Mobile Monday in Switzerland
    Smart Camera Applications




                                                              April 6th - 2009



     Juha K. Laurila    (juha.k.laurila@nokia.com)
     Nokia Research Center (Lausanne)

1                                 Mobile Monday – April ’09
Nokia, NRC and Smart Camera Applications
              Group Executive Board                                         • Nokia – Devices and Services
                                                                                   • www.ovi.com
            Services                                                        • Biggest camera manufacturer
                                                          Nokia
                                               Markets   Siemens                   • Camera in 60% of manufactured devices - in
                                                         Netw orks
                                                                                     many of them two
           Devices
                                                                                   • higher volume than overall (stand-alone) digital
                                                                                     camera market
           Corporate Development Office
                Corporate Functions
                                                                             • Rich set of sensors in mobile devices –
                                                                               endless opportunities for context-aware
    Imagine a world where anything
    can be consideredinteractive …                                             services and applications
                                                                                    • Camera = sensor
                         Weather                                             • NRC – commercial impact from deep science
                                              Hotel
                                          Information
             Shopping
                           Restaurant
                        reviews & menus    Calla taxi
                                                                             • Outline:
                                                                                    • Mobile augmented reality (MARA)
                                                                                    • Mirror world (Image Space)


2                                                                    Mobile Monday – April ’09
Mobile Augmented Reality                      • Sensors
                                                 • GPS
                                                 • compass
                                                 • accelerometers
                                              • Camera
                                                 • used to give
                                                   context over
                                                   which icons are
                                                   overlaid




3                 Mobile Monday – April ’09
Augmented Reality Based on Image
Recognition
System Overview


             GPS




    Server




4                  Mobile Monday – April ’09
Nokia Point & Find: Press Release, April 1st - 2009
    Nokia Introduces Nokia Point & Find, a new way to Connect With Information and
      Services on the go Apr 01, 2009
    New platform enables businesses to engage with consumers in real time with relevant
      content
    San Francisco, CA, USA - Nokia introduces an innovative service concept that enables
      people on the move to access relevant information and services on the internet,
      simply by pointing their mobile phone camera at real-life objects. A beta version of
      Nokia Point & Find, focusing on movies, is now available in the UK and US.
      Capabilities will later expand into other services and countries.
    "Simply by pointing their camera phone at a poster for a new movie, people can watch
      the trailer, read reviews, and find the closest cinema where it is playing," said Philipp
      Schloter, General Manager, Nokia Point & Find.
    Nokia Point & Find is an open service platform on which other companies can build
      innovative customized experiences to drive better engagement with potential
      customers. Nokia is inviting businesses, content providers and agencies to discuss
      how the Nokia Point & Find service could help them with specific applications,
      campaigns or promotional activities. Unique experiences can be created through the
      self-service Nokia Point & Find Management Portal, or by working with the Nokia
      Point & Find professional service team.
    Nokia Point & Find uses advanced real time image processing and recognition
      technologies to link the user to digital content and services. It also recognizes bar
      codes, integrates GPS positioning technology, and supports category-specific text-
      entry search. When the phone is pointed at an object, Nokia Point & Find uses a
      variety of the phone's capabilities including the camera, internet connectivity, and
      GPS positioning to evaluate the object. Then, by rapidly searching through a
      database of virtually tagged items, the system identifies the object and returns a set
      of links to associated content and services.
    Companies interested in using Nokia Point & Find for their own campaigns can visit
      http://pointandfind.nokia.com to request further information. Nokia Point & Find's
      beta release is available for download into select mobile devices in the UK and US at
      http://pointandfind.nokia.com as well.
5                                           Mobile Monday – April ’09
Other Possible Use Cases
Landmark-based navigation




6                           Mobile Monday – April ’09
Nokia Image Space
Experience places and merge digital and real world via mobile device

  Summary: A service which offers an easy to generate and intuitive to navigate image-
  based mirror world. Any type of media content can be placed to this world for exploring
  and experiencing via a web browser and mobile client. Strong community aspect.

Overview                                                          Browser
                                                                  •Intuitive navigation and participation via
•User takes photos, uploads                                       the Flash based browser
them to service and the system                                    •Enjoy, create and share Scenes –photo
automatically locates them and                                    enabled narratives, supported by the
sets the attitude (heading, yaw                                   community content in the service
and roll)
•Unbroken, immediate chain
from taking photos to enjoying
them in enriched and
contextualized way
•Brings together people, places
and content into an easy to                                      Mobile Client
grasp reference model                                            •Records the camera pose when taking the
•From dense network of photos                                    photo
the system creates a point-                                      •Enables viewing digital information with
cloud model and provides                                         sensors in situ and a far
enhanced navigation interface
Summary
Some augmented reality and mirror world opportunities:
• Content centric communities
    • With contextualization
    • Dynamic content – from users and commercial providers
• Improve and simplify photowork and other media management
• Navigation
• Commercial use cases
    • Real estate agencies etc.


