A hands-on approach to applying foresight by Andy Hines, Principal at Hinesite and Lecturer/Executive-in-Residence in Futures Studies at University of Houston.
Introduction to UX Research: Conducting Focus GroupsWilliam Evans
Let’s dispense with this little turd blossom right up front: Henry Ford never said, “If I'd asked customers what they wanted, they would have said "a faster horse,”
– it’s simply an myth
This is an introduction to the fundamentals of doing customer research with an emphasis on Focus Groups. This is part of the introduction to ux research series. In this talk we walk through the basics of focus groups, types of focus groups, as well as an in-depth explanation of process and pitfalls.
Research is usually conducted to gain a deep understanding of the client’s target users in order to apply a customer-centered approach to the strategic development of the client’s brand and product. In addition, focus groups seeks to reveal insights into how the target customers emotions, attitudes, beliefs, and experiences in using existing products and brands.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
In this video we talk about what US is and how to gather information to make a good one with the help of two case studies.
You can find the video that goes with this here https://www.youtube.com/watch?v=nK9LHXa8x7A
New Models of Purpose-Driven Exploration in Knowledge WorkWilliam Evans
The last 20 years have been a period of radical disruption and transformation in knowledge work. The "why, what, and how" of new value creation and delivery in knowledge-intensive work is shifting and the power has moved from the center to the edges. In his talk, Evans will explore the emergence of new methods of exploration, abductive ideation, and empirical validation that is changing how value creation happens. The very idea first introduced by Buckminster Fuller, when he said that everything was becoming ephemeralized—doing "more and more with less and less until eventually you can do everything with nothing"—or more recently when Marc Andreessen said, "software is eating the world," has had a direct impact on information-seeking and information-synthesizing behaviors. Evans will unpack how many of these models and methods are really the exaptation of Lean, Systems Thinking, and Design Thinking principles, transplanted from the world of manufacturing into the ephemeral world of knowledge work and knowledge management. He'll finish by showing how these models can frame the challenges posed by sense-making (experiential) change in knowledge work.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, Theory of Constraints, and Service Design with global enterprises from NYC to Berlin to Singapore. As Chief Design Officer, he works with a select group of clients undergoing Lean and Agile transformations across the entire organization. Will earned his Jonah® from AGI, and serves on the Board of Advisors for Rutgers CX (Customer Experience) Program. Formerly, he was Design Thinker-In-Residence at NYU Stern.
A hands-on approach to applying foresight by Andy Hines, Principal at Hinesite and Lecturer/Executive-in-Residence in Futures Studies at University of Houston.
Introduction to UX Research: Conducting Focus GroupsWilliam Evans
Let’s dispense with this little turd blossom right up front: Henry Ford never said, “If I'd asked customers what they wanted, they would have said "a faster horse,”
– it’s simply an myth
This is an introduction to the fundamentals of doing customer research with an emphasis on Focus Groups. This is part of the introduction to ux research series. In this talk we walk through the basics of focus groups, types of focus groups, as well as an in-depth explanation of process and pitfalls.
Research is usually conducted to gain a deep understanding of the client’s target users in order to apply a customer-centered approach to the strategic development of the client’s brand and product. In addition, focus groups seeks to reveal insights into how the target customers emotions, attitudes, beliefs, and experiences in using existing products and brands.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
In this video we talk about what US is and how to gather information to make a good one with the help of two case studies.
You can find the video that goes with this here https://www.youtube.com/watch?v=nK9LHXa8x7A
New Models of Purpose-Driven Exploration in Knowledge WorkWilliam Evans
The last 20 years have been a period of radical disruption and transformation in knowledge work. The "why, what, and how" of new value creation and delivery in knowledge-intensive work is shifting and the power has moved from the center to the edges. In his talk, Evans will explore the emergence of new methods of exploration, abductive ideation, and empirical validation that is changing how value creation happens. The very idea first introduced by Buckminster Fuller, when he said that everything was becoming ephemeralized—doing "more and more with less and less until eventually you can do everything with nothing"—or more recently when Marc Andreessen said, "software is eating the world," has had a direct impact on information-seeking and information-synthesizing behaviors. Evans will unpack how many of these models and methods are really the exaptation of Lean, Systems Thinking, and Design Thinking principles, transplanted from the world of manufacturing into the ephemeral world of knowledge work and knowledge management. He'll finish by showing how these models can frame the challenges posed by sense-making (experiential) change in knowledge work.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, Theory of Constraints, and Service Design with global enterprises from NYC to Berlin to Singapore. As Chief Design Officer, he works with a select group of clients undergoing Lean and Agile transformations across the entire organization. Will earned his Jonah® from AGI, and serves on the Board of Advisors for Rutgers CX (Customer Experience) Program. Formerly, he was Design Thinker-In-Residence at NYU Stern.
We are proud to announce our 37th Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,500+ innovation-related articles.
