Piedmont Makers is a community organization to promote & inspire STEAM education (Science, Technology, Engineering and Math + Art/Design) in Piedmont, CA. For more info, see www.piedmontmakers.org.
Piedmont Makers is a non-profit organization dedicated to Support & Inspire K-12 STEAM education (Science, Technology, Engineering and Math + Design) .
This document introduces several free Web 2.0 tools that can be used in middle school classrooms including Big Huge Labs, Piktochart, QR Code Monkey, and Animoto. It provides descriptions of each tool's features and limitations. Several curriculum connections are outlined for each tool, such as using Big Huge Labs to create trading cards in English Language Arts or using Piktochart to create timelines in History.
This presentation was delivered by Fayetteville Free Library's Executive Director, Susan Considine, and Director of Community Engagement and Experience, Leah Kraus, at the Computers in Libraries conference in March 2016.
This document provides a how-to guide for organizing an "Introduce a Girl to Engineering Day" event. It includes biographies of three female engineers who organize the event. It then discusses planning logistics like recruiting volunteers, designing hands-on projects for students, and organizing the day's schedule. Budgeting, fundraising, and tips for success are also covered. The document aims to equip others with best practices for creating their own local Introduce a Girl to Engineering Day.
Powerful Presentation discusses using visual and audio tools to enhance classroom lessons. It recommends using a white board, print materials with pictures in the classroom, digital projectors, bulletin boards, and CD players to engage students visually. The document also mentions using talking books, audiocassettes, and oral journals to incorporate audio. It provides a link to download a classroom calendar template and references additional resources on creating effective presentations and finding clip art online.
Piedmont Makers is a community organization to promote & inspire STEAM education (Science, Technology, Engineering and Math + Art/Design) in Piedmont, CA. For more info, see www.piedmontmakers.org.
Piedmont Makers is a non-profit organization dedicated to Support & Inspire K-12 STEAM education (Science, Technology, Engineering and Math + Design) .
This document introduces several free Web 2.0 tools that can be used in middle school classrooms including Big Huge Labs, Piktochart, QR Code Monkey, and Animoto. It provides descriptions of each tool's features and limitations. Several curriculum connections are outlined for each tool, such as using Big Huge Labs to create trading cards in English Language Arts or using Piktochart to create timelines in History.
This presentation was delivered by Fayetteville Free Library's Executive Director, Susan Considine, and Director of Community Engagement and Experience, Leah Kraus, at the Computers in Libraries conference in March 2016.
This document provides a how-to guide for organizing an "Introduce a Girl to Engineering Day" event. It includes biographies of three female engineers who organize the event. It then discusses planning logistics like recruiting volunteers, designing hands-on projects for students, and organizing the day's schedule. Budgeting, fundraising, and tips for success are also covered. The document aims to equip others with best practices for creating their own local Introduce a Girl to Engineering Day.
Powerful Presentation discusses using visual and audio tools to enhance classroom lessons. It recommends using a white board, print materials with pictures in the classroom, digital projectors, bulletin boards, and CD players to engage students visually. The document also mentions using talking books, audiocassettes, and oral journals to incorporate audio. It provides a link to download a classroom calendar template and references additional resources on creating effective presentations and finding clip art online.
Katelyn Smith is seeking a position that utilizes her skills in graphic design, printing, and publishing. She has a Master's degree in English and over 10 years of experience in prepress operations, graphic design, real estate, and academic support roles. Her resume highlights her technical proficiency, strong work ethic, and ability to manage complex projects to meet deadlines. She has presented at several academic conferences and published poetry.
Dschool.co is a website for teachers to connect with other teachers, alumni and students, create groups in their areas of interest, and recommend students. It allows teachers to manage their school website with rich content like videos and images, build learning content, and easily organize school events through surveys, invites, and group discussions. The site provides a profile page for teachers and tools for summer camps and connecting over shared interests in topics like machine learning and problem solving.
Content Marketing, Story telling for the next generationBrian Huonker
Stories.IllinoisState.edu, created by UMC and Web and Interactive Communications, is a central hub powered by WordPress that allows for easier sharing of content across campus units. Illinois State content creators will be able upload their posts and photos into Stories, and then easily feed that content to a variety of destinations – college or department websites, alumni e-newsletters, and My.IllinoisState.edu, to name a few.
