The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It describes three models of blended learning and encourages educators to leverage available open educational resources and tools to design blended learning experiences. The goal is to engage students in meaningful, productive learning whenever and wherever possible. Questions are welcomed from those interested in blended learning.
This document discusses different video formats that can be used in MOOCs and explores how video production affects student engagement in MOOCs. It provides examples of different video genres commonly used in online courses, such as Khan Academy-style videos, TED Talks, software demos and sports coaching videos. The document also summarizes research findings about how video length, inclusion of instructor talking heads versus slides, video style, editing, and differentiating lecture versus tutorial videos can impact student engagement. It promotes experimenting with different video formats to see what works best pedagogically and mentions two MOOCs developed by the author's university on the topics of digital culture and wine.
eConfidence & Connection - Inspiring and Scaffolding our Students through eLe...Rachel Evans Boyd
This document summarizes Rachel Boyd's presentation on using technology to inspire and support student learning. She discusses using tools like blogs, wikis, and Skype to connect students to the world and provide authentic audiences for their work. Boyd advocates using technology to open up new ways of learning rather than just supplementing traditional methods. She also stresses the importance of scaffolding learning with technology, promoting student ownership, and giving teaching practice a "shake up" by connecting classrooms to the world in new ways.
The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It provides three models of blended learning and encourages using existing open educational resources. The document promotes engaging and meaningful learning by flipping the classroom, using learning management systems, and having students collaborate online. Educators are challenged to leverage all available resources to best facilitate learning.
The document summarizes a course on web-based learning. The course objectives are to expose students to knowledge and competencies of using information and communication technologies for learning, focusing on web-based learning methods. It will give students hands-on experience with web 2.0 tools and working on internationally-based projects. The course will be achieved through readings, discussions, and experiential learning. It introduces useful web-based tools for bookmarks, presentations, references, contacts and calendars. It also discusses moving from web 2.0 to web 3.0 and tools like crowdsourcing, CMS systems and repositories.
This document outlines an educational program aimed at helping students navigate their education and improve success. It discusses using learning maps instead of curriculum maps, exploring education pathways, and using ePortfolios for student engagement. Students participate in hands-on career exploration activities in trades like carpentry, plumbing, and interior design. They reflect on the activities and assemble an ePortfolio with evidence of their work. The goal is to help students gain career awareness from an early age and curate their own learning data through digital portfolios.
Thou shalt not steal - What every Educator should know about staying legal on...Rachel Evans Boyd
An introduction to what every educator should know about copyright, staying legal and working within the law online (from a New Zealand perspective).
With the advent of ICT and eLearning, teaching has changed. Teachers are working in an ever-increasing digital world. Digital technologies have revolutionised how creative works are made, distributed and used.
But what about copyright?
Is everything on the Internet fair game?
Can I use that google image in my digital story??
If you (or your students) use or
create content online this workshop is for you.
Learn how to find audio, images and other digital resources that offer completely legal alternatives for digital publishing and ways you can protect digital content you make using creative commons.
The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It describes three models of blended learning and encourages educators to leverage available open educational resources and tools to design blended learning experiences. The goal is to engage students in meaningful, productive learning whenever and wherever possible. Questions are welcomed from those interested in blended learning.
This document discusses different video formats that can be used in MOOCs and explores how video production affects student engagement in MOOCs. It provides examples of different video genres commonly used in online courses, such as Khan Academy-style videos, TED Talks, software demos and sports coaching videos. The document also summarizes research findings about how video length, inclusion of instructor talking heads versus slides, video style, editing, and differentiating lecture versus tutorial videos can impact student engagement. It promotes experimenting with different video formats to see what works best pedagogically and mentions two MOOCs developed by the author's university on the topics of digital culture and wine.
eConfidence & Connection - Inspiring and Scaffolding our Students through eLe...Rachel Evans Boyd
This document summarizes Rachel Boyd's presentation on using technology to inspire and support student learning. She discusses using tools like blogs, wikis, and Skype to connect students to the world and provide authentic audiences for their work. Boyd advocates using technology to open up new ways of learning rather than just supplementing traditional methods. She also stresses the importance of scaffolding learning with technology, promoting student ownership, and giving teaching practice a "shake up" by connecting classrooms to the world in new ways.