• Blended realities – Why?
    • Main metaphor: magic lens - annotate view of real world
    • Access information visually, on location


• Devices
    • hand-held camera phone            NOW
    • data glasses                      FUTURE



8                                       Mobile Monday – April ’09
Thank you !



    Acknowledgements to Mixed Reality research teams in
       NRC-Tampere, NRC-Palo Alto and NRC-Helsinki




9                      Mobile Monday – April ’09
Background Material




10                 Mobile Monday – April ’09
Nokia Research Center (NRC)

                                                                                             • Global corporate research
                                                                                               unit
                                                                                             • Unique partner network
  Universities &                                                           Operators&
research institutes                                                     service providers
                                                                                             • Open innovation mode
          Open source                                             Venture capital
           developers        International                          companies
                                              Corporations
                             organizations
                                                                                             • Industrial value from deep
                                                                                               science
                                                                                             • Contribute to renewal and
                                                                                               transition of the company
                      Rich Context Modeling    New User Interface
                                                                                             • Research in four focus areas
                                                                                             • Presence in Switzerland
                                                                                               since 2008
                        High Performance        Cognitive Radio
 11                     Mobile Platforms                             Mobile Monday – April ’09
Virtuality Continuum*) – Our Focus
          Face-to-face                                                                                                                  Single-player
           discussion                                                                                                                      games




                                                             AUGMENTED                                       AUGMENTED
     REALITY                                                   REALITY                                       VIRTUALITY                 VIRTUAL REALITY
                                                                                         MIXED
                                                                                         REALITY

                                                 SOCIALLY-DEFINED, DIGITALLY-                          INFORMATION OF THE PHYSICAL IS
                                                  ENRICHED ENVIRONMENTS                                ENHANCING THE VIRTUAL WORLDS

 *) P. Milgram, et al., “Augmented Reality: A class of displays on the reality-virtuality continuum”

12                                                                            Mobile Monday – April ’09
Mixed Reality Components – Our Focus
        Mixed reality services with sophisticated contextual interfaces for experiencing and managing
        your digital life and your contextualized surroundings with the richest dynamic content
               Interface & interact with your contextualized                                            Context-orchestrated rich content experiences
               environment in situ, MARA Platform                          AUGMENTATION                 and management, Experience Explorer
                                                                       … of people, objects
                                                                       and places
INTERACTION
 PERSONAL




                                                                   INTERFACE & NETWORKS




                                                                                                                                                  INTERACTION BETWEEN IN-PERSON
                                                                                                                                                                   ESENTATIONS
                                                 AUGMENTED
                                                   REALITY                                LIFELOGGING




                                                                                                                                                                      IN
                                                                                                                                                   AND VIRTUAL REPRESEN
                                                                                          INTERACTION
                                                               EVERYWARE
                                                               SENSORS &




                                                                                           IDENTITY &
                             EXTERN                                                                                 INTIMATE
                             AL
LARGE-SYSTEM
 MONITORING




                                                    MIRROR                                      VIRTUAL
                                                    WORLDS                                      WORLDS

                                                                     MODELS & IMMERSION


                                                                            SIMULATION                  Extension of self-creativity and avatar
               User-created mirror worlds as reflections of
                                                                                                        interaction outside games
               the physical world, Image Space

