SlideShare a Scribd company logo
Some Ways to Conduct
SoTL Research in
Augmented Reality (AR) for
Teaching and Learning
Shalin Hai-Jew
Kansas State University
Presentation
• One of the extant questions about augmented reality (AR) is how
(in)effective it is for the teaching and learning in various formal,
nonformal, and informal contexts. The research literature shows
mixed findings, which are often highly context-based (and not
generalizable). There are some non-trivial costs to the
design/development/deployment of AR for teaching and learning.
For the users, there is cognitive load on the working memory [(1)
extraneous/poor design, (2) intrinsic/inherent difficulty in topic, and
(3) germane/forming schemas]. For teachers, there are additional
knowledge, skills, and abilities / attitudes (KSAs) that need to be
brought to bear.
2
Presentation(cont.)
• This work explores some basic research approaches that may be
applied for the Scholarship of Teaching and Learning (SoTL) research
to assess the efficacy of AR applied to teaching and learning. The
work is not comprehensive and offers a way to get started.
3
About Augmented Reality (AR)
4
About Augmented Reality
• “Augmented Reality” (AR) refers to the overlay of 2d and 3d and 4d
objects over a physical space. This may involve head-mounted
displays (HMDs), mobile devices, projectors, and others.
• 2d exists on the x and y axes. 3d exists on the x, y, and z axes. 4d involves
motion and / or changes over time, in either 2d or 3d.
• AR is not only visual. It may include sound, live data streams, tastes,
and smells. It may include interactivity.
• AR is not only for singleton experiences. It may be social and
collaborative, with the presence of others in real space and in virtual
space (such as through telepresence).
5
AR in Teaching and Learning
• In concept, AR is thought to be beneficial in the following ways:
• It enables depictions of imaginary worlds that might be inaccessible to the
physical senses otherwise.
• It enables the experiencing and re-experiencing of experiences that may be
risky and / or expensive and / or impossible to provide otherwise.
• It enables virtual interactivity with (virtual and physical) objects and with
people.
• It enables geographical location-based experiences.
• It enables full-sensory immersion and engagement.
• It enables collaboration and intercommunications.
• It enables creativity, design, and innovations.
6
AR in Teaching and Learning(cont.)
• AR may enhance human memory.
• AR may serve as distributed cognition (with digital and smart physical devices
taking on some cognitive load for the learner).
7
8
9
Highlights of the Scholarship of
Teaching and Learning (SoTL)
10
Scholarship of Teaching and Learning (SoTL)
• The Scholarship of Teaching and Learning (SoTL) refers to “action
research” applied to what goes on in formal, nonformal, and informal
learning contexts. The focus is on benefitting teaching and learning
practices.
11
Scholarship of Teaching and Learning (SoTL)
(cont.)
• A research team describes SoTL the following way (with a variety of
requirements):
• “the systematic study of teaching and learning, using established or validated
criteria of scholarship, to understand how teaching (beliefs, behaviours,
attitudes, and values) can maximize learning, and / or develop a more
accurate understanding of learning, resulting in products that are publicly
shared for critique and use by an appropriate community” (Potter & Kustra,
2011, p. 2).
12
Scholarship of Teaching and Learning (SoTL)
(cont.)
Another source asks four questions:
1. What is there to know? (scholarship of discovery)
2. What does it mean? (scholarship of integration)
3. How could it be useful? (scholarship of application)
4. How to build students’ understanding of it? (scholarship of
teaching) (Hoessler, Britnell, & Stockley, Summer 2010, p. 82)
Students are clear stakeholders in the SoTL process along with teaching
practitioners, researchers, administrators, and others.
13
Known Standards for AR for
Teaching and Learning
14
Known Standards
• Instructional design
• (for teaching and learning, for controlling against negative learning and
misapprehensions, for low extraneous cognitive load, and others)
• Accessibility
• Intellectual property protections (copyright, and others)
• Privacy protections (legal releases for “the talent”)
15
Some General Educational Research
Approaches for Assessing AR
Teaching and Learning (with SoTL)
16
Assessing AR using SoTL: General Educational
Research Approaches
• Spatial Usage via Mapping (qualitative, quantitative, mixed methods)
• Educational Artifacts (qualitative, content analysis)
• User Experience (qualitative, quantitative, mixed methods)
• Instructor Experience (qualitative, quantitative, mixed methods)
• Experimental Research (quantitative)
17
Spatial Usage via Mapping and
Observational Notetaking
SOTL
18
Spatial Usage via Mapping and Observational
