3D computer graphics use three axes (x, y, and z) instead of just two to represent 3D coordinates. The basic object used in 3D mesh modeling is a vertex, and connecting vertices with lines creates edges. The simplest polygon is a triangle formed from three vertices connected by three edges. Groups of connected polygons form a mesh, which can be rendered as 3D models. Meshes should be non-self-intersecting without duplicated vertices or faces to appear appealing when rendered.