The STATEside blog is a separate project that serves as a daily companion piece to the quarterly Illinois State magazine. Powered by multimedia storytelling, STATEside connects our alumni readers back to life on today’s campus, shining the spotlight on our standout students and accomplished alumni. STATEside editor Ryan Denham will discuss opportunities to highlight your unit during the presentation.
iREAD Mobile Learning 2013 Presentation (Uploaded 17 September 2013)bkamradt
Presentation about Flagstaff Unified School District's reading-based K-4 rollout of iPad carts to support reading engagement, achievement and development. Delivered at Mobile Learning Experience 2013 in Tucson, AZ, and online via Access ISTE.
College, career and technology readinessrclibraryclub
This document discusses various topics related to college and career readiness for students. It covers skills like using presentation software like PowerPoint, saving files to flash drives, conducting online searches, distinguishing between scholarly and popular sources, and using citation styles properly. It also lists tools that can be used for creating online presentations and posters. Finally, it discusses services that a school library can provide to help students, such as lessons on databases, computer skills, and finding credible sources.
This document summarizes programming education initiatives at the Ellwood City Area School District in western Pennsylvania. It describes using free programming tools like Alice and Scratch to teach computational thinking across subjects and grade levels. Specific initiatives discussed include a CS-First program teaching game design to 5th and 6th graders, having all grade levels participate in an Hour of Code event, and using Alice to introduce programming concepts in high school computer science classes. The document advocates for expanding programming education to help students develop problem-solving skills and prepare for future careers.
There are many free tools available that can allow any one, of any skill level to be introduced to programming. One in particular, Alice, developed at CMU provides an easy path too learning how to program. You will be shown how to incorporate Alice into the regular and or technology classroom
This document discusses creating teacher websites. It notes that a website is a collection of webpages and that one project for a teaching course is creating a teacher website. It asks why teachers need websites and discusses trends showing increased interest from administrators, parents, and students in online and social learning. Various components of an effective teacher website are outlined, including design, content, and site information. Examples of teacher websites are provided and criteria for evaluating site professionalism are discussed. Instructions are also given for participating in polls during the presentation.
Public presentation given on June 8, 2017, to the Walz branch of the Cleveland Public Library on feedback and design options. For more information, see http://www.cpl150.org
Using the Web 2.0 in the English classroomisaperez
The document discusses using technology and the internet in English language classrooms. It describes how teachers currently use resources like videos, presentations and online dictionaries. Web 2.0 tools like blogs, wikis and social networks are highlighted as ways to encourage collaboration. Effective uses of technology focus on interactive and authentic materials to support a constructive learning environment centered around student-led tasks and projects. Challenges around over-reliance on internet access and low-level activities are also noted.
Creating and evaluating a learning lab - FINALSoozie Brown
This document provides an overview of Soozie Bea's professional background and services. It discusses how she utilizes various online networks and tools like Twitter and blogs to share her work. It also outlines her approach to running learning labs, which focuses on hands-on activities, research, reflection, and demonstration of what students have learned. Several quotes are presented that support the value of learning through creation and experimentation. Ideas for lab activities cover topics like the environment, physics, and design. Resources for flipped classrooms, maker education, and teacher technology use are also listed.
This document provides resources and information for teaching STEM (Science, Technology, Engineering, and Mathematics) in an elementary school library setting. It discusses the engineering design process, hands-on learning, magazines, websites, apps, books, and other materials to engage students in STEM. Contact information is provided for the author, who is willing to provide tours of her STEM school library and resources.
Pi Day Celebration: Integrating Fractions, Decimals and Percents through K-8 Differentiated Math Work Stations
River School celebrated Pi Day school-wide (K-8) through differentiated math work stations and activities that integrated math, writing, reading, social studies and the arts. The activities were facilitated and student-led by the oldest students in the building, middle schoolers, for all of the other students in the building, with guidance and support from the Title I Math Intervention Teacher and the Math Consultant from Berrien RESA. Ideas and strategies will be shared that can be replicated for a similar math day celebration or math family night at your school.