Notetaking
• Spatial mapping involves the observations of how the physical space
(interior, exterior) is used in an AR learning experience (tour,
exploration, simulation, gameplay, collaboration, co-design, design,
and others).
• Observational notetaking involves observations of how the learners
engage in various stations…and / or with others, and so on. What is
said? What is done?
• Data are collected and coded.
19
Educational Artifacts
SOTL
20
Educational Artifacts
• What is the quality of the (recorded) discussions?
• What is the quality of the collaborative work?
• What is the quality of the individual work?
• What is the performance on the assessments?
• What is the quality of the created or innovated objects?
• What is the quality of the shared ideas?
21
Post-AR Experience Performance
• How long does the learning continue after the experience?
• Is there long-term learning? Is it accurate?
22
User Experience
SOTL
23
User Experience
• Interviews (singular or group)
• Focus group (group)
• Surveys (individuals and groups)
• Others
• The AR experience, interest
level, pacing
• The cognitive load
• The clarity of the learning
• The ability to communicate with
others
• What sorts of technical
challenges
• The sense of learning support
• Others
24
Instructor Experience
SOTL
25
Instructor Experience
• Interviews (singular or group)
• Focus group (group)
• Surveys (individuals and groups)
• Others
• Effectiveness of approach for
teaching and learning
• Ability to teach with originality
and insight
• Ability to identify learner needs
(and to meet their needs), incl.
those on both ends of a normal
curve and the big middle
• Flexibility of the learning objects
• Others
26
Instructor Experience(cont.)
• Ability to coordinate across technologies
• Ability to provide effective feedback
• Formative assessment; summative assessments
• Alternate teaching and learning to the AR
• And others
27
Limits to Self-Reportage
• There are limits to self-reportage.
• There are subjectivities and biases.
28
Experimental Research
SOTL
29
A Classic Experimental – Control Group
Approach
Pre-test Post-test
Control group
Experimental group
30
Seating the Research Participants
• Were the two groups assigned in randomized ways?
• Were there sufficient numbers of participants in the research study to
ensure power in the statistics?
• Were human subjects research standards applied?
31
Gold Standard
• What is the empirical difference between the average pre-test and
post-test scores?
• Can the null hypothesis be rejected?
• Were the findings statistically significant (with a p-value of < .05? < .01?)
• What is the empirical difference between the performances of the
control and experimental groups of learners?
• What is the control group experience vs. the experimental group experience?
How are the respective experiences controlled for, so that the essential
comparison is between the two learning experiences?
• What pre- and post-test instruments were used, and how were they
validated?
32
Critical Questions
33
Critical Questions
• What sorts of teaching and learning benefit from augmented reality
builds?
• What are some optimized ways to build augmented reality
experiences for teaching and learning?
• With prototypes? With learner participatory inputs on designs?
• What style elements matter in such AR experiences? Design tones?
Color palettes? Digital scripted agents?
• What sorts of post-learning study and practice resources would be helpful?
• What are ways to assess whether to go with AR or with some other
approaches? Other media?
34
Critical Questions(cont.)
• When does the benefit outweigh the cost for using augmented reality
for teaching and learning? What are some straightforward ways to
calculate the cost-benefit trade-off?
• How much of the design should come from people and how much
from generative AI and computer programs and pre-mades and stock
imagery and set color palettes and others? Why?
35
Open-Source Sharing?
• How transferable is the AR experience? The digital artifacts?
• How usable are such AR objects by others? How heritable are they?
• Who are the stakeholders to these resources?
• What sort of training will those who acquire such resources need in
order to best use them? Why?
36
References
37
References
• Hoessler, C., Britnell, J., & Stockley, D. (2010). Assessing the impact of
educational development through the lens of the scholarship of
teaching and learning. New Directions for Teaching and Learning,
2010(122), 81-89.
• Potter, M.K., & Kustra, E. D.H. (2011). The relationship between
scholarly teaching and SoTL: Models, distinctions, and clarifications.
International Journal for the Scholarship of Teaching and Learning,
5(1), 1 – 18.
38
39
Conclusion and Contact
• Dr. Shalin Hai-Jew
• Instructional Design
• ITS
• Kansas State University
• 785-532-5262
• shalin@ksu.edu
• The visuals in this slideshow were created using the Deep Dream
Generator.
40

