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Quick-and-Easy Learning Games
Phonicsby Wiley Blevins
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
Scholastic grants teachers permission to photocopy the games for classroom use. No other part of this publication may
be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, elec-
tronic, mechanical, photocopying, recording, or otherwise, without permission of the publisher. For information
regarding permission, write to Scholastic Professional Books, 555 Broadway, New York, NY 10012-3999.
Editor: Joan Novelli
Cover design by Jaime Lucero and Vincent Ceci
Cover and interior illustration by Paige Billin-Frye
Interior design by Sydney Wright
ISBN 0-590-96380-5
Copyright © 1996 by Scholastic Inc. All rights reserved. Printed in the U.S.A.
12 11 10 9 8 7 6 5 4 3 2 1 6 7 8 9/9/01/0
Dedication
I would like to dedicate this book to my former students, whose zest for learning,
innocence, and endless laughter have given me so much personal and professional
satisfaction. I would also like to dedicate this book to my grandmother, who never
had the opportunity to learn to read. It is because of her that I became a teacher.
Acknowledgments
I would like to thank Jeanne Chall, Marilyn Jager Adams, M.E. Curtis, and the many other professors,
colleagues, and classroom teachers who have taught me so much about how children learn to read.
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
The Role of Phonics in a Balanced Reading Program . . . . . . . . . . . . . . . . . . . . . . . . .4
About this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Go to School . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Children race to school in this consonants game.
Spin It! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Letters replace numbers in this spinner game that reinforces short vowels and
word building.
Frog Hop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Players hop around the board, using picture clues to guess which short vowels they need
to complete words.
Build a House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Players construct houses, word by word, by combining phonograms with consonants
and blends.
Vowel Checkers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Jumping from one square to another, players read long vowel words to capture
opponents’ pieces and get to the other side.
Sound Bingo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Rain, chain, train . . . this game of bingo helps children build long vowel skills.
Raceway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Players pick up vowel spellings from flags along a racetrack to build new words;
familiar Shoots and Ladders–like shortcuts add to the fun.
Build-a-Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Using letters and word parts on cards, players try to form as many words from the
parts as they can before they run out of time.
Blend TIC-TAC-TOE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Children put blends and word endings together to turn a deck of cards into words.
Match It! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Players put beginnings and endings together to make words.
Roll, Pick, and Read . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Players roll a die, take the number of cards indicated, then try to make as many words
from the parts as they can.
Vowel Concentration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Book, look . . . rhyming words make matches in this familiar game.
Back to the Barn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
R-controlled vowels like bird and burn lead the way to the barn in this board game.
Contents
3
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
RRecently, because of declines in reading test scores and concerns about
the lack of skills instruction in schools, there has been a renewed interest in
phonics instruction. I believe that the teaching of phonics in a meaningful
context is an important element in a balanced reading program—one that
addresses the developmental needs of children based on the stage of reading
they are at.
To understand how best to meet the needs of beginning readers, here is an
overview of the early stages of reading development. During these stages,
children learn sound/spelling correspondences and the principles of blending.
According to Juel (1991), these stages include:
1. Selective-cue stage: During this stage, readers pay more attention to con-
textual cues, such as context and picture clues. Stories that contain repetitive
text structures or rhyming patterns are common reading during this stage and
help children to predict words while reading.
2. Spelling-sound stage: During this stage, readers focus on graphophonic
cues. It is during this stage that phonics instruction plays a crucial role as chil-
dren are attending to each letter in words.
3. Automatic stage: During this stage, readers utilize both contextual (mean-
ing) and graphophonic (phonics) cues. It is during this stage that readers
develop fluency.
4
The Role of Phonics in
a Balanced Reading Program
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
When I think about these stages, I ask myself, What do children need instruc-
tionally to effectively progress through each?
Reading programs that focus only on the selective-cue stage are referred to
as meaning-oriented programs. Although most of these programs do contain
some phonics instruction, there are few opportunities for children to practice
their phonics skills with connected text. Therefore, children tend to underval-
ue the utility of the phonics skills they are learning. Connected texts should
contain a large portion of words that can be decoded based on the sounds
children have been taught up to that point. Although most practice stories in
these programs do contain words that begin with a target sound taught, the
words aren’t decodable based on the sounds children have been previously
taught. Therefore, these children are forced to rely on meaning cues, losing
out on important blending practice.
Programs that focus only on phonics are referred to as phonics-oriented pro-
grams. Phonics instruction void of a print-rich environment with multiple lan-
guage experiences can be dull and can leave children unaware that reading
is more than just sounding out words, it is also making meaning from text.
A balanced approach to reading instruction emphasizes both contextual
(meaning) and graphophonic (phonics) cues, and provides reading support
materials so children have multiple opportunities to practice these cueing sys-
tems. Phonics is only one important element of this reading instruction. In
the context of great literature and varied language experiences, children can
and will learn to read with the aid of a strong phonics program, attention to
prerequisite skills such as phonemic awareness and alphabet recognition, and
the skill of a caring teacher. Teaching children to read and instilling in them a
love for reading is one of the best gifts any teacher can give.
Much success,
Wiley Blevins
5
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
The best way for children to apply their phonics skills is through reading simple, engag-
ing stories that contain a large portion of words that can be blended based on the sounds
learned. In addition to the reading of easy text, learning games are an enjoyable way for
children to practice and reinforce their phonics skills. Games are especially useful as
learning tools for children who have had difficulty with more traditional learning
approaches.
Quick-and-Easy Learning Games: Phonics focuses on children’s knowledge of
sound/spelling correspondences and their ability to blend words. Some of the benefits of
integrating these games into your reading program follow.
• Phonics games provide children with a way to assess their own phonics abilities
through the immediate feedback they receive while playing.
• Watching children play phonics games serves as a valuable assessment tool for you,
letting you pick up on strengths and areas of need as children interact in a relaxed
atmosphere.
• On a social level, game playing can help children learn to work cooperatively, give
and take praise and criticism, teach others, and accept successes and failures.
The games in Quick-and-Easy Learning Games: Phonics have been sequenced, using a
scope and sequence followed by many early reading programs. However, most of the
games can be adapted to review phonics skills other than those designated.
Preparing to Play
Each of the 13 games includes the game boards and cards your students need to play, plus
spinners and dice as necessary. To support your instructional goals, each game also comes
with a page of teaching materials that includes:
• Players: the recommended number of players in each game group
• Skill: the phonics focus in the particular game
• To Play: step-by-step directions to share with students
• Variations: suggestions for making the game easier, more challenging, and so on
6
AboutthisBook
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
7
Getting Families Involved
You might find it helpful to make extra
games so that children can take them home
to play with family members. Getting
families involved in their children’s
growing literacy development will have
tremendous payoffs.
