of
the class (we use a home grown solution).
8. Simple Design Model
Design
• What am I Goals • How will I
trying to • What kind configure
achieve? of tools do I and use?
Pedagogical need? Program
Goals • Where am I Goals
doing this?
9. Some specific course uses
Class discussion
Team project planning
Data gathering
Collaborative authoring
Collaborative design
Design crits and peer feedback
10. Class Discussion
• WordPress blog for online discussion
– Levels playing field
– Current events incorporation
– Grading is a bitch
• Wordpress is easy; TypePad is easier; Blogger
is easier yet; and Posterous is easiest
• Find partners and mount a single blog across
several courses/universities.
11. Web2.0 Team Project Planning
• Team Projects
• Equip them with a model for how to succeed
• Staff virtual teams, if possible
• Build peer evaluations into your grading model
• Build a reflection essay into your plan.
Someone else's take: http://www.1stwebdesigner.com/design/best-
project-management-collaboration-tools/
13. Social Sharing
• Teach community service/participation
• Use class wide and with teams to store
knowledge
14. Collaborative Authoring
• I use
• I use wikis for team authoring, rather
than Google Docs or Zoho Writer
• I Teach reciprocal authoring methods
• Wikis can support online debates!
• Treat wiki submissions as public to
the class
– Models good writing behaviors.
15. Collaborative Design
• Depends on what you are design
processes you teach
• Raster vs. Vector tools
• Teach tool integrated with
collaborative design process
stages
• Develop sharing and resolution
protocols
http://www.webdistortion.com/2011/01/22/best-online-collaborative-drawing-tools/
16. Crits and Peer Feedback
• Process adjustment, rather than new tools
• Use Pinterest or similar that permits
object related feedback and discussion
• Model and promote desired work
behaviors/work product
17. Same time Video Techniques
• Place preview monitor in front of you
• Keep student names on paper in hand
• Know the cone of your stage
• Use in-class students as confederates
• Virtualize your breakout work, if in-class
students have technology
18. Social Media Classroom Basics
1. Let the pedagogy lead
2. Give up some control
3. Pick the right sort of tool for the task
4. Pick the right product within the category
5. Don’t assume students get social media
6. Notice I’ve barely mentioned Facebook or
Twitter!
19. Resources
• Google for Educators
– http://www.google.com/educators/tools.html
• Zoho Collaboration Apps
– http://www.zoho.com/collaboration-apps.html
• WetPaint Wikis in Education
– http://wikisineducation.wetpaint.com/
• CyberSmart Curriculum
– http://cybersmartcurriculum.org/tools/
20. This PowerPoint is available at
www.slideshare.net/dmittleman1
ideas & suggestions
4 employing social EDRA43Seattle
media lol!
June 2, 2012
Daniel Mittleman
DePaul University CDM
danny@cdm.depaul.edu
Editor's Notes
Using tools in the classroom to supplement or complement delivery of course material and student interaction around course materialThis includes: tools embedded inside a learning management system, web conferencing system, Supporting same time student exercises with team collaboration systemSupporting out of classroom team project exercises with a team support systemSupporting knowledge construction with a collaborative authoring systemSupporting interactive thought stimulation with a clicker or polling systemSupporting closed ended instructor knowledge acquisition with a survey systemSupporting open ended knowledge creation with a group support systemSupporting discussion with a blogging system or bulletin board system
Teaching Environments includeTraditional rowed classroomSeminar room or tableTiered fixed seating classroomStudioReconfigurable open spaceIn situ at a domain siteSame time students in one roomTwo+ rooms bridged by video conferencing in real timeSynchronous online learningAsynchronous online learningBlended classroom of two or more of the above situationsInformation Technology support includesNo electronic ITTeacher only IT (of various types)Teacher and student ITThe various types include a wide variety of presentation, attention focusing, communication, and collaboration tool sets. And there are sub-categories for each of these categories. This is a whole world of complex! See:Daniel D. Mittleman, Robert O. Briggs, John Murphy, and Alanah Davis. 2009. Toward a Taxonomy of Groupware Technologies. In Groupware: Design, Implementation, and Use, Robert O. Briggs, Pedro Antunes, Gert-Jan Vreede, and Aaron S. Read (Eds.). Lecture Notes In Computer Science, Vol. 5411. Springer-Verlag, Berlin, Heidelberg 305-317. DOI=10.1007/978-3-540-92831-7_25 http://dx.doi.org/10.1007/978-3-540-92831-7_25Domains for IT tool sets includeDesktop, or tablet, or phone, or task specific handheld (think: clicker)Local application, server application, cloud application
Let’s play “Family Feud!”
