Digital Games and Learning
Why does Jane McGonigal believe
Wikipedia is such a successful
crowdsourcing initiative?
McGonigal says:
•  Like multiplayer games, Wikipedia is an epic built
environment
•  It has good game mechanics
–  Players actions have direct and clear results
–  Unlimited work opportunities
–  Escalating difficulty
–  Players can take on quests
–  Good feedback system
–  A clearly defined enemy to defeat
•  Good game continuity
Positive social interaction
Meaningful context for collective effort
How can games be enlisted for political
impact, social activism, or public good?
What are some criteria we might use to
assess how successful they are?
21st Century Skills:
Games as preparation for life
https://www.youtube.com/watch?v=0hoeAmqwvyY&feature=share
Okay, so let’s practice those
21st century skills…
1. Visit and assess the game you’ve been given. Then,
2. come up with a concept for your own ‘game for good.’
Breakout rooms: https://guertin-educ5405g.wikispaces.com/Games+for+Good
•  Group 1: Against All Odds -- Amy, Alissa, Rahul
•  Group 2: Ayiti, Cost of Life -- Joe, Peter, Pam
•  Group 3: McDonald’s Video Game -- Vikki, Imran,
Ashley
•  Group 4: Darfur is dying -- Derek, Del, Astra
•  Group 5: PipeTrouble -- Matt, Carol, Rickesh
•  Group 6: Karma Tycoon -- Tiffany, Shirley, Maria
•  Group 7: Peter Packet -- L-A, Richard, Andrew
•  Group 8: Sim Sweatshop -- Nic, Philip, David,
Michelle
Tonight…
•  Game strategies for teachers
•  Games for your classes
•  Examples of games that teach
BBC’s Climate Challenge puts students into the shoes of the president
of the ‘European Nations’, tackling climate change through a
challenging combination of policy choices and diplomatic persuasive
approaches.
http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/index_1.shtml
Brilliant, prize-winning game from the Nobel Prize website lets students get up-close and personal
with medical and biological processes, learning about patients, treatment and blood-types. Two
settings enable students to choose between quick play or a longer mission-based game.
http://www.nobelprize.org/educational/medicine/bloodtypinggame/game/index.html
SimCEO is an online game that allows students to create and manage
their own company, giving them a foundation in economic principles.
Teachers can customise complexity to adjust the game for different
classes and age groups.
https://www.simceo.org/action/welcome
Peace Doves is an immersive interactive game from the Nobel Prize
website. It combines puzzles and problem-solving skills with important
concepts around peace-building and nuclear disarmament.
http://www.nobelprize.org/educational/peace/nuclear_weapons/game.html
A hands-on management style game, Electrocity puts students in
control of their own virtual town or city. Helps them get to grips with
geographical and social problems like spatial planning, urban
development and ecological responsibility.
http://www.electrocity.co.nz/
Virtual Surgery Games:
EdHeads and Surgery Squad
http://www.surgerysquad.com/http://www.edheads.org/activities/
Mission U.S.
http://www.mission-us.org /
Play My Code a simple, user-friendly type of coding to introduce key concepts
and ideas. Creating a game from scratch is a great incentive to draw students
into the world of coding. Code, graphics and sound are all stored online, so
development can continue across several lessons, or from home for flipped
classrooms.
http://www.playmycode.com/build
50 games that could help you
survive the apocalypse
http://ca.complex.com/pop-culture/2012/12/50-games-that-could-help-you-survive-the-apocalypse/dead-rising
Examples of Games that Teach
https://www.youtube.com/watch?v=WyzJ2Qq9Abs
Gaming the Training Manual
https://www.youtube.com/watch?v=YjcxdSpzXRc
Rewards and instant feedback
(but privacy issues, so be careful.)
https://www.youtube.com/watch?v=KaeNSYJvrn0
Playing for peace, World Peace
http://www.ted.com/talks/john_hunter_on_the_world_peace_game?language=en
Repetition-based learning
Pervasive Learning,
Wilfrid Laurier University
http://www.slideshare.net/cguertin/gaming-thecity-telephone-city-and-social-spaces-of-transformation
Other pervasive games
•  CityScabble: http://www.cityscrabble.gr/
•  Frequency 1550 (Amsterdam):
–  Game website:
http://www.futurelab.net/blog/2005/02/
frequency-1550-mobile-educational-game
YouTube Video:
https://www.youtube.com/watch?v=0hstVrxMdDI
• Uncle Roy All Around You:
https://www.blasttheory.co.uk/projects/uncle-
roy-all-around-you/
Not just for kids… Free Download
http://ww2.kqed.org/mindshift/series/guide-to-games-and-learning/
Mozilla OpenBadges
Take the quiz now: http://openbadges.org/quickstart/
Interactive sites for teachers
http://interactivesites.weebly.com/teacher-tools.html
Create custom apps with:
iPhone, Android or HTML5
Android or iPhone
HTML5
G4C15: Reclaiming Culture
Through Game Design
https://www.youtube.com/watch?t=322&v=80B581dIhUk
Further Reading
•  Farber, Matthew. Gamify Your Classroom: A Field
Guide to Game-Based Learning.
•  Gee, James Paul. What Video Games Have to
Teach Us About Learning and Literacy.
•  Kapp, Karl M. The Gamification of Learning and
Instruction: Game-based Methods and Strategies
for Training and Education.
•  McGonigal, Jane. Reality is Broken.
•  Prensky, Marc. Digital Game-Based Learning.
•  Shapiro, Jordan. Mindshift Guide to Digital Games
and Learning.

5405 7 digital-games-&-learning

  • 1.
  • 2.