No other system is as complex and adaptable as the human brain. Studying the brains of creative geniuses like da Vinci yields insights into how visionaries respond to complexity and create world-changing innovations. Exceptional imagination and performance comes from the ability to access different ways of thinking, to see the interconnectedness of everything, and to reach different states of consciousness. In this talk we explore how we might apply an understanding of the neurobiology of genius to both organizational structures and behavior. When the ‘neurobiology’ of the organization has been seeded and guided just so, workplaces of extraordinary creativity and adaptability emerge. Dan invites attendees to imagine ways to apply these ideas to the evolution of their enterprises, networks, and even themselves.
Facilitating Complexity: A Pervert's Guide to ExplorationWilliam Evans
A talk given at the Melbourne Cynefin meetup. A set of riffs on how to facilitate teams exploring the Complex Domain.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, DevOps, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at New York University's Stern Graduate School of Management.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in service design innovation, user experience strategy and research. His roles include directing UX for social network alanysis & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect working in Knowledge Management, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference now in it’s 6th year, founded the LEAD SUMMIT NYC, and was also the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
By WIll Evans, Director of User Experience Design, TLC Labs
"What people say is not what people do" - Cheskin
There has been a lot of hot air about "getting out of the building", and "just go talk to customers", but rarely are those statements backed up with strategic and tactical advice about HOW and WHY. Well, this talk is meant to help. Honestly, getting out of the building and talking to customers is only valuable when done right. As my old martial arts sensei used to say, "practice doesn't make perfect, perfect practice makes perfect!"
Design Ethnography is usually conducted to gain a *deep* understanding of the our target customers in order to apply a customer-centered approach to the product strategy. Design ethnography takes the position than human behavior and the ways in which people construct and make meaning of their worlds and their lives are highly variable, locally specific as well as intersubjectively reflexive.
One primary difference between ethnography and other methods of user research is that ethnography assumes that we must first discover what people actually do, the reasons they give for doing it, and just as importantly, how they feel while doing it, before we can assign to their actions and behaviors interpretations drawn from our own experiences.
Many people believe that design ethnography is only viable in the context of "Big Upfront Design", while many Agile and Lean teams believe they simply don't have the time, or that big upfront design is synonymous with waste. During this talk, we'll explore various myths, methods of ethnography, and ways in which agile or lean teams may use it to gain deeper insights into customer behaviors to create richer experiences without waste.
Questions I may answer in this talk:
What is design ethnography?
What are some of the qualitative and quantitative methods?
Isn't Design Ethnography and LeanUX contradictory?
When and where is design ethnography appropriate for teams?
Is Design Ethnography appropriate only with Big Upfront Design Research?
How can teams use Design Ethnography for sense-making?
What are the practical steps for engaging in design ethnography tomorrow?
Will Evans is the Director of User Experience Design and Research at The Library Corporation as well as TLCLabs, the enterprise innovation lab. At TLC, Will is responsible for working across the organization to create extraordinary user experiences and new product innovations.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com.
Mr. Evans’ research and design has been featured in numerous publications including Business Week, The Econom
We are proud to announce our twelfth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
How can you broaden your sphere of influence within the field of human-computer interaction? You can start by building your muscles! Steve will take a look at some fundamental skills that underlie the creation and launch of innovative goods and services. He will discuss the personal skills that he considers to be “the muscles of innovators” and the ways you can build these important muscles, including noticing, understanding cultural context, maintaining exposure to pop culture, synthesizing, drawing, wordsmithing, listening, and prototyping. Along the way, he will demonstrate how improving these powerful skills will equip you to lead positive change.
Women\'s Engineering Week Global Marathon presentation on 4 techniques for improving your creative problem solving skills - critical to engineering and science careers
Here is our inaugural issue of Innovation Excellence Weekly. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to nearly 5,000 innovation-related articles.
Don't let data get in the way of a good storymark madsen
Storytelling is not about raising someone’s IQ, it’s about raising their blood pressure. Stories engage emotions rather than intellect, making “storytelling with data” a poor metaphor for data visualization when our goal is to communicate clearly.
People are often confused or misled by “story”, thinking they need a classical story structure with protagonists, action and resolution when the job may be simpler, or more complicated. Some of the storytelling tools and suggestions vendors promote would get you kicked out of your boss’s office you used them without taking into account their goals and context.
Narrative is what we are really talking about, not story. We need to focus our attention on narrative techniques rather than “story” and its forced linear structure. This means understanding why we want to communicate: is it to explain, to build shared understanding, to convince others that our interpretation is the right one?
We use visualization as a tool for many different purposes, communication being one. The idea of narratives with data is a good one, but not all narrative is story. The purpose of this talk is to provide clarity around the goals of communicating with data and to provide a goal-oriented framework that escapes the bad metaphorical frame imposed by “storytelling”.
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications (indeed, if you aren’t familiar with a specific geographic and historical set of experiences, the presumably clever title for this talk will instead be perhaps bland). In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
We are proud to announce our thirteenth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
Ready to expand your palette? Jacqueline Antalik, Director of User Experience, and Deborah MacKenzie, User Experience Designer at OpenRoad Communications walk you through some of those design methods you've been hearing about but never had the opportunity to try—such as The Future, Backwards, Reframing Innovation, and Bodystorming.
We are proud to announce our 37th Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,500+ innovation-related articles.
