The document discusses geometric theory and modeling. It explains that the Cartesian coordinate system specifies points using numerical distances from perpendicular lines. Basic modeling uses vertices connected by edges to form triangles as the simplest polygon faces. Modeling programs include primitive objects like cubes, pyramids and cylinders that can be edited by resizing or reshaping. Polygons can be given surfaces like textures and colors to define models, such as adding armor textures to parts of an alien character.