This slideshow contains a variety of images created using the CrAIyon AI...based on seeding terms. This work asks questions about common art in an age of AI.
Exploring the Deep Dream Generator (an Art-Making Generative AI) Shalin Hai-Jew
The Deep Dream Generator was created by Google engineer Alexander Mordvintsev in 2014. It has a public facing instance at https://deepdreamgenerator.com/, which enables people to use text prompts and image prompts (individually or in combination) to inspire the art-generating generative AI to output images. This work highlights some process-based walk-throughs of the tool, some practical uses, some lightweight art learning, some aspects of the online social community on this platform, and other insights. Some works by the AI prompted by the presenter may be seen here: https://deepdreamgenerator.com/u/sjjalinn.
(This is the first draft of a slideshow that will be used in a conference later in the year.)
"Meanders" is the latest in the "alcohol ink drip playing" series as a means of living through the time of the SARS-CoV-2 / COVID-19 pandemic. In the U.S., thanks to the extraordinary vaccines, life is returning to some semblance of normal. This slideshow has some more light experimentation.
"Aquifer" is the latest work in the alcohol ink drip playing series, which was started in January 2021 as a way to manage stresses. This work includes fewer of the seeding analog images...and more of just the digital ones.
"False Light" is the latest in the series dealing with coping through "common art" during a pandemic. The works are those created using alcohol ink drip playing on synthetic paper and then digital image editing of those visuals seeded with the alcohol ink pieces. The idea of "false light" is not derogatory here. It is about visual illusions and human visual systems...and the artificial enablements of digital image editing (but also the artificial enablements of digital ink on synthetic paper).
"Slow Melt" is the latest slideshow sketchbook in the alcohol ink drip playing series to help alleviate some of the stresses of the current pandemic and historical moment.
"Live Sea" is the latest in the alcohol ink drip playing series. This series was started as a way to relieve stress dealing the pandemic, which is ongoing. This work includes some digital re-do's on some older visuals in this series. This work is uploaded during the presenter's long-overdue vacation.
Artificial Intelligence in music
AI applied to music creation and the music business – what are the current developments and the possibilities? Does AI dehumanise the art of creation or enhance it?
Mick Grierson, Reader, Director of Computing, Computational Arts, Goldsmiths College
This slideshow "Trickle" continues the play with alcohol inks and synthetic paper, this time with the addition of paint brushes to apply some of the inks. The results do not look that different. I will be wearing gloves for future applications though so as not to stain my hands with drips from the bottle onto the brush and elsewhere. This work is part of the series related to using "common art" to deal with the SARS-CoV-2 / COVID-19 pandemic. As people are getting vaccinated, the return to a pseudo-normal is under way...gradually...reasonably. Many of us are engaging in the home improvements and repairs that were put off. This work does not have a visual that is called "Trickle," but that may be for sometime later.
Exploring the Deep Dream Generator (an Art-Making Generative AI) Shalin Hai-Jew
The Deep Dream Generator was created by Google engineer Alexander Mordvintsev in 2014. It has a public facing instance at https://deepdreamgenerator.com/, which enables people to use text prompts and image prompts (individually or in combination) to inspire the art-generating generative AI to output images. This work highlights some process-based walk-throughs of the tool, some practical uses, some lightweight art learning, some aspects of the online social community on this platform, and other insights. Some works by the AI prompted by the presenter may be seen here: https://deepdreamgenerator.com/u/sjjalinn.
(This is the first draft of a slideshow that will be used in a conference later in the year.)
"Meanders" is the latest in the "alcohol ink drip playing" series as a means of living through the time of the SARS-CoV-2 / COVID-19 pandemic. In the U.S., thanks to the extraordinary vaccines, life is returning to some semblance of normal. This slideshow has some more light experimentation.
"Aquifer" is the latest work in the alcohol ink drip playing series, which was started in January 2021 as a way to manage stresses. This work includes fewer of the seeding analog images...and more of just the digital ones.