Most of the games in the book can be put together in well under an hour; in fact, some can
be duplicated and made ready for play in minutes. The following suggestions will help
you adapt the games for your class:
1. Enlarge game boards, game cards, and other game pieces on a photocopier, if desired.
2. Paste game boards onto larger pieces of colored construction paper before decorating
and laminating. (When game boards are on two pages, tape the halves together.)
3. Transfer word and word building cards onto index cards, then laminate.
4. Paste picture cards onto index cards and laminate.
5. Place the games in an accessible area of your classroom and encourage children to
play during free time.
One of the best ways to teach children how to play the games—and maximize their
gains—is to model as you plan to use them. This can be achieved by playing for both
players, playing against children while assisting them, or teaching one group of children
how to play the game and then having them demonstrate it for their classmates.
Professional Resources
Adams, Marilyn Jager. (1990) Beginning to Read: Thinking and Learning About Print.
Cambridge: Massachusetts Institute of Technology.
Anderson, R.C., Hiebert, E.H., Scott, J.A., and Wilkinson, I.A.G. (1985) Becoming a
Nation of Readers: The Report of the Commission on Reading. Champaign, IL: Center
for the Study of Reading.
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
8
Baltis, Joyce, Schafer, Susan. (1996) School Guide to Balanced Reading K–2. New York:
Scholastic Professional Books.
Chall, Jeanne. (1983) Stages of Reading Development. New York: McGraw-Hill.
Honig, Bill. (1995) How Should We Teach Our Children to Read? Center for Systemic
School Reform. San Francisco State University.
Juel, Connie. (1991) “Beginning Reading.” In R. Barr, M. Kamil, P. Mosenthal, and P.D.
Pearson, eds. Handbook of Reading Research, Volume II (pp. 759-788). New York:
Longman.
Wagstaff, Janiel. (1994) Phonics that Work: New Strategies for the Reading/Writing
Classroom. New York: Scholastic Professional Books.
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game board (see pages 10–11)
place marker for each player
die (see page 12)
▲▲ Make a copy of the game board and die.
Construct the die by folding along the dotted
lines and using tape to attach the die tabs to the
die squares.
Each player chooses a place marker and puts it on START (the school bus).
The first player throws the die and moves his or her marker along the game board path the num-
ber of spaces on the die. (The object of the game is to drive the school bus to the school.)
The player then states the name of the consonant on the game board space and says a word that
begins with the sound the consonant stands for. For example, if the player lands on a space with
the consonant t, he or she might say “t . . . table.” If the player is unable to state the consonant’s
name or a word that begins with that consonant sound, he or she skips a turn.
Each player continues in turn. The first player to reach FINISH (the school) wins.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
4
Variations
• Make It More Challenging: Have more
skilled players write the words they state on a
sheet of paper.
• Final Consonant Sounds: In this game, each
player states a word that ends with the sound
the consonant stands for. Prepare the game
board by replacing the letters h and qu with x.
Write the new letters on self-stick tags or
small pieces of white tape.
• Digraphs and Blends: Replace consonants
on the game board with digraphs (ch, th, sh,
wh, ph) and blends (bl, br, cl, cr, dr, fl, fr, gl,
gr, pl, pr, sc, sk, sl, sm, sn, sp, st, sw, tr, tw).
• Vowels: Replace consonants on the game
board with short vowels (a, e, i, o, u), long
vowel spellings (ai, ay, ea, ee, ie, y, igh, oa,
ow), diphthongs and variant vowels (oi, oy,
au, aw, ou, ow, oo), or r-controlled vowels
(ar, er, ir, or, ur).
9
GotoSchoolSkill: consonants
Players: 2 to 4
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
10
GotoSchool
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
GotoSchool
Game Board
11
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
GotoSchool
Number Die
12
1
3 2 lose a
turn 2
1
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
13
3 spinners (see pages 14–15)
paper and pencils
▲▲ Copy and cut out the three spinners and
dials. Paste them in sequence on a piece of tag
board or the inside of a folder.
▲▲ Using a brass fastener, attach the dials to the
spinners. (You might also want to make these
from tag board.)
Each player in turn spins all three
spinners. The player writes the letters
selected by the spinner dials in
order—Spinner 1, first; Spinner 2,
second; Spinner 3, third.
If a word can be formed from these
letters, the player states the word
aloud and writes it on his or her
paper. Each word earns one point.
Proper names, such as Sam or Pat,
are allowed.
The first player to get 10 points wins.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
Variations
• Change the Rules: Let children place their
letters in any order to form words.
• Make New Spinners: Occasionally replace
the spinners to update the game. (Use the
blank spinner.) Suggestions follow:
Spinner 1: Replace the consonants with
digraphs and blends.
Spinner 2: Replace the short vowels with long
vowel digraphs (ai, ay, ea, ee, ie, igh, y, oa,
ow).
Spinner 3: Replace some of the ending conso-
nants with ck, ff, ll, ss, ch, sh, and th.
SpinIt!Skill: short vowels
Players: 2 to 5
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
14
SpinIt!
Spinners
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
15
SpinIt!
Spinners
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game board (see pages 17–18)
game cards (see pages 19–20)
place marker for each player
▲▲ Make a copy of the game board and game
cards. On the back of each game card, write the
answer or completed word.
▲▲ Shuffle the cards and place them faceup on
the game board.
Each player chooses a place marker and puts it on
START.
The first player picks a card and moves his or her
marker along the game board path to the next
space with the short vowel that completes the
word on the card. For example, if the player
picks a card with p__g, he or she must move
to the next i space. (Decide together what hap-
pens if a child chooses an incorrect short
vowel.) Players can use the picture on each
card as a clue.
Each player continues in turn. The first play-
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
Variations
• Long Vowels: Make picture cards of objects
that contain multiple spellings of the long
vowels (ai, ay, ea, ee, ie, igh, y, oa, ow). The
pictures might show train, rain, mail, nail,
hay, play, crayon, bean, leaf, peach, peanut,
sea, deer, sleep, street, feet, wheel, teeth,
fifteen, bee, knee, three, pie, tie, fly, sky, cry,
boat, coat, soap, road, toast, goat, loaf, toad,
snow, bowl, arrow, window. Using small,
self-stick tags, replace the short vowels on the
game board with the long vowel spellings.
Play the game as before.
16
FrogHopSkill: short vowels
Players: 2 or 4
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
17
FrogHop
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
18
FrogHop
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
19
FrogHop
Game Cards
c t b g
h nd
h n
n st
h ll
f n
t n
w b
p g
h t
v n
j t
d sk
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
20
FrogHop
Game Cards
l ps g ft
fr g
b x
b g
c p
s x
m p
r g
s n
k ck
s ck
d g
n t
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game boards (see pages 22–23)
game cards (see pages 24-25)
space markers/tokens
▲▲ Make a copy of the game boards and game
cards. Game cards are provided for two to four
games.
