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Icons and the Semiotics of
Human Computer Interaction
Frederick van Amstel @fredvanamstel
Architecture and Design School - PUCPR
www.fredvanamstel.com
This is the oldest preserved icon: Christ Pantocrator,
painted in an Orthodox Church (6th Century).
This icon probably represented the dual position of
Jesus Christ as both man and god.
The contradiction between representation and reality
gave rise to the Byzantine iconoclasm (8th century)
The contradiction between representation and reality
intensified in the 20th century (René Magritte, 1928)
Representation became oppositional to reality and we
built semiotic machines to manipulate them (1939).
Semiotic machines were initially too abstract for those
not trained in Mathematics or Engineering (1964).
Icons could bridge the gap by being be both abstract
and concrete, manly as well godly (David Smith, 1975).
Desktop metaphor represents abstractions through the
concrete experience of office culture (Tim Mott, 1973).
The first computer icons applied to a graphic user
interface (Xerox Alto, 1974).
First icon family tested with users (Xerox Star, 1981).
Macintosh "iconic" icons made concrete the Personal
Computer concept (Susan Kare, 1984).
iPhone: the first product made out of icons (2007).
iPhone X: animojis transform facial expressions in icons
in real time (2017).
Why are icons so important to
HCI?
• They relate abstract concepts to concrete
experiences
• Mnemonic (easy to memorize and to recognize)
• Easy to find in the screen
• Save screen space
• Internationalize
• Emotional affect
Icon anatomy
Border
Label
Background
Predominant color
Lightning
Action
Figure
Icon memorization process
Figure shape
and color
Figure and
ground
Distinctive
feature
Complex
image
Icon recognition process
Icon meaning: military radar, stealing, vigilance
normalization, worried parents and so on.
Semiotic Engineering
• Best known Brazilian
theory of HCI
• Computer as sign-
processing machine
• Interface as a
communication process
based on signs
Metacommunication according to Semiotic Engineering
(de Souza, 1993).
Operational
metacommunication
(how to use it?)
Strategic 

metacommunication
(why using?)
(Barbosa e Silva, 2010)
Designer as a translator of programming languages to
interactional languages.
Language differences
Programming
• Instructing the
computer
• Code defined by a few
• Formal
• Express computational
concepts
Interactional
• Enabling users to
communicate
• Code defined by many
• Informal
• Express diverse
concepts
Interaction design patterns are the basic units of the
interactional language.
Icons are interpreted as part of an
interactional language.
Icons are not words.
Icons are sentences.
Phrasal structure of an icon: subject (user) verb
(possible action) adverb (action qualifier) predicate
(object) adjective (object qualifier).
Firefox Crystal
Everaldo Coelho
Visual Interactive Syntax Learning
Standard iOS Toolbar and Navigation Bar icons have
verbs with implicit predicates.
Standard iOS Tab Bar have implicit verbs with multiple
predicates.
iOS Home Screen icons predicate have too many
adjectives to express the experience’s qualities.
Icon language should employ verbs, nouns and
adjectives in a consistent manner (Spotify).
However, formal variation is also important for an icon
language (@MegDraws).
Peirce’s triadic sign applied to an icon of a folder with
personal photos.
Object:
Hard disk data
Representamen:
folder in Finder
Interpretant: my
photo album
Unlimited semiosis: a sign leads to another sign, which
leads to yet another sign and so on…
Interpretant:
printing the
album
Representamen:
my photo album
Object: my
printed
album
Object:
printed
album gift
Semiosis interruption (breakdown): it is not possible to
order a photobook from Photos in Brazil.
Communicability expressions to distinguish different
types of breakdowns (De Souza et al, 1999).
Semiosis interruption caused by channel noise, unclear
messages or receiver’s lack of repertoire.
designer
user
Where am I? Thanks, but I don’t
want to delete the DVD.
In my view, semiosis is, most of the time, interrupted
by the lack of interest or attention.
Interest does not come from the looks of the
icon (syntax), not even from the computational
object it represents (semantics), but from what
is possible to do with the icon (pragmatics).
The popularity of emojis does not come from the
computational concepts they represent.
Icons are increasingly representing non-
computational concepts. They are perceived, as
such, subject to the contradictions of society, in
particular, that one between representation and
reality. Eg: why women should not be represented
in the icon if there are women in the address book?
iOS 10 iOS 11
Relationships between representamen and itself: quality,
particularity and Law.