"False Light" is the latest in the series dealing with coping through "common art" during a pandemic. The works are those created using alcohol ink drip playing on synthetic paper and then digital image editing of those visuals seeded with the alcohol ink pieces. The idea of "false light" is not derogatory here. It is about visual illusions and human visual systems...and the artificial enablements of digital image editing (but also the artificial enablements of digital ink on synthetic paper).
"Slow Melt" is the latest slideshow sketchbook in the alcohol ink drip playing series to help alleviate some of the stresses of the current pandemic and historical moment.
"Live Sea" is the latest in the alcohol ink drip playing series. This series was started as a way to relieve stress dealing the pandemic, which is ongoing. This work includes some digital re-do's on some older visuals in this series. This work is uploaded during the presenter's long-overdue vacation.
Artificial Intelligence in music
AI applied to music creation and the music business – what are the current developments and the possibilities? Does AI dehumanise the art of creation or enhance it?
Mick Grierson, Reader, Director of Computing, Computational Arts, Goldsmiths College
This slideshow "Trickle" continues the play with alcohol inks and synthetic paper, this time with the addition of paint brushes to apply some of the inks. The results do not look that different. I will be wearing gloves for future applications though so as not to stain my hands with drips from the bottle onto the brush and elsewhere. This work is part of the series related to using "common art" to deal with the SARS-CoV-2 / COVID-19 pandemic. As people are getting vaccinated, the return to a pseudo-normal is under way...gradually...reasonably. Many of us are engaging in the home improvements and repairs that were put off. This work does not have a visual that is called "Trickle," but that may be for sometime later.
Creating Seeding Visuals to Prompt Art-Making Generative AIsShalin Hai-Jew
Art-making generative AIs have come to the fore. A basic work pipeline typically involves starting with text prompts -> generated images. That image may be used to seed further iterations. Deep Dream Generator (DDG) enables the application of “modifiers” of various types (artist styles, visual adjectives, others) to be applied in addition to the text prompt.
Another approach involves beginning with a “seeding image,” a born-digital or digitized (born-analog) visual on which AI-generated art may be based for a multi-channel and multi-modal prompt. This slideshow provides some observations of how to think about seeding images, particularly in terms of how the DDG handles them, with its “algorithmic pareidolia” (“Deep Dream,” Wikipedia, July 3, 2023).
Human art-making is often about throwing mass-scale conversations. Artists are thought to help bridge humanity into the future. Whether generative AI art enables this or not is still not clear.
Slides from my talk at UX Scotland this year: How to make your first UX comic or storyboard. There are added captions to help talk you through the process of making a comic to communicate a user experience based story!
"Torrential" is the next slideshow in the alcohol ink drip playing series in a time of the SARS-CoV-2 / COVID-19 pandemic. It is so heartening to see human progress in this space. This work offers some different approaches to the various "common art." The learning continues unabated!
"Waterline" is the latest "slideshow sketchbook" in the alcohol ink drip playing series, started in January 2021 as a way to relieve stress in challenging times.
Human-Machine Collaboration: Using art-making AI (CrAIyon) as cited work, o...Shalin Hai-Jew
It is early days for generative art AIs. What are some ways to use these to complement one's work while staying legal (legal-ish)?
Correction: .webp is a raster format
"Aqua" is the latest in the alcohol ink drip playing series that was started a year ago as a coping mechanism for the stresses of the pandemic. These works are "common art" ones that are analog (on synthetic and non-synthetic paper) and analog-digital.
"Drift" is the latest in the alcohol ink drip playing series. After reaching the first learning plateau a year and a half in, I am finding second wind. This is all still fun.
This is the next slideshow in the "alcohol ink" series. This includes some more complex digital image editing and the use of a neural filter / AI add-on to the software with cloud processing. That image is identified. As mentioned, I now have some acrylic inks and will be trying those in a future work.
This set of visuals (in the slideshow) shows some more experimentation with digital image editing, particularly some 3D. There is a fair amount of distortion / warping in the digital visuals, or at least in some of the newer ones. Again, all the digital visuals are seeded by the alcohol ink doodles (paintings?) created in this time period. These projects are in part for me to review the digital image editing software because it is something that I train beginners on on campus. The lack of brand namedrops is on purpose because I am not selling anything.
