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FIONA SHIH 施毓鈞
User Acquisition & Ad Monetization Manager
Animoca Brands | May 2019
Tips on ASO
& Ad Monetization
Today’s Sharing
Who are we? Tips on ASO Tips on Ad
Monetization
Who Are We?
History & Milestones of Animoca Brands
Animoca spun off
Animoca Brands
to focus on licensing
& publishing
Ourpalm invested
in Animoca Brands
Listed in Aus
Stock market
Acquired
TicBits
Invested in
Zeroth.ai
Licensed
CryptoKittes
Acquired
Pixowl
1998 2010 2014 2015 2016 2017 2018 2019
Partnered with
iClick
Partnered with
Atari
Partnered with
F1
Partnered with
Lucid Sight
Crazy Defense
Heroes (iOS)
launched
Crazy Defense
Heroes (GP)
Pre-Registration
Outblaze was
founded in
Hong Kong
Outblaze launched
Animoca to focus on
mobile app business
Acquired
Tribeflame
About Animoca Brands
Australia Listed
ASX: AB1
HQ in Hong Kong
with presence in
Canada, Finland,
Philippines and
Argentina
Global
Publisher
2018 World’s Top 50 Global Developer
6
Animoca Brands is selected in August 2018 as one of the only 5 Chinese publishers in “Top 50 Developer 2018”
by Pocket Gamer, aside from Tencent, NetEase, IGG, and Moonton.
Original Casual & Midcore Games and Apps
International IP Collaboration – Mobile Games
Early Leader for NFTs and Blockchain Gaming
The first phase of the game, featuring NFTs based on
Formula 1® intellectual property, will be launched in Q2
of this year.
The game will have a collectible component based on
non-fungible tokens (NFTs) as well as a racing
component utilising those NFTs.
Tips on ASO
Search is a Very Important Discovery Vector
Source: Apple Search Ads
Discovery is a Funnel to Conversion
?
The “Last Mile” for Selling Your Game/App
ASO (App Store Optimization)
• Better discovery
• Better conversion
Source: StoreMaven
ASO Check Points for Better Discovery & Conversion
App Name
Icon
Screenshots
Preview Video
Ratings & Reviews
Keyword Strings
(iOS)
Descriptions
• Best describe your app
• Keywords in the name
• Easy to spell & pronounce
• Add descriptive part
• A/B test the elements,
colors, frames, styles
• Easy to recognize
• Consistent with marketing
• 80% users watch <12s*
• Choose poster frame
• Consistent art style with
screenshot
• Up to 3 previews (iOS)
• A/B test if it’s essential
• First 2 screens matter
• Simple taglines
• 1 key feature per screen
• Localize & cultralize
• Subtitle (iOS)
• Short description (GP)
• <2% users hit “…More”
• First 250 (iOS), first 80 (GP)
• Use all 100 characters
• Remove space
• Skip keywords in title,
subtitle, category & plural
• Cross-relations
(US-EN & ES-MX)
• Encourage ratings
• Find bugs & improve
• Respond for credibility
• Above 4 Stars or Reset
• Keywords
• Promoted IAP (iOS)
Source: StoreMaven
• 16:9 landscape screens
(GP) x3
ASO Check Points for Better Discovery & Conversion
Source: Google i/o 2019
16:9 screenshots x3
16:9 video
Turn off monetization
for promo video
Useful ASO Tool: StoreMaven (for IOS & GP)
The free & handy Google Chrome Extension
Useful ASO Tool: StoreMaven (for IOS & GP)
Can also download the icon, video, screenshots, descriptions
for competitor ASO analysis
Useful ASO Tool:
ASO - Google Play Short Description Viewer (for GP)
The free & handy Google Chrome Extension
Useful ASO Tool: AppSparky (for IOS)
Preview how the icon looks like on store-front & various devices
Useful ASO Tool: Switchr (for IOS)
Switch to any IOS stores
for competitor ASO analysis and feature checking
Crazy Defense Heroes
Our Case Study
21
Developer: Animoca Brands & Ticbits
Crazy Defense Heroes
• Available on iOS from 2018
• Sequel of “Crazy Kings”
• Tower defense x collectible cards x RPG
• Apple App Store “Game of the Day”
• Pre-registration on Google Play
A/B Test Game Icons for IOS Version
Strategy Top Free 50 Apps
35/50 29/50 5/50 15/5016/50
1 main
character’s
face
Look into
the eye of
the users
Shout-out
mouth
style
Icon with
frame
Icon with
game logo
A/B Test Game Icons for IOS Version
Prepare icons with various
frames, colors, characters
Leverage FB carousel ads
for A/B testing
Localize & Cultralize Store Promotion Screens
Localize & Cultralize Store Promotion Screens
• SKStoreReviewController (iOS)
Use the requestReview() method to indicate when it makes sense
within the logic of your app to ask the user for ratings and reviews within your app
Encourage Ratings & Reviews for Better Search Results
Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings
Today
Feature
in Greater
China
Today
Feature
in Greater
China
• Launched with “SKStoreReviewController” in Sep. 2018
China
New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings
x16 x19 x2 4.44 4.82
Encourage Ratings & Reviews for Better Search Results
Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings
Japan
New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings
x7 x5 x2 4.45 4.59
• Launched with “SKStoreReviewController” in Sep. 2018
Encourage Ratings & Reviews for Better Search Results
Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings
Today
Feature
in Greater
China
Today
Feature
in Greater
China
Worldwide
New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings
x11 x12 x2 4.27 4.78
• Launched with “SKStoreReviewController” in Sep. 2018
Encourage Ratings & Reviews for Better Search Results
Marvel Contest of
Champions
31
BEST PRACTICE 1
Developer: Kabam Games Inc.