▲▲ Place the game cards facedown on the game
board.
Each player or team chooses a house to build,
then draws a card from the card pile.
If a word can be formed by combining the conso-
nant or blend on the card and one of the phono-
grams on the house, the player covers that square
on the house with a marker. The player then
returns the card to the bottom of the pile. If a
word cannot be formed, the player just returns the
card to the bottom of the pile and waits until the
next turn.
Each player or team continues in turn. The first
player to build a house (fill all the spaces in his or
her house) wins.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
Variations
• To Vary the Difficulty: Mix and match the
game boards and game pieces to the level of
difficulty desired. For example, to simplify
the game, use only three phonograms. Write
each phonogram three times on the house in
random order. This allows players to focus on
word families. (Players may not form the
same word twice.)
• Make New Games: Using other phono-
grams, make new houses. You might choose
to use phonograms from your weekly
spelling list.
21
BuildaHouseSkill: phonograms
Players: 2
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
22
ack
est
ick
unk
op
ip
ell
at
ump
ank
ap
all
ill
in
an
uck
ock
ug
cards
BuildaHouse
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
23
eat
ain
aw
ide
ing
ay
oke
ale
or
ash
ice
ink
ine
ore
ame
ake
ate
ight
cards
BuildaHouse
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
24
BuildaHouse
Game Cards
b c d f
k
p
t
z
lose a
turn
j
n
s
y
r
h
m
r
w
b
g
l
v
free space
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
25
BuildaHouse
Game Cards
bl br cl cr
gr
tr
sp
sh
lose a
turn
fr
gl
sm
ch
wh
fl
sw
th
dr
sl
free space
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game board (see page 27)
24 checkers or markers (12 of one color,
12 of another color)
▲▲ Make a copy of the game board. Set up the
game as you would a regular checkers game.
You can also use a ready-made checkerboard
and checkers. If so, use self-stick tags and write
the words provided on page 27 on the checker-
board.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
Variations
• Short Vowels: Replace the words on the
checkerboard with short vowel words.
• Multiple Spellings of Long Vowels: Replace
the words on the checkerboard with words
containing the multiple spellings of each long
vowel (a_e, ai, ay, e_e, e, ea, ee, i_e, ie, igh,
y, o_e, oa, ow, u_e).
26
VowelCheckersSkill: final e
The game is played just like checkers, except players must read the word on each space he or
she lands on. If a player cannot read the word, he or she returns to the original space.
You might wish to review with players the following rules for playing checkers:
• Players take turns, moving one checker per turn. The checkers may be moved diagonally for-
ward one square. For example, the player using the shaded squares can move his or her check-
ers on shaded squares only.
• A player can capture an opponent’s checker by
jumping over it. The square behind the checker
being jumped must be empty. The player then
takes the jumped checker and places it to the side
of the game board. Players must jump other
checkers when they can. A player can jump
more than one checker at a time, provided the
moves are forward.
Players: 2
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
VowelCheckers
Game Board
27
Sam
plan
us
fin
made
ripe
fate
globe
at
bit
hat
rob
Pete
cube
hide
hope
grad
hug
rid
man
pine
mate
kite
cape
past
not
quit
tap
rode
cane
Jane
time
grade
glob
fat
rip
same
pet
cub
use
plane
hid
hop
fine robe
hate
bite
kit
mat
ate
pin
grade
huge
can
Jan
ride
cap
mane
Tim
tape
quite
note
rod
paste
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game board (see page 29)
space markers
▲▲ Make copies of the game board. Use the
words here to fill in the cards. Put the words in a
different order for each card. Also, write each
word on a small slip of paper and place in a bag.
Game 1 (Long A and Long E): make, bake,
pail, snail, rain, chain, train, wait, day, say,
play, stay, bee, tree, seed, speed, week, queen,
keep, sheep, street, leaf, bean, team
Game 2 (Long I, Long O, and Long U): pie,
tie, fly, cry, spy, sigh, high, bike, lime, kite,
boat, load, soap, coach, snow, grow, flow, toe,
goes, bone, hope, home, cute, huge
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
4
Variations
• More Long Vowels: Use other words with
long vowel spellings.
• Blends: Use your own word lists or the
following list for making game boards
containing blends: black, brown, clean, crop,
drop, flat, free, glow, green, plan, present,
stamp, small, snake, speak, tree, sleep, scare,
swing, twin, splash, spring, square, string.
28
SoundBingoSkill: long vowels
Sound Bingo is played just like regular bingo. Before the game begins, give each player a game
board and ample space markers. The caller draws one slip of paper from the bag and reads the
word aloud.
If a player’s game board contains that word, he or she places a marker over the space.
The first player to get five markers in a row either vertically, horizontally, or diagonally, yells
“Sound Bingo.” The player then reads the words aloud in the row as the caller checks them
against the slips of paper drawn from the bag. If these match, the player wins.
Players then clear their boards, the slips of paper go back in the bag, and a new game begins.
Players: any #
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
Sound Bingo
Game Board
29
FREE
SOUND BINGO
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game board (see pages 31–32)
die (see page 12)
place marker for each player
▲▲ Make a copy of the game board and die.
Construct the die by folding along the dotted
lines and using tape to attach the die tabs to the
die squares.
▲▲ Make an answer key card for players to check
if they are challenged during the game. Include
the following words: rain, plea, play, bean,
keep, snow, seep, soap, mean, moan, toast,
reed, read, road, raid, monkey, tea, tow, toe,
tie, fleas, flies, flows, train, honey, eat, oat,
deep, fleet, float, seal, sail, key, goes, sea, see,
say, sow, grow, gray, beat, beet, boat, bait, pea,
pay, pie, tree, tray, beach, clean, wait, leaf.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
4
Variations
• Short Vowels: Using self-stick tags, replace
the incomplete words on the game board with
incomplete words containing short vowels.
Replace the flags with short vowel spellings
(a, e, i, o, u, ea as in bread).
30
RacewaySkill: long vowels
Each player chooses a place marker and puts it on START (the beginning of the race).
The first player throws the die and moves his or her marker along the game board path the num-
ber of spaces on the die.
The player then uses one of the vowel spellings in the flags alongside the game board to com-
plete the word. The player states the word formed and spells it. If other players want to chal-
lenge the spelling, they can check the key card.
Each player continues in turn. The first player to reach FINISH (the checkered flag) wins.
Players: 2 to 4
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
31
Raceway
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
32
Raceway
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
response sheet (see page 34)
game cards (see page 35)
pencils
timer
▲▲ Distribute one game card and response sheet
to each player or team.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
Variations
• Make It More Challenging: Adjust the play-
ing time. For example, limit playing time to
three minutes.
• Make New Game Cards: Use different word
parts or combinations of digraphs to make
new game cards. Add the digraph ph to some
of the cards.
• Play Cooperatively: Have students work
together to form as many words as they can in
five minutes.