Sinsign
Qualisign
Legisign
Relationships between representamen and object:
similarity, causality, abitrary (Nadin, 2017).
Relationships between representamen and interpretant:
certainty, fact and possibility (Van Amstel, 2005).
Rheme
Dicent
Argument
Representamens can be closer to the object (reality) or
closer to the interpretant (meaning) (McCloud, 1993).
Representamen does not
determine the interpretant,
because the object is dynamic.
The sign sometimes represents
this, sometimes that.
1. Define representation parameters before designing
the representamen (Kare, 1982).
2. Generate alternatives to find potential object
representamens (Bigelajzen, 2008).
3. Test with users to verify the relationship between
representamen and interpretant (Van Amstel, 2005).
70% de concordância ou mais 50% de concordância
Recursivas
Hotsites
Mercado
Arquitetura da Informação
Usabilidade
Links
Programação
Consultoria
The best way to design a new
icon is not doing it!
If there is an icon that reached
the status of a symbol to an
object in a particular culture, it
is wiser to copy it than to
create a new one.
Icon libraries
• iconfinder.com
• icons8.com
• flaticon.com
• nounproject.com
However, even the most symbolic icons, are subject to
the contradiction of representation and reality.
Exercise 1
• Play the Concept game
• Each round should take
no more than 5 minutes
• Discuss the
decomposition of
concepts through
analogies
Exercise 2
• Create 10 user stories for an Internet Banking
application using the template: 

"As a <type of user>, I want <some goal> so
that <some reason>.
• Make plasticine models for 1) the object and
then add 2) verbs, adverbs and adjectives
• Check their meaning by asking a friend to label
the icons
Examples of plasticine icons.
Exercise 3
• Sketch an animation to
make clearer the adverb
of the worst icon
• Use the flip animation
technique with a post-it
block
• Add tape to the block's
binding and start from
the bottom sheets
Exercise 4
• Sketch many
alternatives for each
icon in your application
• Organize different icons
in rows
• Select the alternatives
that work better
together
Thank you!
Frederick van Amstel @fredvanamstel
Architecture and Design School - PUCPR
www.fredvanamstel.com

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Icons and the Semiotics of Human Computer Interaction

  • 1. Icons and the Semiotics of Human Computer Interaction Frederick van Amstel @fredvanamstel Architecture and Design School - PUCPR www.fredvanamstel.com
  • 2. This is the oldest preserved icon: Christ Pantocrator, painted in an Orthodox Church (6th Century).
  • 3. This icon probably represented the dual position of Jesus Christ as both man and god.
  • 4. The contradiction between representation and reality gave rise to the Byzantine iconoclasm (8th century)
  • 5. The contradiction between representation and reality intensified in the 20th century (René Magritte, 1928)
  • 6. Representation became oppositional to reality and we built semiotic machines to manipulate them (1939).
  • 7. Semiotic machines were initially too abstract for those not trained in Mathematics or Engineering (1964).
  • 8. Icons could bridge the gap by being be both abstract and concrete, manly as well godly (David Smith, 1975).
  • 9. Desktop metaphor represents abstractions through the concrete experience of office culture (Tim Mott, 1973).
  • 10. The first computer icons applied to a graphic user interface (Xerox Alto, 1974).
  • 11. First icon family tested with users (Xerox Star, 1981).
  • 12. Macintosh "iconic" icons made concrete the Personal Computer concept (Susan Kare, 1984).
  • 13. iPhone: the first product made out of icons (2007).
  • 14. iPhone X: animojis transform facial expressions in icons in real time (2017).
  • 15. Why are icons so important to HCI? • They relate abstract concepts to concrete experiences • Mnemonic (easy to memorize and to recognize) • Easy to find in the screen • Save screen space • Internationalize • Emotional affect
  • 17. Icon memorization process Figure shape and color Figure and ground Distinctive feature Complex image Icon recognition process
  • 18. Icon meaning: military radar, stealing, vigilance normalization, worried parents and so on.
  • 19. Semiotic Engineering • Best known Brazilian theory of HCI • Computer as sign- processing machine • Interface as a communication process based on signs
  • 20. Metacommunication according to Semiotic Engineering (de Souza, 1993).
  • 21. Operational metacommunication (how to use it?) Strategic 
 metacommunication (why using?) (Barbosa e Silva, 2010)
  • 22. Designer as a translator of programming languages to interactional languages.
