Games are fun activities that follow rules and provide challenges. They can be used for learning in the classroom. According to the definition, games are activities where learners follow rules to achieve educational goals. There are several positives to using games - they can motivate learners, help develop problem solving skills, keep students engaged, serve as drill and practice, and gain attention for specific topics. Games can be used with whole classes, small groups, or individually. However, games also have limitations and need to be implemented carefully to avoid becoming too competitive or difficult for struggling learners. When used properly, games are a great instructional tool for practicing information through puzzles, bingo, flashcards, software, and teacher-created board games.