No other system is as complex and adaptable as the human brain. Studying the brains of creative geniuses like da Vinci yields insights into how visionaries respond to complexity and create world-changing innovations. Exceptional imagination and performance comes from the ability to access different ways of thinking, to see the interconnectedness of everything, and to reach different states of consciousness. In this talk we explore how we might apply an understanding of the neurobiology of genius to both organizational structures and behavior. When the ‘neurobiology’ of the organization has been seeded and guided just so, workplaces of extraordinary creativity and adaptability emerge. Dan invites attendees to imagine ways to apply these ideas to the evolution of their enterprises, networks, and even themselves.
Facilitating Complexity: A Pervert's Guide to ExplorationWilliam Evans
A talk given at the Melbourne Cynefin meetup. A set of riffs on how to facilitate teams exploring the Complex Domain.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, DevOps, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at New York University's Stern Graduate School of Management.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in service design innovation, user experience strategy and research. His roles include directing UX for social network alanysis & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect working in Knowledge Management, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference now in it’s 6th year, founded the LEAD SUMMIT NYC, and was also the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
By WIll Evans, Director of User Experience Design, TLC Labs
"What people say is not what people do" - Cheskin
There has been a lot of hot air about "getting out of the building", and "just go talk to customers", but rarely are those statements backed up with strategic and tactical advice about HOW and WHY. Well, this talk is meant to help. Honestly, getting out of the building and talking to customers is only valuable when done right. As my old martial arts sensei used to say, "practice doesn't make perfect, perfect practice makes perfect!"
Design Ethnography is usually conducted to gain a *deep* understanding of the our target customers in order to apply a customer-centered approach to the product strategy. Design ethnography takes the position than human behavior and the ways in which people construct and make meaning of their worlds and their lives are highly variable, locally specific as well as intersubjectively reflexive.
One primary difference between ethnography and other methods of user research is that ethnography assumes that we must first discover what people actually do, the reasons they give for doing it, and just as importantly, how they feel while doing it, before we can assign to their actions and behaviors interpretations drawn from our own experiences.
Many people believe that design ethnography is only viable in the context of "Big Upfront Design", while many Agile and Lean teams believe they simply don't have the time, or that big upfront design is synonymous with waste. During this talk, we'll explore various myths, methods of ethnography, and ways in which agile or lean teams may use it to gain deeper insights into customer behaviors to create richer experiences without waste.
Questions I may answer in this talk:
What is design ethnography?
What are some of the qualitative and quantitative methods?
Isn't Design Ethnography and LeanUX contradictory?
When and where is design ethnography appropriate for teams?
Is Design Ethnography appropriate only with Big Upfront Design Research?
How can teams use Design Ethnography for sense-making?
What are the practical steps for engaging in design ethnography tomorrow?
Will Evans is the Director of User Experience Design and Research at The Library Corporation as well as TLCLabs, the enterprise innovation lab. At TLC, Will is responsible for working across the organization to create extraordinary user experiences and new product innovations.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com.
Mr. Evans’ research and design has been featured in numerous publications including Business Week, The Econom
We are proud to announce our twelfth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
How can you broaden your sphere of influence within the field of human-computer interaction? You can start by building your muscles! Steve will take a look at some fundamental skills that underlie the creation and launch of innovative goods and services. He will discuss the personal skills that he considers to be “the muscles of innovators” and the ways you can build these important muscles, including noticing, understanding cultural context, maintaining exposure to pop culture, synthesizing, drawing, wordsmithing, listening, and prototyping. Along the way, he will demonstrate how improving these powerful skills will equip you to lead positive change.
Women\'s Engineering Week Global Marathon presentation on 4 techniques for improving your creative problem solving skills - critical to engineering and science careers
Here is our inaugural issue of Innovation Excellence Weekly. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to nearly 5,000 innovation-related articles.
Don't let data get in the way of a good storymark madsen
Storytelling is not about raising someone’s IQ, it’s about raising their blood pressure. Stories engage emotions rather than intellect, making “storytelling with data” a poor metaphor for data visualization when our goal is to communicate clearly.
People are often confused or misled by “story”, thinking they need a classical story structure with protagonists, action and resolution when the job may be simpler, or more complicated. Some of the storytelling tools and suggestions vendors promote would get you kicked out of your boss’s office you used them without taking into account their goals and context.
Narrative is what we are really talking about, not story. We need to focus our attention on narrative techniques rather than “story” and its forced linear structure. This means understanding why we want to communicate: is it to explain, to build shared understanding, to convince others that our interpretation is the right one?
We use visualization as a tool for many different purposes, communication being one. The idea of narratives with data is a good one, but not all narrative is story. The purpose of this talk is to provide clarity around the goals of communicating with data and to provide a goal-oriented framework that escapes the bad metaphorical frame imposed by “storytelling”.
Culture is everywhere we look, and (perhaps more importantly) everywhere we don’t look. It informs our work, our purchases, our usage, our expectations, our comfort, and our communications (indeed, if you aren’t familiar with a specific geographic and historical set of experiences, the presumably clever title for this talk will instead be perhaps bland). In this presentation, Steve will explore the ways we can experience, observe, and understand diverse cultures to foster successful collaborations, usable products, and desirable experiences.