"Immersion" is the latest in the alcohol ink drip playing series as an "escape" from the SARS-CoV-2 / COVID-19 pandemic. This work includes some small innovations from prior works. The world seems to be on track but just slow...to make the changes that can address this pathogen.
"Pool" is the next in the series of alcohol ink drip playing slideshows related to coping in a time of the SARS-CoV-2 / COVID-19 pandemic. This work includes some cool more cool visual effects from both alcohol ink and digital image editing. Some of my favorites include renderings with color reductions.
Long nonfiction chapters are not in-style and may never have been. Where average chapter lengths of nonfiction book chapters are about 4,000 – 7,000 words in length, some may be several times that max range number. The explanation is that there is some irreducible complexity that that chapter addresses that cannot be addressed in shorter form. This slideshow explores some methods for writing longer chapters while still maintaining coherence, focus, and reader interest…and while using some technological tools to write and edit more efficiently.
Overcoming Reluctance to Pursuing Grant Funds in AcademiaShalin Hai-Jew
Starting as an organization’s new grant writer can be a challenge, especially in a case where there has been a time lapse since the last one left. People get out of the habit of pursuing grant funds. This slideshow addresses some of the reasons for such reluctance and proposes some ways to mitigate these.
More Related Content
Similar to Co-Creating Common Art with the CrAIyon AI
Creating Seeding Visuals to Prompt Art-Making Generative AIsShalin Hai-Jew
Art-making generative AIs have come to the fore. A basic work pipeline typically involves starting with text prompts -> generated images. That image may be used to seed further iterations. Deep Dream Generator (DDG) enables the application of “modifiers” of various types (artist styles, visual adjectives, others) to be applied in addition to the text prompt.
Another approach involves beginning with a “seeding image,” a born-digital or digitized (born-analog) visual on which AI-generated art may be based for a multi-channel and multi-modal prompt. This slideshow provides some observations of how to think about seeding images, particularly in terms of how the DDG handles them, with its “algorithmic pareidolia” (“Deep Dream,” Wikipedia, July 3, 2023).
Human art-making is often about throwing mass-scale conversations. Artists are thought to help bridge humanity into the future. Whether generative AI art enables this or not is still not clear.
Slides from my talk at UX Scotland this year: How to make your first UX comic or storyboard. There are added captions to help talk you through the process of making a comic to communicate a user experience based story!
"Torrential" is the next slideshow in the alcohol ink drip playing series in a time of the SARS-CoV-2 / COVID-19 pandemic. It is so heartening to see human progress in this space. This work offers some different approaches to the various "common art." The learning continues unabated!
"Waterline" is the latest "slideshow sketchbook" in the alcohol ink drip playing series, started in January 2021 as a way to relieve stress in challenging times.
Human-Machine Collaboration: Using art-making AI (CrAIyon) as cited work, o...Shalin Hai-Jew
It is early days for generative art AIs. What are some ways to use these to complement one's work while staying legal (legal-ish)?
Correction: .webp is a raster format
"Aqua" is the latest in the alcohol ink drip playing series that was started a year ago as a coping mechanism for the stresses of the pandemic. These works are "common art" ones that are analog (on synthetic and non-synthetic paper) and analog-digital.
"Drift" is the latest in the alcohol ink drip playing series. After reaching the first learning plateau a year and a half in, I am finding second wind. This is all still fun.
This is the next slideshow in the "alcohol ink" series. This includes some more complex digital image editing and the use of a neural filter / AI add-on to the software with cloud processing. That image is identified. As mentioned, I now have some acrylic inks and will be trying those in a future work.
This set of visuals (in the slideshow) shows some more experimentation with digital image editing, particularly some 3D. There is a fair amount of distortion / warping in the digital visuals, or at least in some of the newer ones. Again, all the digital visuals are seeded by the alcohol ink doodles (paintings?) created in this time period. These projects are in part for me to review the digital image editing software because it is something that I train beginners on on campus. The lack of brand namedrops is on purpose because I am not selling anything.
