CTO Playbook2011Tony ParisiCTO at Large
Who I AmEntrepreneurConsulting Architect and CTOTechnologistWeb 3D Inventor and Evangelist
What I DoConsultAdvisePlanDevelopManageChallengeCajoleComfort<StealthMobileGamingStartup>
What This IsStartup StuffProduct, Process, People Tony’s Tech ToolboxWhat This Is NotGaming GoodiesSuccess Secrets
Startup Stuff
GoalsMake Great GamesWhat are your goals?What is the company mission?Where do you see yourself and/or the company in X months? Y years?Change the World$ Cash In $Build My Empire…prove to my friends I’m not a total loser
StrategyPick one and stick to it.Your go-to-market plan may be very different from your long term goal.Choice of platform may– or may not– be a core strategy decision.Focus. You can always expand that focus or PIVOT later.Get clarity on this early and often; challenge yourself.Some examplesLaunch a killer FB game; expand to mobile later.Develop a platform, and find a partner to make a game.Raise the bar in game play, and become famous for it.Create a money machine: Beg/borrow/steal revenue.
FundingIf you are self-funding, you only have one job (initially): make a great game that generates $.SelfPartners/CustomersPublishersInvestorsPartners, Customers and Publishers have additional requirements (genre, platform etc.) and introduce additional risk.Investors invest in team and market opportunity first; technology and game play second.Investors invest in platforms, not titles.Consumers buy titles, not platforms.
TeamStartups require long hours, huge sacrifice and absolute dedication-- against the odds, during bad times as well as good.Your team should be a PACK™Passionate
Aligned
Committed
Kick-AssLack of alignment will kill a team. It is not a matter of if, but when.If your team is not 100% committed, investors and partners will smell it. No part-timers!Your livelihood depends on your team creating something new, different and awesome. Your team needs to kick ass.
Product, Process, People
Product Minimum Viable Product (MVP)
 Get User/Player Feedback Early and Often
 Be Thou Data-Driven, Ceaselessly
Collect Data From Day OneAwesome MVP rant on Jon Radoff’s bloghttp://radoff.com/blog/2010/05/04/minimum-viable-product-rant/

CTO Playbook

  • 1.
  • 2.
    Who I AmEntrepreneurConsultingArchitect and CTOTechnologistWeb 3D Inventor and Evangelist
  • 3.
  • 4.
    What This IsStartupStuffProduct, Process, People Tony’s Tech ToolboxWhat This Is NotGaming GoodiesSuccess Secrets
  • 5.
  • 6.
    GoalsMake Great GamesWhatare your goals?What is the company mission?Where do you see yourself and/or the company in X months? Y years?Change the World$ Cash In $Build My Empire…prove to my friends I’m not a total loser
  • 7.
    StrategyPick one andstick to it.Your go-to-market plan may be very different from your long term goal.Choice of platform may– or may not– be a core strategy decision.Focus. You can always expand that focus or PIVOT later.Get clarity on this early and often; challenge yourself.Some examplesLaunch a killer FB game; expand to mobile later.Develop a platform, and find a partner to make a game.Raise the bar in game play, and become famous for it.Create a money machine: Beg/borrow/steal revenue.
  • 8.
    FundingIf you areself-funding, you only have one job (initially): make a great game that generates $.SelfPartners/CustomersPublishersInvestorsPartners, Customers and Publishers have additional requirements (genre, platform etc.) and introduce additional risk.Investors invest in team and market opportunity first; technology and game play second.Investors invest in platforms, not titles.Consumers buy titles, not platforms.
  • 9.
    TeamStartups require longhours, huge sacrifice and absolute dedication-- against the odds, during bad times as well as good.Your team should be a PACK™Passionate
  • 10.
  • 11.
  • 12.
    Kick-AssLack of alignmentwill kill a team. It is not a matter of if, but when.If your team is not 100% committed, investors and partners will smell it. No part-timers!Your livelihood depends on your team creating something new, different and awesome. Your team needs to kick ass.
  • 13.
  • 14.
  • 15.
    Get User/PlayerFeedback Early and Often
  • 16.
    Be ThouData-Driven, Ceaselessly
  • 17.
    Collect Data FromDay OneAwesome MVP rant on Jon Radoff’s bloghttp://radoff.com/blog/2010/05/04/minimum-viable-product-rant/