Smart Camera Applications

  • 1.
    Mobile Monday inSwitzerland Smart Camera Applications April 6th - 2009 Juha K. Laurila (juha.k.laurila@nokia.com) Nokia Research Center (Lausanne) 1 Mobile Monday – April ’09
  • 2.
    Nokia, NRC andSmart Camera Applications Group Executive Board • Nokia – Devices and Services • www.ovi.com Services • Biggest camera manufacturer Nokia Markets Siemens • Camera in 60% of manufactured devices - in Netw orks many of them two Devices • higher volume than overall (stand-alone) digital camera market Corporate Development Office Corporate Functions • Rich set of sensors in mobile devices – endless opportunities for context-aware Imagine a world where anything can be consideredinteractive … services and applications • Camera = sensor Weather • NRC – commercial impact from deep science Hotel Information Shopping Restaurant reviews & menus Calla taxi • Outline: • Mobile augmented reality (MARA) • Mirror world (Image Space) 2 Mobile Monday – April ’09
  • 3.
    Mobile Augmented Reality • Sensors • GPS • compass • accelerometers • Camera • used to give context over which icons are overlaid 3 Mobile Monday – April ’09
  • 4.
    Augmented Reality Basedon Image Recognition System Overview GPS Server 4 Mobile Monday – April ’09
  • 5.
    Nokia Point &Find: Press Release, April 1st - 2009 Nokia Introduces Nokia Point & Find, a new way to Connect With Information and Services on the go Apr 01, 2009 New platform enables businesses to engage with consumers in real time with relevant content San Francisco, CA, USA - Nokia introduces an innovative service concept that enables people on the move to access relevant information and services on the internet, simply by pointing their mobile phone camera at real-life objects. A beta version of Nokia Point & Find, focusing on movies, is now available in the UK and US. Capabilities will later expand into other services and countries. "Simply by pointing their camera phone at a poster for a new movie, people can watch the trailer, read reviews, and find the closest cinema where it is playing," said Philipp Schloter, General Manager, Nokia Point & Find. Nokia Point & Find is an open service platform on which other companies can build innovative customized experiences to drive better engagement with potential customers. Nokia is inviting businesses, content providers and agencies to discuss how the Nokia Point & Find service could help them with specific applications, campaigns or promotional activities. Unique experiences can be created through the self-service Nokia Point & Find Management Portal, or by working with the Nokia Point & Find professional service team. Nokia Point & Find uses advanced real time image processing and recognition technologies to link the user to digital content and services. It also recognizes bar codes, integrates GPS positioning technology, and supports category-specific text- entry search. When the phone is pointed at an object, Nokia Point & Find uses a variety of the phone's capabilities including the camera, internet connectivity, and GPS positioning to evaluate the object. Then, by rapidly searching through a database of virtually tagged items, the system identifies the object and returns a set of links to associated content and services. Companies interested in using Nokia Point & Find for their own campaigns can visit http://pointandfind.nokia.com to request further information. Nokia Point & Find's beta release is available for download into select mobile devices in the UK and US at http://pointandfind.nokia.com as well. 5 Mobile Monday – April ’09
  • 6.
    Other Possible UseCases Landmark-based navigation 6 Mobile Monday – April ’09
  • 7.
    Nokia Image Space Experienceplaces and merge digital and real world via mobile device Summary: A service which offers an easy to generate and intuitive to navigate image- based mirror world. Any type of media content can be placed to this world for exploring and experiencing via a web browser and mobile client. Strong community aspect. Overview Browser •Intuitive navigation and participation via •User takes photos, uploads the Flash based browser them to service and the system •Enjoy, create and share Scenes –photo automatically locates them and enabled narratives, supported by the sets the attitude (heading, yaw community content in the service and roll) •Unbroken, immediate chain from taking photos to enjoying them in enriched and contextualized way •Brings together people, places and content into an easy to Mobile Client grasp reference model •Records the camera pose when taking the •From dense network of photos photo the system creates a point- •Enables viewing digital information with cloud model and provides sensors in situ and a far enhanced navigation interface
  • 8.
    Summary Some augmented realityand mirror world opportunities: • Content centric communities • With contextualization • Dynamic content – from users and commercial providers • Improve and simplify photowork and other media management • Navigation • Commercial use cases • Real estate agencies etc. • Blended realities – Why? • Main metaphor: magic lens - annotate view of real world • Access information visually, on location • Devices • hand-held camera phone NOW • data glasses FUTURE 8 Mobile Monday – April ’09
  • 9.
    Thank you ! Acknowledgements to Mixed Reality research teams in NRC-Tampere, NRC-Palo Alto and NRC-Helsinki 9 Mobile Monday – April ’09
  • 10.
    Background Material 10 Mobile Monday – April ’09
  • 11.
    Nokia Research Center(NRC) • Global corporate research unit • Unique partner network Universities & Operators& research institutes service providers • Open innovation mode Open source Venture capital developers International companies Corporations organizations • Industrial value from deep science • Contribute to renewal and transition of the company Rich Context Modeling New User Interface • Research in four focus areas • Presence in Switzerland since 2008 High Performance Cognitive Radio 11 Mobile Platforms Mobile Monday – April ’09
  • 12.
    Virtuality Continuum*) –Our Focus Face-to-face Single-player discussion games AUGMENTED AUGMENTED REALITY REALITY VIRTUALITY VIRTUAL REALITY MIXED REALITY SOCIALLY-DEFINED, DIGITALLY- INFORMATION OF THE PHYSICAL IS ENRICHED ENVIRONMENTS ENHANCING THE VIRTUAL WORLDS *) P. Milgram, et al., “Augmented Reality: A class of displays on the reality-virtuality continuum” 12 Mobile Monday – April ’09
  • 13.
    Mixed Reality Components– Our Focus Mixed reality services with sophisticated contextual interfaces for experiencing and managing your digital life and your contextualized surroundings with the richest dynamic content Interface & interact with your contextualized Context-orchestrated rich content experiences environment in situ, MARA Platform AUGMENTATION and management, Experience Explorer … of people, objects and places INTERACTION PERSONAL INTERFACE & NETWORKS INTERACTION BETWEEN IN-PERSON ESENTATIONS AUGMENTED REALITY LIFELOGGING IN AND VIRTUAL REPRESEN INTERACTION EVERYWARE SENSORS & IDENTITY & EXTERN INTIMATE AL LARGE-SYSTEM MONITORING MIRROR VIRTUAL WORLDS WORLDS MODELS & IMMERSION SIMULATION Extension of self-creativity and avatar User-created mirror worlds as reflections of interaction outside games the physical world, Image Space