English-US
1. Simple taglines with CTA
2. Design the iOS App Preview
video to have consistent
design layout with the
screentshots
3. Landscape screenshots for
GP, and portrait screenshots
for iOS
32
Japanese
1. Localized game name “All-star
Battle”
2. Simple taglines with CTA
3. Design the iOS App Preview
video with cultralized fonts
4. Landscape screenshots for
GP, and portrait screenshots
for Ios
33
The Amazing
Spider-Man 2
34
BEST PRACTICE
Developer: Gameloft
English vs
Japanese - 1
1. Localized game names
2. Cultralized the tagline
formats to bit slightly tilt
up-rightwards which is
common for Japanese popular
games
3. Localized each taglines
instead of direct translation; in
this screenshot, it highlights
3D art in JP store
35
English vs
Japanese - 2
1. Cultralized the tagline
formats to bit slightly tilt
up-rightwards which is
common for Japanese popular
games
2. Localized each taglines
instead of direct translation; in
this screenshot, it highlights
the easy control button and
add a finger onto the image in
JP store
36
English vs
Japanese - 3
1. Cultralized the tagline
formats to bit slightly tilt
up-rightwards which is
common for Japanese popular
games
2. Localized each taglines
instead of direct translation; in
this screenshot, it highlights
unlock different spider-
man suits in JP store
37
Tips on ASO
Better discovery, better conversion for the “Last Mile”
Tips on Ad
Monetization
The More Ads Shown, the Higher Ads Revenue?
ECPM = Revenue / Impression *1000
Publisher’s Revenue = Advertiser’s Cost – Ad Network’s Revenue
Advertiser’s Cost = CPI, CPA, CPE…etc
CPI = View & Click & Install & 1st Open (& Action)
User Experience
The Timing for Monetized Ads
“Conversion” is the Key
Find the timing that users will convert the most
Review &
explore the
user flow
Choose the
suitable ad
formats
*Admob
Smart Segmentation
Compare
engagement
& revenue
among
different ad
placements
Find the best
“discovery”
or “opt-in”
moments
Crazy Kings
Our Case Study
42
Developer: Animoca Brands & Ticbits
Crazy Kings
• Available on IOS from 2015
• The prequel of “Crazy Defense Heroes”
• Tower defense x collectible cards
• Apple App Store “Editors’ Choice”
• Cartoony comic animation style
Crazy Kings
Before a battle, players could opt-in to watch a
video to unlock additional card slot
*The supply included Videos & Playable Videos
Before: “Rewarded Video” ad unit After: New “Playable Video” ad unit
In Shop, players could opt-in to PLAY a mini-
game to get a free mini card pack
*The supply included Playable Videos only
Better User Experience, Better Conversion
“Rewarded Video” ad unit
(Video + Playable Video)
0 2 4 6 8 10
eCPM
Install Rate Before
After
7.9x
2.6x
Source: 2018 AppOnBoard x Crazy Kings Case Study
New “Playable Video” ad unit
(Playable Video only)
Relaxing Discovery Timing
Opt-in to Play
Clear Heads-up
Optimizing for the Best Possible User Experience
Today’s Sharing Takeaways
Original Games
IP Collaborations
Timing &
Conversion
Matter
Better Discovery
&
Better Conversion
for “Last Mile”
Crazy Defense Heroes
疯狂塔防物语
LinkedIn WeChat
E-Mail
fionashih@animocabrands.com
FIONA SHIH 施毓鈞
User Acquisition & Ad Monetization Manager
Animoca Brands

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Tips on ASO & Ad Monetization - Fiona Shih | Animoca Brands

  • 1. FIONA SHIH 施毓鈞 User Acquisition & Ad Monetization Manager Animoca Brands | May 2019 Tips on ASO & Ad Monetization
  • 2. Today’s Sharing Who are we? Tips on ASO Tips on Ad Monetization
  • 4. History & Milestones of Animoca Brands Animoca spun off Animoca Brands to focus on licensing & publishing Ourpalm invested in Animoca Brands Listed in Aus Stock market Acquired TicBits Invested in Zeroth.ai Licensed CryptoKittes Acquired Pixowl 1998 2010 2014 2015 2016 2017 2018 2019 Partnered with iClick Partnered with Atari Partnered with F1 Partnered with Lucid Sight Crazy Defense Heroes (iOS) launched Crazy Defense Heroes (GP) Pre-Registration Outblaze was founded in Hong Kong Outblaze launched Animoca to focus on mobile app business Acquired Tribeflame
  • 5. About Animoca Brands Australia Listed ASX: AB1 HQ in Hong Kong with presence in Canada, Finland, Philippines and Argentina Global Publisher
  • 6. 2018 World’s Top 50 Global Developer 6 Animoca Brands is selected in August 2018 as one of the only 5 Chinese publishers in “Top 50 Developer 2018” by Pocket Gamer, aside from Tencent, NetEase, IGG, and Moonton.