We are proud to announce our thirteenth Innovation Excellence Weekly for Slideshare. Inside you'll find ten of the best innovation-related articles from the past week on Innovation Excellence - the world's most popular innovation web site and home to 5,000+ innovation-related articles.
Ready to expand your palette? Jacqueline Antalik, Director of User Experience, and Deborah MacKenzie, User Experience Designer at OpenRoad Communications walk you through some of those design methods you've been hearing about but never had the opportunity to try—such as The Future, Backwards, Reframing Innovation, and Bodystorming.
A talk I gave to kick off the International Internet Preservation Consortium's workshop on crowdsourcing. Most of the talk is about reframing and unpacking the key components of crowdsourcing.
Michael Edson: Prototyping the Smithsonian CommonsMichael Edson
Update 7/8/2010: we've posted the Smithsonian Commons Prototype http://www.si.edu/commons/prototype
First presented at Computers in Libraries (CIL) 2010, this presentation gives an overview of Smithsonian strategies and the inception of the Smithsonian Commons.
The motivation to write this book for Mr.Peter Schwartz came from Royal Dutch/Shell group success in using scenarios to anticipate the oil crisis in the 1980’s . Shell was one of the few companies that managed this crisis. The following are the key points that may be of interest and assist the professionals in making better decisions in planning events in your life or the organization you work with:
• Too many people react to uncertainty with denial. They create blind spot for themselves.
• Scenarios are a tool for helping us to take a long view in a world of VUCA. Once you get used to the idea of scenarios, using them comes more easily.
• Scenario planning is about making choices today with an understanding of how they might turn out. This type of planning comes easy to some people. For others, it takes practice. Be patient, the end result of proper planning is worth the effort. Remember the 6 P’s of planning – Proper Planning Prevents Piddley Poor Performance.
• Scenarios can be used
To plan a business
To Judge an investment
To choose an education
To look for a job.
• Scenarios are not predictions. Rather , it is vehicles for helping the people learn & help the people to perceive futures in present.
• Scenarios deal with two worlds
The world of facts. Gather and transform information of strategic significance into fresh perspectives.
The world of perceptions. You are looking for the “aha” feeling.
Facilitating Complexity: Methods & Mindsets for Exploration William Evans
An updated presentation delivered at PwC in Melbourne Australia
Will Evans explores the convergence of practice and theory using Lean, Design Thinking, Theory of Constraints, and Service Design with global enterprises from NYC to Berlin to Singapore. He works with a select group of clients undergoing Lean and Agile transformations across the entire organization. Will earned his Jonah® from AGI, and serves on the Board of Advisors for Rutgers CX (Customer Experience). Formerly, he was Design Thinker-In-Residence at NYU Stern.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX, Lean and Kanban to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
Will is passionate about coffee, so much so that he started his own brand of organic single-origin coffee beans. He Co-Founded and Co-Chaired the LeanUXNYC conference, Founded the AgileUX NYC conference, and was also the User Experience track chair for the Agile 2013/2014 conferences.
Presentation: Harnessing the Collective Wisdom of the CrowdIdeaScale
On Tuesday April 29th, CEO of Totem and IdeaScale Advisory Services Partner, Suzan Briganti introduced numerous methods of crowd data analysis, including an introduction to innovation analysis, insight & concept development overviews, and methods of insight validation. Learn more about crowd wisdom in this webinar recording.
I was asked by Geelong College to present on Sustainability. I am not a scientist or climate change expert, so I decided to focus my presentation on the stuff I know best. This is a presentation about learning to make the transition to a more more sustainable lifestyle, business, school community or wahtever. In advance, apologies for the 'clutter' on a few of the slides.
House magazine for the associates of Gopast. This is the 21st quarterly issue. Inscriptions made on stone seldom fade, this is the core of the tag line of this magazine. Truth Stays Forever. This magazine will be of interest for people engaged in the financial services industry
Immerse, Imagine, Invent, Articulate: A framework for disruptive innovationPaulJervisHeath
What new product or service could you invent that would completely change your customers’ lives? How could you disrupt your entire sector?
This practical workshop takes you through an innovation process, helping you to identify the clichés that exist in your sector and giving you the tools and time to redefine them. The workshop provides techniques to disrupt those clichés, generate genuine customer insights, turn opportunities into ideas through proven ideation methods, create a coherent concept and then articulate that concept.
The workshop shows you how to realise a new product or service through a lean process of prototyping and iteration and we discuss case studies each step of the way.
Find out why focus groups are not design research. Find out why the average brainstorm gives ideation a bad name and find out how to make your own innovation processes have tangible business outcomes.
This workshop was ran at UX Cambridge in September 2013 and will be running again at the J. Boye conference in Århus, Denmark in November 2013.