33
Build-a-WordSkill: consonant digraphs
Using the letters and word parts on the
word-building card, each player or team
forms as many words as possible, recording
words in the appropriate column on the
response sheet. Each player or team has
five minutes to form words. (Or whatever
time you decide.) Use a timer or appoint a
monitor to time the game.
After the allotted time, players or teams
then switch game cards and the game
resumes.
Players or teams receive one point for each
word formed. The player or team with the
most points at the end of the game wins.
Players: 2
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
Build-a-Word
Response Sheet
34
ch sh
th wh
Name:
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
Build-a-Word
Word-Building Cards
35
ch sh
lun ip
ri ill
pin ben
op bru
ape ine
fi tra
th wh
en ink
ick clo
ile at
ing iz
ba ma
ich ale
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game boards (see pages 37–39)
pencils
▲▲ Make copies of the game boards.
▲▲ Place the game boards in a folder. Have play-
ers select the game board they want. (You
might want to laminate a set and have children
use markers that wipe off. This way, players
can reuse the games.)
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
Variations
• Add New Blends: Using the same game
boards, replace the blends with digraphs and
other 2- and 3-letter blends such as ch, sh, th,
wh, ph, gl, pr, sc, sl, sw, tw, spl, scr, spr, squ,
str, and shr.
• Add Endings: Reverse the game. Using a
blank game board, write only the beginning
blend or digraph. Students make words by
adding ending phonograms.
36
BlendTIC-TAC-TOESkill: consonant blends
The game is similar to a standard game of tic-tac-toe.
Each player must first choose to be either X’s or O’s.
In turn, each player then marks an X or an O on one
square of the TIC-TAC-TOE grid. In order for a
player to mark an X or an O on a square, he or she
must first add one of the blends listed above the
TIC-TAC-TOE grid to the word ending on the
square to form a word. The player reads aloud the
word. If both players agree that the word is correct,
the player can mark that square.
The player who gets three X’s or three O’s in a row
Players: 2
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
BlendTIC-TAC-TOE
Game Board
37
bl br plcrcl
______ ack
______ ank
______ ock
______ own
______ ot
______ ick
______ ue
______ ow
______ ash
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
fl fr trgrdr
BlendTIC-TAC-TOE
Game Board
38
______ y
______ ew
______ ap
______ ill
______ ain
______ ash
______ op
______ ip
______ ight
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
sk sm stspsn
BlendTIC-TAC-TOE
Game Board
39
______ oke
______ ack
______ iff
______ ell
______ are
______ unk
______ all
______ eak
______ ill
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game cards (see page 41) ▲▲ Make multiple copies of the game cards.
▲▲ On each card write the word parts. For the
word black, for example, write the letters bl to
the far right of the game card and the letters ack
to the far left of the card (see sample, left). In
this way, students can read the words with
greater ease as they form them. Use the follow-
ing word list to begin: bl/ack, tr/ee, ch/air,
sh/op, st/amp, fl/at, sm/all, pl/ace, dr/aw.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
Variations
• Make More Cards: Increase the card deck to
36 cards using the following words: wh/ite,
th/in, br/own, cl/ean, gr/een, sp/eak, spl/ash,
pr/ice, gl/ow. Make additional game cards
using words that begin with other digraphs or
blends. Divide the words between the blend
or digraph and the phonogram.
• Spell It: Make game cards using your week-
ly spelling words.
40
MatchIt!Skill: consonant blends and digraphs
Shuffle the cards and place the stack facedown. Give two cards to each player.
The first player draws a card from the stack. If the player can use the card to form a word with
one other card in his or her hand, the player reads aloud the word and places the two cards
down. If the player can’t form a word, he or she keeps the cards. The next player takes a turn,
proceeding in the same way.
When all the cards are gone from the stack, players draw cards from each other until all possi-
ble words can be formed. The player with the most cards at the end of the game wins.
Players: 2
bl
ack
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
Matchit!
Game Cards
41
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game cards (see page 43)
die (see page 12)
paper and pencils
▲▲ Make a copy of the game cards and the die.
Using the die on page 12 as a pattern, make a
die with the numbers 2 to 5 and the words lose
a turn.
▲▲ Shuffle the game cards and spread them face-
down on a table or place them in a bag.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
Variations
• Vary the letters and word parts on the game
cards by adding new sounds to the card deck.
Most vowel patterns can be used.
• Silent Letters: Make new game cards with
the words lamb, comb, wrong, right, know,
knee, climb, wrap, gnat. Students pick the
number of cards on the die, read the words,
and identify the silent letters.
42
Roll,Pick,andReadSkill: diphthongs
The first player rolls the die and selects the number of cards marked on the die. For example, if
a player rolls a 5, he or she picks 5 cards from the bag or picks up 5 cards off the table.
Using the cards selected, the player tries to form as many words as possible, recording them on
paper. Each word earns one point.
Each player continues in turn. The first player to earn 10 points wins.
Players: 2 to 4
cl aw
oud
lr
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
Roll,Pick,andRead
Game Cards
43
oud ound oil oy
oin
outh
l
f
dr
aw
awn
p
r
j
ause
m
c
s
t
aul
sp
h
cl
b
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game cards (see page 45) ▲▲ Make a copy of the game cards.
▲▲ Spread out the cards facedown on a table.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
Variations
• Building Sentences: Players must use both
rhyming words in sentences in order to earn
the set.
• Add New Cards: Add new cards containing
the following words: shook, brook, wood,
hood, bloom, broom, cool, pool, droop, hoop,
goose, moose, pool, tool, stoop, scoop.
• Diphthongs and Variant Vowels: Make cards
using the following sets of words: cow/now;
flower/shower; mouth/south; cloud/loud;
coin/join; soil/spoil; toy/boy; brown/clown;
down/town; frown/gown; cause/pause;
saw/claw; straw/draw; sound/round;
mouse/house.
44
VowelConcentrationSkill: vowel digraph oo
In turn, each player turns over two cards and reads aloud the word on each card. If the two
selected cards contain a rhyming pair, such as book and look, the player gets to keep the cards.
If the cards do not rhyme, the player turns the cards over in their original position. The object
of the game is to remember where words are located so that pairs can be formed in future turns.
Each player continues in turn until all the pairs have been found. The player with the most
cards at the end of the game wins.
Players: 2
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
VowelConcentration
Game Cards
45
book cook
good
soon
room
boot
look
moon
noon
shoot
took
stood
spoon
zoom
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
game board (see pages 47–48)
die (see page 12)
place marker for each player
▲▲ Make a copy of the game board and die.
Construct the die by folding along the dotted
lines and using tape to attach the die tabs to the
die squares.
TTOO PPLL AAYY
MAMATERIALSTERIALS SETUPSETUP
1
2
3
4
Variations
• Building Sentences: Players read the words
they land on and use them in sentences.