  • 7. Original Casual & Midcore Games and Apps
  • 9. Early Leader for NFTs and Blockchain Gaming The first phase of the game, featuring NFTs based on Formula 1® intellectual property, will be launched in Q2 of this year. The game will have a collectible component based on non-fungible tokens (NFTs) as well as a racing component utilising those NFTs.
  • 11. Search is a Very Important Discovery Vector Source: Apple Search Ads
  • 12. Discovery is a Funnel to Conversion ?
  • 13. The “Last Mile” for Selling Your Game/App ASO (App Store Optimization) • Better discovery • Better conversion Source: StoreMaven
  • 14. ASO Check Points for Better Discovery & Conversion App Name Icon Screenshots Preview Video Ratings & Reviews Keyword Strings (iOS) Descriptions • Best describe your app • Keywords in the name • Easy to spell & pronounce • Add descriptive part • A/B test the elements, colors, frames, styles • Easy to recognize • Consistent with marketing • 80% users watch <12s* • Choose poster frame • Consistent art style with screenshot • Up to 3 previews (iOS) • A/B test if it’s essential • First 2 screens matter • Simple taglines • 1 key feature per screen • Localize & cultralize • Subtitle (iOS) • Short description (GP) • <2% users hit “…More” • First 250 (iOS), first 80 (GP) • Use all 100 characters • Remove space • Skip keywords in title, subtitle, category & plural • Cross-relations (US-EN & ES-MX) • Encourage ratings • Find bugs & improve • Respond for credibility • Above 4 Stars or Reset • Keywords • Promoted IAP (iOS) Source: StoreMaven • 16:9 landscape screens (GP) x3
  • 15. ASO Check Points for Better Discovery & Conversion Source: Google i/o 2019 16:9 screenshots x3 16:9 video Turn off monetization for promo video
  • 16. Useful ASO Tool: StoreMaven (for IOS & GP) The free & handy Google Chrome Extension
  • 17. Useful ASO Tool: StoreMaven (for IOS & GP) Can also download the icon, video, screenshots, descriptions for competitor ASO analysis
  • 18. Useful ASO Tool: ASO - Google Play Short Description Viewer (for GP) The free & handy Google Chrome Extension
  • 19. Useful ASO Tool: AppSparky (for IOS) Preview how the icon looks like on store-front & various devices
  • 20. Useful ASO Tool: Switchr (for IOS) Switch to any IOS stores for competitor ASO analysis and feature checking
  • 21. Crazy Defense Heroes Our Case Study 21 Developer: Animoca Brands & Ticbits
  • 22. Crazy Defense Heroes • Available on iOS from 2018 • Sequel of “Crazy Kings” • Tower defense x collectible cards x RPG • Apple App Store “Game of the Day” • Pre-registration on Google Play
  • 23. A/B Test Game Icons for IOS Version Strategy Top Free 50 Apps 35/50 29/50 5/50 15/5016/50 1 main character’s face Look into the eye of the users Shout-out mouth style Icon with frame Icon with game logo
  • 24. A/B Test Game Icons for IOS Version Prepare icons with various frames, colors, characters Leverage FB carousel ads for A/B testing
  • 25. Localize & Cultralize Store Promotion Screens
  • 26. Localize & Cultralize Store Promotion Screens
  • 27. • SKStoreReviewController (iOS) Use the requestReview() method to indicate when it makes sense within the logic of your app to ask the user for ratings and reviews within your app Encourage Ratings & Reviews for Better Search Results
  • 28. Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings Today Feature in Greater China Today Feature in Greater China • Launched with “SKStoreReviewController” in Sep. 2018 China New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings x16 x19 x2 4.44 4.82 Encourage Ratings & Reviews for Better Search Results
  • 29. Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings Japan New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings x7 x5 x2 4.45 4.59 • Launched with “SKStoreReviewController” in Sep. 2018 Encourage Ratings & Reviews for Better Search Results
  • 30. Total Ratings v.s. 5-Star Ratings Total Ratings v.s. 1-Star Ratings Today Feature in Greater China Today Feature in Greater China Worldwide New Ratings New 5-Star Ratings New 1-Star Ratings Average Ratings x11 x12 x2 4.27 4.78 • Launched with “SKStoreReviewController” in Sep. 2018 Encourage Ratings & Reviews for Better Search Results
  • 31. Marvel Contest of Champions 31 BEST PRACTICE 1 Developer: Kabam Games Inc.