To explore how ideas fit within the opportunity identification process
To define and illustrate the sources of opportunity for entrepreneurs
To identify the four models of market opportunity: competition, innovation, alertness and social need
To examine the role of creativity and to review the major components of the creative process: knowledge accumulation, incubation process, idea evaluation and implementation
To present ways of developing personal creativity: recognise relationships, use lateral thinking, use your ‘brains’, think outside the box, identify arenas of creativity and work in creative climates
To introduce how innovation can inspire opportunity through invention, extension, duplication and synthesis
To review some of the major misconceptions associated with innovation and to define the 10 principles of innovation
To consider the challenges and changing dynamics of social and sustainability innovation
Making Decisions in a World Awash in Data: We’re going to need a different bo...Micah Altman
In his abstract, Scriffignano summarizes as follows:
l explore some of the ways in which the massive availability of data is changing and the types of questions we must ask in the context of making business decisions. Truth be told, nearly all organizations struggle to make sense out of the mounting data already within the enterprise. At the same time, businesses, individuals, and governments continue to try to outpace one another, often in ways that are informed by newly-available data and technology, but just as often using that data and technology in alarmingly inappropriate or incomplete ways. Multiple “solutions” exist to take data that is poorly understood, promising to derive meaning that is often transient at best. A tremendous amount of “dark” innovation continues in the space of fraud and other bad behavior (e.g. cyber crime, cyber terrorism), highlighting that there are very real risks to taking a fast-follower strategy in making sense out of the ever-increasing amount of data available. Tools and technologies can be very helpful or, as Scriffignano puts it, “they can accelerate the speed with which we hit the wall.” Drawing on unstructured, highly dynamic sources of data, fascinating inference can be derived if we ask the right questions (and maybe use a bit of different math!). This session will cover three main themes: The new normal (how the data around us continues to change), how are we reacting (bringing data science into the room), and the path ahead (creating a mindset in the organization that evolves). Ultimately, what we learn is governed as much by the data available as by the questions we ask. This talk, both relevant and occasionally irreverent, will explore some of the new ways data is being used to expose risk and opportunity and the skills we need to take advantage of a world awash in data.
Similar to форсайт управление думая о будущем 2 (20)
Startizen.me Startizen builds the infrastructure to encourage and educate tal...Денис Семыкин
http://startizen.me/
Our mission
In the XXI century you must continually acquire new skills in order to meet the growing demands of the world and remain adequate to the professional environment.
Startizen builds the infrastructure to encourage and educate talented people around the world to create businesses that impact the life of others.
Because we believe that every project is a potential startup that could become a successful business with the necessary support.
OPEN INNOVATION AS A SERVICE
Approach to launching the open innovation at PepsiCo
We use the open innovation model in our work. The model implies that the company developing new products relies not only on its own internal corporate innovation capacity, but also actively attracts innovation and competencies from outside.
The Open innovation system is based on the fact that outside the company there are always incomparably more breakthrough ideas, expertise and projects than within the company itself. In this regard, the corporate open innovation system faces the task of bringing innovative ideas from the outside, effectively combining them with the internal resources of the company.
Mabius helps companies find and implement innovative ideas of new products, selecting and assisting with the development of those that show the most potential.
This same innovation model is used by leading FMCG-companies: Unilever, Campbell’s, Kellogg’s, Diageo, P&G, and Coca-Cola.
Сегодня начинается Дакарская эпопея. На улице 3,5 тепла, на душе смятение..... Куда я еду? Зачем я еду? Непременно нужно сживаться с необходимостью писать все на диктофон, даже полную чушь,
как в данном случае. Сыну пообещал привести зеленого крокодила сухопутного, дочке- мишку- панду. Мелкой пока еще ничего не обещал, только наверное вернуться... Так надолго я еще не разу
не уезжал из дома... Дикая толчея в Домодедово, кое-где красные островки формы наших гонщиков
и окологонщиков Огромное количество различных кордонов и осмотров в аэропорту, на одном из которых я благополучно потерял пряжку от ремня.... Первая потеря еще до отъезда, штаны болтаются Цветастость растет: красные- теам Россия, синие- Камаз, оранжевые- команда Шмакова, ну и песочного цвета-мы Самолет задержали на
час, выпили, долетели, чуть не потеряли флаги,
нас встретили на двух автобусах и нашей машине, Боря прилетел параллельно из Финляндии, доехали до отеля, знакомство с командой Тибау. Лиссабон очень красивый. И очень мелкий.
Дакар – 2006
Спортивная ассоциация «Paris Dakar» орга- низует при содействии A.S.O. 28-e внедорожное ралли-марафон «Дакар», именуемое в 2006 году: «Лиссабон – Дакар» (Lisboa-Dakar), международ- ное соревнование, которое проходило с 28 дека- бря 2005 года по 15 января 2006 года, под эгидой Международной автомобильной федерации (FIA), Французской федерации автомобильного спорта F.F.S.A. и федераций пересекаемых стран: Португа- лии, Марокко, Мавритании, Мали, Гвинеи, Сенега- ла.
Дакар – 2006
Спортивная ассоциация «Paris Dakar» орга- низует при содействии A.S.O. 28-e внедорожное ралли-марафон «Дакар», именуемое в 2006 году: «Лиссабон – Дакар» (Lisboa-Dakar), международ- ное соревнование, которое проходило с 28 дека- бря 2005 года по 15 января 2006 года, под эгидой Международной автомобильной федерации (FIA), Французской федерации автомобильного спорта F.F.S.A. и федераций пересекаемых стран: Португа- лии, Марокко, Мавритании, Мали, Гвинеи, Сенега- ла.