Hitchhiker's Guide to Digital Literacy MBudgeinotherwords
This document provides guidance for teachers on developing digital literacy skills in the classroom. It begins by outlining challenges teachers face with technology integration due to lack of training, support and reliable infrastructure. It then provides suggestions in three main areas: planning approaches to start small and focus on objectives, creating meaning through speaking, writing and presenting using digital tools, and making meaning through listening, reading and viewing online content. Specific tools are recommended for different activities. The document concludes by suggesting ways to reduce and reuse online resources, where to find additional support, and challenges teachers to try one of the suggested digital activities.
This document outlines career exploration activities for students in grades K-5 led by a school counselor. It describes classroom guidance lessons on topics like worker tools, career trees, and connecting school subjects to careers. It also details a "Career Café" event where students are grouped by career interests and hear presentations from community members about their jobs. Other schoolwide events to promote careers include a door decorating contest and career dress up days. QR code scavenger hunts are used to research career information online using free apps.
This document provides an example course roadmap for a 20th Century Design History course. It outlines the overall student learning outcomes as examining how design improves the human condition. It lists 4 modules that will be covered, focusing on different historical periods and innovations in art, technology, and commerce within the design field. The roadmap also details the weekly activities, which include readings, discussion boards, scrapbooking assignments, presentations, and an on-location final project. Assessment is through the scrapbook, discussions, 4 presentations on different design eras, and a final project. The roadmap aims to help students develop design appreciation and skills in analyzing everyday environments historically and aesthetically.
A five day academy. Teachers will learn how to embed tablet technology within engaging lessons rich with formative assessment using cutting-edge educational applications like Zaption, Edpuzzle, Plickers, Kahoot, Socrative, Educreations, ScreenChomp, Haiku Deck, and Powtoon. All applications are web-based and will work on tablets as well as laptops or desktops:-)
Connected leadership. It's a click away NJPSA/FEA/NJASCDSpike Cook
This document summarizes a presentation given by Dr. Spike Cook about connected leadership and technology integration at RM Bacon Elementary School. Some key points:
- Dr. Cook is the principal of RM Bacon Elementary School in Millville, NJ, which serves a high percentage of economically disadvantaged students.
- Under Dr. Cook's leadership, RM Bacon has become highly connected through extensive use of social media, online collaboration among teachers, and modeling technology integration best practices.
- Teachers have connected with educators around the world and students' work has been featured in educational publications.
- Dr. Cook advocates for continuous learning among educators and empowering teachers to try new technologies and find what works best for their students.
Come see how to tap into your students’ creative side. We will demonstrate, including student examples, how to enhance your classroom using technology.
The document summarizes the Tech Challenge, an engineering design competition for students grades 5-12. Teams must design solutions to real-world problems. The 2009 challenge asks teams to design a device to transport sensors to the top of an active volcano. Over 12,000 students on 230 teams have participated. The competition aims to teach skills like collaboration, problem-solving, and presentation skills while incorporating science and math concepts. Teachers are encouraged to use the challenge in their classrooms to complement science curriculum standards. Teams are evaluated on device performance, documentation of their design process, and presentation style. The goal is to grow participation and engage more sponsors and volunteers to expand the program.
Katelyn Smith is seeking a position that utilizes her skills in graphic design, printing, and publishing. She has a Master's degree in English and over 10 years of experience in prepress operations, graphic design, real estate, and academic support roles. Her resume highlights her technical proficiency, strong work ethic, and ability to manage complex projects to meet deadlines. She has presented at several academic conferences and published poetry.
Dschool.co is a website for teachers to connect with other teachers, alumni and students, create groups in their areas of interest, and recommend students. It allows teachers to manage their school website with rich content like videos and images, build learning content, and easily organize school events through surveys, invites, and group discussions. The site provides a profile page for teachers and tools for summer camps and connecting over shared interests in topics like machine learning and problem solving.
Content Marketing, Story telling for the next generationBrian Huonker
Stories.IllinoisState.edu, created by UMC and Web and Interactive Communications, is a central hub powered by WordPress that allows for easier sharing of content across campus units. Illinois State content creators will be able upload their posts and photos into Stories, and then easily feed that content to a variety of destinations – college or department websites, alumni e-newsletters, and My.IllinoisState.edu, to name a few.