    Why does JaneMcGonigal believe Wikipedia is such a successful crowdsourcing initiative?
  • 3.
    McGonigal says: •  Likemultiplayer games, Wikipedia is an epic built environment •  It has good game mechanics –  Players actions have direct and clear results –  Unlimited work opportunities –  Escalating difficulty –  Players can take on quests –  Good feedback system –  A clearly defined enemy to defeat •  Good game continuity Positive social interaction Meaningful context for collective effort
  • 4.
    How can gamesbe enlisted for political impact, social activism, or public good? What are some criteria we might use to assess how successful they are?
  • 5.
    21st Century Skills: Gamesas preparation for life https://www.youtube.com/watch?v=0hoeAmqwvyY&feature=share
  • 6.
    Okay, so let’spractice those 21st century skills…
  • 7.
    1. Visit andassess the game you’ve been given. Then, 2. come up with a concept for your own ‘game for good.’ Breakout rooms: https://guertin-educ5405g.wikispaces.com/Games+for+Good •  Group 1: Against All Odds -- Amy, Alissa, Rahul •  Group 2: Ayiti, Cost of Life -- Joe, Peter, Pam •  Group 3: McDonald’s Video Game -- Vikki, Imran, Ashley •  Group 4: Darfur is dying -- Derek, Del, Astra •  Group 5: PipeTrouble -- Matt, Carol, Rickesh •  Group 6: Karma Tycoon -- Tiffany, Shirley, Maria •  Group 7: Peter Packet -- L-A, Richard, Andrew •  Group 8: Sim Sweatshop -- Nic, Philip, David, Michelle
  • 8.
    Tonight… •  Game strategiesfor teachers •  Games for your classes •  Examples of games that teach
  • 9.
    BBC’s Climate Challengeputs students into the shoes of the president of the ‘European Nations’, tackling climate change through a challenging combination of policy choices and diplomatic persuasive approaches. http://www.bbc.co.uk/sn/hottopics/climatechange/climate_challenge/index_1.shtml
  • 10.
    Brilliant, prize-winning gamefrom the Nobel Prize website lets students get up-close and personal with medical and biological processes, learning about patients, treatment and blood-types. Two settings enable students to choose between quick play or a longer mission-based game. http://www.nobelprize.org/educational/medicine/bloodtypinggame/game/index.html
  • 11.
    SimCEO is anonline game that allows students to create and manage their own company, giving them a foundation in economic principles. Teachers can customise complexity to adjust the game for different classes and age groups. https://www.simceo.org/action/welcome
  • 12.
    Peace Doves isan immersive interactive game from the Nobel Prize website. It combines puzzles and problem-solving skills with important concepts around peace-building and nuclear disarmament. http://www.nobelprize.org/educational/peace/nuclear_weapons/game.html
  • 13.
    A hands-on managementstyle game, Electrocity puts students in control of their own virtual town or city. Helps them get to grips with geographical and social problems like spatial planning, urban development and ecological responsibility. http://www.electrocity.co.nz/
  • 14.
    Virtual Surgery Games: EdHeadsand Surgery Squad http://www.surgerysquad.com/http://www.edheads.org/activities/
  • 15.
  • 16.
    Play My Codea simple, user-friendly type of coding to introduce key concepts and ideas. Creating a game from scratch is a great incentive to draw students into the world of coding. Code, graphics and sound are all stored online, so development can continue across several lessons, or from home for flipped classrooms. http://www.playmycode.com/build
  • 17.
    50 games thatcould help you survive the apocalypse http://ca.complex.com/pop-culture/2012/12/50-games-that-could-help-you-survive-the-apocalypse/dead-rising
  • 18.
    Examples of Gamesthat Teach https://www.youtube.com/watch?v=WyzJ2Qq9Abs
  • 19.
    Gaming the TrainingManual https://www.youtube.com/watch?v=YjcxdSpzXRc
  • 20.
    Rewards and instantfeedback (but privacy issues, so be careful.) https://www.youtube.com/watch?v=KaeNSYJvrn0
  • 21.
    Playing for peace,World Peace http://www.ted.com/talks/john_hunter_on_the_world_peace_game?language=en
  • 22.
  • 23.
    Pervasive Learning, Wilfrid LaurierUniversity http://www.slideshare.net/cguertin/gaming-thecity-telephone-city-and-social-spaces-of-transformation
  • 24.
    Other pervasive games • CityScabble: http://www.cityscrabble.gr/ •  Frequency 1550 (Amsterdam): –  Game website: http://www.futurelab.net/blog/2005/02/ frequency-1550-mobile-educational-game YouTube Video: https://www.youtube.com/watch?v=0hstVrxMdDI • Uncle Roy All Around You: https://www.blasttheory.co.uk/projects/uncle- roy-all-around-you/
  • 25.
    Not just forkids… Free Download http://ww2.kqed.org/mindshift/series/guide-to-games-and-learning/
  • 26.
    Mozilla OpenBadges Take thequiz now: http://openbadges.org/quickstart/
  • 27.
    Interactive sites forteachers http://interactivesites.weebly.com/teacher-tools.html
  • 28.
    Create custom appswith: iPhone, Android or HTML5 Android or iPhone HTML5
  • 29.
    G4C15: Reclaiming Culture ThroughGame Design https://www.youtube.com/watch?t=322&v=80B581dIhUk
  • 30.
    Further Reading •  Farber,Matthew. Gamify Your Classroom: A Field Guide to Game-Based Learning. •  Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. •  Kapp, Karl M. The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. •  McGonigal, Jane. Reality is Broken. •  Prensky, Marc. Digital Game-Based Learning. •  Shapiro, Jordan. Mindshift Guide to Digital Games and Learning.