  • 23. Language differences Programming • Instructing the computer • Code defined by a few • Formal • Express computational concepts Interactional • Enabling users to communicate • Code defined by many • Informal • Express diverse concepts
  • 24. Interaction design patterns are the basic units of the interactional language.
  • 25. Icons are interpreted as part of an interactional language. Icons are not words. Icons are sentences.
  • 26. Phrasal structure of an icon: subject (user) verb (possible action) adverb (action qualifier) predicate (object) adjective (object qualifier). Firefox Crystal Everaldo Coelho Visual Interactive Syntax Learning
  • 27. Standard iOS Toolbar and Navigation Bar icons have verbs with implicit predicates.
  • 28. Standard iOS Tab Bar have implicit verbs with multiple predicates.
  • 29. iOS Home Screen icons predicate have too many adjectives to express the experience’s qualities.
  • 30. Icon language should employ verbs, nouns and adjectives in a consistent manner (Spotify).
  • 31. However, formal variation is also important for an icon language (@MegDraws).
  • 32. Peirce’s triadic sign applied to an icon of a folder with personal photos. Object: Hard disk data Representamen: folder in Finder Interpretant: my photo album
  • 33. Unlimited semiosis: a sign leads to another sign, which leads to yet another sign and so on… Interpretant: printing the album Representamen: my photo album Object: my printed album Object: printed album gift
  • 34. Semiosis interruption (breakdown): it is not possible to order a photobook from Photos in Brazil.
  • 35. Communicability expressions to distinguish different types of breakdowns (De Souza et al, 1999).
  • 36. Semiosis interruption caused by channel noise, unclear messages or receiver’s lack of repertoire. designer user Where am I? Thanks, but I don’t want to delete the DVD.
  • 37. In my view, semiosis is, most of the time, interrupted by the lack of interest or attention.
  • 38. Interest does not come from the looks of the icon (syntax), not even from the computational object it represents (semantics), but from what is possible to do with the icon (pragmatics).
  • 39. The popularity of emojis does not come from the computational concepts they represent.
  • 40. Icons are increasingly representing non- computational concepts. They are perceived, as such, subject to the contradictions of society, in particular, that one between representation and reality. Eg: why women should not be represented in the icon if there are women in the address book? iOS 10 iOS 11
  • 41. Relationships between representamen and itself: quality, particularity and Law. Sinsign Qualisign Legisign
  • 42. Relationships between representamen and object: similarity, causality, abitrary (Nadin, 2017).
  • 43. Relationships between representamen and interpretant: certainty, fact and possibility (Van Amstel, 2005). Rheme Dicent Argument
  • 44. Representamens can be closer to the object (reality) or closer to the interpretant (meaning) (McCloud, 1993).
  • 45. Representamen does not determine the interpretant, because the object is dynamic. The sign sometimes represents this, sometimes that.
  • 46. 1. Define representation parameters before designing the representamen (Kare, 1982).
  • 47. 2. Generate alternatives to find potential object representamens (Bigelajzen, 2008).
  • 48. 3. Test with users to verify the relationship between representamen and interpretant (Van Amstel, 2005). 70% de concordância ou mais 50% de concordância Recursivas Hotsites Mercado Arquitetura da Informação Usabilidade Links Programação Consultoria
  • 49. The best way to design a new icon is not doing it!
  • 50. If there is an icon that reached the status of a symbol to an object in a particular culture, it is wiser to copy it than to create a new one.
  • 51. Icon libraries • iconfinder.com • icons8.com • flaticon.com • nounproject.com
  • 52. However, even the most symbolic icons, are subject to the contradiction of representation and reality.
  • 53. Exercise 1 • Play the Concept game • Each round should take no more than 5 minutes • Discuss the decomposition of concepts through analogies
  • 54. Exercise 2 • Create 10 user stories for an Internet Banking application using the template: 
 "As a <type of user>, I want <some goal> so that <some reason>. • Make plasticine models for 1) the object and then add 2) verbs, adverbs and adjectives • Check their meaning by asking a friend to label the icons
  • 56. Exercise 3 • Sketch an animation to make clearer the adverb of the worst icon • Use the flip animation technique with a post-it block • Add tape to the block's binding and start from the bottom sheets
  • 57. Exercise 4 • Sketch many alternatives for each icon in your application • Organize different icons in rows • Select the alternatives that work better together
  • 58. Thank you! Frederick van Amstel @fredvanamstel Architecture and Design School - PUCPR www.fredvanamstel.com