The STATEside blog is a separate project that serves as a daily companion piece to the quarterly Illinois State magazine. Powered by multimedia storytelling, STATEside connects our alumni readers back to life on today’s campus, shining the spotlight on our standout students and accomplished alumni. STATEside editor Ryan Denham will discuss opportunities to highlight your unit during the presentation.
iREAD Mobile Learning 2013 Presentation (Uploaded 17 September 2013)bkamradt
Presentation about Flagstaff Unified School District's reading-based K-4 rollout of iPad carts to support reading engagement, achievement and development. Delivered at Mobile Learning Experience 2013 in Tucson, AZ, and online via Access ISTE.
College, career and technology readinessrclibraryclub
This document discusses various topics related to college and career readiness for students. It covers skills like using presentation software like PowerPoint, saving files to flash drives, conducting online searches, distinguishing between scholarly and popular sources, and using citation styles properly. It also lists tools that can be used for creating online presentations and posters. Finally, it discusses services that a school library can provide to help students, such as lessons on databases, computer skills, and finding credible sources.
This document summarizes programming education initiatives at the Ellwood City Area School District in western Pennsylvania. It describes using free programming tools like Alice and Scratch to teach computational thinking across subjects and grade levels. Specific initiatives discussed include a CS-First program teaching game design to 5th and 6th graders, having all grade levels participate in an Hour of Code event, and using Alice to introduce programming concepts in high school computer science classes. The document advocates for expanding programming education to help students develop problem-solving skills and prepare for future careers.
There are many free tools available that can allow any one, of any skill level to be introduced to programming. One in particular, Alice, developed at CMU provides an easy path too learning how to program. You will be shown how to incorporate Alice into the regular and or technology classroom
This document discusses creating teacher websites. It notes that a website is a collection of webpages and that one project for a teaching course is creating a teacher website. It asks why teachers need websites and discusses trends showing increased interest from administrators, parents, and students in online and social learning. Various components of an effective teacher website are outlined, including design, content, and site information. Examples of teacher websites are provided and criteria for evaluating site professionalism are discussed. Instructions are also given for participating in polls during the presentation.
Public presentation given on June 8, 2017, to the Walz branch of the Cleveland Public Library on feedback and design options. For more information, see http://www.cpl150.org
Using the Web 2.0 in the English classroomisaperez
The document discusses using technology and the internet in English language classrooms. It describes how teachers currently use resources like videos, presentations and online dictionaries. Web 2.0 tools like blogs, wikis and social networks are highlighted as ways to encourage collaboration. Effective uses of technology focus on interactive and authentic materials to support a constructive learning environment centered around student-led tasks and projects. Challenges around over-reliance on internet access and low-level activities are also noted.
Creating and evaluating a learning lab - FINALSoozie Brown
This document provides an overview of Soozie Bea's professional background and services. It discusses how she utilizes various online networks and tools like Twitter and blogs to share her work. It also outlines her approach to running learning labs, which focuses on hands-on activities, research, reflection, and demonstration of what students have learned. Several quotes are presented that support the value of learning through creation and experimentation. Ideas for lab activities cover topics like the environment, physics, and design. Resources for flipped classrooms, maker education, and teacher technology use are also listed.
This document provides resources and information for teaching STEM (Science, Technology, Engineering, and Mathematics) in an elementary school library setting. It discusses the engineering design process, hands-on learning, magazines, websites, apps, books, and other materials to engage students in STEM. Contact information is provided for the author, who is willing to provide tours of her STEM school library and resources.
Pi Day Celebration: Integrating Fractions, Decimals and Percents through K-8 Differentiated Math Work Stations
River School celebrated Pi Day school-wide (K-8) through differentiated math work stations and activities that integrated math, writing, reading, social studies and the arts. The activities were facilitated and student-led by the oldest students in the building, middle schoolers, for all of the other students in the building, with guidance and support from the Title I Math Intervention Teacher and the Math Consultant from Berrien RESA. Ideas and strategies will be shared that can be replicated for a similar math day celebration or math family night at your school.
