SlideShare a Scribd company logo
Creating truly player-centric games.
Formerly known as
Rewarded Ads: The Marriage of
Engagement and Monetization
Nathaniel Barker
Nate Barker
Director of Business
Development at Kolibri Games
New York University Alumnus.
Marketing at Disney Mobile and
Linekong Interactive.
Evangelist at Chartboost.
Our Story
50M+ installs
10M+ MAU
• Small team
• Find concept /
core mechanic
• Playable
version
• Test & iterate
8 weeks
1. Start
Product Manager
Engineer
Designer
Artist
2. Minimum
product
???
• Everyone in the
company
• Is the gameplay
fun?
• Fixing bugs
3. Internal
Testing
Our process
• Early day
retention
• Organic
downloads
• Rating & user
feedback
4 weeks
4. External
Testing
• Add team
members
• Build more
features
• Scale with user
acquisition
5. Scaling Up
forever
Game Team
Building a minimum viable product
Basic mechanics Rough graphic concepts Iterating on graphics,
mechanics, balancing
Finalizing UX, graphics,
mechanics, balancing
Released Idle Miner Tycoon
in July 2016
Polishing and expanding the game
with more than 120 updates.
LiveOps or “Games as a service”
1 Development Sprint
1 Week
Planning Developing Testing
1 Update
Update Policy
Our Games
Casual / Hyper Casual
Strong social mechanics
Meta Game
Long-term retention
Easy to pick up
Easy to play
Mid-core
Idle
Short sessions
Quick progress/success
Player Friendly Ad Monetization
The Idle Genre
Other Idle games
How does Idle Miner Tycoon monetize?
Advertisements
In-App Purchases
Mine
Transport
Sell
Core Mechanic
Mine
Mine
Upgrade
Mine
Transport
Sell
Mine
Mine
Upgrade
Mines Galore
Some event mines, because they’re so pretty!
HOW DO WE USE ADS?
You pay
You wait
Unblock Barriers
Time Vs. Money
Double revenue
IdleDollar
Pro Tip:
The second most popular ad placement
Important for driving “first impression”
Familiarizes players with rewarded video
When you come back to the game and gain
Idle Cash, you can watch an ad to get double
the amount of Idle cash (currency earned while
not playing)
25%
Engagement!
AdBoost
Pro Tip:
Most popular ad placement
Users watch many of these in one sitting
Can boost for up to 40 hours
Watch an ad to double your income in the
mine for 5 hours (stacking bonus)
SellManager
Pro Tip:
Not super popular
Normally you can sell a manager for 50% of
their original purchase price. If you watch and
ad, you can sell them for 100% of the original
price (you get all the money back)
MineRegionAdSkip
Pro Tip:
Low over-all engagement, but high number of
views per engaged user
Stacks (but not all the way)
When you select a barrier for removal, you can
watch an ad to reduce the time needed for the
barrier to go away. Mine region means the
shafts that will become available once you
remove the barrier.
FreeSuperCash
Pro Tip:
Less popular over-all
Few ads watched per user
Can disrupt in-game economy if done wrong
Watch an ad to receive hard currency (as
opposed to soft currency normally delivered)
Can only be used every 3 Hours
14%
Engagement
rate
Management
Basic Management
Mediation
Measurement
ARPDEU
Engagement Rate
Impressions / DEU
Reporting
Quick Alerts
Significant Movers
Please ask me
any question!

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