Blogging as the instructor.Online discussion are a vital part of an online or blended learning course. Not only do they engage students not in a physical same time classroom, but they level the playing field for students for whom English is a second language and students from a culture where face to face confrontation is frowned upon.Issues: do you engage in discussion inside a closed environment, or out on the Internet?- Privacy, confidentially vs. functionality (push tech) and community engagement with studentsHow often do you require students to engage?- What is realistic for your student population?How do you evaluate student participation?- Overcoming student apprehension vs. requiring comment qualityHow do you minimize students gaming the system?plagiarism?Dumping comments at end of courseIdea: at end of course ask each student to select five contributions they made to the conversation during the course, put those comments in front of you, and describe how those comments contributed to advancing the conversation. Grade quality ONLY on these comments.
Supporting virtual team projectsDon’t assume that students know how to work on virtual teams. In fact, many students do not know how to work effectively on traditional teams. Virtuality adds several degrees of freedom that will be discomforting to students, and contribute to additional dysfunctional behaviors including free riding, inadequate communication feedback loops, cultural misunderstandings.Prep your students for success by modeling good virtual teaming behavior for them. Provide them with candidate agendas, checklists, goals, closed ended deliverables. Give them less rope that you might think you should. Give them lots of feedback on shorter feedback loops. Give them resources for modeling behaviors. Encourage or require regular reflection about what is working, what is not working, and how they might fix what is not working.Use peer evaluations – build this this in to your grading model, presented in your syllabus. My model is 100 points split among team members not including the evaluator.Build a reflection essay into your grading model. Have them submit a reflection at the very end of the course. You might encourage regular contributions toward this essay (Live Journal or Posterous are good tools to consider), but you probably don’t want to read anything until the end. Provide a rubric so they know how this will be evaluated, but evaluation is fairly simply from your point of view: after you read a few of these it will be clear who is simply punching the clock on the requirement and who is actually reflecting and learning. Also, if you encourage reflection about team project experience, these essays will validate the peer grading system. There will be some rich narrative about team interactions.Provide the students with tools to support project teaming work. Think through the functionality they will need, which may vary based on your project requirements. Here are some tool categories to consider:Private discussion environment. They will need a place where they can have private team conversation. Determine up front whether you require being a party to their discussion – and communicate to them whether you are there or they are working in private (I recommend leaving them private). Determine whether your LMS supports discussion in the way that they need. Two specific requirements to explore:Can they initiate their own discussion threads, or is it one single thread that you initiate? Some LMS are limited in this functionality.Will the discussion environment tie to email or RSS? That is, how will they be informed a teammate has contributed to the discussion? If there is no push technology out to a client they regularly use (email or SMS) then the environment will have very limited real world functionality for them. Most LMS will not do this—and for this reason you may wish to move them outside the LMS for team discussion (this point may also be true for full class discussion).The tool I have been using of late is wiggio.com. There are many discussion environments on the market, but this one fits my requirements (and also handles functionality to be mentioned below). Yahoo Groups and Google Groups handle these requirements as well. Shared document storage. They may need a place to store shared work documents. You will prefer an environment no one student owns (what if that student drops or becomes difficult to deal with?); you will prefer an environment have maintains document history in a manner that no student can accidentally or intentionally delete a document; you will prefer an environment that is free and is very easy to use.There are many cloud storage environments available for little or no cost. I use Dropbox, but it is far from the only acceptable cloud storage solution. These environments will be robust, easily accessible, and provide adequate capacity. One student (if not you) will need to be the primary owner. Sharing rights will need to be set up (some environments are more user friendly than others at this task).Wiggio supports document sharing. Several other multi-featured teaming environments do as well.Your LMS may support document sharing. If it does, test how well it manages versioning, history, and document retention.Google Docs and Zoho Docs support document sharing. You may wish to create a gmail account for each team so that you own the space and then invite your students into it.Collaborative authoringStudents may require the ability to co-author text, graphic, or presentation documents. Each of these raise different issues.Text: Google Docs and Zoho Writer are both excellent tools for this purpose. You may also consider guiding your students toward a wiki (I use PBWorks; several free hosted wikis exist). Wikis have a slightly longer learning