Hitchhiker's Guide to Digital Literacy MBudgeinotherwords
This document provides guidance for teachers on developing digital literacy skills in the classroom. It begins by outlining challenges teachers face with technology integration due to lack of training, support and reliable infrastructure. It then provides suggestions in three main areas: planning approaches to start small and focus on objectives, creating meaning through speaking, writing and presenting using digital tools, and making meaning through listening, reading and viewing online content. Specific tools are recommended for different activities. The document concludes by suggesting ways to reduce and reuse online resources, where to find additional support, and challenges teachers to try one of the suggested digital activities.
This document outlines career exploration activities for students in grades K-5 led by a school counselor. It describes classroom guidance lessons on topics like worker tools, career trees, and connecting school subjects to careers. It also details a "Career Café" event where students are grouped by career interests and hear presentations from community members about their jobs. Other schoolwide events to promote careers include a door decorating contest and career dress up days. QR code scavenger hunts are used to research career information online using free apps.
This document provides an example course roadmap for a 20th Century Design History course. It outlines the overall student learning outcomes as examining how design improves the human condition. It lists 4 modules that will be covered, focusing on different historical periods and innovations in art, technology, and commerce within the design field. The roadmap also details the weekly activities, which include readings, discussion boards, scrapbooking assignments, presentations, and an on-location final project. Assessment is through the scrapbook, discussions, 4 presentations on different design eras, and a final project. The roadmap aims to help students develop design appreciation and skills in analyzing everyday environments historically and aesthetically.
A five day academy. Teachers will learn how to embed tablet technology within engaging lessons rich with formative assessment using cutting-edge educational applications like Zaption, Edpuzzle, Plickers, Kahoot, Socrative, Educreations, ScreenChomp, Haiku Deck, and Powtoon. All applications are web-based and will work on tablets as well as laptops or desktops:-)
Connected leadership. It's a click away NJPSA/FEA/NJASCDSpike Cook
This document summarizes a presentation given by Dr. Spike Cook about connected leadership and technology integration at RM Bacon Elementary School. Some key points:
- Dr. Cook is the principal of RM Bacon Elementary School in Millville, NJ, which serves a high percentage of economically disadvantaged students.
- Under Dr. Cook's leadership, RM Bacon has become highly connected through extensive use of social media, online collaboration among teachers, and modeling technology integration best practices.
- Teachers have connected with educators around the world and students' work has been featured in educational publications.
- Dr. Cook advocates for continuous learning among educators and empowering teachers to try new technologies and find what works best for their students.
Come see how to tap into your students’ creative side. We will demonstrate, including student examples, how to enhance your classroom using technology.
The document summarizes the Tech Challenge, an engineering design competition for students grades 5-12. Teams must design solutions to real-world problems. The 2009 challenge asks teams to design a device to transport sensors to the top of an active volcano. Over 12,000 students on 230 teams have participated. The competition aims to teach skills like collaboration, problem-solving, and presentation skills while incorporating science and math concepts. Teachers are encouraged to use the challenge in their classrooms to complement science curriculum standards. Teams are evaluated on device performance, documentation of their design process, and presentation style. The goal is to grow participation and engage more sponsors and volunteers to expand the program.
Edu614 session 6 spring 13 i pad & presentation toolsKathy Favazza
This document discusses various presentation tools and assistive technologies. It begins with an overview of Universal Design for Learning (UDL) principles and how they relate to the brain and teaching approaches. Assistive technologies are then described as existing on a continuum from tools for all students to tools providing specialized support. The SETT framework is introduced as a way to select technologies based on the Student, Environment, Task, and Tool. Resources on assistive technologies, accessibility, and the UDL toolkit are provided. The document focuses on the iPad as a tool in special education and discusses PowerPoint, Keynote, SlideShare, and Google Docs as presentation platforms. It encourages exploring the listed resources and practicing with different presentation tools.
Science Technology Engineering Arts Math (STEAM) for 4-8th Grade is an after school club that meets weekly for an hour and 45 minutes to teach students basic skills in programming, design, and engineering through hands-on projects. The club is led by parent volunteers with backgrounds in computer science from companies like Intel, Oracle, and UCSC. Students learn foundational skills that prepare them for high school, college, and careers while having fun making things at the intersection of computer programming and the physical world.