"Immersion" is the latest in the alcohol ink drip playing series as an "escape" from the SARS-CoV-2 / COVID-19 pandemic. This work includes some small innovations from prior works. The world seems to be on track but just slow...to make the changes that can address this pathogen.
"Pool" is the next in the series of alcohol ink drip playing slideshows related to coping in a time of the SARS-CoV-2 / COVID-19 pandemic. This work includes some cool more cool visual effects from both alcohol ink and digital image editing. Some of my favorites include renderings with color reductions.
Long nonfiction chapters are not in-style and may never have been. Where average chapter lengths of nonfiction book chapters are about 4,000 – 7,000 words in length, some may be several times that max range number. The explanation is that there is some irreducible complexity that that chapter addresses that cannot be addressed in shorter form. This slideshow explores some methods for writing longer chapters while still maintaining coherence, focus, and reader interest…and while using some technological tools to write and edit more efficiently.
Overcoming Reluctance to Pursuing Grant Funds in AcademiaShalin Hai-Jew
Starting as an organization’s new grant writer can be a challenge, especially in a case where there has been a time lapse since the last one left. People get out of the habit of pursuing grant funds. This slideshow addresses some of the reasons for such reluctance and proposes some ways to mitigate these.
Writing grants is one common way that those in institutions of higher education may acquire some funds—small and big, one-off and continuing—to conduct research, hire faculty and researchers and learners and others, update equipment, update or build up new buildings, and achieve other work. This slideshow explores some aspects of the work of grant writing in the present moment in higher education.
Contrasting My Beginner Folk Art vs. Machine Co-Created Folk Art with an Art-...Shalin Hai-Jew
The SARS-CoV-2 pandemic inspired several years of experimentation with common or folk art, involving mixed media, alcohol ink painting, and other explorations. Then, with the emergence of art-making generative AIs, there were further experiments, particularly with one that enables generation of visuals from scanned art and photos, text prompts, style overlays, and text-based visual modifiers. While both types of artmaking are emotionally satisfying and helpful for stress management, there are some contrasting differences. This exploratory slideshow explores some of these differences in order to partially shed light on the informal usage of an art-making generative AI (artificial intelligence).
Common Neophyte Academic Book Manuscript Reviewer MistakesShalin Hai-Jew
The work of academic book reviewing, as a volunteer (most often), is a common academic practice. The presenter has served as a neophyte one for some years before settling into this invited volunteer work for several decades. There have been lessons learned over time about avoidable mistakes…from both experience and observation.
Fashioning Text (and Image) Prompts for the CrAIyon Art-Making Generative AIShalin Hai-Jew
CrAIyon (formerly DALL-E after Salvador “Dali”) is a web-facing art-making generative AI tool online (https://www.craiyon.com/) that enables the uses of text (and image) prompts for the creation of watermarked, lightweight visuals. Counterintuitively, the rough visuals are much more usable for recombinations and remixes and recreations into usable digital visuals for various digital learning objects. The textual prompts are not particularly intuitive because of how the generative AI program was trained on mass-scale visuals). There is an art and occasional indirection to working prompts after each try, with the resulting nine-image proof sheets that CrAIyon outputs. The tool can be used iteratively for different outputs.
The tool sometimes turns out serendipitous surprises, including an occasional work so refined that it can be used / shared almost unedited. One challenge in using CrAIyon comes from their request for credit (for all non-subscribers to their service). Another comes from the visual watermarking (orange crayon at the bottom right of the image). However, this tool is quite useful for practical applications if one is willing to engage deep digital image editing (Adobe Photoshop, Adobe Illustrator).
