The document discusses mobile trends from December 2014, including increasing smartphone and mobile internet penetration rates in the UK. Key themes covered include adding context to user engagement through location data, sensors providing new opportunities for contextual experiences, and augmented reality advancing with improvements in image recognition, 3D cameras, and wearable devices. Beacons were also gaining popularity for proximity marketing applications.
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
Augmented reality is a type of virtual reality that aims to duplicate the world’s environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer.
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
The Augmented Reality is the cutting-edge technology which is at its new peak after the massive success of the popular game "Pokemon Go".It is estimated to cross $100 billion investment by the year 2020.
5 Important Augmented And Virtual Reality Trends For 2019 Bernard Marr
Augmented and Virtual Reality (AR and VR) are key technology developments that promise to transform many industries and alter the way we humans interact with the world. Here we look at the 5 key AR and VR trends for 2019.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Joe Lamantia
Augmented reality blends the real world and the Internet in real time, making many new kinds of proximity, context, and location based experiences possible for individuals and groups. Despite these many possibilities, we know from history that the long term value and impact of augmented reality for most people will depend on how well these experiences integrate with ordinary social settings, and support everyday interactions. Yet the interaction patterns and behavior we see in current AR experiences seem almost ‘anti-social’ by design. This is an important gap that design must close in order to create successful AR offerings. In other words, much like children going to school for the first time, AR must to learn to ‘play well with others’ to be valuable and successful. This presentation reviews the interaction design patterns common to augmented reality, suggests tools to help understand and improve the ’social maturity’ of AR products and applications, and shares design principles for creating genuinely social augmented experiences that integrate well with human social settings and interactions.
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
The games industry has the highest rate of creative destruction in tech, as we contend with new platforms, business models, design and art trends. This ever-shifting landscape forces large enterprises to retreat into familiar tropes with certain commercial outcomes, but the future belongs to those who innovate, pushing the creative boundaries of the products and the outer limits of technology. This presentation reviews a series of concepts ripe to be exploited by fearless indies or corporate rebels everywhere, from flicksyncs to metaverse-morphing neural networks.
Here is a simple technical introduction on Augmented reality in with its current uses , advantages, a brief history and its future. This also contains specifications for Apple's ARKit and Google's ARCore and how to start an AR app.
Quest 2 and the future of metaverse v2.0 210908Michael Lesniak
Brief overview of the impact of the Quest 2 launch in S. Korea on the development of the metaverse here, and the near future of the metaverse worldwide.
Note:
Michael's Metaverse for Dummies by Michael A. Lesniak is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on a work at http://www.malesniak.com/2020/09/blog-post.html.
The Augmented Reality is the cutting-edge technology which is at its new peak after the massive success of the popular game "Pokemon Go".It is estimated to cross $100 billion investment by the year 2020.
5 Important Augmented And Virtual Reality Trends For 2019 Bernard Marr
Augmented and Virtual Reality (AR and VR) are key technology developments that promise to transform many industries and alter the way we humans interact with the world. Here we look at the 5 key AR and VR trends for 2019.
Virtual Reality (VR) Continuum - AMP New VenturesAMP New Ventures
If the Internet is the sharing of information, then Virtual Reality (VR) is the sharing of experiences; and if most customer experiences are digital, then Virtual Reality (VR) must be important, for it is the next frontier in digital.
VR immerses users in indistinguishably real simulated environments, while Augmented Reality (AR) blends the digital into our physical environments. In the past month, PlayStation VR was released along with Google VR, to join a global ecosystem of VR content, infrastructure and platforms startups, projected to be worth $160bn by 2020.
Given It will transform experiences across industries, including Financial Services, and the expert consensus is that mainstream adoption is ~5 years away, we recommend Financial Services companies start exploring VR/AR possibilities now.
Social Interaction Design For Augmented Reality: Patterns and Principles for ...Joe Lamantia
Augmented reality blends the real world and the Internet in real time, making many new kinds of proximity, context, and location based experiences possible for individuals and groups. Despite these many possibilities, we know from history that the long term value and impact of augmented reality for most people will depend on how well these experiences integrate with ordinary social settings, and support everyday interactions. Yet the interaction patterns and behavior we see in current AR experiences seem almost ‘anti-social’ by design. This is an important gap that design must close in order to create successful AR offerings. In other words, much like children going to school for the first time, AR must to learn to ‘play well with others’ to be valuable and successful. This presentation reviews the interaction design patterns common to augmented reality, suggests tools to help understand and improve the ’social maturity’ of AR products and applications, and shares design principles for creating genuinely social augmented experiences that integrate well with human social settings and interactions.
Augment Reality is set to dominate the next age of retail through product visualization. AR gonna take a little while, because there’s some really hard technology challenges there.
But it will happen. It will happen in a big way. And we will wonder, when it does [happen], how we lived without it. Kind of how we wonder how we lived without our [smartphones] today.
Designing the future of Augmented RealityCarina Ngai
Presented on March 4th, 2016 at Interaction16 in Helsinki, Finland.