• Vary the Game Board: Replace the words
with other r-controlled words.
• Diphthongs and Variant Vowels: Using self-
stick tabs, replace the r-controlled vowel
words with words containing diphthongs and
variant vowel spellings. You might wish to
use the following word list: boy, joy, toy, soil,
coin, spoil, join, point, cause, pause, drawn,
saw, claw, loud, cloud, round, sound, mouth,
book, took, good, moon, room, boot, scoop.
46
BacktotheBarnSkill: r-controlled vowels
Each player chooses a place marker and puts it on START (the pasture gate).
The first player throws the die and moves his or her marker along the game board path the num-
ber of spaces on the die.
The player then reads the word on the game board space. If the player is unable to read the
word, he or she loses a turn.
Each player continues in turn. The first player to reach FINISH (the barn) wins.
Players: 2 to 4
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
47
BacktotheBarn
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
48
BacktotheBarn
Game Board
Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources

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Learning games phonics_englishare

  • 1. S C H O L A S T I C BPROFESSIONAL OOKS New York • Toronto • London • Auckland • Sydney Quick-and-Easy Learning Games Phonicsby Wiley Blevins Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 2. Scholastic grants teachers permission to photocopy the games for classroom use. No other part of this publication may be reproduced in whole or in part, or stored in a retrieval system, or transmitted in any form or by any means, elec- tronic, mechanical, photocopying, recording, or otherwise, without permission of the publisher. For information regarding permission, write to Scholastic Professional Books, 555 Broadway, New York, NY 10012-3999. Editor: Joan Novelli Cover design by Jaime Lucero and Vincent Ceci Cover and interior illustration by Paige Billin-Frye Interior design by Sydney Wright ISBN 0-590-96380-5 Copyright © 1996 by Scholastic Inc. All rights reserved. Printed in the U.S.A. 12 11 10 9 8 7 6 5 4 3 2 1 6 7 8 9/9/01/0 Dedication I would like to dedicate this book to my former students, whose zest for learning, innocence, and endless laughter have given me so much personal and professional satisfaction. I would also like to dedicate this book to my grandmother, who never had the opportunity to learn to read. It is because of her that I became a teacher. Acknowledgments I would like to thank Jeanne Chall, Marilyn Jager Adams, M.E. Curtis, and the many other professors, colleagues, and classroom teachers who have taught me so much about how children learn to read. Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 3. The Role of Phonics in a Balanced Reading Program . . . . . . . . . . . . . . . . . . . . . . . . .4 About this Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Go to School . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Children race to school in this consonants game. Spin It! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Letters replace numbers in this spinner game that reinforces short vowels and word building. Frog Hop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Players hop around the board, using picture clues to guess which short vowels they need to complete words. Build a House . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Players construct houses, word by word, by combining phonograms with consonants and blends. Vowel Checkers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Jumping from one square to another, players read long vowel words to capture opponents’ pieces and get to the other side. Sound Bingo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 Rain, chain, train . . . this game of bingo helps children build long vowel skills. Raceway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Players pick up vowel spellings from flags along a racetrack to build new words; familiar Shoots and Ladders–like shortcuts add to the fun. Build-a-Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 Using letters and word parts on cards, players try to form as many words from the parts as they can before they run out of time. Blend TIC-TAC-TOE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36 Children put blends and word endings together to turn a deck of cards into words. Match It! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Players put beginnings and endings together to make words. Roll, Pick, and Read . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Players roll a die, take the number of cards indicated, then try to make as many words from the parts as they can. Vowel Concentration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 Book, look . . . rhyming words make matches in this familiar game. Back to the Barn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 R-controlled vowels like bird and burn lead the way to the barn in this board game. Contents 3 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 4. RRecently, because of declines in reading test scores and concerns about the lack of skills instruction in schools, there has been a renewed interest in phonics instruction. I believe that the teaching of phonics in a meaningful context is an important element in a balanced reading program—one that addresses the developmental needs of children based on the stage of reading they are at. To understand how best to meet the needs of beginning readers, here is an overview of the early stages of reading development. During these stages, children learn sound/spelling correspondences and the principles of blending. According to Juel (1991), these stages include: 1. Selective-cue stage: During this stage, readers pay more attention to con- textual cues, such as context and picture clues. Stories that contain repetitive text structures or rhyming patterns are common reading during this stage and help children to predict words while reading. 2. Spelling-sound stage: During this stage, readers focus on graphophonic cues. It is during this stage that phonics instruction plays a crucial role as chil- dren are attending to each letter in words. 3. Automatic stage: During this stage, readers utilize both contextual (mean- ing) and graphophonic (phonics) cues. It is during this stage that readers develop fluency. 4 The Role of Phonics in a Balanced Reading Program Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 5. When I think about these stages, I ask myself, What do children need instruc- tionally to effectively progress through each? Reading programs that focus only on the selective-cue stage are referred to as meaning-oriented programs. Although most of these programs do contain some phonics instruction, there are few opportunities for children to practice their phonics skills with connected text. Therefore, children tend to underval- ue the utility of the phonics skills they are learning. Connected texts should contain a large portion of words that can be decoded based on the sounds children have been taught up to that point. Although most practice stories in these programs do contain words that begin with a target sound taught, the words aren’t decodable based on the sounds children have been previously taught. Therefore, these children are forced to rely on meaning cues, losing out on important blending practice. Programs that focus only on phonics are referred to as phonics-oriented pro- grams. Phonics instruction void of a print-rich environment with multiple lan- guage experiences can be dull and can leave children unaware that reading is more than just sounding out words, it is also making meaning from text. A balanced approach to reading instruction emphasizes both contextual (meaning) and graphophonic (phonics) cues, and provides reading support materials so children have multiple opportunities to practice these cueing sys- tems. Phonics is only one important element of this reading instruction. In the context of great literature and varied language experiences, children can and will learn to read with the aid of a strong phonics program, attention to prerequisite skills such as phonemic awareness and alphabet recognition, and the skill of a caring teacher. Teaching children to read and instilling in them a love for reading is one of the best gifts any teacher can give. Much success, Wiley Blevins 5 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 6. The best way for children to apply their phonics skills is through reading simple, engag- ing stories that contain a large portion of