Augmented Reality in Multi-Dimensionality: Design for Space, Motion, Multiple...Shalin Hai-Jew
Augmented reality (AR)—the use of digital overlays over physical space—manifests in a wide range of spaces (indoor, outdoor; virtual) and ways (in real space (with unaided human vision); in head gear; in smart glasses; on mobile devices, and others). There are various authoring technologies that enable the making of AR experiences for various users. This work uses a particular tool (Adobe Aero®) to explore ways to build AR for multiple dimensions, including the fourth dimension (motion, changes over time).
Based on the respective purposes of the AR experience, some basic heuristics are captured for
space design (1),
motion design (2),
multiple perception design (sight, smell, taste, sound, touch) (3),
and virtual- and tangible- interactivity (4).
Some Ways to Conduct SoTL Research in Augmented Reality (AR) for Teaching and...Shalin Hai-Jew
One of the extant questions about augmented reality (AR) is how (in)effective it is for the teaching and learning in various formal, nonformal, and informal contexts. The research literature shows mixed findings, which are often highly context-based (and not generalizable). There are some non-trivial costs to the design/development/deployment of AR for teaching and learning. For the users, there is cognitive load on the working memory [(1) extraneous/poor design, (2) intrinsic/inherent difficulty in topic, and (3) germane/forming schemas]. For teachers, there are additional knowledge, skills, and abilities / attitudes (KSAs) that need to be brought to bear.
Augmented Reality for Learning and AccessibilityShalin Hai-Jew
Recently, the presenter conducted a systematic review of the academic literature and an environmental scan to learn how to set up an augmented reality (AR) shop at an institution of higher education. The ambition was to not only set up AR in an accessible and legal way but also be able to test for potential +/- effects of AR on teaching and learning. The research did not go past the review stage, because of a lack of funding, but some insights about accessibility in AR were acquired.
(The visuals are from Deep Dream Generator and CrAIyon.)
Engaging Pixabay as an open-source contributor to hone digital image editing,...Shalin Hai-Jew
This slideshow describes the author's early experiences with creating two accounts on Pixabay in order to advance digital editing skills in multimedia. The two accounts are located at https://pixabay.com/users/sjjalinn-28605710/ and https://pixabay.com/users/wavegenerics-29440244/ ...
This work explores four main spaces where researchers publish about educational technology: academic-commercial, open-access, open-source, and self-publishing.
Getting Started with Augmented Reality (AR) in Online Teaching and Learning i...Shalin Hai-Jew
University creative shops are exploring whether they can get into the game of producing AR-enhanced experiences: campus tours, interactive gaming, virtual laboratories, exploratory art spaces, simulations, design labs, online / offline / blended teaching and learning modules, and other AR applications.
This work offers a basic environmental scan of the AR space for online teaching and learning, and it includes pedagogical design leads from the current research, technological knowhow, hands-on design / development / deployment of learning objects, and online teaching and learning methods.
This is the revised intro to Adobe Animate set of notes used in a training in late June 2022. The Word version is downloadable from www.k-state.edu/ID/AdobeAnimateHandout.docx, with the motion available from the animated .gifs.
100% “Tier 0” in a Year? Supporting Graduate Students’ ETDRs w/ DocumentationShalin Hai-Jew
Video: https://vimeo.com/716175153
What I.T. challenge involves novel research, data, sensitive information, and global reputations? Complex Microsoft Word templates? LaTeX templates? Evolving technologies? Dozens of source citation methods? Local domain-based conventions? Professorial quirks? Multiple web-facing databases? Hard deadlines that can be costly if missed?
Electronic theses, dissertations, and reports, better known as ETDRs!
This presentation describes a real-world context in which a core staff retirement (and the role’s non-replacement) resulted in the need for fast learning of the ETDR space and an effort to enable graduate student work with thorough documentation, updated templates, and web conferences, in the backdrop of the pandemic. The solution here is only partial, and the challenge is still being worked, but some objective progress may be seen.
Mapping Narrative Structures w/ Computational Text Analysis (LIWC-22)Shalin Hai-Jew
A classic narrative (storytelling) structure begins at a start point, builds tension, reaches a point of climax, and then achieves resolution. This structure is found in many texts, written and spoken. LIWC-22 (pronounced “luke”) enables a computational analysis of various texts for various indicators of narrative structure, specifically, staging, plot progression, and cognitive (psychological) tensions. Come see how this tool is applied to various texts and how the resulting information may be used for research and analysis.