Recruiting in the Digital Age: A Social Media MasterclassLuanWise
In this masterclass, presented at the Global HR Summit on 5th June 2024, Luan Wise explored the essential features of social media platforms that support talent acquisition, including LinkedIn, Facebook, Instagram, X (formerly Twitter) and TikTok.
Top mailing list providers in the USA.pptxJeremyPeirce1
Discover the top mailing list providers in the USA, offering targeted lists, segmentation, and analytics to optimize your marketing campaigns and drive engagement.
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
Kseniya Leshchenko: Shared development support service model as the way to ma...Lviv Startup Club
Kseniya Leshchenko: Shared development support service model as the way to make small projects with small budgets profitable for the company (UA)
Kyiv PMDay 2024 Summer
Website – www.pmday.org
Youtube – https://www.youtube.com/startuplviv
FB – https://www.facebook.com/pmdayconference
[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Sustainability has become an increasingly critical topic as the world recognizes the need to protect our planet and its resources for future generations. Sustainability means meeting our current needs without compromising the ability of future generations to meet theirs. It involves long-term planning and consideration of the consequences of our actions. The goal is to create strategies that ensure the long-term viability of People, Planet, and Profit.
Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
LEARNING OBJECTIVES
1. Develop a comprehensive understanding of the fundamental principles and concepts that form the foundation of sustainability within corporate environments.
2. Explore the sustainability implementation model, focusing on effective measures and reporting strategies to track and communicate sustainability efforts.
3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
CONTENTS
1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
Implicitly or explicitly all competing businesses employ a strategy to select a mix
of marketing resources. Formulating such competitive strategies fundamentally
involves recognizing relationships between elements of the marketing mix (e.g.,
price and product quality), as well as assessing competitive and market conditions
(i.e., industry structure in the language of economics).
An introduction to the cryptocurrency investment platform Binance Savings.Any kyc Account
Learn how to use Binance Savings to expand your bitcoin holdings. Discover how to maximize your earnings on one of the most reliable cryptocurrency exchange platforms, as well as how to earn interest on your cryptocurrency holdings and the various savings choices available.
Event Report - SAP Sapphire 2024 Orlando - lots of innovation and old challengesHolger Mueller
Holger Mueller of Constellation Research shares his key takeaways from SAP's Sapphire confernece, held in Orlando, June 3rd till 5th 2024, in the Orange Convention Center.
6. Framing: What Are We Looking For?
1.1 Know your audience
1.2 Map the innovation landscape
1.3 Set your time horizon
1.4 Polling: Degree of “stretch”
If you don’t know where you’re going, you may end up somewhere else – Yogi Berra
8. 1.2 Map the Landscape
Knowledge
Work
Workers
Work
Tools
Work
Models
Work
Spaces
9. EXAMPLE: The Trend Universe
is a tool intended to stimulate individual and team thinking
about trends influencing growth or other aspects of the business
http://growth.intranet.dow.com/TrendsSection/TrendsHomePg.htm
Contextual
Trends
Social
Chemical
House
& Home
Health
Transportation
Food
Industry
Biotech
Infotech
Leisure &
Entertainment
Materials
Energy
Market
Trends Economic
Political
Demographic
Environmental
Technological
the broad trends in the world at large that plant the seeds
of longer-term business opportunities
the trends that are manifested in markets that
point to nearer-term business opportunities
MORE TRENDS RESOURCES
For more info on trends or
how to use them in ideation contact
10. 1.3 Set Your Time Horizon
Computer Chips = 18 months Cars = 3-5 years Oil Platforms = 30+ years
What is your product cycle , or the industries you work with?
11. Degree of Stretch
Degree of “stretch”
1. SAFE
Smaller Payoff
Less Risk
3. PROVOCATIVE
Bigger Payoff
Higher Risk
A competitor announces a bold move into an innovative
new area. How is your organization likely to respond?
Select where your organization falls on this continuum of less to more
sophisticated responses
2. IN BETWEEN
12. In Sum…..
Framing
1.1 Know your audience
1.2 Map the innovation landscape
1.3 Set your time horizon
1.4 Degree of “stretch?”
Scanning
2.1 Look for changes “outside”
2.2 Talk to people
2.3 Explore unfamiliar territory
2.4 Capture the Insights
2.5 Create a trend inventory
Forecasting
3.1 Cluster trends into drivers
3.2 Identify “insights” around which to build
3.3 Summarize the opportunity spaces
14. The Kyoto: "These Zen-like slip-ons
make me feel light on my feet and
lighthearted. Great for peaceful walks
to and from yoga sessions." Oprah
2. Scanning: Where Are “Interesting Things”
Happening?
