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PRODUCT MANAGEMENT
FOR WEB DEVELOPMENT TEAMS
JUSTIN MEATS, CHIEF PRODUCT OFFICER
@justinmeats
WHAT IS PRODUCT MANAGEMENT?
@justinmeats
Product management is an organizational
lifecycle function within a company dealing with
the planning, forecasting, and production, or
marketing of a product or products at all stages of
the product lifecycle. Similarly, product lifecycle
management (PLM) integrates people, data,
processes and business systems.
— Wikipedia
WHAT IS PRODUCT MANAGEMENT?
The role of product management is to
define, develop, deploy and maintain
products that are:
 Valuable
 Usable
 Feasible
It is NOT Project Management
@justinmeats
MY JOURNEY INTO PRODUCT
@justinmeats
MY JOURNEY INTO PRODUCT
@justinmeats
OUR PROCESS
 What is the problem?
 What are the possible solutions / features?
 Description
 UX Mockups/Prototypes
 RICE Prioritization
 Reach: How many customers will this help?
 Impact: How big of an impact will this feature have?
 Confidence: How sure are we? Have we done testing?
 Effort: How long will it take to develop and deploy?
 Reach * Impact * Confidence / Effort
@justinmeats
OUR PROCESS
 Agile: 2 week sprints
 Daily Standup
 Bi-weekly retrospective & estimation
 Bi-Weekly Roadmap w/ Product, Engineering & CEO
 Weekly UX Meeting
 JIRA for planning
 Scrum Board for Developers: To Do, In Progress, UAT-Dev, UAT, Done
 Kanban Board for UX prioritized by upcoming sprint: To Do, In Progress, In Review, UAT, Done
 Always iterating & learning
@justinmeats
@justinmeats
GREAT PRODUCTS BY DESIGN
 Inspiring products do not happen by accident.
 100 uses of “user experience”
 1st edition’s introduction mentions 10 certain truths behind every successful, inspiring product
@justinmeats
The job of the product manager is
to discover a product that is
valuable, usable, and feasible.1
@justinmeats
@justinmeats
Product discovery is a collaboration
between the product manager,
interaction designer, and software
architect.
2
@justinmeats
It's really hard to design products by
focus groups. A lot of times, people
don't know what they want until you
show it to them.
— Steve Jobs
Co-Founder and CEO of Apple
@justinmeats
If I had asked people what they
wanted, they would have said faster
horses
— Henry Ford
Founder of Ford Motor Company
@justinmeats
Engineering is important and
difficult, but user experience design
is even more important, and
usually more difficult.
3
@justinmeats
Thinking about design is hard,
but not thinking about it can be
disastrous
— Ralph Caplan
Author of By Design: Why There Are No Locks on the Bathroom Doors in the Hotel …
@justinmeats
Engineers are typically very poor at
user experience design—engineers
think in terms of implementation
models, but users think in terms of
conceptual models.
4
@justinmeats
People react positively when things
are clear and understandable.
— Dieter Rams
Creator of 10 Principles of “Good Design”
@justinmeats
User experience design means both
interaction design and visual design
(and for hardware-based devices,
industrial design).
5
@justinmeats
As far as the customer is concerned,
the interface is the product.
– Jef Raskin
Started the Macintosh project at Apple
@justinmeats
Functionality (product requirements)
and user experience design are
inherently intertwined.6
@justinmeats
It’s not enough that we build products
that function, that are understandable
and usable, we also need to build
products that bring joy and
excitement, pleasure and fun, and yes,
beauty to people’s lives.
– Don Norman
Author of The Design of Everyday Things
@justinmeats
Product ideas must be tested—early
and often—on actual target users in
order to come up with a product that
is valuable and usable.
7
@justinmeats
Testing with one user early in the
project is better than testing with 50
near the end.
– Steve Krug
Author of Don’t Make Me Think
@justinmeats
We need a high-fidelity prototype so
we can quickly, easily, and frequently
test our ideas on real users using a
realistic user experience.
8
@justinmeats
If a picture is worth 1000 words, a
prototype is worth 1000 meetings.
– Saying at IDEO
IDEO is a global design company
@justinmeats
The job of the product manager is to
identify the minimal possible product
that meets the objectives—valuable,
usable and feasible—minimizing time
to market and user complexity.
9
@justinmeats
“Simplicity is the ultimate form of
sophistication.”
– Leonardo da Vinci
Famous artist and inventor
@justinmeats
Once this minimal successful product
has been discovered and validated, it
is not something that can be
piecemealed and expect the same
results.
10
@justinmeats
Agile is iterative. Design is iterative.
Why couldn’t they work together?
– Jeff Gothelf
Principal at Neo
@justinmeats
@justinmeats
TAKE AWAYS
 Life is a journey
 Product management is a journey
 Always be learning
 Read / Listen to Books!
 Inspired: How To Create Products Customers Love by Marty Cagan
 Meetups:
 CbusProductClub.com
 Lift Product Conference: Monday, 9/24/2018
 Product Hunt Columbus
 Podcasts
 Masters of Scale
 Focus on the customer
@justinmeats
“The constant pursuit of knowledge
and improvement, striving to make
yourself better today than you were
yesterday, is not merely an
indispensable tenet for leaders to
follow, but one of the great joys of
life.”
- Urban Meyer
OSU Football Coach and author of Above the Line
QUESTIONS?
Justin Meats
jmeats@orisintel.com
twitter.com/justinmeats
linkedin.com/in/justinmeats
@justinmeats

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Product Management for Web Development Teams

