The document describes the Scrabble Club Pokhara, which was registered in 2019 and has over 20 members. It organizes Scrabble competitions and distributes Scrabble boards and tiles. The club aims to develop problem-solving and logical thinking skills through Scrabble. It has formed clubs in schools and held national and international Scrabble championships. The document also provides rules for playing Scrabble and examples of mobile apps that can be used.
Hundreds of flashcard sets. Printable. Just click "Print" under the set. Also, send students there to play games. Get them all here -
http://eflclassroom.com/store/products/flashcards-galore/
Activities suggested for teaching English. Enjoy! Support our community at EFL Classroom 2.0 - where this came from.
Hundreds of flashcard sets. Printable. Just click "Print" under the set. Also, send students there to play games. Get them all here -
http://eflclassroom.com/store/products/flashcards-galore/
Activities suggested for teaching English. Enjoy! Support our community at EFL Classroom 2.0 - where this came from.
Game it up! Introducing Game Based Learning for Developmental MathCengage Learning
Addressing the needs of developmental math students is difficult but important challenge facing instructors. Game based learning adds excitement to your lesson and helps students focus. In this presentation, Dr Kathleen Offenholly reviews best practices and simple steps for adding game based learning to your class. The games are not flashy and do not require advanced technical skills. They are simple to implement and have proven to be effective.
Scholar's Quest - a gamification layer to a course.TeacherTinker
Scholar's Quest is designed by Dr Joey J. Lee fromTeachers College, Columbia University. It is a set of paper-based tools and processes that adds a gamification layer to a course to encourage motivation, engagement, individual choice and mastery through competitive and collaborative learning experiences.
Game it up! Introducing Game Based Learning for Developmental MathCengage Learning
Addressing the needs of developmental math students is difficult but important challenge facing instructors. Game based learning adds excitement to your lesson and helps students focus. In this presentation, Dr Kathleen Offenholly reviews best practices and simple steps for adding game based learning to your class. The games are not flashy and do not require advanced technical skills. They are simple to implement and have proven to be effective.
Scholar's Quest - a gamification layer to a course.TeacherTinker
Scholar's Quest is designed by Dr Joey J. Lee fromTeachers College, Columbia University. It is a set of paper-based tools and processes that adds a gamification layer to a course to encourage motivation, engagement, individual choice and mastery through competitive and collaborative learning experiences.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
2. Scrabble Club Pokhara
- Registered in Kaski District Sports
Development Committee on May 20, 2019
- There are 7 Members in Executive Committee,
5 Advisors and 16 District Coordinators
- Scrabble is familiar to about 40 districts now
- First National Scrabble Championship 2016
- First International Scrabble Champ. 2018
- 2 Students Played WESPA Youth Cup in 2019
3. Recent Activities
- International Relation with Bangladesh 2018
- Conducting English, Math and Nepali Scrabble
- Distributing Scrabbles and Board Games
- Contributing for problem-solving skills, logic,
calculating probabilities, risk management,
and memorization
- Scrabble Clubs are formed in Schools including
Veda Vidyashrama, Blind and Deaf Schools
12. Tiles in English Scrabble
A tile has
A Letter
& Letter value
Blank Tile has
No value
But it can be supposed as any Letter for the
whole game!
13. Board
A Board has 15x15 square spaces
Hot Spots (Premium Spaces)
Double Letter
Triple Letter
Double Word
Triple Word
14. General Rules of Scrabble
• There are 100 (with 2 blank) tiles in English,
190 (Number, Operator, Equal & 3 blank) tiles
in Math, 285 (165 Consonant, 120 Vowel & 2
blank) tiles in Nepali.
• Players have 7 tiles in English, 8 tiles (5
numbers, 2 operators & 1 equal) in Math, 7
tiles (3 consonants & 4 vowels) in Nepali
15. While Making the First Word
One letter
Must be
At the
Centre
(Which
Doubles
The Word!)
16. English Scrabble …
• Arrange your tiles in the tray (rack).
• First player has to make the first word
touching the central space, either vertically
(top-down) or horizontally (left-right).
• Score: 8x2= 16 Why?
17. English Scrabble …
• Now the second player has to make other
word, either vertically or horizontally but
using at least a letter from the word of first
player.
• Score = 9 Why?
18. Scoring
Board Score
Tray Score
For example = 1 + 1+ 1 +2 + 3 = 8
Board score – tray score = final score
Player 1 Player 2
+16 +9
16+5 = 21 9+12 = 21
21+6 = 27 21+10= 31
19. Game Completes When …
Time is over
Or one player finishes tiles in bag and tray
Or when the players pass in any round
Bonus Score (+50) if all 7 tiles (ignore equal
symbol in Math) are used in a turn! It’s called
BINGO.
22. How often do you use
games in your classroom?
Not at all Quite a lot
0 1 2 3 4 5 6 7 8 9
23. Why do you use games in
Classroom?
1. Motivate students
2. Review lesson
3. Lower the affective filter
4. Increase student talk time
5. Encourage personal involvement
6. Informally assess the students
7. Allow for fun practice of language
8. ……. (Anything else? Please share in comment.)
24. Board Games
Each board game has its own type of visual
appearance
Spaces contain prompts, or cues, that players
respond to orally when they land on the space
Materials:
Board
Dice
Game pieces (Different for each player)
26. About Board Games
Players must follow the paths shown therein
They must produce orally if they land on a
particular space on the board
The players’ goal is to move ahead as fast as
possible to the Finish space
Each board has a theme requiring to produce
certain types of expressions
27. While Playing … 1
Players need to respond to the prompt by using
their personal experience, imagination,
and/or critical thinking skills to form answers.
Such responses are open-ended, and there is
never one correct answer
While one player is speaking, the other players
should be listening carefully because they are
responsible for remembering the responses
28. While Playing … 2
A player needs to say something new each time
s/he lands on a space
If a player attempts to repeat, the other players
need to recognize and not accept it
Each player gets just one roll of the dice per turn
Time limit for each game is 10-15 minutes
Never write on the game boards
29. Further suggestions…
Better to keep notes by each player using a copy
and pen
Ask teacher for help understanding a word or
phrase, Pause the time for such cases!
Someone can be a referee to say what the
correct answer is, however there is not one
correct answer
Try preparing similar boards even for other
subjects…
30. Suggestions for teachers
Ask students to discuss any spaces they’ve
missed on the board
Give them a new game
Ask them to re-play the game using one of the
recommended variations
Ask them to share any interesting ideas they
heard from their classmates
Encourage them to prepare other boards
31.
32.
33.
34.
35. There are many claims about the benefits of using games in education:
games are a motivator to engage students in exploration and reflection; as
the native language of the digital world, games can reach a younger
generation (the digital natives) more easily; design can help establish
dialogues and break social and cultural boundaries inside and outside of
classroom; and finally game design enables students to develop
knowledge and skills that they need to succeed in the digital world.
Good games are not easy to design and educational games are even more
difficult because of the lack of content and pedagogy knowledge on behalf
of the game companies and the lack of technical ability in educators to
create such application.
Many believe that the commercial game development and instructional
design/training development communities differ greatly with respect to
their fundamental goals (i.e., entertainment versus learning) and processes
involved in design/development (i.e., game development versus
instructional design processes).
36. Thank You!
Scrabble Club Pokhara
Contact Office: Pokhara Public Library
www.scrabbleclubpokhara.home.blog
Also visit us in Facebook
scrabbleclubpokhara@gmail.com