2.1 Look for changes “outside”
2.2 Talk to people
2.3 Explore unfamiliar territory
2.4 Capture insights
2.5 Create a trend inventory
Breadth Plus Depth = Foresight with Insight -- Andy Hines
15. Issue Emergence: Find Opportunities Before
“ They” Do
Wildcard
Emerging
Framed
Event
Legislated
LitigatedMuch Influence
Little Effort
Little Influence
Much Effort
16. 2.1 Look for Changes “Outside”
Industry
Organization
Political
EnvironmentalTechnological
Economic
Social
“Outside”
18. Finding Scanning Hits on the Web
• Search Engines, e.g. Google
• Syndicated Content/Feeds, RSS, Feed Demon
• Alerts, e.g., Google Alerts
• Target specific sites, e.g., Population Reference Bureau
• Bookmarking sites, e.g., Delicious, Magnolia
• Specialized software/data mining, e.g., Porter’s Technology
Opportunity Analysis
• Databases, e.g., Lexis-Nexis
• 3rd Party Services, e.g., Social Technologies
19. 2.2 Talk to People
• If I could answer any question for you, what would it be?
• If you looked back from 10 years hence, and told the triumph in the ____,
what would it be?
• If you looked back from 10 years hence, and told the failure in the ______ ,
what would it be?
• What does the _______ need to forget?
• What are one or two critical strategic decisions regarding the __________
on the horizon?
• What are the top 2 or 3 trends driving the future of the ______?
• What are the obstacles to progress in the ________?
• What should I have asked that I didn’t? (at the end)
Source: Global Business Network, Developing & Using Scenarios, www.gbn.com
Good open-ended questions
21. Where do you get your best ideas?
Where do you typically come up with your most
creative ideas….wherever that might be?
Discussion: Getting Ideas
22. 2.4 Capture the Insights
A complicated form for students….
…a simpler one for time-pressed organizations
Understanding of brain/mind, and how
to manipulate them, is growing.
Neuropharmaceuticals developingTechnology
BRIEF DESCRIPTIONINDICATORSCATEGORY
23. 2.5 Create a Trend Inventory
Knowledge
Work
Workers
Work
Tools
Work
Models
Work
Spaces
Transparency
Telepresence rooms like “being
there”
Reverse brain drain
Gen Y wants to be in charge
Co-working collectives “Hotelling”
Core-contractor structure
Crowdsourcing
“Open innovation”
Free agent nation
Cloud-based tools
Virtual communities growing
24. In Sum…..
Framing
1.1 Know your audience
1.2 Map the innovation landscape
1.3 Set your time horizon
1.4 Degree of “stretch?”
Scanning
2.1 Look for changes “outside”
2.2 Talk to people
2.3 Explore unfamiliar territory
2.4 Capture the Insights
2.5 Create a trend inventory
Forecasting
3.1 Cluster trends into drivers
3.2 Identify “insights” around which to build
3.3 Summarize the opportunity spaces
26. Forecasting: Where Are the Attractive
Spaces?
3.1 Cluster trends into drivers
3.2 Identify “insights” around which to
build opportunity spaces
3.2.1 Identify key uncertainties
3.2.2 Challenge assumptions
3.2.3 Look for potential discontinuities
3.2.4 Create scenarios
3.3 Summarize the opportunity spaces
The surprise-free future isn’t – Herman Kahn
27. The Cone of Plausibility
The Future is
many, not one.
Implications
Past
Source: Charles Taylor, Army War College
Present
Alternative
Futures
Alternative
Futures
Preferred
Future
29. 3.2 Identify Key Uncertainties
Snacking
Granola
Bars
(Healthy)
Donuts
(Tasty)
Personal MassUrban Transit
Importance
Uncertainty
Settlement Patterns: Dense vs. Sprawl
Environmental: Lip Service vs. Deep Green
Vehicles: Electric vs. Gas
Transit: Personal vs. Mass
Future of Downtowns
Hi
Hi
30. 3.3 Challenge Assumptions
Original Assumption:
“This is the way the industry works.”
Alternative Assumption
“What if we…..”
Libraries should be quiet
What if we made libraries
fun places where people
eat, drink, and talk, as
well as read and study?
31. 3.4 Look for Potential Discontinuities
Dematerialization: From Pounds to Sense
More and more of the value of products will come from the information content rather than the
physical content. Selling by the pound makes less sense, if you can sell the sense!
TREND IT1: More consumers and businesses are
embracing e-commerce.
TREND M1: Materials are becoming smarter.
TREND EC12: Commoditization is happening faster and
faster.
TREND EC10: New economic measures will emerge to
reflect socially desirable goals, such as
environmental quality.
TREND EC11: New models are emerging to explain the
"new economy."
TREND EN2: Products are being increasingly designed for
re-use.
TREND P5: "Global management" of global-scale issues is
emerging.
Hydrocarbon
Cleaning
Solvents c. 1930’s
Perchloroethylene
c. 1950’s
Cleaning Services
c. 2001
• flammable
• dangerous
• nonflammable
• good vapor properties
• neighborhood cleaners
• Safetainer
• recycle
• provide expertise
Trend to Value Added
Interface Flooring Systems
32. Example: IBM Global Innovation Outlook
Insights from academics, industry experts, and
business leaders
Define and research key trends in innovation on
a global scale.