A tale of scale & speed: How the US Navy is enabling software delivery from l...sonjaschweigert1
Rapid and secure feature delivery is a goal across every application team and every branch of the DoD. The Navy’s DevSecOps platform, Party Barge, has achieved:
- Reduction in onboarding time from 5 weeks to 1 day
- Improved developer experience and productivity through actionable findings and reduction of false positives
- Maintenance of superior security standards and inherent policy enforcement with Authorization to Operate (ATO)
Development teams can ship efficiently and ensure applications are cyber ready for Navy Authorizing Officials (AOs). In this webinar, Sigma Defense and Anchore will give attendees a look behind the scenes and demo secure pipeline automation and security artifacts that speed up application ATO and time to production.
We will cover:
- How to remove silos in DevSecOps
- How to build efficient development pipeline roles and component templates
- How to deliver security artifacts that matter for ATO’s (SBOMs, vulnerability reports, and policy evidence)
- How to streamline operations with automated policy checks on container images
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
GridMate - End to end testing is a critical piece to ensure quality and avoid...ThomasParaiso2
End to end testing is a critical piece to ensure quality and avoid regressions. In this session, we share our journey building an E2E testing pipeline for GridMate components (LWC and Aura) using Cypress, JSForce, FakerJS…
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
GraphSummit Singapore | The Art of the Possible with Graph - Q2 2024Neo4j
Neha Bajwa, Vice President of Product Marketing, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
2. Preface
• The alcohol ink drip playing series continues but with less of a sense
of urgency. (For those who need a fix, here are some AI-created
images emulating alcohol ink drip playing art. I did not include one
that had a suggestive part to the image. Remember that the AI learns
from people.)
2
16. Preface (cont.)
• During a recent 3-day academic conference, one of the keynoters
mentioned CrAIyon (https://www.craiyon.com/), formerly DALL-E
(after Salvador Dali). This AI is now CrAIyon as a mini DALL-E, which
learns from a mass training set of images and uses text as an input to
create visual art. The fine print says that the free images can only be
used for teaching and learning, in terms of the non-commercial
access.
• When CrAIyon thinks of Dali…it thinks of visual gists.
16
20. Preface (cont.)
• Indeed, the idea is to use various textual prompts that are complex
and fairly unique to trigger the AI to create cool visuals. This
slideshow will show some of the images evoked although I am leery
about naming the artists. (The AI picks some of the most notable
features of the respective artists, and it almost looks like a send-up of
their work sometimes. That is not my intention, of course.)
• There are times when I ask for something “photorealistic” and am still
shocked at how real-world the contents are.
20
21. Preface (cont.)
• I have a delight when the AI depicts something that does not exist in
the world but could if one were in a machine’s imagination.
• A machine “imagination” does not exist, and nor does machine “sentience,”
even though both have been part of sci-fi for decades.
• The AI seems to be cobbling elements…and it seems to maybe work based off
of an overarching simplification of shapes for coherence and then fills in the
rest.
• In terms of credit, the human mostly only things of the text as the
seeding concept…and then maybe engages in light digital
cropping…and in some cases more. In my case, I did not do much
more. I just am charmed and intrigued.
21
22. A Machine and its own Rules
A Jigsaw Puzzle Series
22
23. The Jigsaw Puzzle Series
• I like how the jigsaw puzzle images might suggest a machine that
squishes puzzle pieces, so they fit.
• It looks like the machine may be changing the rules of the jigsaw
puzzle game.
• It looks like the machine is dreaming about twisting the cardboard to
make a piece fit.
• Or perhaps I am reading into the visuals.
23
31. Three Modern Artists
• I picked two well-known artists from the 20th century with well-
known signature styles and a large body of work each.
• Then I added a third who is still living and working in a different
medium.
31