The document discusses blended learning, which combines face-to-face instruction with technology-based learning. It provides three models of blended learning and encourages using existing open educational resources. The document promotes engaging and meaningful learning by flipping the classroom, using learning management systems, and having students collaborate online. Educators are challenged to leverage all available resources to best facilitate learning.
The document summarizes a course on web-based learning. The course objectives are to expose students to knowledge and competencies of using information and communication technologies for learning, focusing on web-based learning methods. It will give students hands-on experience with web 2.0 tools and working on internationally-based projects. The course will be achieved through readings, discussions, and experiential learning. It introduces useful web-based tools for bookmarks, presentations, references, contacts and calendars. It also discusses moving from web 2.0 to web 3.0 and tools like crowdsourcing, CMS systems and repositories.
This document outlines an educational program aimed at helping students navigate their education and improve success. It discusses using learning maps instead of curriculum maps, exploring education pathways, and using ePortfolios for student engagement. Students participate in hands-on career exploration activities in trades like carpentry, plumbing, and interior design. They reflect on the activities and assemble an ePortfolio with evidence of their work. The goal is to help students gain career awareness from an early age and curate their own learning data through digital portfolios.
Thou shalt not steal - What every Educator should know about staying legal on...Rachel Evans Boyd
An introduction to what every educator should know about copyright, staying legal and working within the law online (from a New Zealand perspective).
With the advent of ICT and eLearning, teaching has changed. Teachers are working in an ever-increasing digital world. Digital technologies have revolutionised how creative works are made, distributed and used.
But what about copyright?
Is everything on the Internet fair game?
Can I use that google image in my digital story??
If you (or your students) use or
create content online this workshop is for you.
Learn how to find audio, images and other digital resources that offer completely legal alternatives for digital publishing and ways you can protect digital content you make using creative commons.
This presentation was an assessment task for my Online Teaching & Learning Course at WITS University.
The task was to research 2 tools that provide opportunities for teaching and learning online and to present the merits and challenges of each.
The document discusses a course on moving from e-learning to web-learning. The objectives of the course are to expose participants to knowledge and competencies on uses of ICT globally, with a focus on new learning methods based on the ubiquitous worldwide web, called web-learning. Throughout the week-long course, participants will work on globally-based projects using information and communication technologies to positively impact diverse learning communities. The document provides an overview of how the course will be conducted and introduces some useful web tools for web-learning.
This document provides a summary of various online tools that teachers can use to engage students and integrate technology into lessons. It lists resources for science, social studies, math and literacy and provides direct links to websites for weather data, lessons, videos, graphs, flashcards and more. The document emphasizes that taking time to research these available tools online can save teachers time in the long run when looking for ways to teach standards and keep students interested through technology integration.
Hour Of Code : A Sample Lesson With Links To ActivitesJill Hubbard
Hour Of Code
Have your class, school, district, organization participate in the Hour Of Code 2015!
This presentation describes what Hour Of Code is,when it is, why you should participate, and provides a sample lesson and links to hour of code activities.
Links to youtube videos:
Slide 2: https://www.youtube.com/watch?v=2DxWIxec6yo
Slide 6: https://www.youtube.com/watch?v=FC5FbmsH4fw
Hour of Code 2015
What, When, Why, How?
Sample Lesson Plan Across Grade Bands
The document introduces several teachers from different countries and discusses their backgrounds, occupations, experiences with Moodle, and reasons for using Moodle. Katalin is a primary school teacher from Hungary who uses Moodle to make her lessons more interactive. Abderrahim teaches English in Morocco and is studying for an MA, and has participated in Moodle workshops and uses it in his program. MaC teaches educational technology in the US and has used Moodle for 6 years. Vukasin is a high school teacher in Serbia who has also participated in Moodle workshops and finds it an efficient platform. Mirjana teaches English in Serbia and has used Moodle for 6 years, finding it a great platform that is constantly developing.
