- Checkpoints on ASO, timing on Ad Monetization and our case studies from Crazy Defense Heroes
- "How to Create a Hit Game" event in Shenzhen, China (May 2019) by Google AdMob x Mintegral x Avid.ly
4. History & Milestones of Animoca Brands
Animoca spun off
Animoca Brands
to focus on licensing
& publishing
Ourpalm invested
in Animoca Brands
Listed in Aus
Stock market
Acquired
TicBits
Invested in
Zeroth.ai
Licensed
CryptoKittes
Acquired
Pixowl
1998 2010 2014 2015 2016 2017 2018 2019
Partnered with
iClick
Partnered with
Atari
Partnered with
F1
Partnered with
Lucid Sight
Crazy Defense
Heroes (iOS)
launched
Crazy Defense
Heroes (GP)
Pre-Registration
Outblaze was
founded in
Hong Kong
Outblaze launched
Animoca to focus on
mobile app business
Acquired
Tribeflame
5. About Animoca Brands
Australia Listed
ASX: AB1
HQ in Hong Kong
with presence in
Canada, Finland,
Philippines and
Argentina
Global
Publisher
6. 2018 World’s Top 50 Global Developer
6
Animoca Brands is selected in August 2018 as one of the only 5 Chinese publishers in “Top 50 Developer 2018”
by Pocket Gamer, aside from Tencent, NetEase, IGG, and Moonton.
9. Early Leader for NFTs and Blockchain Gaming
The first phase of the game, featuring NFTs based on
Formula 1® intellectual property, will be launched in Q2
of this year.
The game will have a collectible component based on
non-fungible tokens (NFTs) as well as a racing
component utilising those NFTs.
22. Crazy Defense Heroes
• Available on iOS from 2018
• Sequel of “Crazy Kings”
• Tower defense x collectible cards x RPG
• Apple App Store “Game of the Day”
• Pre-registration on Google Play
23. A/B Test Game Icons for IOS Version
Strategy Top Free 50 Apps
35/50 29/50 5/50 15/5016/50
1 main
character’s
face
Look into
the eye of
the users
Shout-out
mouth
style
Icon with
frame
Icon with
game logo
24. A/B Test Game Icons for IOS Version
Prepare icons with various
frames, colors, characters
Leverage FB carousel ads
for A/B testing
27. • SKStoreReviewController (iOS)
Use the requestReview() method to indicate when it makes sense
within the logic of your app to ask the user for ratings and reviews within your app
Encourage Ratings & Reviews for Better Search Results
28. Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings
Today
Feature
in Greater
China
Today
Feature
in Greater
China
• Launched with “SKStoreReviewController” in Sep. 2018
China
New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings
x16 x19 x2 4.44 4.82
Encourage Ratings & Reviews for Better Search Results
29. Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings
Japan
New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings
x7 x5 x2 4.45 4.59
• Launched with “SKStoreReviewController” in Sep. 2018
Encourage Ratings & Reviews for Better Search Results
30. Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings
Today
Feature
in Greater
China
Today
Feature
in Greater
China
Worldwide
New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings
x11 x12 x2 4.27 4.78
• Launched with “SKStoreReviewController” in Sep. 2018
Encourage Ratings & Reviews for Better Search Results
32. English-US
1. Simple taglines with CTA
2. Design the iOS App Preview
video to have consistent
design layout with the
screentshots
3. Landscape screenshots for
GP, and portrait screenshots
for iOS
32
33. Japanese
1. Localized game name “All-star
Battle”
2. Simple taglines with CTA
3. Design the iOS App Preview
video with cultralized fonts
4. Landscape screenshots for
GP, and portrait screenshots
for Ios
33
35. English vs
Japanese - 1
1. Localized game names
2. Cultralized the tagline
formats to bit slightly tilt
up-rightwards which is
common for Japanese popular
games
3. Localized each taglines
instead of direct translation; in
this screenshot, it highlights
3D art in JP store
35
36. English vs
Japanese - 2
1. Cultralized the tagline
formats to bit slightly tilt
up-rightwards which is
common for Japanese popular
games
2. Localized each taglines
instead of direct translation; in
this screenshot, it highlights
the easy control button and
add a finger onto the image in
JP store
36
37. English vs
Japanese - 3
1. Cultralized the tagline
formats to bit slightly tilt
up-rightwards which is
common for Japanese popular
games
2. Localized each taglines
instead of direct translation; in
this screenshot, it highlights
unlock different spider-
man suits in JP store
37
40. The More Ads Shown, the Higher Ads Revenue?
ECPM = Revenue / Impression *1000
Publisher’s Revenue = Advertiser’s Cost – Ad Network’s Revenue
Advertiser’s Cost = CPI, CPA, CPE…etc
CPI = View & Click & Install & 1st Open (& Action)
User Experience
41. The Timing for Monetized Ads
“Conversion” is the Key
Find the timing that users will convert the most
Review &
explore the
user flow
Choose the
suitable ad
formats
*Admob
Smart Segmentation
Compare
engagement
& revenue
among
different ad
placements
Find the best
“discovery”
or “opt-in”
moments
43. Crazy Kings
• Available on IOS from 2015
• The prequel of “Crazy Defense Heroes”
• Tower defense x collectible cards
• Apple App Store “Editors’ Choice”
• Cartoony comic animation style
44. Crazy Kings
Before a battle, players could opt-in to watch a
video to unlock additional card slot
*The supply included Videos & Playable Videos
Before: “Rewarded Video” ad unit After: New “Playable Video” ad unit
In Shop, players could opt-in to PLAY a mini-
game to get a free mini card pack
*The supply included Playable Videos only
45. Better User Experience, Better Conversion
“Rewarded Video” ad unit
(Video + Playable Video)
0 2 4 6 8 10
eCPM
Install Rate Before
After
7.9x
2.6x
Source: 2018 AppOnBoard x Crazy Kings Case Study
New “Playable Video” ad unit
(Playable Video only)