curve, but do an excellent job of versioning and support division of labor. A collaborative authoring process should be modeled for students. There is a literature about this (outside the scope of this paper).Graphics: First, consider whether your students need to be working in raster (whiteboard-like) or vector (object-based) graphics. If they are creating artistic design, the solution may require a raster tool (I use Pixlr.com). More likely, though, you will be asking students to create models (think: flowcharts) and a vector tool will be a superior solution. There are several free web2.0 collaborative vector modeling tools available (I have used Flowchart.com, but am not current on this particular topic.) You may be asking your students to do ideation – so a collaborative mindmapping tool would be the right object-based solution (check out MindMeister.com). You will need to model for your students a collaborative design process; do not expect them to understand how to step through this task collaboratively.Presentation: Students may be asked to present their project deliverable to the class. If so, they may desire to build a presentation solution. Google Docs and Zoho Office both offer collaborative presentation design tools. Again, this work process should be modeled for them.Wiggio and some other teaming environments offer collaborative text authoring functionality. I am not aware of a teaming environment that offers collaborative graphics or presentation modeling.Same-time team meeting supportVirtual student teams will have to use technology for their team meetings. Here are some considerations:Have the teams hold their initial meeting without you present, but provide them with an agenda guideline and specific deliverable expectations. Provide them with a suggested meeting tool and instructions for how to use that tool.Offer to participate in the second virtual team meeting. In this meeting you should model team meeting behaviors you have communicated to them.Some guidelines for virtual team meeting process:All meetings have a leader and at least one scribe.All team member deliverables are due 24 hours prior to the meeting, not at meeting time – so team members have an opportunity to review prior to the meeting. Teams should be encouraged to establish a culture where it is unacceptable to be late on the deliverable. Not doing this means that team meeting time is taken up by reading the deliverables.Team members should not present deliverable material that can be—and should have been—read. Meeting time should be taken up by Q&A about deliverables, team-based decision making, and assignment for next tasks.All tasks should be assigned at a meeting (not after a meeting) and ONE person should be ultimately responsible for completion of each task, not a sub-team of two or more (even if several will be working on it.)Some toolsFree telephone conferencingSkype (or other VoIP) telephonyWeb Conferencing tools (Oovoo?) Once again, Wiggio has functionality in this area.Some overall guidance:Employ minimal tools. Too many environments are confusing; keep it simple even if it means trading off some functionality. In some cases it will make sense to keep the class inside the LMS for this reason.Understand your school’s expectations about student technology use, accessibility, data privacy. Make sure you are not violating any of your school’s rules.Encourage students who are uncomfortable about putting their identities on the public Internet to acquire an account identity specifically for the course. Encourage students to discuss technology and privacy concerns privately with you week one and work with those students to design a solution that will not push their privacy comfort zone. Do push students, however, on their abilities to use social media.
If you pursue MeetingSphere or Pinterest, let the developers know I sent you!Both may have more application for your own research than for classroom work. Both are wonderful in their own way.
Cloud Storage: I use and prefer Dropbox, but this market is changing rapidly. Many others have entered it including MS and Apple. Google’s introduction of Google Drive may be the biggest change yet. All are free; Dropbox currently provides the least space but will have to adjust to Google’s entry.Shared Notetaking: Evernote is by far the most full featured of these tools. Nevertheless I use Simplenote (and ResophNote with it on my PC — Simplenote is iOS native) as I prefer the absolute simplicity of this interface. So I give up features for faster performance and better UX. With teams, Evernote may make more sense (Simplenote is really an individual tool); well so is Evernote, but it has more hooks for sharing.Delicious is a great shared bookmarking social network. There are others, but Delicious does a good job of supporting shared work. Instapaper is my choice for archiving web articles; it has a sharing feature, but that is not central to its mission. Instpaper removed their RSS feature, so I doubt they are going in a social direction.
For reciprocal authoring process, see: Adkins, M.; Reinig, J.Q.; Kruse, J.; Mittleman, D.; , "GSS collaboration in document development: using GroupWriter to improve the process," System Sciences, 1999. HICSS-32. Proceedings of the 32nd Annual Hawaii International Conference on , vol.Track1, no., pp.11 pp., 1999doi: 10.1109/HICSS.1999.772739URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=772739&isnumber=16781
Guidance for lecturing with online students using a web conferencing system.Lecturing may occur with a live audience (live class) or without a live audience (studio)Work with a preview monitor in front of youKeep student names readily available Know your visibility cone for the cameras in useUse in class students as confederatesVurtualize breakout work