words that can be blended based on the sounds learned. In addition to the reading of easy text, learning games are an enjoyable way for children to practice and reinforce their phonics skills. Games are especially useful as learning tools for children who have had difficulty with more traditional learning approaches. Quick-and-Easy Learning Games: Phonics focuses on children’s knowledge of sound/spelling correspondences and their ability to blend words. Some of the benefits of integrating these games into your reading program follow. • Phonics games provide children with a way to assess their own phonics abilities through the immediate feedback they receive while playing. • Watching children play phonics games serves as a valuable assessment tool for you, letting you pick up on strengths and areas of need as children interact in a relaxed atmosphere. • On a social level, game playing can help children learn to work cooperatively, give and take praise and criticism, teach others, and accept successes and failures. The games in Quick-and-Easy Learning Games: Phonics have been sequenced, using a scope and sequence followed by many early reading programs. However, most of the games can be adapted to review phonics skills other than those designated. Preparing to Play Each of the 13 games includes the game boards and cards your students need to play, plus spinners and dice as necessary. To support your instructional goals, each game also comes with a page of teaching materials that includes: • Players: the recommended number of players in each game group • Skill: the phonics focus in the particular game • To Play: step-by-step directions to share with students • Variations: suggestions for making the game easier, more challenging, and so on 6 AboutthisBook Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 7. 7 Getting Families Involved You might find it helpful to make extra games so that children can take them home to play with family members. Getting families involved in their children’s growing literacy development will have tremendous payoffs. Most of the games in the book can be put together in well under an hour; in fact, some can be duplicated and made ready for play in minutes. The following suggestions will help you adapt the games for your class: 1. Enlarge game boards, game cards, and other game pieces on a photocopier, if desired. 2. Paste game boards onto larger pieces of colored construction paper before decorating and laminating. (When game boards are on two pages, tape the halves together.) 3. Transfer word and word building cards onto index cards, then laminate. 4. Paste picture cards onto index cards and laminate. 5. Place the games in an accessible area of your classroom and encourage children to play during free time. One of the best ways to teach children how to play the games—and maximize their gains—is to model as you plan to use them. This can be achieved by playing for both players, playing against children while assisting them, or teaching one group of children how to play the game and then having them demonstrate it for their classmates. Professional Resources Adams, Marilyn Jager. (1990) Beginning to Read: Thinking and Learning About Print. Cambridge: Massachusetts Institute of Technology. Anderson, R.C., Hiebert, E.H., Scott, J.A., and Wilkinson, I.A.G. (1985) Becoming a Nation of Readers: The Report of the Commission on Reading. Champaign, IL: Center for the Study of Reading. Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 8. 8 Baltis, Joyce, Schafer, Susan. (1996) School Guide to Balanced Reading K–2. New York: Scholastic Professional Books. Chall, Jeanne. (1983) Stages of Reading Development. New York: McGraw-Hill. Honig, Bill. (1995) How Should We Teach Our Children to Read? Center for Systemic School Reform. San Francisco State University. Juel, Connie. (1991) “Beginning Reading.” In R. Barr, M. Kamil, P. Mosenthal, and P.D. Pearson, eds. Handbook of Reading Research, Volume II (pp. 759-788). New York: Longman. Wagstaff, Janiel. (1994) Phonics that Work: New Strategies for the Reading/Writing Classroom. New York: Scholastic Professional Books. Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 9. game board (see pages 10–11) place marker for each player die (see page 12) ▲▲ Make a copy of the game board and die. Construct the die by folding along the dotted lines and using tape to attach the die tabs to the die squares. Each player chooses a place marker and puts it on START (the school bus). The first player throws the die and moves his or her marker along the game board path the num- ber of spaces on the die. (The object of the game is to drive the school bus to the school.) The player then states the name of the consonant on the game board space and says a word that begins with the sound the consonant stands for. For example, if the player lands on a space with the consonant t, he or she might say “t . . . table.” If the player is unable to state the consonant’s name or a word that begins with that consonant sound, he or she skips a turn. Each player continues in turn. The first player to reach FINISH (the school) wins. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 4 Variations • Make It More Challenging: Have more skilled players write the words they state on a sheet of paper. • Final Consonant Sounds: In this game, each player states a word that ends with the sound the consonant stands for. Prepare the game board by replacing the letters h and qu with x. Write the new letters on self-stick tags or small pieces of white tape. • Digraphs and Blends: Replace consonants on the game board with digraphs (ch, th, sh, wh, ph) and blends (bl, br, cl, cr, dr, fl, fr, gl, gr, pl, pr, sc, sk, sl, sm, sn, sp, st, sw, tr, tw). • Vowels: Replace consonants on the game board with short vowels (a, e, i, o, u), long vowel spellings (ai, ay, ea, ee, ie, y, igh, oa, ow), diphthongs and variant vowels (oi, oy, au, aw, ou, ow, oo), or r-controlled vowels (ar, er, ir, or, ur). 9 GotoSchoolSkill: consonants Players: 2 to 4 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 10. 10 GotoSchool Game Board Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 11. GotoSchool Game Board 11 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 12. GotoSchool Number Die 12 1 3 2 lose a turn 2 1 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 13. 13 3 spinners (see pages 14–15) paper and pencils ▲▲ Copy and cut out the three spinners and dials. Paste them in sequence on a piece of tag board or the inside of a folder. ▲▲ Using a brass fastener, attach the dials to the spinners. (You might also want to make these from tag board.) Each player in turn spins all three spinners. The player writes the letters selected by the spinner dials in order—Spinner 1, first; Spinner 2, second; Spinner 3, third. If a word can be formed from these letters, the player states the word aloud and writes it on his or her paper. Each word earns one point. Proper names, such as Sam or Pat, are allowed. The first player to get 10 points wins. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 Variations • Change the Rules: Let children place their letters in any order to form words. • Make New Spinners: Occasionally replace the spinners to update the game. (Use the blank spinner.) Suggestions follow: Spinner 1: Replace the consonants with digraphs and blends. Spinner 2: Replace the short vowels with long vowel digraphs (ai, ay, ea, ee, ie, igh, y, oa, ow). Spinner 3: Replace some of the ending conso- nants with ck, ff, ll, ss, ch, sh, and th. SpinIt!Skill: short vowels Players: 2 to 5 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 14. 14 SpinIt! Spinners Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 15. 15 SpinIt! Spinners Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 16. game board (see pages 17–18) game cards (see pages 19–20) place marker for each player ▲▲ Make a copy of the game board and game cards. On the back of each game card, write the answer or completed word. ▲▲ Shuffle the cards and place them faceup on the game board. Each player chooses a place marker and puts it on START. The first player picks a card and moves his or her marker along the game board path to the next space with the short vowel that completes the word on the card. For example, if the player picks a card with p__g, he or she must move to the next i space. (Decide together what hap- pens if a child chooses an incorrect short vowel.) Players can use the picture on each card as a clue. Each player continues in turn. The first play- TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 Variations • Long Vowels: Make picture cards of objects that contain multiple spellings of the long vowels (ai, ay, ea, ee, ie, igh, y, oa, ow). The pictures might show train, rain, mail, nail, hay, play, crayon, bean, leaf, peach, peanut, sea, deer, sleep, street, feet, wheel, teeth, fifteen, bee, knee, three, pie, tie, fly, sky, cry, boat, coat, soap, road, toast, goat, loaf, toad, snow, bowl, arrow, window. Using small, self-stick tags, replace the short vowels on the game board with the long vowel spellings. Play the game as before. 