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WHAT DOES IT MEAN TO HAVE
GOOD REWARDED VIDEO?
BOŽO JANKOVIĆ
October 2019
ABOUT US
SLIDE / 2
We are a consulting firm for the video games industry, working with talented game developers, publishers, investors as
well as brands and rights holders.
OUR CLIENTS
Hora Games
Demagog StudioGold Town Games
WE HELP GAME DEVELOPERS WITH
● Publishing
● Ads monetization
● Licensing
AGENDA
SLIDE / 3
WHERE DOES MONEY
COME FROM?
Going back to basics. Understanding where
in the value chain impact can be made.
FOCUSING ON THE
RIGHT METRICS
What are the key metrics to focus on? What
are the benchmarks?
IN-GAME
IMPLEMENTATION
Aspects that should be taken into account.
Best practices.
AD SERVING
Aspects that should be taken into account.
Blacklisting and multiple instances.
VALUE BEYOND
YOUR YARD
Contributing to other aspects of the
business. Cross-promotion and UA.
CASE STUDY:
VIOLA’S QUEST
Results of recent improvements on Viola’s
Quest game.
+
WHERE DOES MONEY COME
FROM?
1.
WHERE DOES
MONEY COME
FROM?
SLIDE / 5
IMPRESSIONS
# WATCHERS
# IMPRESSIONS
PER WATCHER
Visibility
Reward
Timing
Segmentation
eCPM
BIDS
Creatives
Targeting
Relationship
Placement
Flow
DEVELOPER PARTNER
IPM
AD REVENUE =
*
COUNTRY MIX
PLATFORM MIX
FOCUSING ON THE RIGHT
METRICS
2.
FOCUSING ON
THE RIGHT
METRICS
SLIDE / 7
ENGAGEMENT
RATE
USAGE
RATE
IMPRESSIONS
PER DAU
ECPM FILL RATE AD ARPDAU &
REVENUE
30% - 50% 4 - 8 2 - 4
$1 - $40 90% - 99% up to 7¢
GENRE
IMPLEMENTATION
IN-GAME IMPLEMENTATION
3.
SLIDE / 9
IN-GAME
IMPLEMENTATION
THINGS TO CONSIDER:
● In-game location
● Timing
● Reward
● Visual appearance
THINGS TO DO:
● A/B testing
● User segmentation
Bubble Island 2
Wooga
Golden Boot
NordeusSLIDE / 10
IN-GAME
IMPLEMENTATION
WELCOME SCREEN
Idle Farming Empire
Futureplay
SLIDE / 11
IN-GAME
IMPLEMENTATION
WELCOME SCREEN
Dragon City
Social Point
SLIDE / 12
IN-GAME
IMPLEMENTATION
WELCOME SCREEN
Subway Surfers
Kiloo
My Story
NanobitSLIDE / 13
IN-GAME
IMPLEMENTATION
SHOP
Top Eleven
Nordeus
SLIDE / 14
IN-GAME
IMPLEMENTATION
SHOP
Asphalt 8: Airborne
Gameloft
SLIDE / 15
IN-GAME
IMPLEMENTATION
HOME SCREEN
Best Fiends
Seriously
Archero
HabbySLIDE / 16
IN-GAME
IMPLEMENTATION
HOME SCREEN
Football Strike
Miniclip
Golf Battle
Miniclip
Choices: Stories You Play
PixelberrySLIDE / 17
IN-GAME
IMPLEMENTATION
HOME SCREEN
Crypto Idle Miner
Hora Games
Compass Point West
Next GamesSLIDE / 18
IN-GAME
IMPLEMENTATION
HOME SCREEN
Plank!
Kwalee
Rodeo Stampede
Featherweight Games
Talking Tom: Gold Run
Outfit 7SLIDE / 19
IN-GAME
IMPLEMENTATION
SAVE ME
Brick Ball Crusher
Poseidon Games
Fastlane: Road to Revenge
Space Ape GamesSLIDE / 20
IN-GAME
IMPLEMENTATION
ENERGY
Kim Kardashian: Hollywood
Glu Mobile
Harry Potter: Hogwarts Mystery
Jam City
SLIDE / 21
IN-GAME
IMPLEMENTATION
ENERGY
Choices: Stories You Play
Pixelberry
Flip Master
MiniclipSLIDE / 22
IN-GAME
IMPLEMENTATION
AFTER THE MATCH
Head Ball 2
Masomo
SLIDE / 23
IN-GAME
IMPLEMENTATION
AFTER THE MATCH
Hill Climb Racing 2
Fingersoft
C.A.T.S.
Zeptolab
SLIDE / 24
IN-GAME
IMPLEMENTATION
TIME DIMINISHER
Angry Birds 2
Rovio
Head Ball 2
Masomo
SLIDE / 25
IN-GAME
IMPLEMENTATION
FREE ENTRY
Angry Birds 2
Rovio
Angry Birds 2
Rovio
SLIDE / 26
IN-GAME
IMPLEMENTATION
OTHER
Wordwhizzle
AppropeSLIDE / 27
IN-GAME
IMPLEMENTATION
OTHER
AD SERVING
4.