This document provides an agenda and notes for a teacher professional development session. It includes topics like using blogs and wikis in the classroom, digital pedagogy, the TPACK framework, Bloom's taxonomy, and legal and ethical online issues. Examples are given of how teachers have incorporated ICT tools into lessons on topics like the Fitzroy River turtle to engage students in real-world problem solving and knowledge creation. Teachers are encouraged to reflect on incorporating ICTs and digital pedagogy approaches into their own subjects and classrooms.
This document provides an agenda and notes for a teacher professional development session. It includes topics like using blogs and wikis in the classroom, digital pedagogy, the TPACK framework, Bloom's taxonomy, and legal and ethical online practices. Examples are given of how teachers have incorporated ICT tools into lessons on topics like the Fitzroy River turtle to engage students in hands-on projects and collaborate with researchers. The session also discusses productive pedagogies and using ICTs to develop higher-order thinking skills when appropriate for content and age groups.
Edu614 session 6 spring 13 i pad & presentation toolsKathy Favazza
This document discusses various presentation tools and assistive technologies. It begins with an overview of Universal Design for Learning (UDL) principles and how they relate to brain function and student engagement, representation and expression. Next, it describes levels of assistive technology support and how AT can increase access and independence. Guidelines and resources for accessible instructional materials are provided. The document then explains the SETT framework for selecting assistive technologies based on the Student, Environment, Task and Tools. Finally, examples of iPad, PowerPoint, Keynote, SlideShare, Google Docs and Prezi as presentation tools are given along with resources for integrating technology to support learning.
This keynote speech will synthesize lessons learned from more than 20 years of research and development in the areas of digital learning. The international research Centre CARDET participated in more than 100 digital learning research projects which focus on the use of technology across several contexts. The use of games, social media, and online tools is opening opportunities to both learners and teachers. The emphasis will be on the role of digital tools for revisiting how we teach and learn, and the potential for transforming education practices. We will focus on 3 key projects with interconnected themes.
Digital Responsible Citizenship - https://digital-citizenship.org. The DRC project seeks to improve students and teachers digital citizenship and competency in line with several components of the digital citizenship framework.
iDecide - http://www.idecide-project.eu. This policy reform project aims to develop an innovative toolkit and a mobile app to support evidence-based policy making. The focus is the reduction of disparities in learning outcomes and marginalization, by supporting school leaders, school staff, and policymakers to engage in shared and inclusive decision making.
ENTRINNO – Online game for entrepreneurship and innovation - http://www.entrinno.org. As part of this project we developed an online game teaching youth entrepreneurial skills. The project was implemented and evaluated in 8 EU countries.
We will bring together lessons learned discussing the key issues around gamification, storytelling, social media, and digital citizenship, providing recommendations for both researchers and practitioners.
This document provides an overview of a seminar on enhancing STEM education through integrating arts (STEAM). The seminar objectives are to provide strategies for using technology and apps to create student-centered STEAM lessons, enhance rigorous thinking skills, and align with standards. It will also cover ways to increase student engagement and success through questioning, collaboration, and problem-solving. Attendees will learn about educational technologies and resources for differentiated instruction, as well as assessment strategies. The seminar aims to provide practical techniques for effective STEAM instruction and classroom management using technology.
How Your Library Can Celebrate “Lights on Afterschool"NCIL - STAR_Net
Launched in October 2000, Lights On Afterschool is the only nationwide event celebrating afterschool programs and their important role in the lives of children, families and communities. The effort has become a hallmark of the afterschool movement, and on October 25th more than 8,000 Lights On Afterschool rallies will be held across all 50 states and the District of Columbia, attracting more than 1 million Americans and garnering media coverage nationwide. Join us for this webinar to learn more about Lights On Afterschool, and how your library can participate.
NSTA - Using iPads to Create Innovative ScientistsBen Smith
Got iPad? We will show you the best apps and how to work with students using this device. Whether you have one device or a classroom set, you will leave with ideas on how to leverage these tools for finding information, collecting and analyzing data, and communicating their learning. Come see how to tap into your students’ creative side.
This document provides an agenda and resources for a session on assistive technology and iPads in the classroom. It includes:
1) An introduction to assistive technology and augmentative communication as well as a demonstration of apps like PhotoPeach, QR codes, Symbaloo, and Glogster.
2) Information on using tools like Vimeo and Moodle for flipped classroom activities.
