4. What is Sound Design?
• "The manipulation of audio elements to achieve a desired effect."
5. What is Sound Design?
• "The manipulation of audio elements to achieve a desired effect."
• Includes all sound elements of a film, a play, performance, recording,
interactive games or multimedia project.
6. What is Sound Design?
• "The manipulation of audio elements to achieve a desired effect."
• Includes all sound elements of a film, a play, performance, recording,
interactive games or multimedia project.
• The term does not usually apply to music or a soundtrack
7. What is Sound Design?
• "The manipulation of audio elements to achieve a desired effect."
• Includes all sound elements of a film, a play, performance, recording,
interactive games or multimedia project.
• The term does not usually apply to music or a soundtrack
• Can be over looked in Interactive Projects and there are other barriers
15. Why Use Sound in Interactive Design
• Users are expecting more because of other experiences they
engage in everyday
16. Why Use Sound in Interactive Design
• Users are expecting more because of other experiences they
engage in everyday
• Interactive experiences need to compete in the same space as other
forms of digital entertainment such as films and games
17. Why Use Sound in Interactive Design
• Users are expecting more because of other experiences they
engage in everyday
• Interactive experiences need to compete in the same space as other
forms of digital entertainment such as films and games
• Particularly as we ask users to engage in branded entertainment
46. “The sounds a product makes are there to contribute
to its usability, enjoyment, and brand identity—in
some cases in more compelling ways than its
form or functionality.”
Max Lord
“Why Is That Thing Beeping? A Sound Design Primer”
Boxes and Arrows
2004/08/30
49. Usability
• Sound is NOT an effective way to communicate
complex information
50. Usability
• Sound is NOT an effective way to communicate
complex information
• Sounds can suggest SUCCESS or task COMPLETION
51. Usability
• Sound is NOT an effective way to communicate
complex information
• Sounds can suggest SUCCESS or task COMPLETION
• Find sounds that do not become tired-sounding
52. Usability
• Sound is NOT an effective way to communicate
complex information
• Sounds can suggest SUCCESS or task COMPLETION
• Find sounds that do not become tired-sounding
• Too much of a good thing
55. Process: Basic Design Rules
• Same parameters of basic design apply
• Aural explorations as part of initial discovery work
56. Process: Basic Design Rules
• Same parameters of basic design apply
• Aural explorations as part of initial discovery work
• Review and listen in context
57. Process: Basic Design Rules
• Same parameters of basic design apply
• Aural explorations as part of initial discovery work
• Review and listen in context
• Narrative use - break into cues - define time and emotion
communicated
58. Process: Basic Design Rules
• Same parameters of basic design apply
• Aural explorations as part of initial discovery work
• Review and listen in context
• Narrative use - break into cues - define time and emotion
communicated
• Application or product design
59. Process: Basic Design Rules
• Same parameters of basic design apply
• Aural explorations as part of initial discovery work
• Review and listen in context
• Narrative use - break into cues - define time and emotion
communicated
• Application or product design
• Equipment and technical knowledge
60. Process: Basic Design Rules
• Same parameters of basic design apply
• Aural explorations as part of initial discovery work
• Review and listen in context
• Narrative use - break into cues - define time and emotion
communicated
• Application or product design
• Equipment and technical knowledge
• Plant the seed early, and allow time in schedule
62. Describing Sound
Describing sound is not easy - people tend to start making up words or
vocalizations to imitate what they mean
METAL
GLASS
W O OD
STONE