  • 1. PRODUCT MANAGEMENT FOR WEB DEVELOPMENT TEAMS JUSTIN MEATS, CHIEF PRODUCT OFFICER @justinmeats
  • 2. WHAT IS PRODUCT MANAGEMENT? @justinmeats Product management is an organizational lifecycle function within a company dealing with the planning, forecasting, and production, or marketing of a product or products at all stages of the product lifecycle. Similarly, product lifecycle management (PLM) integrates people, data, processes and business systems. — Wikipedia
  • 3. WHAT IS PRODUCT MANAGEMENT? The role of product management is to define, develop, deploy and maintain products that are:  Valuable  Usable  Feasible It is NOT Project Management @justinmeats
  • 4. MY JOURNEY INTO PRODUCT @justinmeats
  • 5. MY JOURNEY INTO PRODUCT @justinmeats
  • 6. OUR PROCESS  What is the problem?  What are the possible solutions / features?  Description  UX Mockups/Prototypes  RICE Prioritization  Reach: How many customers will this help?  Impact: How big of an impact will this feature have?  Confidence: How sure are we? Have we done testing?  Effort: How long will it take to develop and deploy?  Reach * Impact * Confidence / Effort @justinmeats
  • 7. OUR PROCESS  Agile: 2 week sprints  Daily Standup  Bi-weekly retrospective & estimation  Bi-Weekly Roadmap w/ Product, Engineering & CEO  Weekly UX Meeting  JIRA for planning  Scrum Board for Developers: To Do, In Progress, UAT-Dev, UAT, Done  Kanban Board for UX prioritized by upcoming sprint: To Do, In Progress, In Review, UAT, Done  Always iterating & learning @justinmeats
  • 9. GREAT PRODUCTS BY DESIGN  Inspiring products do not happen by accident.  100 uses of “user experience”  1st edition’s introduction mentions 10 certain truths behind every successful, inspiring product @justinmeats
  • 10. The job of the product manager is to discover a product that is valuable, usable, and feasible.1 @justinmeats
  • 12. Product discovery is a collaboration between the product manager, interaction designer, and software architect. 2 @justinmeats
  • 13. It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them. — Steve Jobs Co-Founder and CEO of Apple @justinmeats
  • 14. If I had asked people what they wanted, they would have said faster horses — Henry Ford Founder of Ford Motor Company @justinmeats
  • 15. Engineering is important and difficult, but user experience design is even more important, and usually more difficult. 3 @justinmeats
  • 16. Thinking about design is hard, but not thinking about it can be disastrous — Ralph Caplan Author of By Design: Why There Are No Locks on the Bathroom Doors in the Hotel … @justinmeats
  • 17. Engineers are typically very poor at user experience design—engineers think in terms of implementation models, but users think in terms of conceptual models. 4 @justinmeats
  • 18. People react positively when things are clear and understandable. — Dieter Rams Creator of 10 Principles of “Good Design” @justinmeats
  • 19. User experience design means both interaction design and visual design (and for hardware-based devices, industrial design). 5 @justinmeats
  • 20. As far as the customer is concerned, the interface is the product. – Jef Raskin Started the Macintosh project at Apple @justinmeats
  • 21. Functionality (product requirements) and user experience design are inherently intertwined.6 @justinmeats
  • 22. It’s not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and yes, beauty to people’s lives. – Don Norman Author of The Design of Everyday Things @justinmeats
  • 23. Product ideas must be tested—early and often—on actual target users in order to come up with a product that is valuable and usable. 7 @justinmeats
  • 24. Testing with one user early in the project is better than testing with 50 near the end. – Steve Krug Author of Don’t Make Me Think @justinmeats
  • 25. We need a high-fidelity prototype so we can quickly, easily, and frequently test our ideas on real users using a realistic user experience. 8 @justinmeats
  • 26. If a picture is worth 1000 words, a prototype is worth 1000 meetings. – Saying at IDEO IDEO is a global design company @justinmeats
  • 27. The job of the product manager is to identify the minimal possible product that meets the objectives—valuable, usable and feasible—minimizing time to market and user complexity. 9 @justinmeats
  • 28. “Simplicity is the ultimate form of sophistication.” – Leonardo da Vinci Famous artist and inventor @justinmeats
  • 29. Once this minimal successful product has been discovered and validated, it is not something that can be piecemealed and expect the same results. 10 @justinmeats
  • 30. Agile is iterative. Design is iterative. Why couldn’t they work together? – Jeff Gothelf Principal at Neo @justinmeats
  • 32. TAKE AWAYS  Life is a journey  Product management is a journey  Always be learning  Read / Listen to Books!  Inspired: How To Create Products Customers Love by Marty Cagan  Meetups:  CbusProductClub.com  Lift Product Conference: Monday, 9/24/2018  Product Hunt Columbus  Podcasts  Masters of Scale  Focus on the customer @justinmeats “The constant pursuit of knowledge and improvement, striving to make yourself better today than you were yesterday, is not merely an indispensable tenet for leaders to follow, but one of the great joys of life.” - Urban Meyer OSU Football Coach and author of Above the Line

Editor's Notes

  1. Product needs to be wanted and get used Tech Columbus concept academy
  2. Also work closely with our sales and csms Early days I sold Product discovery is knowing your customer and technology
  3. Also work closely with our sales and csms Early days I sold
  4. Also work closely with our sales and csms Early days I sold
  5. My background is engineering… making things look good is hard. Look good and usable even harder
  6. Also work closely with our sales and csms Early days I sold
  7. Also work closely with our sales and csms Early days I sold
  8. Also work closely with our sales and csms Early days I sold
  9. Also work closely with our sales and csms Early days I sold
  10. Also work closely with our sales and csms Early days I sold
  11. Also work closely with our sales and csms Early days I sold
  12. Also work closely with our sales and csms Early days I sold
  13. Also work closely with our sales and csms Early days I sold
  14. We all envision and describe things a different way UX plays a key role in design and testing But first we need to really understand our customer