33. 3.5 Create Scenarios
• A scenario is a product that describes some possible future state and/or
that tells the story about how such a state might come about.
– The former are referred to as end state (or even day in the life scenarios); the
latter are chain of events scenarios (or future histories).
34. The Long Boom The Soft Path
Source: Hines; Innovaro (www.innovaro.com)
3.5 Create Scenarios
In the Long Boom world…
•25 years of prosperity, freedom, and a better
environment
•Current recession just a speed bump
•Driven by five great waves of technology:
•(1) PCs
•(2) telecomm
• (3) biotech
• (4) nanotech
•(5) alternative energy
In the Soft Path world…
•Enoughness: consumers rethink consumption
and their lives in general
•Recognition of limits
•Sustainability a fact of life
•Grassroots-driven change
36. In Sum…
Framing
1.1 Know your audience
1.2 Map the innovation landscape
1.3 Set your time horizon
1.4 Degree of “stretch?”
Scanning
2.1 Look for changes “outside”
2.2 Talk to people
2.3 Explore unfamiliar territory
2.4 Capture the Insights
2.5 Create a trend inventory
Forecasting
3.1 Cluster trends into drivers
3.2 Identify “insights” around which to build
3.3 Summarize the opportunity spaces
38. 4. Visioning, Planning ,& Acting
4.1 Implications via Futures Wheel
4.2 Actions via Start, Stop & Continue
4.3 Institutionalizing
If you don’t know where you’re going, you may end up somewhere else – Yogi Berra
39. Future
of
Work
4.1
Implications
via
Futures
Wheel
Augmented
Workers
Need a
policy
Nearsourcing
Strengthen
Local ties
Negotiate w/
multiple
jurisdictions
Training?
Going beyond
paycheck
What fits w/
cultures
What motivates
workforce
Revisit
traditional
practices
Recruiting for
int‟l experience
Inter-
generation
conflict
New pay
practices?
Success-base,
% of profits
Time-based
Rethink hiring
& firing
Annual
contracts?
Project-based
contracts
Intelligence
Lands
Where?
Integrating
smartness
Built-in
smart
infrastructure
Plug & Play
„Docking”
Infrastructure
Fairness
Impossible
Customization
Explaining
“special”
treatment
Need for
Transparency
40. The Industry Your organization
Challenge
___________
Implication
_______
Alternative: Implications for Different
Stakeholders
Implication
_______
Biz Idea
Biz IdeaBiz Idea
Biz Idea
Implication
_______
Implication
_______
42. 4.3 Institutionalize: Push, Pull, Build
• Push: Spread the word to new potential clients
– Site Visits, Intranet sites, Business TV, Podcasts, Webcasts, Newsletters, Brown-
Bag lunches, Futures Rooms , Sample Ideation Workshops
• Pull: “Deliver the goods” and create positive “word-of-mouth”
– Success breeds success
– Craft a one-pager to concisely describe how you do it
– Set up appointments with other functions in need of filling their innovation
pipeline
• Build: Grow your support network
– Cultivate communities-of-practice
– Developing your own training course
43. Activity Benefits
FRAMING (22%) 1. Thinking more diverse open, balanced and non-biased (9%)
2. Focusing on the right questions and problems more clearly (7%)
3. Being aware of, and influencing, assumptions and mental models (6%)
SCANNING (16%) 4. Understanding the context, in all its complexity, through establishing
frameworks (5%)
5. Anticipating change and avoiding surprise (10%)
FORECASTING
(22%)
6. Producing more creative, broader, and deeper insights (16%)
7. Identifying a wider range of opportunities and options (5%)
VISIONING (10%) 8. Prioritizing and making better and more robust decisions (10%)
PLANNING (7%) 10. Constructing pathways from the present to the future that enable
rehearsing for the future (7%)
ACTING (23%) 10. Catalyzing action and change (7%)
11. Building alignment, commitment and confidence (14%)
12. Building a learning organization (2%)
Benefits of Foresight
44. Recommended Books
• Hines, Bishop, Thinking About the Future
• Peter Schwartz, Art of the Long View
• Glenn, Jerome and Gordon, Ted, Futures Research Methodology, edited by
Jerome Glenn. Millennium Project, February 2003. (CD-ROM)
• Coates, Mahaffie & Hines, 2025
• Wendel Bell, Foundations of FS (but only vol 1)
• Ed Cornish, Futuring
• Richard Slaughter, Knowledge Base of Futures Studies
• Sohail Inayatullah, Questioning the Future
• Alvin Toffler, Future Shock or The Third Wave
• Harman, An Incomplete Guide to the Future or Global Mind Change
• Bernard deJouvenel, Art of Conjecture
• Petersen, John, Out of the Blue: Wild Cards and Other Big Future Surprises:
How to Anticipate and Respond to Profound Change, The Arlington
Institute,1997.
• Kurzweil, Ray, The Singularity Is Near: When Humans Transcend Biology,
Viking 2005.
• Meadows et al, Limits to Growth: The Thirty Year Update
• William Gibson, Neuromancer, Bruce Sterling, Heavy Weather, Vernor Vinge,
Across Real Time