More Related Content

What's hot

Design thinking 01
Design thinking 01Design thinking 01
Design thinking 01
PeaceAmanze
 
HUMAN COMPUTER INTERACTION
HUMAN COMPUTER INTERACTIONHUMAN COMPUTER INTERACTION
HUMAN COMPUTER INTERACTION
shahrul aizat
 
An Introduction to the World of User Research
An Introduction to the World of User ResearchAn Introduction to the World of User Research
An Introduction to the World of User Research
Methods
 
IDEO U's Storytelling for Influence course content mapped to the design think...
IDEO U's Storytelling for Influence course content mapped to the design think...IDEO U's Storytelling for Influence course content mapped to the design think...
IDEO U's Storytelling for Influence course content mapped to the design think...
Ren Chang Soo
 
Fundamentals of UX Design
Fundamentals of UX DesignFundamentals of UX Design
Fundamentals of UX Design
The Wisdom Daily
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
Aditya Yadav
 
The A to Z of Adobe Illustrator – design & illustration
The A to Z of Adobe Illustrator – design & illustrationThe A to Z of Adobe Illustrator – design & illustration
The A to Z of Adobe Illustrator – design & illustration
Fanus van Straten
 
UI Design Principles : 20 Essential Rules for User Interface Design
UI Design Principles : 20 Essential Rules for User Interface DesignUI Design Principles : 20 Essential Rules for User Interface Design
UI Design Principles : 20 Essential Rules for User Interface Design
MoodLabs
 
Value Sensitive Design: Four Challenges
Value Sensitive Design: Four ChallengesValue Sensitive Design: Four Challenges
Value Sensitive Design: Four Challenges
Philosophy, Engineering & Technology
 
How GenAI will (not) change your business?
How GenAI will (not)  change your business?How GenAI will (not)  change your business?
How GenAI will (not) change your business?
Marlon Dumas
 
Human Computer Interaction Introduction
Human Computer Interaction IntroductionHuman Computer Interaction Introduction
Human Computer Interaction Introduction
N.Jagadish Kumar
 
The Psychology of Human-Computer Interaction
The Psychology ofHuman-Computer InteractionThe Psychology ofHuman-Computer Interaction
The Psychology of Human-Computer Interaction
Simon Bignell
 
Adobe Illustrator for beginners
Adobe Illustrator for beginners Adobe Illustrator for beginners
Adobe Illustrator for beginners
suniltalekar1
 
Human computer interaction by gazegaze
Human computer interaction by gazegazeHuman computer interaction by gazegaze
Human computer interaction by gazegaze
gazegaze1234
 
Introduction to HCI (UCC)
Introduction to HCI (UCC)Introduction to HCI (UCC)
Introduction to HCI (UCC)
apppsych
 
Communication design
Communication designCommunication design
Communication design
SchommerMedia
 
Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613
Centerline Digital
 
Graphic Design Overview
Graphic Design OverviewGraphic Design Overview
Graphic Design Overview
Ravi Bhadauria
 
AI - Opportunities and Challenges
AI - Opportunities and ChallengesAI - Opportunities and Challenges
AI - Opportunities and Challenges
Bert Jan Schrijver
 
UI / UX Design Processes
UI / UX Design ProcessesUI / UX Design Processes
UI / UX Design Processes
Muhammad Hijazi
 

What's hot (20)

Design thinking 01
Design thinking 01Design thinking 01
Design thinking 01
 
HUMAN COMPUTER INTERACTION
HUMAN COMPUTER INTERACTIONHUMAN COMPUTER INTERACTION
HUMAN COMPUTER INTERACTION
 
An Introduction to the World of User Research
An Introduction to the World of User ResearchAn Introduction to the World of User Research
An Introduction to the World of User Research
 
IDEO U's Storytelling for Influence course content mapped to the design think...
IDEO U's Storytelling for Influence course content mapped to the design think...IDEO U's Storytelling for Influence course content mapped to the design think...
IDEO U's Storytelling for Influence course content mapped to the design think...
 
Fundamentals of UX Design
Fundamentals of UX DesignFundamentals of UX Design
Fundamentals of UX Design
 
Design Thinking
Design ThinkingDesign Thinking
Design Thinking
 
The A to Z of Adobe Illustrator – design & illustration
The A to Z of Adobe Illustrator – design & illustrationThe A to Z of Adobe Illustrator – design & illustration
The A to Z of Adobe Illustrator – design & illustration
 
UI Design Principles : 20 Essential Rules for User Interface Design
UI Design Principles : 20 Essential Rules for User Interface DesignUI Design Principles : 20 Essential Rules for User Interface Design
UI Design Principles : 20 Essential Rules for User Interface Design
 
Value Sensitive Design: Four Challenges
Value Sensitive Design: Four ChallengesValue Sensitive Design: Four Challenges
Value Sensitive Design: Four Challenges
 
How GenAI will (not) change your business?
How GenAI will (not)  change your business?How GenAI will (not)  change your business?
How GenAI will (not) change your business?
 
Human Computer Interaction Introduction
Human Computer Interaction IntroductionHuman Computer Interaction Introduction
Human Computer Interaction Introduction
 
The Psychology of Human-Computer Interaction
The Psychology ofHuman-Computer InteractionThe Psychology ofHuman-Computer Interaction
The Psychology of Human-Computer Interaction
 
Adobe Illustrator for beginners
Adobe Illustrator for beginners Adobe Illustrator for beginners
Adobe Illustrator for beginners
 
Human computer interaction by gazegaze
Human computer interaction by gazegazeHuman computer interaction by gazegaze
Human computer interaction by gazegaze
 
Introduction to HCI (UCC)
Introduction to HCI (UCC)Introduction to HCI (UCC)
Introduction to HCI (UCC)
 
Communication design
Communication designCommunication design
Communication design
 
Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613Centerline Digital - UX vs UI - 050613
Centerline Digital - UX vs UI - 050613
 