The document outlines the objectives and agenda of the Eurodidaweb 2013 course from March 18-22, 2012 in Rome, Italy. The objectives are to expose participants to knowledge and competencies on uses of ICT and new learning methods based on the worldwide web, called web-learning. Throughout the weeklong course, participants will work on globally-based projects using information and communication technologies to positively impact diverse learning communities. The course will be achieved through hands-on experience with web 2.0/3.0 tools, international practices of web-learning, and critical analysis of what students are exposed to in their nomadic web usage.
This document provides an overview and syllabus for a Digital Media course. It outlines the course mindset of being creative, expressive, resourceful, and attentive to detail. Students will need to create accounts for Lynda.com and Adobe.com for online training videos and software. The course will involve creating and editing digital media, using software as a tool. Students will complete 5 major projects over the semester and provide critiques of others' work. Attention to data backup is also emphasized to avoid losing files.
This document discusses a course on moving from e-learning to web-learning. The objectives of the course are to expose participants to knowledge and competencies on uses of ICT globally, with a focus on new learning methods based on the ubiquitous worldwide web, called web-learning. Throughout the week-long course, participants will work on globally-based projects using ICT to positively impact diverse learning communities. The course will be achieved through hands-on experience with web 2.0/3.0 tools, international practices of web-learning, and critical analysis of what students are exposed to through the web.
iFacilitate: Intro to Teaching in Second LifePeter Leong
The document discusses teaching in the virtual world Second Life. It provides an introduction to Second Life and outlines critical preparations teachers and students must make before participating in virtual classes in Second Life, including ensuring proper equipment, practicing communication tools, exploring the virtual world, and setting boundaries. The document emphasizes that teachers should focus on content over technology, integrate Second Life gradually, and take advantage of its immersive and interactive environment.
This document provides an overview of a course called "Eurodidaweb 2012" about moving from e-learning to web-based learning. The objectives of the course are to expose participants to knowledge and competencies around uses of information and communication technologies globally, with a focus on new web-based learning methods. Throughout the week-long course, participants will work on globally-based projects using web technologies to positively impact diverse learning communities. The course will also provide hands-on experience with web 2.0/3.0 tools and practices of international web-based learning.
The document outlines an upcoming course titled "Eurodidaweb 2012" being held from July 2-6, 2012. The course objectives are to expose students to knowledge about uses of information and communication technologies globally, with a focus on new web-based learning methods. It will also provide hands-on experience with web 2.0 tools and international practices of web-based learning. Throughout the week-long course, students will work on globally-focused projects using information technologies to benefit diverse learning communities.
Presentation file for Alexandre Enkerli's workshop on exploring online tools for teaching. Held through Concordia University's Centre for Teaching and Learning Services (CTLS) on Monday, November 12, 2007.
The document discusses how various technologies can be used to deliver education across distances. It provides examples of how blogs, wikis, Flickr, Elluminate, and other tools have been used by Bill Wade at Charles Darwin University to connect students, share content and student work, deliver workshops, and more. These technologies help overcome geographical barriers between students and instructors located in remote areas of northern Australia.
In this workshop, participants will examine trends and benefits of eLearning in the K12 environment. Then participants will apply best practice techniques with hands on Moodle exercises.
Learning analytics: A new frontier of possibilities or just another educatio...Damien Clark
La Trobe University, Melbourne Australia
Presentation to Academic Staff
Abstract
Cut through the hype and see practical, whole-of-institution implementations of learning analytics as used at Central Queensland University (CQUniversity), presented by visiting scholar, Damien Clark. Damien will demonstrate two complementary technologies underpinned by learning analytics. EASI, or Early Alerts Student Indicators assists academics in not only identifying students at-risk of failure, but also with tools to nudge students to re-engage with their studies. While MAV, or Moodle Activity Viewer offers an innovative way of visualising Moodle site usage, not with tables or graphs, but instead using a heat map. It assists academics with evidence of use (and disuse), thus informing continuous improvement of Moodle sites, and ultimately, the student learning experience. Damien will share common academic practices with these technologies, lessons learned along the way, outcomes arising from their use, and future work, before finishing with a discussion on potential collaboration between CQU and LTU. Come along and make up your own mind about learning analytics.
