The Mobile User Acquisition Platform
About us
	
  	
  	
  	
  	
  	
  	
  	
  
Taptica is a leading mobile user acquisition
	
  	
  	
  
platform for brands and app developers to
	
  
engage valuable mobile users and find paying
	
  
customers.
	
  

Our proprietary technology is based on artificial
intelligence and machine learning at big data
scale which enables data driven mobile
targeting and user acquisition, resulting in
maximum ROI.
 	
  	
  	
  	
  	
  	
  	
  
Our Guide To
	
  	
  	
  
	
  
	
  
	
  

A Profitable Launch In The Mobile Jungle
It’s a cruel world
1500 new games per week
	
  	
  	
  	
  	
  	
  	
  published on the App
	
  
	
  	
  	
   Store and Google Play

	

the top 25 grossing
companies are taking
85% of the revenues

	
  
	
  
	
  

How Can a
Small Company Win?
Pre Launch: Choose Your Battles
	

•  Tablet or Smartphone?

Tablet
	
  	
  	
  	
  	
  	
  	
  	
   first
•  	
  	
  	
  
Which Platform?
Monetization on iOS is 4x that of Android. Use
	
  platform like Unity or Corona but focus on iOS
marketing
	
  
•  	
  Which Game?

Free-to-play games generate 75% of all revenues.
Don’t waste time on premium

•  Which Category?

Choose the right gaming category to compete – the
world doesn’t need one more mobile slot machine

•  Keep Track!

Use an analytics & tracking solution from day one
Pre Launch: Choose Your Battles
	
  	
  	
  	
  	
  	
  	
  	
   Every category has a different matrix:
	
  	
  	
  
	
  
Game	
  Category	
  
Conversion	
  
	
  
	
  
Hard	
  Core	
  Gaming	
  

Low	
  conversion	
  to	
  pay	
  (1%),	
  high	
  spend	
  

Mid	
  Core	
  Gaming	
  

Higher	
  conversion	
  to	
  pay	
  (2.5%+),	
  lower	
  spend	
  

Casual	
  Gaming	
  

High	
  conversion	
  to	
  pay,	
  very	
  low	
  spend	
  
Unless	
  you	
  are	
  Candy	
  Crush!!!	
  
Beta	
  launch:	
  Give	
  it	
  a	
  try!
•  User trial of min 1000 users,
acquire them if you have to
•  Understand initial lifetime
value or early indicators
•  Location: launch in Canada
or new Zealand first. Don’t
start with USA
Beta	
  launch:	
  Time	
  to	
  learn
Beta launch performance indicators
that matter most:
• 
• 
• 
• 
• 

Retention of days 1,3 and 7
Conversion to pay on first week
Spent in first week
Revenues per daily active user
Overall LTV should be greater than
$2 - go for full launch
•  If not - reiterate until success comes
Launch: Go for it!
Finally, you are ready for launch!
•  Get volume with blast campaign
•  50% of traffic from Facebook
•  Combine with PR
•  Measure everything
•  Average user acquisition cost is $1.5
Launch: Get quality!
Bring min 50% quality traffic:

Users from video ads are
6x better than those from
regular banner ads
Users from full page ads are
3x better than those regular
banner ads
Results: Eyes on the prize!
•  Check 24 hours post install:
aim for more than 50%
•  Check 48 hours post install:
aim for at least 35%
•  User should convert to
paying in 7 days, if not
monetize him via
advertising
Post Launch: Go for gold!
•  Reach ROI calculation as fast as
you can
•  A top 50 ranking gets one free
user for every paid user
•  Paid user should break even
•  Profit comes from organic users
•  Localization meters:
all in-game texts should be in
local language
Summary
•  It’s a cruel world, 80% of revenues go to top 25 players
•  The competition is very high, quality of game is a real factor

✔	
  

•  Cost of development + launch of a title: $350 - $500K
•  Marketing is crucial

✔	
  

•  Cross promotion is an important tool
•  SEO, analytics & optimization are key

✔	
  

We are here to help!
Your Strategic Partner 	
Thank You!

Tips For a Profitable Game Launch

  • 1.
    The Mobile UserAcquisition Platform
  • 2.
    About us                 Taptica is a leading mobile user acquisition       platform for brands and app developers to   engage valuable mobile users and find paying   customers.   Our proprietary technology is based on artificial intelligence and machine learning at big data scale which enables data driven mobile targeting and user acquisition, resulting in maximum ROI.
  • 3.
                    Our Guide To             A Profitable Launch In The Mobile Jungle
  • 4.
    It’s a cruelworld 1500 new games per week              published on the App         Store and Google Play the top 25 grossing companies are taking 85% of the revenues       How Can a Small Company Win?
  • 5.
    Pre Launch: ChooseYour Battles •  Tablet or Smartphone? Tablet                 first •        Which Platform? Monetization on iOS is 4x that of Android. Use  platform like Unity or Corona but focus on iOS marketing   •   Which Game? Free-to-play games generate 75% of all revenues. Don’t waste time on premium •  Which Category? Choose the right gaming category to compete – the world doesn’t need one more mobile slot machine •  Keep Track! Use an analytics & tracking solution from day one
  • 6.
    Pre Launch: ChooseYour Battles                 Every category has a different matrix:         Game  Category   Conversion       Hard  Core  Gaming   Low  conversion  to  pay  (1%),  high  spend   Mid  Core  Gaming   Higher  conversion  to  pay  (2.5%+),  lower  spend   Casual  Gaming   High  conversion  to  pay,  very  low  spend   Unless  you  are  Candy  Crush!!!  
  • 7.
    Beta  launch:  Give  it  a  try! •  User trial of min 1000 users, acquire them if you have to •  Understand initial lifetime value or early indicators •  Location: launch in Canada or new Zealand first. Don’t start with USA
  • 8.
    Beta  launch:  Time  to  learn Beta launch performance indicators that matter most: •  •  •  •  •  Retention of days 1,3 and 7 Conversion to pay on first week Spent in first week Revenues per daily active user Overall LTV should be greater than $2 - go for full launch •  If not - reiterate until success comes
  • 9.
    Launch: Go forit! Finally, you are ready for launch! •  Get volume with blast campaign •  50% of traffic from Facebook •  Combine with PR •  Measure everything •  Average user acquisition cost is $1.5
  • 10.
    Launch: Get quality! Bringmin 50% quality traffic: Users from video ads are 6x better than those from regular banner ads Users from full page ads are 3x better than those regular banner ads
  • 11.
    Results: Eyes onthe prize! •  Check 24 hours post install: aim for more than 50% •  Check 48 hours post install: aim for at least 35% •  User should convert to paying in 7 days, if not monetize him via advertising
  • 12.
    Post Launch: Gofor gold! •  Reach ROI calculation as fast as you can •  A top 50 ranking gets one free user for every paid user •  Paid user should break even •  Profit comes from organic users •  Localization meters: all in-game texts should be in local language
  • 13.
    Summary •  It’s acruel world, 80% of revenues go to top 25 players •  The competition is very high, quality of game is a real factor ✔   •  Cost of development + launch of a title: $350 - $500K •  Marketing is crucial ✔   •  Cross promotion is an important tool •  SEO, analytics & optimization are key ✔   We are here to help!
  • 14.