Graphic Design Overview
Graphic Design OverviewGraphic Design Overview
Graphic Design Overview
 
AI - Opportunities and Challenges
AI - Opportunities and ChallengesAI - Opportunities and Challenges
AI - Opportunities and Challenges
 
UI / UX Design Processes
UI / UX Design ProcessesUI / UX Design Processes
UI / UX Design Processes
 

Similar to Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and Learning

2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
ifi8106tlu
 
Digifest 2017 - Learning Analytics & Learning Design
Digifest 2017 - Learning Analytics & Learning Design Digifest 2017 - Learning Analytics & Learning Design
Digifest 2017 - Learning Analytics & Learning Design
Patrick Lynch
 
A practice perspective on the challenges of Inquiry Based Learning
A practice perspective on the challenges of Inquiry Based LearningA practice perspective on the challenges of Inquiry Based Learning
A practice perspective on the challenges of Inquiry Based Learning
Fleur Prinsen
 
Teacher Learner Transaction
Teacher Learner TransactionTeacher Learner Transaction
Teacher Learner Transaction
Raj Kumar
 
Online Learning Design for Diversity and Inclusion
Online Learning Design for Diversity and Inclusion Online Learning Design for Diversity and Inclusion
Online Learning Design for Diversity and Inclusion
Shalin Hai-Jew
 
Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Marianne Riis
 
UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...
UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...
UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...
Rebecca Reynolds
 
Learners self-directing their learning in MOOCs #Ectel2019
Learners self-directing their learning in MOOCs #Ectel2019Learners self-directing their learning in MOOCs #Ectel2019
Learners self-directing their learning in MOOCs #Ectel2019
Inge de Waard
 
Educational uses of immersive learning environments
Educational uses of immersive learning environmentsEducational uses of immersive learning environments
Educational uses of immersive learning environments
Leonel Morgado
 
Community-based social learning interventions: conceptual and methodological ...
Community-based social learning interventions: conceptual and methodological ...Community-based social learning interventions: conceptual and methodological ...
Community-based social learning interventions: conceptual and methodological ...
Södertörn University
 
Requirements for Learning Analytics
Requirements for Learning AnalyticsRequirements for Learning Analytics
Requirements for Learning Analytics
Tore Hoel
 
Talk on use of technology in the esl classroom
Talk on use of technology in the esl classroomTalk on use of technology in the esl classroom
Talk on use of technology in the esl classroom
Kshema Jose
 
ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)
ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)
ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)
ePortfolios Australia
 
Hub DE summit Sydney
Hub DE summit SydneyHub DE summit Sydney
Hub DE summit Sydney
Terry Anderson
 
Information Literacy Teaching for New(er) Professionals, 16/4/18 Sheffield
Information Literacy Teaching for New(er) Professionals, 16/4/18 SheffieldInformation Literacy Teaching for New(er) Professionals, 16/4/18 Sheffield
Information Literacy Teaching for New(er) Professionals, 16/4/18 Sheffield
IL Group (CILIP Information Literacy Group)
 
Getting the Most Out Of Your Lecture (1)
Getting the Most Out Of Your Lecture (1)Getting the Most Out Of Your Lecture (1)
Getting the Most Out Of Your Lecture (1)Yvette Dodson
 
2015 Public Sector Infrastructure Summit
2015  Public Sector Infrastructure Summit2015  Public Sector Infrastructure Summit
2015 Public Sector Infrastructure Summit
Mike KEPPELL
 
Standards for Smart Learning Environments
Standards for Smart Learning EnvironmentsStandards for Smart Learning Environments
Standards for Smart Learning Environments
Tore Hoel
 
Personal digital inquiry slides 2016 keynote final
Personal digital inquiry slides 2016 keynote finalPersonal digital inquiry slides 2016 keynote final
Personal digital inquiry slides 2016 keynote final
Julie Coiro
 
The learning styles revelation - research from cognitive science
The learning styles revelation - research from cognitive scienceThe learning styles revelation - research from cognitive science
The learning styles revelation - research from cognitive science
Jolly Holden
 

Similar to Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and Learning (20)

2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
 
Digifest 2017 - Learning Analytics & Learning Design
Digifest 2017 - Learning Analytics & Learning Design Digifest 2017 - Learning Analytics & Learning Design
Digifest 2017 - Learning Analytics & Learning Design
 
A practice perspective on the challenges of Inquiry Based Learning
A practice perspective on the challenges of Inquiry Based LearningA practice perspective on the challenges of Inquiry Based Learning
A practice perspective on the challenges of Inquiry Based Learning
 
Teacher Learner Transaction
Teacher Learner TransactionTeacher Learner Transaction
Teacher Learner Transaction
 
Online Learning Design for Diversity and Inclusion
Online Learning Design for Diversity and Inclusion Online Learning Design for Diversity and Inclusion
Online Learning Design for Diversity and Inclusion
 
Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...
 
UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...
UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...
UT-Austin Guest Lecture, ""Patterns and Outcomes of Youth Engagement in Colla...
 
Learners self-directing their learning in MOOCs #Ectel2019
Learners self-directing their learning in MOOCs #Ectel2019Learners self-directing their learning in MOOCs #Ectel2019
Learners self-directing their learning in MOOCs #Ectel2019
 
Educational uses of immersive learning environments
Educational uses of immersive learning environmentsEducational uses of immersive learning environments
Educational uses of immersive learning environments
 
Community-based social learning interventions: conceptual and methodological ...
Community-based social learning interventions: conceptual and methodological ...Community-based social learning interventions: conceptual and methodological ...
Community-based social learning interventions: conceptual and methodological ...
 
Requirements for Learning Analytics
Requirements for Learning AnalyticsRequirements for Learning Analytics
Requirements for Learning Analytics
 
Talk on use of technology in the esl classroom
Talk on use of technology in the esl classroomTalk on use of technology in the esl classroom
Talk on use of technology in the esl classroom
 
ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)
ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)
ePortfolios – one for all, all for one - Prof Geoffrey Crisp (PVC, UNSW)
 
Hub DE summit Sydney
Hub DE summit SydneyHub DE summit Sydney
Hub DE summit Sydney
 
Information Literacy Teaching for New(er) Professionals, 16/4/18 Sheffield
Information Literacy Teaching for New(er) Professionals, 16/4/18 SheffieldInformation Literacy Teaching for New(er) Professionals, 16/4/18 Sheffield
Information Literacy Teaching for New(er) Professionals, 16/4/18 Sheffield
 
Getting the Most Out Of Your Lecture (1)
Getting the Most Out Of Your Lecture (1)Getting the Most Out Of Your Lecture (1)
Getting the Most Out Of Your Lecture (1)
 
2015 Public Sector Infrastructure Summit
2015  Public Sector Infrastructure Summit2015  Public Sector Infrastructure Summit
2015 Public Sector Infrastructure Summit
 
Standards for Smart Learning Environments
Standards for Smart Learning EnvironmentsStandards for Smart Learning Environments
Standards for Smart Learning Environments
 
Personal digital inquiry slides 2016 keynote final
Personal digital inquiry slides 2016 keynote finalPersonal digital inquiry slides 2016 keynote final
Personal digital inquiry slides 2016 keynote final
 
The learning styles revelation - research from cognitive science
The learning styles revelation - research from cognitive scienceThe learning styles revelation - research from cognitive science
The learning styles revelation - research from cognitive science
 

More from Shalin Hai-Jew

Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......
Shalin Hai-Jew
 
Overcoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in AcademiaOvercoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in Academia
Shalin Hai-Jew
 
Pursuing Grants in Higher Ed
Pursuing Grants in Higher EdPursuing Grants in Higher Ed
Pursuing Grants in Higher Ed
Shalin Hai-Jew
 
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Shalin Hai-Jew
 
Poster: Multimodal "Art"-Making Generative AIs
Poster:  Multimodal "Art"-Making Generative AIsPoster:  Multimodal "Art"-Making Generative AIs
Poster: Multimodal "Art"-Making Generative AIs
Shalin Hai-Jew
 
Poster: Digital Templating
Poster:  Digital TemplatingPoster:  Digital Templating
Poster: Digital Templating
Shalin Hai-Jew
 
Poster: Digital Qualitative Codebook
Poster:  Digital Qualitative CodebookPoster:  Digital Qualitative Codebook
Poster: Digital Qualitative Codebook
Shalin Hai-Jew
 
Common Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer MistakesCommon Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer Mistakes
Shalin Hai-Jew
 
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Shalin Hai-Jew
 
Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023
Shalin Hai-Jew
 
Augmented Reality for Learning and Accessibility
Augmented Reality for Learning and AccessibilityAugmented Reality for Learning and Accessibility
Augmented Reality for Learning and Accessibility
Shalin Hai-Jew
 
Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...
Shalin Hai-Jew
 
Publishing about Educational Technology
Publishing about Educational TechnologyPublishing about Educational Technology
Publishing about Educational Technology
Shalin Hai-Jew
 
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Shalin Hai-Jew
 
Co-Creating Common Art with the CrAIyon AI
Co-Creating Common Art with the CrAIyon AICo-Creating Common Art with the CrAIyon AI
Co-Creating Common Art with the CrAIyon AI
Shalin Hai-Jew
 
Intro Adobe Animate
Intro Adobe Animate Intro Adobe Animate
Intro Adobe Animate
Shalin Hai-Jew
 
Drift
DriftDrift
100% “Tier 0” in a Year? Supporting Graduate Students’ ETDRs w/ Documentation
100% “Tier 0” in a Year?  Supporting Graduate Students’ ETDRs w/ Documentation100% “Tier 0” in a Year?  Supporting Graduate Students’ ETDRs w/ Documentation
100% “Tier 0” in a Year? Supporting Graduate Students’ ETDRs w/ Documentation
Shalin Hai-Jew
 
Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)
Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)
Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)
Shalin Hai-Jew
 
Teardrop
TeardropTeardrop
Teardrop
Shalin Hai-Jew
 

More from Shalin Hai-Jew (20)

Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......Writing a Long Non-Fiction Chapter......
Writing a Long Non-Fiction Chapter......
 
Overcoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in AcademiaOvercoming Reluctance to Pursuing Grant Funds in Academia
Overcoming Reluctance to Pursuing Grant Funds in Academia
 
Pursuing Grants in Higher Ed
Pursuing Grants in Higher EdPursuing Grants in Higher Ed
Pursuing Grants in Higher Ed
 
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...
 
Poster: Multimodal "Art"-Making Generative AIs
Poster:  Multimodal "Art"-Making Generative AIsPoster:  Multimodal "Art"-Making Generative AIs
Poster: Multimodal "Art"-Making Generative AIs
 
Poster: Digital Templating
Poster:  Digital TemplatingPoster:  Digital Templating
Poster: Digital Templating
 
Poster: Digital Qualitative Codebook
Poster:  Digital Qualitative CodebookPoster:  Digital Qualitative Codebook
Poster: Digital Qualitative Codebook
 
Common Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer MistakesCommon Neophyte Academic Book Manuscript Reviewer Mistakes
Common Neophyte Academic Book Manuscript Reviewer Mistakes
 
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...
 
Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023Introduction to Adobe Aero 2023
Introduction to Adobe Aero 2023
 
Augmented Reality for Learning and Accessibility
Augmented Reality for Learning and AccessibilityAugmented Reality for Learning and Accessibility
Augmented Reality for Learning and Accessibility
 
Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...Engaging Pixabay as an open-source contributor to hone digital image editing,...
Engaging Pixabay as an open-source contributor to hone digital image editing,...
 
Publishing about Educational Technology
Publishing about Educational TechnologyPublishing about Educational Technology
Publishing about Educational Technology
 
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...
 
Co-Creating Common Art with the CrAIyon AI
Co-Creating Common Art with the CrAIyon AICo-Creating Common Art with the CrAIyon AI
Co-Creating Common Art with the CrAIyon AI
 
Intro Adobe Animate
Intro Adobe Animate Intro Adobe Animate
Intro Adobe Animate
 
Drift
DriftDrift
Drift
 
100% “Tier 0” in a Year? Supporting Graduate Students’ ETDRs w/ Documentation
100% “Tier 0” in a Year?  Supporting Graduate Students’ ETDRs w/ Documentation100% “Tier 0” in a Year?  Supporting Graduate Students’ ETDRs w/ Documentation
100% “Tier 0” in a Year? Supporting Graduate Students’ ETDRs w/ Documentation
 
Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)
Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)
Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)
 
Teardrop
TeardropTeardrop
Teardrop
 

Recently uploaded

How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
Celine George
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
Levi Shapiro
 
Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
Krisztián Száraz
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
Peter Windle
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
Thiyagu K
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
chanes7
 
JEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questionsJEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questions
ShivajiThube2
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
Pavel ( NSTU)
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
chanes7
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
Special education needs
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
Ashokrao Mane college of Pharmacy Peth-Vadgaon
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Akanksha trivedi rama nursing college kanpur.
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
Academy of Science of South Africa
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
Celine George
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
JosvitaDsouza2
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
Jisc
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
camakaiclarkmusic
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
Jisc
 
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBCSTRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
kimdan468
 
The Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptxThe Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptx
DhatriParmar
 

Recently uploaded (20)

How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17How to Make a Field invisible in Odoo 17
How to Make a Field invisible in Odoo 17
 
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
June 3, 2024 Anti-Semitism Letter Sent to MIT President Kornbluth and MIT Cor...
 
Advantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO PerspectiveAdvantages and Disadvantages of CMS from an SEO Perspective
Advantages and Disadvantages of CMS from an SEO Perspective
 
A Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in EducationA Strategic Approach: GenAI in Education
A Strategic Approach: GenAI in Education
 
Unit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdfUnit 8 - Information and Communication Technology (Paper I).pdf
Unit 8 - Information and Communication Technology (Paper I).pdf
 
Digital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion DesignsDigital Artifact 2 - Investigating Pavilion Designs
Digital Artifact 2 - Investigating Pavilion Designs
 
JEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questionsJEE1_This_section_contains_FOUR_ questions
JEE1_This_section_contains_FOUR_ questions
 
Synthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptxSynthetic Fiber Construction in lab .pptx
Synthetic Fiber Construction in lab .pptx
 
Digital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments UnitDigital Artifact 1 - 10VCD Environments Unit
Digital Artifact 1 - 10VCD Environments Unit
 
special B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdfspecial B.ed 2nd year old paper_20240531.pdf
special B.ed 2nd year old paper_20240531.pdf
 
Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.Biological Screening of Herbal Drugs in detailed.
Biological Screening of Herbal Drugs in detailed.
 