The document discusses a course on web-learning from May 15-17, 2012 in Rome, Italy. The objectives of the course are to expose students to knowledge about uses of information and communication technologies globally, with a focus on new web-based learning methods. Students will also gain hands-on experience with web 2.0 tools and work on globally-based projects that leverage technology to enhance diverse learning communities. Throughout the weeklong course, topics will include the basics of the World Wide Web and web-learning 2.0 tools to facilitate flexible and effective learning.
This document provides a roundup of examples using Voicethread for educational purposes as of October 2008. It lists over 50 links to Voicethread projects addressing literacy development, numeracy, digital learning objects, teacher lessons, student projects, teacher professional development and more. The examples cover a wide range of subjects and ages from poetry to math games to language practice to student portfolios.
The document provides information about a computing workshop for teachers on the new computing curriculum in the UK. The objectives of the workshop are to understand the requirements of the new computing curriculum from key stage 1 to 4, understand why programming and sequencing is important, and learn practical ways to teach computer science and ICT at key stages 1 and 2. The workshop will cover the new computing curriculum, key concepts like computational thinking, and introductory activities for programming and algorithms that can be done with young students. Resources for teaching programming concepts with programmable toys, floor robots, and software are also presented.
Moodle is an open-source learning management system (LMS) that provides educators, administrators and learners with a single robust, secure and integrated system to create personalized learning environments. It features a variety of tools for storing, communicating, collaborating and evaluating including files, forums, chats, wikis, quizzes and grades. Moodle allows learning to continue online even if students are absent or the school closes, and can be customized with hundreds of additional modules. It provides a safe online space for students that is created and maintained by teachers and administrators.
The document provides information about a course titled "Eurodidaweb 2012" that focuses on web-learning. The course objectives are to expose students to knowledge and competencies of ICT uses globally, and new learning methods based on the web. It also aims to provide hands-on experience with web 2.0 tools and international practices of web-learning. Throughout the week, students will work on globally-based projects leveraging ICT to benefit diverse learning communities. The document discusses how the objectives will be achieved through experiential and reflective learning styles. It also introduces useful web 2.0 tools like LastPass, Xmarks, SlideShare, Citeulike, and Google Calendar to organize passwords, bookmarks
This document provides information about a course called Eurodidaweb 2013 on e-learning and web-learning. The course objectives are to expose participants to knowledge and competencies on uses of information and communication technologies globally, with a focus on new learning methods based on the ubiquitous worldwide web, which is called web-learning. The course also aims to provide hands-on experience with web 2.0/3.0 tools and practices of international web-based learning through critical analysis. During the week-long course, participants will work on globally-based projects using information technologies to benefit diverse learning communities.
This presentation was an assessment task for my Online Teaching & Learning Course at WITS University.
The task was to research 2 tools that provide opportunities for teaching and learning online and to present the merits and challenges of each.
The document discusses a course on moving from e-learning to web-learning. The objectives of the course are to expose participants to knowledge and competencies on uses of ICT globally, with a focus on new learning methods based on the ubiquitous worldwide web, called web-learning. Throughout the week-long course, participants will work on globally-based projects using information and communication technologies to positively impact diverse learning communities. The document provides an overview of how the course will be conducted and introduces some useful web tools for web-learning.
This document provides a summary of various online tools that teachers can use to engage students and integrate technology into lessons. It lists resources for science, social studies, math and literacy and provides direct links to websites for weather data, lessons, videos, graphs, flashcards and more. The document emphasizes that taking time to research these available tools online can save teachers time in the long run when looking for ways to teach standards and keep students interested through technology integration.
Hour Of Code : A Sample Lesson With Links To ActivitesJill Hubbard
Hour Of Code
Have your class, school, district, organization participate in the Hour Of Code 2015!
This presentation describes what Hour Of Code is,when it is, why you should participate, and provides a sample lesson and links to hour of code activities.
Links to youtube videos:
Slide 2: https://www.youtube.com/watch?v=2DxWIxec6yo
Slide 6: https://www.youtube.com/watch?v=FC5FbmsH4fw
Hour of Code 2015
What, When, Why, How?