Until now, augmented reality has so far been mostly a sci-fi vision that overlays visual information to what we see in the physical world. It’s widely perceived as a “cool and interesting feature” for brands and advertising, but doesn’t have much practicality yet. To harness the real power of AR, which includes geolocation, image recognition, we believe that a more utilitarian visual search would be next.
To design for such possibilities, we begin to question even the fundamental basis of AR. For example, what would AR become beyond a rich visual layer? Will this change people’s motivation and behavior to use AR? How can we redefine AR to be a tool to give augmented information on objects? And how we can speculate its usage in the future?
The games industry has the highest rate of creative destruction in tech, as we contend with new platforms, business models, design and art trends. This ever-shifting landscape forces large enterprises to retreat into familiar tropes with certain commercial outcomes, but the future belongs to those who innovate, pushing the creative boundaries of the products and the outer limits of technology. This presentation reviews a series of concepts ripe to be exploited by fearless indies or corporate rebels everywhere, from flicksyncs to metaverse-morphing neural networks.
Here is the list of all (53+20) 73 plots allotted by Kandla Port Trust and Sindhu Resettlement Corporation to Gandhidham Municipality.
According to Gandhidham Municipality out of these plots 26plots are used and 44 plots are not used and 4 plots are used against the purpose for which they were granted.
Guidelines on member of parliament local aread development schemeJayesh Bheda
The Member of Parliament Local Area Development Division is entrusted with the responsibility of implementation of Member of Parliament Local Area Development Scheme (MPLADS). Under the scheme, each MP has the choice to suggest to the District Collector for, works to the tune of Rs.2 Crores per annum to be taken up in his/her constituency. The Rajya Sabha Member of Parliament can recommend works in one or more districts in the State from where he/she has been elected. The Nominated Members of the Lok Sabha and Rajya Sabha may select any one or more Districts from any one State in the Country for implementation of their choice of work under the scheme. The Department has issued the guidelines on Scheme Concept, implementation, and monitoring. The Department has initiated all necessary steps to ensure that the scheme is successfully implemented in the field. The progress of the works being implemented under the scheme is monitored on a regular basis.
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
2013 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
Lecture 1 of the 2013 COSC 426 graduate course on Augmented Reality taught by Mark Billinghurst at the HIT Lab NZ. This lecture provides an Introduction to Augmented Reality
Google glass and the wearable revolution - NYCCamp 2013Frank Carey
Brief history of wearables from the first iPhone to Google Glass. Gives context to some of the engineering decisions and what's possible in the current API. Video for the slides is currently at http://www.ustream.tv/recorded/35842151
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
Presentation on our 3-month research and prototyping project in augmented reality for mobile phones. Presented at MEIC5 event (Mobile Experience Innovation Center) at the Ontario College of Art and Design, Toronto, Canada. November 26, 2009.
M S Reza Jony is presently pursuing his MBA degree at Postgraduate Institute of Management, University of Sri Jayewardenepura, Sri Lanka. He wrote this report on Google Glass during his participation in the Information Management (IM) course........
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
3. Lies, damned lies, and…
UK Mobile Penetration
130%
(82mio)
68% (43mio)
UK Mobile Penetration
UK Smartphone Penetration
30.7
55.2
11.3
2.8
31
58.2
9.6
1.2
0
10
20
30
40
50
60
70
iOS
Android
Windows
Other
Source: Kantar Worldpanel ComTech
Jan 2014
Sept 2014
Source: Kantar Worldpanel ComTech (Aug 2014)
UK Smartphone OS Market Share
4. Lies, damned lies, and…
Sources: Kantar Worldpanel ComTech; Deloitte Mobile Consumer survey; IMRG Cap Gemini; Tecmark
Average smartphone owner uses their device to perform >200 tasks per day
Tesco sees average CTR on augmented reality content of 15% (with max=60%)
Angry Birds passes 1.7 billion cumulative downloads
(and they’re still angry)
52% of traffic to UK retail websites now coming via mobile devices *1
>40% of UK smartphone owners used their phone as part of “bricks & mortar” shopping experience
Mobile commerce now accounts for 36% of e-retail sales *1
*1: Where “mobile” means phones + tablets
5. Move from device-specific UX to context- specific UX
Serving core needs for each user based on:
–Where they are
–What they are doing
–How they’re doing it (device AND method)
–(and what they’ve done)
Creating consistent experiences across desktop & mobile web is no longer enough, consumers are expecting:
–Personalisation
–Localisation
Key Themes
Adding context to user engagement
6. Increasing interest in how to bring location into the mix:
–Traditional locative tech (GPS, Wi-Fi, cell)
–Geo-fences
–Beacons
–Tags (& image AR)
New user journeys that start in the wide area (GPS) and end at a micro-location (e.g. product on a retail shelf)
Renewed activity around indoor positioning
Caution: Users already showing signs of “notification fatigue” – make it meaningful or it’s just another form of spam
Key Themes
Location, Location, Location
Image: LocalSay (Westminster Council)
7. The age of sensors is definitely here, with 8B consumer device sensors shipping in 2013
–On-device (& increasing per device) *1
–Wearable technology
–Internet of Things
These sensors provide a wealth of data that let’s us deliver contextual experiences
And create some interesting (and weird!) new solutions:
–GPS-enabled jackets & Bluetooth-enabled insoles that vibrate to help you navigate
–A connected game console for your dog
Key Themes
Sensor(y) overload
Image: getcleverpet.com
*1 Example: Samsung Galaxy S (2010) offered 3 sensors, Galaxy S5 (2014) now equipped with 10 sensors.