SLIDE / 29
AD SERVING
THINGS TO DO:
● Optimizing
● Experimenting
THINGS TO CONSIDER:
● Partners of choice
● Bidding solutions
● Multiple instances
● App-ads.txt
● Blacklisting
● GDPR
SLIDE / 30
BIDDING
$$$ Buyer 1
$$ Buyer 2
$$ Buyer 3
$$$$$ Buyer 4
$ Buyer 5
Waterfall - based solution
$$$ Buyer 1
$$ Buyer 2
$$ Buyer 3
$$$$$ Buyer 4
$ Buyer 5
Bidding - based solution
SLIDE / 31
MULTIPLE
INSTANCES
30%
5%
40%
30%
x%
x%
x%
x%
x%
$$$
$$$
$$$
$$
$$
$$
$$
$
$
$25
$23
$21
$18
$15
$12
$8
$5
$0
Buyer 1
Buyer 2
Buyer 3
Buyer 1
Buyer 2
Buyer 3
Buyer 4
Buyer 3
Buyer 4
SLIDE / 32
MULTIPLE
INSTANCES
$$$
$$$
$$$
$$$
$$
$$
$$
$$
$
$
$26
$24
$20
$18
$15
$12
$8
$5
$0
Buyer 1
Buyer 3
Buyer 1
Buyer 2
Buyer 1
Buyer 2
Buyer 3
Buyer 4
Buyer 3
Buyer 4
$28
SLIDE / 33
MULTIPLE
INSTANCES
BEST PRACTICE
● Biggest GEOs
● 3 - 5 instances
● Check fill rate
● Check eCPM
● Consult with AM
EFFECTS
● More
competitiveness
● eCPM increase
20% - 30%
BEWARE
● Latency
● Manual labor
● Better than
traditional
waterfall, not
bidding
SLIDE / 34
BLACKLISTING
PRO ARGUMENTS
● Players see these ads in
other games anyway
● Higher conversion >>
higher eCPM, ARPDAU,
LTV
● Tests show stable churn
CON ARGUMENTS
● Players will churn
● Strategic decision
● A/B test hard to set up
Conduct an A/B test to determine should
competitor ads be shown in the game. KPIs to
keep an eye on:
● Retention / Churn rate
● Ad ARPDAU
● IAP ARPDAU
● LTV
● Playtime
The decision should be based on the LTV -
whichever group has the higher LTV wins the test
and those settings are applied to the whole user
base in the future.
SLIDE / 35
BLACKLISTING
VALUE BEYOND YOUR YARD
5.
CROSS PROMOTION
● Sync with UA Team
● Setup
UA CAMPAIGNS
● Identify ad whales
● Acquire similar new players
$
$
$
$
$
$
$
SLIDE / 37
VALUE BEYOND
YOUR YARD
CASE STUDY: VIOLA’S QUEST
BY TWO DESPERADOS
6.
ABOUT THE STUDIO
● 25-strong team and growing
● Independent, profitable
● Based in Belgrade, Serbia
● 2 games - over 30M players
ABOUT THE GAME
● Match-3, marble shooter
● US, Brazil, Russia
● IAP | Ads: 85% | 15%
SLIDE / 39
CASE STUDY:
VIOLA’S QUEST
SLIDE / 40
Map progression Marble shooting
CASE STUDY:
VIOLA’S QUEST
SLIDE / 41
The results?
Increase ad ARPDAU by 50% without cannibalizing IAP.
- Optimize the mediation
- Introduce new placements
- Improve existing ones
CASE STUDY:
VIOLA’S QUEST
SLIDE / 42
ENGAGEMENT
RATE
USAGE
RATE
IMPRESSIONS
PER DAU
ECPM FILL RATE AD ARPDAU
+36%
(now: 57%)
~same
(now: ~3.5)
+30%
(now: ~2)
+60%
(now: ~$10.8)
~same
+112%
(now: 2.2¢)
CASE STUDY:
VIOLA’S QUEST
SLIDE / 43
$$$
$$$
$$$
$$
$$
$$
$$
$
$
Buyer 1
Buyer 2
Buyer 3
Buyer 1
Buyer 2
Buyer 3
Buyer 4
Buyer 3
Buyer 4
● Global eCPM: $6.8 >> $10.8
● US, Android eCPM: $20 >> $30
● Adding a new ad source
● Setting up multiple instances
● Waterfall optimization
CASE STUDY:
VIOLA’S QUEST
SLIDE / 44
● Adding a new placement
● A/B testing first
● 15% increase in ad ARPDAU
● 25% DAU watching
● 14% overall engagement rate increase
CASE STUDY:
VIOLA’S QUEST
SLIDE / 45
● Extra visibility for existing
placements
● Daily caps remain the same
● 16% increase in ad ARPDAU
● 20% engagement rate increase on
lives refill
● 900% engagement rate increase
on Shop
CASE STUDY:
VIOLA’S QUEST
SLIDE / 46
● Adding a timer to increase
pressure for making a decision
● 3% increase in ad ARPDAU
● 10% engagement rate increase on
rewind
CASE STUDY:
VIOLA’S QUEST
BOŽO JANKOVIĆ
bozo@gamebizconsulting.com
https://www.linkedin.com/in/bozoj/
October 2019
KPIs
● Ad ARPDAU
● Engagement rate
● eCPM
IMPLEMENTATION
● In-game
● Ad serving
● Expanding the value
SLIDE / 47
TAKEAWAY

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