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama UniversityNatural birth techniques - Mrs.Akanksha Trivedi Rama University
Natural birth techniques - Mrs.Akanksha Trivedi Rama University
 
South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)South African Journal of Science: Writing with integrity workshop (2024)
South African Journal of Science: Writing with integrity workshop (2024)
 
Model Attribute Check Company Auto Property
Model Attribute  Check Company Auto PropertyModel Attribute  Check Company Auto Property
Model Attribute Check Company Auto Property
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
The approach at University of Liverpool.pptx
The approach at University of Liverpool.pptxThe approach at University of Liverpool.pptx
The approach at University of Liverpool.pptx
 
CACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdfCACJapan - GROUP Presentation 1- Wk 4.pdf
CACJapan - GROUP Presentation 1- Wk 4.pdf
 
How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...How libraries can support authors with open access requirements for UKRI fund...
How libraries can support authors with open access requirements for UKRI fund...
 
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBCSTRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
STRAND 3 HYGIENIC PRACTICES.pptx GRADE 7 CBC
 
The Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptxThe Accursed House by Émile Gaboriau.pptx
The Accursed House by Émile Gaboriau.pptx
 

Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and Learning

  • 1. Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and Learning Shalin Hai-Jew Kansas State University
  • 2. Presentation • One of the extant questions about augmented reality (AR) is how (in)effective it is for the teaching and learning in various formal, nonformal, and informal contexts. The research literature shows mixed findings, which are often highly context-based (and not generalizable). There are some non-trivial costs to the design/development/deployment of AR for teaching and learning. For the users, there is cognitive load on the working memory [(1) extraneous/poor design, (2) intrinsic/inherent difficulty in topic, and (3) germane/forming schemas]. For teachers, there are additional knowledge, skills, and abilities / attitudes (KSAs) that need to be brought to bear. 2
  • 3. Presentation(cont.) • This work explores some basic research approaches that may be applied for the Scholarship of Teaching and Learning (SoTL) research to assess the efficacy of AR applied to teaching and learning. The work is not comprehensive and offers a way to get started. 3
  • 5. About Augmented Reality • “Augmented Reality” (AR) refers to the overlay of 2d and 3d and 4d objects over a physical space. This may involve head-mounted displays (HMDs), mobile devices, projectors, and others. • 2d exists on the x and y axes. 3d exists on the x, y, and z axes. 4d involves motion and / or changes over time, in either 2d or 3d. • AR is not only visual. It may include sound, live data streams, tastes, and smells. It may include interactivity. • AR is not only for singleton experiences. It may be social and collaborative, with the presence of others in real space and in virtual space (such as through telepresence). 5
  • 6. AR in Teaching and Learning • In concept, AR is thought to be beneficial in the following ways: • It enables depictions of imaginary worlds that might be inaccessible to the physical senses otherwise. • It enables the experiencing and re-experiencing of experiences that may be risky and / or expensive and / or impossible to provide otherwise. • It enables virtual interactivity with (virtual and physical) objects and with people. • It enables geographical location-based experiences. • It enables full-sensory immersion and engagement. • It enables collaboration and intercommunications. • It enables creativity, design, and innovations. 6
  • 7. AR in Teaching and Learning(cont.) • AR may enhance human memory. • AR may serve as distributed cognition (with digital and smart physical devices taking on some cognitive load for the learner). 7
  • 8. 8
  • 9. 9
  • 10. Highlights of the Scholarship of Teaching and Learning (SoTL) 10
  • 11. Scholarship of Teaching and Learning (SoTL) • The Scholarship of Teaching and Learning (SoTL) refers to “action research” applied to what goes on in formal, nonformal, and informal learning contexts. The focus is on benefitting teaching and learning practices. 11
  • 12. Scholarship of Teaching and Learning (SoTL) (cont.) • A research team describes SoTL the following way (with a variety of requirements): • “the systematic study of teaching and learning, using established or validated criteria of scholarship, to understand how teaching (beliefs, behaviours, attitudes, and values) can maximize learning, and / or develop a more accurate understanding of learning, resulting in products that are publicly shared for critique and use by an appropriate community” (Potter & Kustra, 2011, p. 2). 12
  • 13. Scholarship of Teaching and Learning (SoTL) (cont.) Another source asks four questions: 1. What is there to know? (scholarship of discovery) 2. What does it mean? (scholarship of integration) 3. How could it be useful? (scholarship of application) 4. How to build students’ understanding of it? (scholarship of teaching) (Hoessler, Britnell, & Stockley, Summer 2010, p. 82) Students are clear stakeholders in the SoTL process along with teaching practitioners, researchers, administrators, and others. 13
  • 14. Known Standards for AR for Teaching and Learning 14