3) Resources on the SETT framework, universal design for learning, accessible instructional materials, and assistive technology evaluation through questions to consider for students.
4) An overview of how iPads can be used as an assistive technology tool in the classroom along with a list of recommended apps
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
2. Welcome!
• Year in Review
• Piedmont Makers Goals
• PUSD Update – Stephanie Griffin, District Technology Coordinator
• Piedmont Makerspace
• 2nd Annual Piedmont Mini Maker Faire
• Lightning Round
PHS/PMS
Maker
Clubs
–
Kurt
Fleischer
PHS
Mobile
Apps
Club
–
Vince
Monical
FIRST
–
Heather
Meil
/
Dick
Turney
Tech
Socials
–
Dion
Lim
EducaEon
Speaker
Series
East
Bay
Mini
Maker
Faire
3.
4. First K-12 Mini Maker Faire in US
50+ Student & Community Makers
700+ attendees
PHS Student Center & Campus
5. 2013-2014 Year in Review
Summer
Major district technology infrastructure improvements
December
Hour of Code Week, over 1250 students in district participate.
January
Piedmont Makers formed
Spring
PMS Maker Club forms, exhibits at Maker Faire
Spring Fling/APCP funding of Chromebooks for 1:1 pilots
May
1st Annual PUSD Mini Maker Faire
June
K-12 Computer Science Standards adopted by School Board
6. Piedmont Makers Goals
• Promote & inspire STEAM education (Science, Technology, Engineering and
Math + Design) in Piedmont
• Expand participation and “Maker” attitude, especially for younger ages and
underrepresented groups (girls!)
• Integrate with scope and sequence of district K-12 curriculum
• Foster community around technology, innovation, and mentorship:
– Create Piedmont Makerspace
– Tech Parents mentor Students
– HS Students mentor MS & Elementary students (as community-service)
7. 2014-2015 Goals
Tri-School
Middle School
High School
PUSD
Mini
Maker
Faire
PUSD
Makerspace
PMS
Maker
Club
PHS
Maker
Club
FIRST
Lego
League
Tech
Socials
Piedmont
Makers
FIRST
RoboEcs
CSTA
K-‐12
CS
Standards
+
Common
Core
Math
+
Science
Science
Fairs
Course
Projects
PUSD
ANer
School
Enrichment
(e.g.
DIY
Makers
Club,
Programming
from
Scratch)
8. What’s Happening @PUSD?
Computer Science, Maker Mentality, Living in Beta
Monday, September 22, 14
9. Computer Science Standards
• Formally adopted by School Board May 28th
https://csta.acm.org/Curriculum/
sub/CurrFiles/K-12_CSS_thumb.jpg
http://iamangelfoundation.org/steam/news/
hour-of-code-TEASER.jpg
http://sigcse2014.sigcse.org/img/sigcse_logo_large.png
Monday, September 22, 14
10. High School Highlights
• CS enrollment increase at high
schools-
300
200
100
0
68
40 143
92
2013-14 2014-15
CS classes F
CS classes M
• hired additional .8 teacher
• added a lab
• web applications/web coding
addition
• gender balance about the same
Monday, September 22, 14
11. •Adapting Computer Apps course to CSTA standards, utilizing some of UCLA’s Exploring
Computer Science material
•including some robitics
•Adding Alice 3-D programming unit
Monday, September 22, 14
13. Summer School Test Lab
• CS Fun-
Elementary
• Game Design -
Elementary
• Maker Mondays
- Elementary
• Fundamentals
of CS- Middle
• Scratch Game
Design - Middle
• Artbotics-
Middle
• Computer Apps
adaptations-
High
• Alice Unit- High
• Web Coding-
High
Monday, September 22, 14
14. Middle School
Modulation
• 6th grade exploratory
computer productivity class
transformed into a two rotation
CS class
• using units from a middle
school adaptation of
UCLA’s Exploring Computer
Science course, Code.org
and Scratch
• hands-on programming/
robotics/design
Monday, September 22, 14
16. Part of Exploratory Elective Wheel (17 day Cycle)
• Computer Science Fundamentals
• Maker Lab
• Health
• Art
• Health
• Green Team
Monday, September 22, 14
17. Part of Exploratory Elective Wheel (17 day Cycle)
• Computer Science Fundamentals
• Maker Lab
• Health
• Art
• Health
• Green Team
• Drama
• Communications
Monday, September 22, 14
18. Paper
Tower
Design
Challenge
1
piece
of
paper
12
inches
scotch
tape
using
scissors
and
cu3ng
folding
designing
students
make
the
tallest
tower.