16 FrogHopSkill: short vowels Players: 2 or 4 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 17. 17 FrogHop Game Board Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 18. 18 FrogHop Game Board Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 19. 19 FrogHop Game Cards c t b g h nd h n n st h ll f n t n w b p g h t v n j t d sk Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 20. 20 FrogHop Game Cards l ps g ft fr g b x b g c p s x m p r g s n k ck s ck d g n t Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 21. game boards (see pages 22–23) game cards (see pages 24-25) space markers/tokens ▲▲ Make a copy of the game boards and game cards. Game cards are provided for two to four games. ▲▲ Place the game cards facedown on the game board. Each player or team chooses a house to build, then draws a card from the card pile. If a word can be formed by combining the conso- nant or blend on the card and one of the phono- grams on the house, the player covers that square on the house with a marker. The player then returns the card to the bottom of the pile. If a word cannot be formed, the player just returns the card to the bottom of the pile and waits until the next turn. Each player or team continues in turn. The first player to build a house (fill all the spaces in his or her house) wins. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 Variations • To Vary the Difficulty: Mix and match the game boards and game pieces to the level of difficulty desired. For example, to simplify the game, use only three phonograms. Write each phonogram three times on the house in random order. This allows players to focus on word families. (Players may not form the same word twice.) • Make New Games: Using other phono- grams, make new houses. You might choose to use phonograms from your weekly spelling list. 21 BuildaHouseSkill: phonograms Players: 2 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 24. 24 BuildaHouse Game Cards b c d f k p t z lose a turn j n s y r h m r w b g l v free space Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 25. 25 BuildaHouse Game Cards bl br cl cr gr tr sp sh lose a turn fr gl sm ch wh fl sw th dr sl free space Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 26. game board (see page 27) 24 checkers or markers (12 of one color, 12 of another color) ▲▲ Make a copy of the game board. Set up the game as you would a regular checkers game. You can also use a ready-made checkerboard and checkers. If so, use self-stick tags and write the words provided on page 27 on the checker- board. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 Variations • Short Vowels: Replace the words on the checkerboard with short vowel words. • Multiple Spellings of Long Vowels: Replace the words on the checkerboard with words containing the multiple spellings of each long vowel (a_e, ai, ay, e_e, e, ea, ee, i_e, ie, igh, y, o_e, oa, ow, u_e). 26 VowelCheckersSkill: final e The game is played just like checkers, except players must read the word on each space he or she lands on. If a player cannot read the word, he or she returns to the original space. You might wish to review with players the following rules for playing checkers: • Players take turns, moving one checker per turn. The checkers may be moved diagonally for- ward one square. For example, the player using the shaded squares can move his or her check- ers on shaded squares only. • A player can capture an opponent’s checker by jumping over it. The square behind the checker being jumped must be empty. The player then takes the jumped checker and places it to the side of the game board. Players must jump other checkers when they can. A player can jump more than one checker at a time, provided the moves are forward. Players: 2 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 28. game board (see page 29) space markers ▲▲ Make copies of the game board. Use the words here to fill in the cards. Put the words in a different order for each card. Also, write each word on a small slip of paper and place in a bag. Game 1 (Long A and Long E): make, bake, pail, snail, rain, chain, train, wait, day, say, play, stay, bee, tree, seed, speed, week, queen, keep, sheep, street, leaf, bean, team Game 2 (Long I, Long O, and Long U): pie, tie, fly, cry, spy, sigh, high, bike, lime, kite, boat, load, soap, coach, snow, grow, flow, toe, goes, bone, hope, home, cute, huge TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 4 Variations • More Long Vowels: Use other words with long vowel spellings. • Blends: Use your own word lists or the following list for making game boards containing blends: black, brown, clean, crop, drop, flat, free, glow, green, plan, present, stamp, small, snake, speak, tree, sleep, scare, swing, twin, splash, spring, square, string. 28 SoundBingoSkill: long vowels Sound Bingo is played just like regular bingo. Before the game begins, give each player a game board and ample space markers. The caller draws one slip of paper from the bag and reads the word aloud. If a player’s game board contains that word, he or she places a marker over the space. The first player to get five markers in a row either vertically, horizontally, or diagonally, yells “Sound Bingo.” The player then reads the words aloud in the row as the caller checks them against the slips of paper drawn from the bag. If these match, the player wins. Players then clear their boards, the slips of paper go back in the bag, and a new game begins. Players: any # Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 29. Sound Bingo Game Board 29 FREE SOUND BINGO Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 30. game board (see pages 31–32) die (see page 12) place marker for each player ▲▲ Make a copy of the game board and die. Construct the die by folding along the dotted lines and using tape to attach the die tabs to the die squares. ▲▲ Make an answer key card for players to check if they are challenged during the game. Include the following words: rain, plea, play, bean, keep, snow, seep, soap, mean, moan, toast, reed, read, road, raid, monkey, tea, tow, toe, tie, fleas, flies, flows, train, honey, eat, oat, deep, fleet, float, seal, sail, key, goes, sea, see, say, sow, grow, gray, beat, beet, boat, bait, pea, pay, pie, tree, tray, beach, clean, wait, leaf. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 4 Variations • Short Vowels: Using self-stick tags, replace the incomplete words on the game board with incomplete words containing short vowels. Replace the flags with short vowel spellings (a, e, i, o, u, ea as in bread). 30 RacewaySkill: long vowels Each player chooses a place marker and puts it on START (the beginning of the race). The first player throws the die and moves his or her marker along the game board path the num- ber of spaces on the die. The player then uses one of the vowel spellings in the flags alongside the game board to com- plete the word. The player states the word formed and spells it. If other players want to chal- lenge the spelling, they can check the key card. Each player continues in turn. The first player to reach FINISH (the checkered flag) wins. Players: 2 to 4 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 31. 31 Raceway Game Board Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 32. 32 Raceway Game Board Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 33. response sheet (see page 34) game cards (see page 35) pencils timer ▲▲ Distribute one game card and response sheet to each player or team. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 Variations • Make It More Challenging: Adjust the play- ing time. For example, limit playing time to three minutes. • Make New Game Cards: Use different word parts or combinations of digraphs to make new game cards. Add the digraph ph to some of the cards. • Play Cooperatively: Have students work together to form as many words as they can in five minutes. 