Sample Lesson Plan Across Grade Bands
The document introduces several teachers from different countries and discusses their backgrounds, occupations, experiences with Moodle, and reasons for using Moodle. Katalin is a primary school teacher from Hungary who uses Moodle to make her lessons more interactive. Abderrahim teaches English in Morocco and is studying for an MA, and has participated in Moodle workshops and uses it in his program. MaC teaches educational technology in the US and has used Moodle for 6 years. Vukasin is a high school teacher in Serbia who has also participated in Moodle workshops and finds it an efficient platform. Mirjana teaches English in Serbia and has used Moodle for 6 years, finding it a great platform that is constantly developing.
The document outlines the objectives and agenda of the Eurodidaweb 2013 course from March 18-22, 2012 in Rome, Italy. The objectives are to expose participants to knowledge and competencies on uses of ICT and new learning methods based on the worldwide web, called web-learning. Throughout the weeklong course, participants will work on globally-based projects using information and communication technologies to positively impact diverse learning communities. The course will be achieved through hands-on experience with web 2.0/3.0 tools, international practices of web-learning, and critical analysis of what students are exposed to in their nomadic web usage.
This document provides an overview and syllabus for a Digital Media course. It outlines the course mindset of being creative, expressive, resourceful, and attentive to detail. Students will need to create accounts for Lynda.com and Adobe.com for online training videos and software. The course will involve creating and editing digital media, using software as a tool. Students will complete 5 major projects over the semester and provide critiques of others' work. Attention to data backup is also emphasized to avoid losing files.
This document discusses a course on moving from e-learning to web-learning. The objectives of the course are to expose participants to knowledge and competencies on uses of ICT globally, with a focus on new learning methods based on the ubiquitous worldwide web, called web-learning. Throughout the week-long course, participants will work on globally-based projects using ICT to positively impact diverse learning communities. The course will be achieved through hands-on experience with web 2.0/3.0 tools, international practices of web-learning, and critical analysis of what students are exposed to through the web.
iFacilitate: Intro to Teaching in Second LifePeter Leong
The document discusses teaching in the virtual world Second Life. It provides an introduction to Second Life and outlines critical preparations teachers and students must make before participating in virtual classes in Second Life, including ensuring proper equipment, practicing communication tools, exploring the virtual world, and setting boundaries. The document emphasizes that teachers should focus on content over technology, integrate Second Life gradually, and take advantage of its immersive and interactive environment.
This document provides an overview of a course called "Eurodidaweb 2012" about moving from e-learning to web-based learning. The objectives of the course are to expose participants to knowledge and competencies around uses of information and communication technologies globally, with a focus on new web-based learning methods. Throughout the week-long course, participants will work on globally-based projects using web technologies to positively impact diverse learning communities. The course will also provide hands-on experience with web 2.0/3.0 tools and practices of international web-based learning.
The document outlines an upcoming course titled "Eurodidaweb 2012" being held from July 2-6, 2012. The course objectives are to expose students to knowledge about uses of information and communication technologies globally, with a focus on new web-based learning methods. It will also provide hands-on experience with web 2.0 tools and international practices of web-based learning. Throughout the week-long course, students will work on globally-focused projects using information technologies to benefit diverse learning communities.
Presentation file for Alexandre Enkerli's workshop on exploring online tools for teaching. Held through Concordia University's Centre for Teaching and Learning Services (CTLS) on Monday, November 12, 2007.
The document discusses how various technologies can be used to deliver education across distances. It provides examples of how blogs, wikis, Flickr, Elluminate, and other tools have been used by Bill Wade at Charles Darwin University to connect students, share content and student work, deliver workshops, and more. These technologies help overcome geographical barriers between students and instructors located in remote areas of northern Australia.
In this workshop, participants will examine trends and benefits of eLearning in the K12 environment. Then participants will apply best practice techniques with hands on Moodle exercises.
