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GAMIFICATION IN CLASSROOM
Prepared by Mr. Guda
Benefits to Playing Games
in the Classroom
Prepared by Mr. Guda
More Motivation
 Playing games in the classroom increases overall motivation. By
playing games, students become more motivated to learn, pay
attention and participate in set tasks. Games help students to
become a part of a team as well as take responsibility for their
own learning. They can also be a great classroom management
tool, helping to motivate a class.
 They can also be a great classroom management tool, helping to
motivate a class.
Prepared by Mr. Guda
Controlled Competitiveness.
 Students can become very competitive in the classroom, especially
boys. Games are a great way to control the competitiveness between
peers. By using games in the classroom, students can compete against
each other whilst
 Games are a great way to control the competitiveness between peers.
By using games in the classroom, students can compete against each
other whilst
 By using games in the classroom, students can compete against each
other whilst playing a game, then support each other during other
learning activities.
Prepared by Mr. Guda
Strategy Simulator
 Most games require problem-solving strategies and planning. By
applying a range of strategies in a game, students are able to use
their working memory to solve problems, increasing their mental
cognition. Stimulating the brain with strategies in a game can be a
great brain workout!
 By applying a range of strategies in a game, students are able to
use their working memory to solve problems, increasing their
mental cognition. Stimulating the brain with strategies in a game
can be a great brain workout!
 Stimulating the brain with strategies in a game can be a great
brain workout!
Prepared by Mr. Guda
Peer Positivity
 Using games in a lesson, as part of teaching and
learning, helps to create positivity around the lesson,
motivating students with their participation and creating
a positive attitude towards learning.
 Games can also create a positive memory and
experience of learning for students in the classroom.
Prepared by Mr. Guda
Smaller Stress
 Having to answer questions on a worksheet, or produce a page of
text can be quite daunting and stressful for some students. It can
also create a negative perception of a students’ learning
environment.
 As an alternative to worksheets, games can be used as a less
stressful way for students to demonstrate their knowledge, skill
and understanding of a topic. Being less stressed will help
students to have a more positive perception of their learning
environment and give a true indication of their own learning.
Prepared by Mr. Guda
Mighty Memory
 Playing a range of content specific games can increase
memory. As they play a game, students need to remember
important details about a topic but also use their working
memory to think and act quickly.
 Games that were made by the students can be some of the
most effective. As students construct a game they are
required to use their memory of specific content to create
questions and answers suitable for the game, then use their
memory of the topic to play the game.
Prepared by Mr. Guda
Class Cooperation/Collaboration
 Playing games in the classroom increases class
cooperation.
 Students need to work together as a team when playing
as a whole class against the teacher, or in small team
groups when playing games with each other.
 Through games students learn how to take turns, build
respect, listen to others and play fairly. Classroom
games can also be used as a team building exercise.
Prepared by Mr. Guda
Alert Attention
 Playing games requires students to pay great attention to
detail. As games can move quickly, when playing a game, a
student needs to be alert and attentive.
 This attentiveness when playing a game can help students to
stay focused on other tasks in the classroom throughout the
day.
Prepared by Mr. Guda
Friendly Fun
 Playing games in the classroom is always great fun!
 When playing a game, endorphin’s are produced that
stimulate the brain and gives students a feeling of
euphoria. This feeling of euphoria creates a great sense of
happiness and excitement for students in the classroom,
developing a positive learning environment.
Prepared by Mr. Guda
New Knowledge
 Games are a great tool to use in the classroom to consolidate
new knowledge.
 After teaching new content to the class, provide students
with a game that will consolidate their understanding and
make connections with what they already know. Asking
students to create their own content specific games can also
be a great way to assess students at the end of a unit of
work.
Prepared by Mr. Guda
NB: Through games, students can
learn a variety of important skills.
 There are countless skills that students can
develop through game playing such as critical
thinking skills, creativity, teamwork/collaboration,
and decision making.