  • 15. Known Standards • Instructional design • (for teaching and learning, for controlling against negative learning and misapprehensions, for low extraneous cognitive load, and others) • Accessibility • Intellectual property protections (copyright, and others) • Privacy protections (legal releases for “the talent”) 15
  • 16. Some General Educational Research Approaches for Assessing AR Teaching and Learning (with SoTL) 16
  • 17. Assessing AR using SoTL: General Educational Research Approaches • Spatial Usage via Mapping (qualitative, quantitative, mixed methods) • Educational Artifacts (qualitative, content analysis) • User Experience (qualitative, quantitative, mixed methods) • Instructor Experience (qualitative, quantitative, mixed methods) • Experimental Research (quantitative) 17
  • 18. Spatial Usage via Mapping and Observational Notetaking SOTL 18
  • 19. Spatial Usage via Mapping and Observational Notetaking • Spatial mapping involves the observations of how the physical space (interior, exterior) is used in an AR learning experience (tour, exploration, simulation, gameplay, collaboration, co-design, design, and others). • Observational notetaking involves observations of how the learners engage in various stations…and / or with others, and so on. What is said? What is done? • Data are collected and coded. 19
  • 21. Educational Artifacts • What is the quality of the (recorded) discussions? • What is the quality of the collaborative work? • What is the quality of the individual work? • What is the performance on the assessments? • What is the quality of the created or innovated objects? • What is the quality of the shared ideas? 21
  • 22. Post-AR Experience Performance • How long does the learning continue after the experience? • Is there long-term learning? Is it accurate? 22
  • 24. User Experience • Interviews (singular or group) • Focus group (group) • Surveys (individuals and groups) • Others • The AR experience, interest level, pacing • The cognitive load • The clarity of the learning • The ability to communicate with others • What sorts of technical challenges • The sense of learning support • Others 24
  • 26. Instructor Experience • Interviews (singular or group) • Focus group (group) • Surveys (individuals and groups) • Others • Effectiveness of approach for teaching and learning • Ability to teach with originality and insight • Ability to identify learner needs (and to meet their needs), incl. those on both ends of a normal curve and the big middle • Flexibility of the learning objects • Others 26
  • 27. Instructor Experience(cont.) • Ability to coordinate across technologies • Ability to provide effective feedback • Formative assessment; summative assessments • Alternate teaching and learning to the AR • And others 27
  • 28. Limits to Self-Reportage • There are limits to self-reportage. • There are subjectivities and biases. 28
  • 30. A Classic Experimental – Control Group Approach Pre-test Post-test Control group Experimental group 30
  • 31. Seating the Research Participants • Were the two groups assigned in randomized ways? • Were there sufficient numbers of participants in the research study to ensure power in the statistics? • Were human subjects research standards applied? 31
  • 32. Gold Standard • What is the empirical difference between the average pre-test and post-test scores? • Can the null hypothesis be rejected? • Were the findings statistically significant (with a p-value of < .05? < .01?) • What is the empirical difference between the performances of the control and experimental groups of learners? • What is the control group experience vs. the experimental group experience? How are the respective experiences controlled for, so that the essential comparison is between the two learning experiences? • What pre- and post-test instruments were used, and how were they validated? 32
  • 34. Critical Questions • What sorts of teaching and learning benefit from augmented reality builds? • What are some optimized ways to build augmented reality experiences for teaching and learning? • With prototypes? With learner participatory inputs on designs? • What style elements matter in such AR experiences? Design tones? Color palettes? Digital scripted agents? • What sorts of post-learning study and practice resources would be helpful? • What are ways to assess whether to go with AR or with some other approaches? Other media? 34
  • 35. Critical Questions(cont.) • When does the benefit outweigh the cost for using augmented reality for teaching and learning? What are some straightforward ways to calculate the cost-benefit trade-off? • How much of the design should come from people and how much from generative AI and computer programs and pre-mades and stock imagery and set color palettes and others? Why? 35
  • 36. Open-Source Sharing? • How transferable is the AR experience? The digital artifacts? • How usable are such AR objects by others? How heritable are they? • Who are the stakeholders to these resources? • What sort of training will those who acquire such resources need in order to best use them? Why? 36
  • 38. References • Hoessler, C., Britnell, J., & Stockley, D. (2010). Assessing the impact of educational development through the lens of the scholarship of teaching and learning. New Directions for Teaching and Learning, 2010(122), 81-89. • Potter, M.K., & Kustra, E. D.H. (2011). The relationship between scholarly teaching and SoTL: Models, distinctions, and clarifications. International Journal for the Scholarship of Teaching and Learning, 5(1), 1 – 18. 38
  • 39. 39
  • 40. Conclusion and Contact • Dr. Shalin Hai-Jew • Instructional Design • ITS • Kansas State University • 785-532-5262 • shalin@ksu.edu • The visuals in this slideshow were created using the Deep Dream Generator. 40