Learning analytics: A new frontier of possibilities or just another educatio...Damien Clark
La Trobe University, Melbourne Australia
Presentation to Academic Staff
Abstract
Cut through the hype and see practical, whole-of-institution implementations of learning analytics as used at Central Queensland University (CQUniversity), presented by visiting scholar, Damien Clark. Damien will demonstrate two complementary technologies underpinned by learning analytics. EASI, or Early Alerts Student Indicators assists academics in not only identifying students at-risk of failure, but also with tools to nudge students to re-engage with their studies. While MAV, or Moodle Activity Viewer offers an innovative way of visualising Moodle site usage, not with tables or graphs, but instead using a heat map. It assists academics with evidence of use (and disuse), thus informing continuous improvement of Moodle sites, and ultimately, the student learning experience. Damien will share common academic practices with these technologies, lessons learned along the way, outcomes arising from their use, and future work, before finishing with a discussion on potential collaboration between CQU and LTU. Come along and make up your own mind about learning analytics.
The document discusses a course on web-learning from May 15-17, 2012 in Rome, Italy. The objectives of the course are to expose students to knowledge about uses of information and communication technologies globally, with a focus on new web-based learning methods. Students will also gain hands-on experience with web 2.0 tools and work on globally-based projects that leverage technology to enhance diverse learning communities. Throughout the weeklong course, topics will include the basics of the World Wide Web and web-learning 2.0 tools to facilitate flexible and effective learning.
This document provides a roundup of examples using Voicethread for educational purposes as of October 2008. It lists over 50 links to Voicethread projects addressing literacy development, numeracy, digital learning objects, teacher lessons, student projects, teacher professional development and more. The examples cover a wide range of subjects and ages from poetry to math games to language practice to student portfolios.
The document provides information about a computing workshop for teachers on the new computing curriculum in the UK. The objectives of the workshop are to understand the requirements of the new computing curriculum from key stage 1 to 4, understand why programming and sequencing is important, and learn practical ways to teach computer science and ICT at key stages 1 and 2. The workshop will cover the new computing curriculum, key concepts like computational thinking, and introductory activities for programming and algorithms that can be done with young students. Resources for teaching programming concepts with programmable toys, floor robots, and software are also presented.
Moodle is an open-source learning management system (LMS) that provides educators, administrators and learners with a single robust, secure and integrated system to create personalized learning environments. It features a variety of tools for storing, communicating, collaborating and evaluating including files, forums, chats, wikis, quizzes and grades. Moodle allows learning to continue online even if students are absent or the school closes, and can be customized with hundreds of additional modules. It provides a safe online space for students that is created and maintained by teachers and administrators.
The document provides information about a course titled "Eurodidaweb 2012" that focuses on web-learning. The course objectives are to expose students to knowledge and competencies of ICT uses globally, and new learning methods based on the web. It also aims to provide hands-on experience with web 2.0 tools and international practices of web-learning. Throughout the week, students will work on globally-based projects leveraging ICT to benefit diverse learning communities. The document discusses how the objectives will be achieved through experiential and reflective learning styles. It also introduces useful web 2.0 tools like LastPass, Xmarks, SlideShare, Citeulike, and Google Calendar to organize passwords, bookmarks
This document provides information about a course called Eurodidaweb 2013 on e-learning and web-learning. The course objectives are to expose participants to knowledge and competencies on uses of information and communication technologies globally, with a focus on new learning methods based on the ubiquitous worldwide web, which is called web-learning. The course also aims to provide hands-on experience with web 2.0/3.0 tools and practices of international web-based learning through critical analysis. During the week-long course, participants will work on globally-based projects using information technologies to benefit diverse learning communities.
Infomation literacy history, criticism and technologyStefano Lariccia
This document provides an overview of an information literacy course being offered from April to June 2013 in Rome. The objectives of the course are to: 1) introduce computer literacy for humanities subjects, 2) introduce information literacy as a next step, and 3) provide a cognitive foundation for students to independently develop advanced competencies. The course will be achieved through experiential learning styles including concrete experience, reflective observation, abstract conceptualization, and active experimentation. A variety of tools will be utilized including programming languages, content management platforms, and social networks like LinkedIn to encourage sharing and collaboration.
E-LEARNING TECHNOLOGIES
Tutorial by Martin Ebner, Martin Schön and Sandra Schön
CC BY SA BIMS e.V. | Martin Ebner, Martin Schön, Sandra Schön | April 2014
URL: http://creativecommons.org/licenses/by-sa/2.0/de/
This document outlines the objectives and structure of a course on web-based learning. The course aims to expose participants to knowledge and competencies around using information and communication technologies for learning globally. It focuses on new learning methods based on the ubiquitous World Wide Web. The document discusses how the course objectives will be achieved through experiential learning, collaborative projects, and introducing web 2.0 tools to facilitate knowledge management and international practices of web-based learning. Students will work in groups on projects analyzing how information technologies can enhance learning communities.
