本講演では、生産性向上や健康経営支援のために屋内測位技術含む地理空間インテリジェンス(GSI)を製造現場やサービス現場に適用した事例を時間の許す限り概説する。また、PDR (Pedestrian Dead Reckoning: 歩行者用相対測位)やVDR(Vehicle Dead Reckoning: 車両用相対測位)含むxDR(PDRやVDRを含む相対測位、DR for X)の性能等の評価に関する活動、 及びxDRを含む各種屋内測位技術とその関連技術の普及促進に関する活動を行うことを目的として2014年に設立されたPDRベンチマーク標準化委員会の活動についても紹介する。
本講演では、生産性向上や健康経営支援のために屋内測位技術含む地理空間インテリジェンス(GSI)を製造現場やサービス現場に適用した事例を時間の許す限り概説する。また、PDR (Pedestrian Dead Reckoning: 歩行者用相対測位)やVDR(Vehicle Dead Reckoning: 車両用相対測位)含むxDR(PDRやVDRを含む相対測位、DR for X)の性能等の評価に関する活動、 及びxDRを含む各種屋内測位技術とその関連技術の普及促進に関する活動を行うことを目的として2014年に設立されたPDRベンチマーク標準化委員会の活動についても紹介する。
PDR Challenge in Warehouse Picking and Virtual Mapping PartyKurata Takeshi
This talk consists of two parts. One is a report on the
progress of PDR Challenge in Warehouse Picking which will be held as a
competition track in IPIN 2017, Sapporo, Japan. Another is a brief
introduction of Virtual Mapping Party which enables the participants to
contribute to the accessible information collection for visually
impaired people from anywhere and at any time.
人的資本経営[1]を実現するには,生産性とQoW(Quality of Work,働き方の質)を同時に改善し続けていくことが有効である.そのための課題は多岐に渡るため,DX(Digital Transformation)的発想が求められる。一方、情報の約60~80%が位置情報に関連していることが報告されている.本稿では,地理空間情報と他の情報とを連携させて課題解決を支援する地理空間インテリジェンス(GSI)でDXを促進し,製造現場やサービス現場で人的資本経営を支援することに資する筆者らの一連の取り組みについて紹介する.
Project progress on XR-AI platform for tele-rehab and health guidanceKurata Takeshi
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024) Abstracts and Workshops (VRW), pp.244-251, 2024,
DOI 10.1109/VRW62533.2024.00048
The main objectives of this project, launched in July 2021, is to mitigate and solve issues regarding health care services such as rehabilitation and specific health guidance while alleviating spatio-temporal, economic, and cognitive constraints by establishing remote technology foundation. There are four themes in this project. In theme #1, we have been developing the MR3 devices consisting of Wear and Mannequin for supporting detailed assessments of customers’ physical functions and haptic interaction respectively. The central issue of theme #2 is to support intrinsic motivation for rehabilitation and exercise training through XR technologies as in virtual (self) co-embodiment and hand redirection. In addition, we have also been investigating how to deal with one-to-many and zero-to-many situations. Theme #3 has aimed on establishing AI technology foundation for creating, monitoring progress of, and updating tele-rehab programs mainly for the upper limb. Systems for always-on monitoring during daily life and work developed in theme #4 is expected to be served as a common foundation for various tele-healthcare services. This paper reports on the progress of the above-mentioned themes in this project.
The HARC consists of the following eight research teams: (1) Smart sensing, (2) Well-being device, (3) Assistive robotics, (4) Exercise motivation and physical function augmentation, (5) Cognition, environment, and communication, (6) Smart work IoH (Internet of Humans), (7) Service value augmentation, and (8) Co-creative platform. Currently, we are carrying out private and public projects related to Interverse (Virtual economy forms and related technologies that return value in cyberspace to physical space), tele-rehabilitation, etc. We also contribute to the international standardization on VR/MAR in ISO/IEC JTC 1.
Work Pattern Analysis with and without Site-specific Information in a Manufac...Kurata Takeshi
In recent years, there has been an increasing number of technological devel-opments and practical applications for efficient and quantitative work analy-sis by measuring workers' flow lines. However, there may be a delay in start-ing work analysis if it is started after preparing site-specific information, such as each worker's role and typical work areas. This paper reports on a case study of work analysis using geospatial intelligence techniques with and without such site-specific information. First, this paper introduces the work site targeted in this case study, the purpose of the analysis, and the data measured and collected at the work site. Next, it describes a series of meth-ods such as indoor positioning, generation of work area transition model, clustering of work area transition instances, and exception extraction of the instances for the purpose of analyzing work patterns. A comparison of the clustering results with each worker's role and an analysis of non-routine work patterns are also reported.
Standards and projects of SC 24/WG 9 on Metaverse and InterverseKurata Takeshi
The relationship between the metaverse and the universe corresponds to the one between the virtual environment and the real environment in MAR (Mixed and Augmented reality). The concept of fusing multiple metaverses with the universe is sometimes referred to as the interverse, although this is not yet generally recognized. This presentation will provide an overview of the standards related to interverse developed by SC 24/WG9 (MAR Continuum Concepts and Reference Model) and the ongoing projects. In addition, VRM, an open 3D humanoid avatar format for the metaverse, will be presented, although it is not yet a de jure standard.
