Tim Shepherd presented 5 things they learned about playable ads from developing them at Wooga. They found that:
1. Playable ads are more complex to produce than initially assumed and require a diverse set of skills across games, marketing, and analytics.
2. Players are not inherently enthusiastic about playable ads and require convincing design to engage with them.
3. Playable ads require a new development pipeline compared to traditional mini-games, with different production tools, skills, and teams needed.
4. Publishing playable ads is more complicated than one-click, with different requirements across platforms and metrics to track.
5. Operating playable ads successfully requires analyzing new metrics like in-game retention and