This document outlines the objectives and premises of a course on web-learning from 2013. The main objectives are to expose participants to knowledge about ICT and new learning methods based on the ubiquitous worldwide web, called web-learning. Another objective is to give students hands-on experience with web 2.0/3.0 tools and practices of web-learning through web technologies. Throughout the course, students will work on globally-based projects that leverage ICT to positively impact diverse learning communities. The course will be achieved through discussing readings and giving students experience with web tools, international web-learning practices, and a critical analysis of what students are exposed to in their web usage.
This document outlines the objectives and approach of a course on web-based learning. The main objectives are to expose participants to knowledge and competencies around uses of information and communication technologies for learning globally. This will be done through discussing readings, hands-on experience with web tools, and analyzing student exposure to the web. The course will work on globally-based projects using technologies to positively impact diverse learning communities. The approach will involve experiential learning styles including concrete experience, reflective observation, abstract conceptualization, and active experimentation.
This document outlines the objectives and premises of a course on web-based learning. The main objectives are to expose participants to knowledge about using information and communication technologies for learning, with a focus on new methods using the ubiquitous worldwide web. The course also aims to provide hands-on experience with web 2.0/3.0 tools and analyzing how students use the web. The objectives will be achieved through globally-based projects that leverage technologies to positively impact diverse learning communities. The document then discusses learning styles and how the course content will be delivered using various social networks, tools, and online resources.
This document provides information about the Eurodidaweb 2012 summer course from September 10-14, 2012. The course objectives are to expose participants to knowledge and competencies regarding uses of information and communication technologies globally, with a focus on new web-based learning methods. The course also aims to provide hands-on experience with web 2.0/3.0 tools and practices of international web-based learning. Throughout the week, participants will work on globally-based projects using information technologies to benefit diverse learning communities. The document discusses how the objectives will be achieved through experiential learning styles and concludes by introducing some useful web-based learning tools.
This document provides an introduction to a guide for teaching computational thinking concepts through creative computing with Scratch. The guide is organized as a series of 20 sessions covering 5 topics. It introduces Scratch and design-based learning approaches. The document outlines the structure and content of the guide, as well as its origins from workshops hosted by the Scratch team.
Integrating technologies and digital literacy in ESOLNell Eckersley
This document provides an overview of a presentation on integrating technology and digital literacy for ESOL learners. The presentation covers reasons for including technology in teaching, guidelines for planning technology integration, examples of social media tools like QR codes, Twitter, Facebook and Pinterest, and a process for creating a technology integration action plan. Attendees are guided through an assessment of basic computer skills and shown various online resources for developing students' digital literacy.
This document provides an introduction to a guide for teaching creative computing concepts using Scratch in a design-based learning approach over 20 sessions. It outlines the structure and content of the guide, as well as background information on creative computing, design-based learning, who the guide is intended for, and how it can be used and shared.
This document discusses teaching computational thinking and coding in Slovenia. It provides general descriptions of computer programming and coding, and how coding is applied in Slovenia's educational system. Several good practices using innovative tools for students are described, including programming a humanoid robot, using LEGO robotics, teaching binary search algorithms, and having students write algorithms. The document also includes questionnaires from five Slovenian teachers who teach coding at the secondary education level. They describe being guides and facilitators for active, creative students. Assessment examples include having students create a choregraphe program, write code to solve a problem, demonstrate binary search, and solve systems of linear equations.
MITx: 11.132x Design and Development of Educational Technology, Assignment 1AnilMull
The document discusses and compares two educational technologies: the Raspberry Pi and building a self-assembled PC. The Raspberry Pi was designed specifically for educational use, allowing independent or classroom learning through projects and tutorials. It promotes open-ended, creative learning. In contrast, building a PC provided unintentional educational benefits through hands-on learning, but required guidance and had a narrower scope. Both apply constructivist learning theories and benefited the author by increasing technical understanding and confidence in working with technology.
