About me Frederic CAVAZZA 35 Paris 10+ in web business Independent consultant
Did you say ‘ social ’?
Everybody as something to say You cannot hide anymore
Meet the long LONG tail People is the medium
Social media landscape Social media Facebook is just one of them Social Networks Micro- publication Lifecast Virtual Worlds MOG Publication platforms Sharing platforms
About Social Networks
Key characteristics of Social Networks Profiles Friends Groups Every service can be socialized
Social Networks Hype Cycle Visibility Time Technology Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity The wheel keeps turning
Brands and Social Networks Every brand can play in the social field
Social Networks issues Behavioral targeting Profitability Commoditization It’s hard to find the sweet spot
Trend #1: Interoperability Privacy is the real issue Facebook Connect Google Friend Connect Data Availability Open Social Data Portability
Trend #2: Niche Social Networks Small is the new Big
Trend #3: Mobile Toward interoperable niche mobile social networks?
About Virtual Worlds
Key characteristics of Virtual Worlds Avatars Virtual Places Virtual Currency Every service can be virtualized
Virtual Worlds Hype Cycle Visibility Time Technology Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity The wheel always keeps turning
Brands and Virtual Worlds Every brand can play in the virtual field
Virtual Worlds issues Scalability Audience fragmentation Interoperability Virtual Worlds need a technical revolution
Trend #1: Sophistication Update (strongly) needed
Trend #2: Mobilization Update (strongly) needed
Trend #3: Sociabilisation + = + = Toward virtual social platforms
Trend #4: Googlization The first step to a 3D Web
What will be the next big thing?
Sex is the next big thing What else?
What will be the 2 nd next big thing?
Game is the next big thing Social Music = $ Social Videos = $$ Social Apps = $$$ Social Games = $$$$ Social levers are evolving
I play, you play, they play Each segment can be targeted 5 10 15 20 30 40+
If you don’t find a game for you, then build one UGG has a huge potential
I pay, you pay, they charge Game is serious business
What you have to remember
Content is commodity You have to provide more than content
Every thing is free « The sun shines for everybody, but you can stile rent umbrellas » Even a free service can be charged
If you don’t engage, they won’t respond There are many ways to engage
Q uestions? To contact me: [email_address] [email_address] [email_address] Skype:FredCavazza www.FredCavazza.net www.MediasSociaux.com www.VirtualWorldsNews.fr www.RichCommerce.fr www.InterfacesRiches.fr www.SimpleWeb.fr www.Entreprise20.fr Twitter.com/fredcavazza FriendFeed.com/fredcavazza Plurk.com/fredcavazza del.icio.us/fredcavazza Seesmic.com/fredcavazza Ziki.com/fredcavazza ClaimID.com/fredcavazza www.slideshare.net/fredcavazza www.linkedin.com/in/fredcavazza www.xing.com/profile/Frederic_CAVAZZA www.facebook.com/profile.php?id=500200859 www.orkut.com/Profile.aspx?uid=9052674536295331899 mash.yahoo.com/profile.php?id=aJlEb3pk2igJTIMendlZJA SURL:Fred Cardozo

Social Networks and Virtual Worlds in the Age of Social Media

  • 1.
  • 2.
    About me FredericCAVAZZA 35 Paris 10+ in web business Independent consultant
  • 3.
    Did you say‘ social ’?
  • 4.
    Everybody as somethingto say You cannot hide anymore
  • 5.
    Meet the longLONG tail People is the medium
  • 6.
    Social media landscapeSocial media Facebook is just one of them Social Networks Micro- publication Lifecast Virtual Worlds MOG Publication platforms Sharing platforms
  • 7.
  • 8.
    Key characteristics ofSocial Networks Profiles Friends Groups Every service can be socialized
  • 9.
    Social Networks HypeCycle Visibility Time Technology Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity The wheel keeps turning
  • 10.
    Brands and SocialNetworks Every brand can play in the social field
  • 11.
    Social Networks issuesBehavioral targeting Profitability Commoditization It’s hard to find the sweet spot
  • 12.
    Trend #1: InteroperabilityPrivacy is the real issue Facebook Connect Google Friend Connect Data Availability Open Social Data Portability
  • 13.
    Trend #2: NicheSocial Networks Small is the new Big
  • 14.
    Trend #3: MobileToward interoperable niche mobile social networks?
  • 15.
  • 16.
    Key characteristics ofVirtual Worlds Avatars Virtual Places Virtual Currency Every service can be virtualized
  • 17.
    Virtual Worlds HypeCycle Visibility Time Technology Trigger Peak of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity The wheel always keeps turning
  • 18.
    Brands and VirtualWorlds Every brand can play in the virtual field
  • 19.
    Virtual Worlds issuesScalability Audience fragmentation Interoperability Virtual Worlds need a technical revolution
  • 20.
    Trend #1: SophisticationUpdate (strongly) needed
  • 21.
    Trend #2: MobilizationUpdate (strongly) needed
  • 22.
    Trend #3: Sociabilisation+ = + = Toward virtual social platforms
  • 23.
    Trend #4: GooglizationThe first step to a 3D Web
  • 24.
    What will bethe next big thing?
  • 25.
    Sex is thenext big thing What else?
  • 26.
    What will bethe 2 nd next big thing?
  • 27.
    Game is thenext big thing Social Music = $ Social Videos = $$ Social Apps = $$$ Social Games = $$$$ Social levers are evolving
  • 28.
    I play, youplay, they play Each segment can be targeted 5 10 15 20 30 40+
  • 29.
    If you don’tfind a game for you, then build one UGG has a huge potential
  • 30.
    I pay, youpay, they charge Game is serious business
  • 31.
    What you haveto remember
  • 32.
    Content is commodityYou have to provide more than content
  • 33.
    Every thing isfree « The sun shines for everybody, but you can stile rent umbrellas » Even a free service can be charged
  • 34.
    If you don’tengage, they won’t respond There are many ways to engage
  • 35.
    Q uestions? Tocontact me: [email_address] [email_address] [email_address] Skype:FredCavazza www.FredCavazza.net www.MediasSociaux.com www.VirtualWorldsNews.fr www.RichCommerce.fr www.InterfacesRiches.fr www.SimpleWeb.fr www.Entreprise20.fr Twitter.com/fredcavazza FriendFeed.com/fredcavazza Plurk.com/fredcavazza del.icio.us/fredcavazza Seesmic.com/fredcavazza Ziki.com/fredcavazza ClaimID.com/fredcavazza www.slideshare.net/fredcavazza www.linkedin.com/in/fredcavazza www.xing.com/profile/Frederic_CAVAZZA www.facebook.com/profile.php?id=500200859 www.orkut.com/Profile.aspx?uid=9052674536295331899 mash.yahoo.com/profile.php?id=aJlEb3pk2igJTIMendlZJA SURL:Fred Cardozo

Editor's Notes

  • #31 Alexa, Google Analytics : Pogo, Cafe,