This document discusses several topics related to video games including: the popularity of violent games in times of conflict and hate; how games can make procedural arguments through their systems and mechanics rather than through words or images; debates around narrative and medium specificity in game studies; designed identities in games and the types of stories typically told for different player identities; and how smaller, experimental games have more creative freedom than big budget titles. It also briefly summarizes several games and concepts including code as feminist act, different game development tools, and how one developer drew inspiration for a game about soothing a crying child from his own experiences as a parent.