ISO/IEC Workshop on Standards for the Metaverse
Session 1: ISO/IEC JTC 1 Standards and Projects for the Metaverse, June 26, 2023, at 21:00-22:50 UTC
The purpose of this project is to mitigate and solve issues regarding health care services such as rehabilitation and specific health guidance while alleviating spatio-temporal, economic, and cognitive constraints by establishing remote technology foundation. There are four themes in this project titled “Multimodal XR-AI (XR powered by AI) platform development for tele-rehabilitation and reciprocal care coupling with health guidance.” In theme #1, we have been developing MR3 (Multi-Modal Mixed Reality for Remote Rehab) devices consisting of Wear and Mannequin for supporting detailed assessments of users’ physical functions and tactile interaction respectively. The central issue of theme #2 is to support intrinsic motivation for rehabilitation and exercise training through XR technologies as in virtual co-embodiment and hand redirection. In addition, we have also been investigating how to deal with 1-to-N (a small number of providers) and 0-to-N (no providers) situations. Theme #3 has aimed on establishing AI technology foundation for creating, monitoring progress of, and updating tele-rehabilitation programs mainly for the upper limb. Systems for always-on monitoring during daily life and work developed in theme #4 is expected to serve as a common foundation for various tele-healthcare services.
蔵田武志, 尾形邦裕, 金澤周介, 今村由芽子, 佐藤章博, 小木曽里樹, 小林吉之, 一刈良介, 中江悟司, 多田充徳, 青山朋樹, 清水博己, 葛岡英明, 中村拓人, 腰原健, 黒田真朗, 返町秀光, 大島賢典, "「遠隔リハビリのための多感覚XR-AI技術基盤構築と保健指導との互恵ケア連携」で目指すところ", 日本バーチャルリアリティ学会第66回複合現実感研究会, Vol.25, No.2, MR2022-11, 2022.
Analyzing Operations on a Manufacturing Line using Geospatial Intelligence T...Kurata Takeshi
This paper reports on a case study of work analysis using geospatial intelligence technologies conducted on a manufacturing line at a J-Power Systems (JPS) plant in FY2020. First, an overview of the workplace, the purpose of the analysis, and the types of data used in the analysis is presented. Next, we describe the data processing methods developed in the preparatory phase of the analysis, and finally, we report the results and discussion of the work analysis.
Presented in APMS 2022
YouTube:
https://youtu.be/eFi8Z0T25Cc
Geospatial Intelligence for Health and Productivity Management in Japanese Re...Kurata Takeshi
Presentation movie:
https://youtu.be/9qozqmLvi0M
Paper:
Kurata T. (2021) Geospatial Intelligence for Health and Productivity Management in Japanese Restaurants and Other Industries. APMS 2021, IFIP AICT 632, pp. 206–214
https://doi.org/10.1007/978-3-030-85906-0_23
Health and Productivity Management (HPM) requires simultaneous improvement of labor productivity and Quality of Working (QoW), which consists of health, workability, and rewarding. In order to deal with a wide range of issues for HPM, engineering approaches are much more effective rather than just relying on experience and intuition. First, this paper outlines Geospatial Intelligence (GSI) as a tool for such engineering approaches, which supports problem solving by linking geospatial data with other data. Next, we summarize use cases of GSI in service and manufacturing sites, including Japanese restaurants, which have addressed labor productivity and QoW. Finally, we extract the metrics regarding labor productivity and QoW used in those use cases.
講演ビデオ:
https://youtu.be/I-5z2FP-ZtY
本講演では、産総研が参画した各プロジェクトにおいて取り組まれた製造業・サービス業での人とシステムとの協調に関する研究開発事例を概説する。まず、人間拡張研究センターの研究事例から、日本食レストランへの配膳ロボット導入と屋内測位などを適用した導入効果の評価、及びその考察について概説する。次に、インダストリアルサイバーフィジカルシステム(CPS)センターの研究事例から、人・機械協調に基づく変種変量生産のための研究開発事例を紹介する。最後に、ヘルスケアサービスの提供者と利用者、さらに利用者同士がAIと協調しながらQoL (Quality of Life)やQoW (Quality of Working)を向上させるための技術基盤の構想について議論する。
8. NaviCam(1995年)
J. Rekimoto and K. Nagao, The world through the computer: Computer augmented
interaction with real world environments, 8th Annual ACM Symposium on User Interface and
Software Technology, pp.29-36, 1995.
提供︓奈良先端⼤学院⼤学 加藤先⽣
H. Kato and M. Billinghurst, Marker tracking and hmd calibration for a video-
based augmented reality conferencing system, 2nd IEEE and ACM
International Workshop on Augmented Reality, pp.85-94, 1999
ARToolKit(1999年)
⽇本⼈の活躍
8
9. 国立研究開発法人
• PTAM [Klein et al 2007]
http://www.robots.ox.ac.uk/~gk/PTAM/
• LSD(Large-Scale Direct)-SLAM [Engel et
al 2014]
http://vision.in.tum.de/research/vslam/lsdslam
25
提供︓慶応⼤学 斎藤先⽣
⾃然特徴点を⽤いたSLAMの例
9
42. 国立研究開発法人
現場のラボ化とラボの現場化
• Borrowing from “Terraforming”
• Lab-forming Field: Transforming a real field into a lab-like place.
• Field-forming Lab: Transforming a laboratory into a field-like place.
42
45. 国立研究開発法人
Spatial Augmented Reality 略史
• コンセプト (ʼ90以前)〜基本技術 (ʼ00)〜普及 (ʼ10)
Disneyʼs
Haunted Mansion
1969
Naimarkʼs
Displacement
1980
Office of the Future
1998
DigitalDesk
1993 1999
Shader Lamps
2005
SmartProjector
2014
Once Upon a Time
at Tokyo Disney Land
2013
MicroSoft IllumiRoom
Coded aperture
2010
提供︓⼤阪⼤学 清川先⽣45