8. Moving from a “heads-down” to a “heads-up” approach to discovery
–Localised visual searching enabled by location-based augmented reality
–Amazon Firefly repositions Flow app as a hardware feature
–Image recognition moves from on-device to in-cloud
Emerging technology enhances the experience
–Depth-sensing cameras
–3D object visual tracking & Simultaneous Localisation And Mapping (SLAM)
Key Themes
Visual Search, Discover, Experience
Image: yeeyan.org
9. Delivering content linked to places
Mapping the indoor world
Off-device content management & delivery remains the biggest challenge
Notable examples:
Niantic Labs follow up the success of Ingress with a new location-based AR experience called “Endgame”
Sunshine Aquarium, because who doesn’t love cute penguin-powered navigation!
Microsoft & Dreamworks: Dragons Adventure World Explorer
Augmented Reality
Geo-AR
Image: Niantic Labs
10. Delivering content based on recognising images (…which could be a place ;-) )
From markers images environments
–3D object & environment tracking
–3D environment tracking
–Edge-based tracking
–SLAM
Content capture/creation costs
Crowded market; complex ecosystem; costs
Tracking: marker + environmental
13th Lab: Enterprise
Metaio: Combined edge & feature tracking
Augmented Reality
Image AR
Images: 13th Lab, Blippar
11. Google’s Project Tango, Intel’s RealSense, Structure Sensor, HTC One (M8), Magic Leap…
Move from seeing the world to understanding the world
–Dynamic environment mapping
–Adding depth & size context
Helping with content creation
Intel: RealSense
Occipital: Collision & occlusion
Walgreens: In-store navigation
Augmented Reality
The rise of 3D cameras
Image: Structure Sensor
12. Many new smart glasses vendors hit the market
Use of smart glasses explored in experiential campaigns, but very early days
Issues:
–Hardware cost
–Reliability of early models
–Limited battery life (<1hr!) with high-end compute tasks (and very warm!)
Notable examples:
BMW: i8 Campaign
Augmented Reality
AR meets wearable tech
Image: Vectorform
13. Custom builds (environment + content)
–High profile, creating highly-shareable social content
–Typically built around a specific site
–High creation & production costs (example below reportedly took 3 months to build all content in various lighting conditions for a single site + single view direction!)
Notable examples:
Pepsi Max: Unbelievable Bus Shelter
Walking Dead
Augmented Reality
Environment-specific AR
Image: Pepsi Max UK
14. Low power Bluetooth transmitters
–Periodically broadcast an “advertising packet” (not content)
–In principal an ID + range
–And more (it gets complicated…)
Initial excitement focused on retail but potential for any proximity context
Notable examples:
EasyJet: Hyperlocal navigation
Coca Cola & Gracelands: Visitor engagement
House of Fraser: Beacon mannequins
Marriott Rewards: On-site promotions
Beacons
Proximity marketing hits the mainstream
Image: Estimote.com
15. Hot news thanks to Apple (finally!) adding RFID support to new iPhone range (but 500m other devices already out there)
A channel for two systems to “talk”, or a simple way to read data from anything
NFC Tag = chip + antenna in a handy sticky label
Notable examples:
Guinness: NFC founts (53k by end 2015!)
Carlsberg & Uber: NFC beer mats (and AR too)
Made.com, Woolworths: product info
Core jewels: NFC-enabled rings (?!)
NFC (again!)
Tap to <activity> finally reaches iOS (or does it?…)
Images: Carlsberg “Crowdit”; Guinness
16. For those that haven’t managed to get their hands on an Oculus Rift DK2 and were eyeing- up Google’s cardboard alternative you’ll be pleased to know that you can now pre-order a luxury version from Zeiss.
In other news…
Just in time for Christmas: Zeiss brings a bit of luxury to the “cardboard VR” market
Images: Zeiss VR ONE; Indiegogo
There’s always the $20 Faux Glass alternative. Yes it’s just a magnifying prism and a handful of cheap LEDs but it’ll let you fake it until the wearables market really takes off
And for those that can’t stretch to the $1500 price tag of real Google Glass
17. We make it easy for you to connect your content with places & products and deliver it to mobile users in a context-sensitive manner.
Device type: mobile, tablet, wearable
Channel: Geo-AR, Image AR, Beacon, NFC
Apps: Yours, ours, or anyone else’s
Interested to learn more? Why not check our blog or get in touch.
hello@scramboo.com
www.scramboo.com
+44 1273 782098
About Scramboo
Connecting digital content with the real world