This document discusses STEM innovation in education across multiple school districts in the St. Louis area. It includes presentations from Lindenwood University, St. Dominic High School, Orchard Farms School District, Francis Howell School District, Wentzville School District, Fort Zumwalt School District, Inventor Forge Makerspace, and Dave Engineering discussing their STEM programs, including the use of design software, robotics projects, Chromebook initiatives, music production courses, augmented reality applications, coding curriculum, makerspaces, and an initiative to donate old electronics to education programs.
The document provides guidance for teachers on beginning to integrate technology into the 21st century classroom. It recommends teachers start by assessing available resources, including student and teacher technology skills and access to hardware and software. Teachers should then begin with small, simple technology integrations, such as using word processing for writing or online math games. Examples are provided of ways to incorporate technologies like Smartboards, digital cameras and video into different subject areas.
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This document discusses an online course on web-based learning. The course objectives are to expose students to knowledge and competencies around different uses of information and communication technologies globally, with a focus on new web-based learning methods. It will provide hands-on experience with web 2.0 tools and allow students to analyze their own web usage. Throughout the course, students will work on collaborative projects using web technologies to benefit diverse learning communities. The document outlines various tools that will be introduced and used in the course, such as content and file management, collaboration, and productivity tools.
The document discusses the objectives and premises of an online course on web-learning. The main objectives are to expose students to knowledge about uses of information and communication technologies globally, and new learning methods using the web. It aims to give students hands-on experience with web tools and international practices of web-based learning. The course will achieve its objectives by having students engage with readings and globally-based projects that leverage web technologies to positively impact diverse learning communities.
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3. Goals Objectives of
Microcontrollers for Educators
1. ...implement a Maker-centric classroom built around
project-based-learning (PBL).
2. ...understand basics behind electricity and circuits as
well as how to teach these topics..
3. ...develop a general fluency and literacy with
programming in Arduino, Processing, and Scratch.
4. ...develop a set of lesson plans, activities, and projects
to use in our classroom integrating microcontrollers,
programming, and electronics.
4. Pause…
Before we move any further, let’s make sure that we
all know each other in this room?
Please introduce yourself to the person(s) sitting in
your general vicinity. Tell them a few things about
yourself, maybe:
– where you’re from
– what you teach
– why you’re here
– what do you want to know more about?
5. Rough Outline
● Where do we start?
● Circuits 101 -- Copper Tape, Multimeters,
and Ohm’s Law
● STEAM focused integration -- collaborations
● Programming -- a new literacy focus
● Best Practices for the Maker Classroom...
● Resources:
○ learn.sparkfun.com
○ teachengineering.org
○ teachers@arduino.cc forum
8. Kindergarten Reflection
All I Really Need to Know (About Creative Thinking) I Learned (By
Studying How Children Learn) in Kindergarten*
This paper argues that the "kindergarten approach to learning" --
characterized by a spiraling cycle of Imagine, Create, Play, Share,
Reflect, and back to Imagine -- is ideally suited to the needs of the 21st
century, helping learners develop the creative-thinking skills that are
critical to success and satisfaction in today's society.
What was your reaction to the statements, claims, and suggestions in
this reading? How will this influence your teaching?
19. Program or be programmed...
http://processing.org
Processing is a programming language, development environment,
and online community.
Since 2001, Processing has promoted software literacy within the
visual arts and visual literacy within technology. Initially created to
serve as a software sketchbook and to teach computer programming
fundamentals within a visual context, Processing evolved into a
development tool for professionals.
Today, there are tens of thousands of students, artists, designers,
researchers, and hobbyists who use Processing for learning,
prototyping, and production.
20. Program or be programmed...
Scratch
http://scratch.mit.edu/
Snap
http://snap.berkeley.edu/
CargoBot (for iPad)
Python
http://www.learnpython.org/
Logo
https://ccl.northwestern.
edu/netlogo/
Java / C / C++ / .NET
24. Thoughts Projects Ideas
What do you want to work on today? Is there
someone here that you’d like to work with?
Are you stuck? Looking to work with someone
today? Let’s find someone!
Think, Share, Reflect… What do you want to
know more about?