33 Build-a-WordSkill: consonant digraphs Using the letters and word parts on the word-building card, each player or team forms as many words as possible, recording words in the appropriate column on the response sheet. Each player or team has five minutes to form words. (Or whatever time you decide.) Use a timer or appoint a monitor to time the game. After the allotted time, players or teams then switch game cards and the game resumes. Players or teams receive one point for each word formed. The player or team with the most points at the end of the game wins. Players: 2 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 34. Build-a-Word Response Sheet 34 ch sh th wh Name: Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 35. Build-a-Word Word-Building Cards 35 ch sh lun ip ri ill pin ben op bru ape ine fi tra th wh en ink ick clo ile at ing iz ba ma ich ale Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 36. game boards (see pages 37–39) pencils ▲▲ Make copies of the game boards. ▲▲ Place the game boards in a folder. Have play- ers select the game board they want. (You might want to laminate a set and have children use markers that wipe off. This way, players can reuse the games.) TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 Variations • Add New Blends: Using the same game boards, replace the blends with digraphs and other 2- and 3-letter blends such as ch, sh, th, wh, ph, gl, pr, sc, sl, sw, tw, spl, scr, spr, squ, str, and shr. • Add Endings: Reverse the game. Using a blank game board, write only the beginning blend or digraph. Students make words by adding ending phonograms. 36 BlendTIC-TAC-TOESkill: consonant blends The game is similar to a standard game of tic-tac-toe. Each player must first choose to be either X’s or O’s. In turn, each player then marks an X or an O on one square of the TIC-TAC-TOE grid. In order for a player to mark an X or an O on a square, he or she must first add one of the blends listed above the TIC-TAC-TOE grid to the word ending on the square to form a word. The player reads aloud the word. If both players agree that the word is correct, the player can mark that square. The player who gets three X’s or three O’s in a row Players: 2 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 37. BlendTIC-TAC-TOE Game Board 37 bl br plcrcl ______ ack ______ ank ______ ock ______ own ______ ot ______ ick ______ ue ______ ow ______ ash Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 38. fl fr trgrdr BlendTIC-TAC-TOE Game Board 38 ______ y ______ ew ______ ap ______ ill ______ ain ______ ash ______ op ______ ip ______ ight Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 39. sk sm stspsn BlendTIC-TAC-TOE Game Board 39 ______ oke ______ ack ______ iff ______ ell ______ are ______ unk ______ all ______ eak ______ ill Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 40. game cards (see page 41) ▲▲ Make multiple copies of the game cards. ▲▲ On each card write the word parts. For the word black, for example, write the letters bl to the far right of the game card and the letters ack to the far left of the card (see sample, left). In this way, students can read the words with greater ease as they form them. Use the follow- ing word list to begin: bl/ack, tr/ee, ch/air, sh/op, st/amp, fl/at, sm/all, pl/ace, dr/aw. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 Variations • Make More Cards: Increase the card deck to 36 cards using the following words: wh/ite, th/in, br/own, cl/ean, gr/een, sp/eak, spl/ash, pr/ice, gl/ow. Make additional game cards using words that begin with other digraphs or blends. Divide the words between the blend or digraph and the phonogram. • Spell It: Make game cards using your week- ly spelling words. 40 MatchIt!Skill: consonant blends and digraphs Shuffle the cards and place the stack facedown. Give two cards to each player. The first player draws a card from the stack. If the player can use the card to form a word with one other card in his or her hand, the player reads aloud the word and places the two cards down. If the player can’t form a word, he or she keeps the cards. The next player takes a turn, proceeding in the same way. When all the cards are gone from the stack, players draw cards from each other until all possi- ble words can be formed. The player with the most cards at the end of the game wins. Players: 2 bl ack Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 41. Matchit! Game Cards 41 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 42. game cards (see page 43) die (see page 12) paper and pencils ▲▲ Make a copy of the game cards and the die. Using the die on page 12 as a pattern, make a die with the numbers 2 to 5 and the words lose a turn. ▲▲ Shuffle the game cards and spread them face- down on a table or place them in a bag. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 Variations • Vary the letters and word parts on the game cards by adding new sounds to the card deck. Most vowel patterns can be used. • Silent Letters: Make new game cards with the words lamb, comb, wrong, right, know, knee, climb, wrap, gnat. Students pick the number of cards on the die, read the words, and identify the silent letters. 42 Roll,Pick,andReadSkill: diphthongs The first player rolls the die and selects the number of cards marked on the die. For example, if a player rolls a 5, he or she picks 5 cards from the bag or picks up 5 cards off the table. Using the cards selected, the player tries to form as many words as possible, recording them on paper. Each word earns one point. Each player continues in turn. The first player to earn 10 points wins. Players: 2 to 4 cl aw oud lr Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 43. Roll,Pick,andRead Game Cards 43 oud ound oil oy oin outh l f dr aw awn p r j ause m c s t aul sp h cl b Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 44. game cards (see page 45) ▲▲ Make a copy of the game cards. ▲▲ Spread out the cards facedown on a table. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 Variations • Building Sentences: Players must use both rhyming words in sentences in order to earn the set. • Add New Cards: Add new cards containing the following words: shook, brook, wood, hood, bloom, broom, cool, pool, droop, hoop, goose, moose, pool, tool, stoop, scoop. • Diphthongs and Variant Vowels: Make cards using the following sets of words: cow/now; flower/shower; mouth/south; cloud/loud; coin/join; soil/spoil; toy/boy; brown/clown; down/town; frown/gown; cause/pause; saw/claw; straw/draw; sound/round; mouse/house. 44 VowelConcentrationSkill: vowel digraph oo In turn, each player turns over two cards and reads aloud the word on each card. If the two selected cards contain a rhyming pair, such as book and look, the player gets to keep the cards. If the cards do not rhyme, the player turns the cards over in their original position. The object of the game is to remember where words are located so that pairs can be formed in future turns. Each player continues in turn until all the pairs have been found. The player with the most cards at the end of the game wins. Players: 2 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 46. game board (see pages 47–48) die (see page 12) place marker for each player ▲▲ Make a copy of the game board and die. Construct the die by folding along the dotted lines and using tape to attach the die tabs to the die squares. TTOO PPLL AAYY MAMATERIALSTERIALS SETUPSETUP 1 2 3 4 Variations • Building Sentences: Players read the words they land on and use them in sentences. • Vary the Game Board: Replace the words with other r-controlled words. • Diphthongs and Variant Vowels: Using self- stick tabs, replace the r-controlled vowel words with words containing diphthongs and variant vowel spellings. You might wish to use the following word list: boy, joy, toy, soil, coin, spoil, join, point, cause, pause, drawn, saw, claw, loud, cloud, round, sound, mouth, book, took, good, moon, room, boot, scoop. 46 BacktotheBarnSkill: r-controlled vowels Each player chooses a place marker and puts it on START (the pasture gate). The first player throws the die and moves his or her marker along the game board path the num- ber of spaces on the die. The player then reads the word on the game board space. If the player is unable to read the word, he or she loses a turn. Each player continues in turn. The first player to reach FINISH (the barn) wins. Players: 2 to 4 Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 47. 47 BacktotheBarn Game Board Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources
  • 48. 48 BacktotheBarn Game Board Quick-and-Easy Learning Games: Phonics © Scholastic Teaching Resources