………THANKS………..
Prepared by Mr. Guda

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Gamification in classroom

  • 2. Benefits to Playing Games in the Classroom Prepared by Mr. Guda
  • 3. More Motivation  Playing games in the classroom increases overall motivation. By playing games, students become more motivated to learn, pay attention and participate in set tasks. Games help students to become a part of a team as well as take responsibility for their own learning. They can also be a great classroom management tool, helping to motivate a class.  They can also be a great classroom management tool, helping to motivate a class. Prepared by Mr. Guda
  • 4. Controlled Competitiveness.  Students can become very competitive in the classroom, especially boys. Games are a great way to control the competitiveness between peers. By using games in the classroom, students can compete against each other whilst  Games are a great way to control the competitiveness between peers. By using games in the classroom, students can compete against each other whilst  By using games in the classroom, students can compete against each other whilst playing a game, then support each other during other learning activities. Prepared by Mr. Guda
  • 5. Strategy Simulator  Most games require problem-solving strategies and planning. By applying a range of strategies in a game, students are able to use their working memory to solve problems, increasing their mental cognition. Stimulating the brain with strategies in a game can be a great brain workout!  By applying a range of strategies in a game, students are able to use their working memory to solve problems, increasing their mental cognition. Stimulating the brain with strategies in a game can be a great brain workout!  Stimulating the brain with strategies in a game can be a great brain workout! Prepared by Mr. Guda
  • 6. Peer Positivity  Using games in a lesson, as part of teaching and learning, helps to create positivity around the lesson, motivating students with their participation and creating a positive attitude towards learning.  Games can also create a positive memory and experience of learning for students in the classroom. Prepared by Mr. Guda
  • 7. Smaller Stress  Having to answer questions on a worksheet, or produce a page of text can be quite daunting and stressful for some students. It can also create a negative perception of a students’ learning environment.  As an alternative to worksheets, games can be used as a less stressful way for students to demonstrate their knowledge, skill and understanding of a topic. Being less stressed will help students to have a more positive perception of their learning environment and give a true indication of their own learning. Prepared by Mr. Guda
  • 8. Mighty Memory  Playing a range of content specific games can increase memory. As they play a game, students need to remember important details about a topic but also use their working memory to think and act quickly.  Games that were made by the students can be some of the most effective. As students construct a game they are required to use their memory of specific content to create questions and answers suitable for the game, then use their memory of the topic to play the game. Prepared by Mr. Guda
  • 9. Class Cooperation/Collaboration  Playing games in the classroom increases class cooperation.  Students need to work together as a team when playing as a whole class against the teacher, or in small team groups when playing games with each other.  Through games students learn how to take turns, build respect, listen to others and play fairly. Classroom games can also be used as a team building exercise. Prepared by Mr. Guda
  • 10. Alert Attention  Playing games requires students to pay great attention to detail. As games can move quickly, when playing a game, a student needs to be alert and attentive.  This attentiveness when playing a game can help students to stay focused on other tasks in the classroom throughout the day. Prepared by Mr. Guda
  • 11. Friendly Fun  Playing games in the classroom is always great fun!  When playing a game, endorphin’s are produced that stimulate the brain and gives students a feeling of euphoria. This feeling of euphoria creates a great sense of happiness and excitement for students in the classroom, developing a positive learning environment. Prepared by Mr. Guda
  • 12. New Knowledge  Games are a great tool to use in the classroom to consolidate new knowledge.  After teaching new content to the class, provide students with a game that will consolidate their understanding and make connections with what they already know. Asking students to create their own content specific games can also be a great way to assess students at the end of a unit of work. Prepared by Mr. Guda
  • 13. NB: Through games, students can learn a variety of important skills.  There are countless skills that students can develop through game playing such as critical thinking skills, creativity, teamwork/collaboration, and decision making. ………THANKS……….. Prepared by Mr. Guda