20
minutes
must
be
free
standing
and
no
anchors
other
than
the
paper
base
(may
not
tape
down)
ENGINEERING
CONCEPTS
~Ime
and
material
constraints
Monday, September 22, 14
19. Basic
Electricity
• flat
cardboard
• brads
6
+-‐
• paperclips
6
+-‐
• light(LED
or
Xmas
tree
lights)
• 2
each
AA
baRery
• resistor
300
Ohm
+-‐
200
ohms
• tape
for
baRery-‐make
own
baRery
holders
• resistor-‐to
limit
current
Monday, September 22, 14
23. Living in Beta
• Commencement address
• Administration Retreat
Monday, September 22, 14
24. PUSD Makerspace @ PMS Shop
Learn new stuff!
Make cool stuff!
Have fun!
• Staffed by Parent and PHS student
mentors
• Teach + Meet: Minecraft mods, 3D
Printing, Electronics, Design, FIRST etc.
• Sunday afternoons ~1-3pm
• Young Makers affiliated club
2015
Schedule
Fall
Open
House
Teach
&
Meet
January
Teach
&
Meet
Mentor
sessions
February
Teach
&
Meet
Mentor
sessions
March
Call
for
Projects
Mentor
sessions
April
Mentor
sessions
May
Final
Maker
Faire
Prep
Mentor
sessions
25. 2nd annual – May 30
Goals:
Double to 100+ Student & Community Makers
Showcase for Science, Math, CS PHS/PMS projects
Tri-School Science Fair “All Stars”
Young Makers / Makerspace projects
35. I’m listening to the
president talk about
the importance of
the Maker
movement in
education.
Yes!
36. PMS Maker Lunch Club
12 lunch meetings for 30 minutes
1 afternoon meeting for 3 hours
Great support from PMS:
● Teacher/mentor Anne Smith
● Principal Ryan Fletcher
● Vice Principal Karyn Shipp
44. Young Makers is an
umbrella organization
for Maker clubs.
Part of MakerEd.
45. Lessons Learned
Have at least two of each toy.
Protect the novices from the “experts.”
Get things moving, then get out of the way.
Don’t answer questions if possible.
Demonstrate tool use.
Ask for help when needed.
Balance skill-building with innovation.
47. First Lego League and Junior First Lego League
• FLL is a STEAM program designed to get children excited about science and
technology.
• It is based around a challenge and kids research the problem and come up
with a solution. They use Legos/Lego Mindstorms to demonstrate their
solution in a science fair-like presentation.
• This year’s themes: “World Class Learning Unleashed” (FLL) and “Think
Tank, Redefining Learning” (Junior FLL)
• 39 children/parent alread expressed interest in joining FLL or JFLL. One FLL
team of 10 kids has already formed at PMS
• Our goal is to integrate the program into the schools via Makerspace and
enrichment programs.
48. Education Speaker Series
Preparing Students for the Age of Technology
September 30, 7:30pm – Piedmont High School
• Ali Partovi – Co-Founder of Code.org
• Dion Lim – CEO of NextLesson
• Kurt Fleischer – Senior Scientist at
Pixar Animation Studios
• Stephanie Griffin – PUSD Director of
Instructional Technology
49. Tech Socials
Activities
• Board games
• Informal tech sharing
– gadgets, apps, videos, resources
• 5m TEDx Talk ?
Food
– Pizza
– BYOB (depending on venue)
Logistics TBD
• Friday or Saturday: 6-10pm
• Monthly, bi-monthly or quarterly
• Veteran’s Hall, Rec Dept. or Beach
• Cost per adult/child
Next Steps
– Survey
– Build distro list
51. Volunteers Needed!
• Mini Maker Faire – Jane Lin
• Makerspace / Mentors – Dave Ragones
• PHS Makers – Kurt Fleischer / Vince Monical
• PMS Makers – Sally Aldridge
• FIRST – Heather Meil / Dick Turney