  • 32. English-US 1. Simple taglines with CTA 2. Design the iOS App Preview video to have consistent design layout with the screentshots 3. Landscape screenshots for GP, and portrait screenshots for iOS 32
  • 33. Japanese 1. Localized game name “All-star Battle” 2. Simple taglines with CTA 3. Design the iOS App Preview video with cultralized fonts 4. Landscape screenshots for GP, and portrait screenshots for Ios 33
  • 34. The Amazing Spider-Man 2 34 BEST PRACTICE Developer: Gameloft
  • 35. English vs Japanese - 1 1. Localized game names 2. Cultralized the tagline formats to bit slightly tilt up-rightwards which is common for Japanese popular games 3. Localized each taglines instead of direct translation; in this screenshot, it highlights 3D art in JP store 35
  • 36. English vs Japanese - 2 1. Cultralized the tagline formats to bit slightly tilt up-rightwards which is common for Japanese popular games 2. Localized each taglines instead of direct translation; in this screenshot, it highlights the easy control button and add a finger onto the image in JP store 36
  • 37. English vs Japanese - 3 1. Cultralized the tagline formats to bit slightly tilt up-rightwards which is common for Japanese popular games 2. Localized each taglines instead of direct translation; in this screenshot, it highlights unlock different spider- man suits in JP store 37
  • 38. Tips on ASO Better discovery, better conversion for the “Last Mile”
  • 40. The More Ads Shown, the Higher Ads Revenue? ECPM = Revenue / Impression *1000 Publisher’s Revenue = Advertiser’s Cost – Ad Network’s Revenue Advertiser’s Cost = CPI, CPA, CPE…etc CPI = View & Click & Install & 1st Open (& Action) User Experience
  • 41. The Timing for Monetized Ads “Conversion” is the Key Find the timing that users will convert the most Review & explore the user flow Choose the suitable ad formats *Admob Smart Segmentation Compare engagement & revenue among different ad placements Find the best “discovery” or “opt-in” moments
  • 42. Crazy Kings Our Case Study 42 Developer: Animoca Brands & Ticbits
  • 43. Crazy Kings • Available on IOS from 2015 • The prequel of “Crazy Defense Heroes” • Tower defense x collectible cards • Apple App Store “Editors’ Choice” • Cartoony comic animation style
  • 44. Crazy Kings Before a battle, players could opt-in to watch a video to unlock additional card slot *The supply included Videos & Playable Videos Before: “Rewarded Video” ad unit After: New “Playable Video” ad unit In Shop, players could opt-in to PLAY a mini- game to get a free mini card pack *The supply included Playable Videos only
  • 45. Better User Experience, Better Conversion “Rewarded Video” ad unit (Video + Playable Video) 0 2 4 6 8 10 eCPM Install Rate Before After 7.9x 2.6x Source: 2018 AppOnBoard x Crazy Kings Case Study New “Playable Video” ad unit (Playable Video only)
  • 46. Relaxing Discovery Timing Opt-in to Play Clear Heads-up Optimizing for the Best Possible User Experience
  • 47. Today’s Sharing Takeaways Original Games IP Collaborations Timing & Conversion Matter Better Discovery & Better Conversion for “Last Mile”
  • 49. LinkedIn WeChat E-Mail fionashih@animocabrands.com FIONA SHIH 施毓鈞 User Acquisition & Ad Monetization Manager Animoca Brands