The presentation covered the principles of product management for free-to-play games. Games have taken a live product mentality in the last few years, and PM's need to be able to combine design, data, and marketing to drive important KPI's.
Bullet points:
- What the important revenue and retention KPIs for games are
- How to decide what new features to add to gaming products
- What a successful A/B testing looks like in the gaming space
- Ad supported games
- Case studies: examples of successful feature releases in the gaming industry
With free-to-play games, you need to plan your live operations strategy as carefully as you plan your game. Learn how to use in-game events and promotions to drive retention and monetization of your game.
Live ops in mobile gaming - how to do it right?GameCamp
More and more growth in mobile gaming comes from Live Operations. How to use data to run Live Ops. Where it brings biggest business outcome? Good examples of live ops activities.
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
Presentation on Design Patterns for Mobile and Tablet games presented in July 2013 at ChinaJoy in Shanghai by Henric Suuronen, President & Co-Founder at Nonstop Games
With free-to-play games, you need to plan your live operations strategy as carefully as you plan your game. Learn how to use in-game events and promotions to drive retention and monetization of your game.
Live ops in mobile gaming - how to do it right?GameCamp
More and more growth in mobile gaming comes from Live Operations. How to use data to run Live Ops. Where it brings biggest business outcome? Good examples of live ops activities.
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
Presentation on Design Patterns for Mobile and Tablet games presented in July 2013 at ChinaJoy in Shanghai by Henric Suuronen, President & Co-Founder at Nonstop Games
Game Design - Retention
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying RETENTION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Growth
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsTimShepherd83
Live Ops is integral to F2P product management, but it can be difficult to understand what is the best strategy for a specific game at any given time. I present 3 'lenses' to evaluate your landscape and help in the Live Ops decision-making processes. With examples from Wooga and others, plus a few pro-tips and best practices dotted throughout.
Originally presented at Pocket Gamer Connects London, Jan 2019.
Brief presentation notes in orange speech bubbles ^^
An introduction to how Space Ape Games runs Live Operations. This lecture will cover a variety of topics from pricing to event schedules. This is an ideal starting point for anyone new to Live Operations or who simply wants to sanity check their own processes against another's.
What Is Gaming Product Management Like by former EA Product ManagerProduct School
Product Management in the Gaming industry; what’s so different about it? Former EA Product Manager, Olivier Courtemanche, did a walkthrough of the rise of social and mobile free-to-play gaming and the evolution of the Product Management role within it. At the crossroads of creativity and business, this key role has reshaped video game development and redefined corporate cultures by forcing entertainment companies to adapt to the millennium’s new platforms. From Associate to Director, from concept to sunset, you’ll learn the responsibilities of the Gaming PM, their roles within the game development team and the impact they can have on their players.
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
Idle (or incremental) games is one of the newest genres of video games. At first glance this may be perplexing to "core" gamers, but there are a lot of interesting systems at play that keep the games fun and entertaining, and can even make them into a viable free-to-play business.
The benefits of operating a free-to-play "game-as-a-service" are well known: elastic pricing, a direct relationship with your players, longer lifespan, and an opportunity to fine-tune after launch. But to fully realize these benefits, you need to plan your live operations strategy as carefully as you plan your game. This talk will show how you can build an effective LiveOps strategy using PlayFab.
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
What Is Gaming Product Management Like by Zynga Product ManagerProduct School
Product Managers aren’t new to the gaming industry, and every day more and more gaming companies are realizing the significance of employing Product Managers to drive product strategy and business decisions. This event, was an overview on Product Management in Gaming and learn how gaming Product Managers are merging Art, Business and Technology to create value in this exciting and fast-paced industry.
PlayFab runs a LiveOps backend services platform that handles more than 35 million monthly active players, on more than 450 live games, from studios and publishers that include Miniclip, Rovio, Hyper Hippo, Capcom, Bandai-Namco, and Atari. Getting to that level of scalability hasn’t been easy, and this talk describes the times when PlayFab nearly went down – and what architecture changes we needed to make each time to reach the next level of growth. This talk also shares some of the unique challenges of operating a shared platform, where problems are often not PlayFab’s fault, but always PlayFab’s responsibility, including game bugs that look like DDoS attacks, platform partners who break their APIs, and the joys of cascading server failures.
From Engineering to Product Management by Olapic Product ManagerProduct School
Transitioning from Engineering to Product is not simply "natural." A lot of the products that we use today rely heavily on technology. However, knowing how to build the product is just one of the many important aspects in your new reality. In this talk, Janko Bazhdavela from Olapic went over how to have a successful transition between these two roles.
Main takeaways:
-Use your technical knowledge and expertise to better understand and connect
with your team
-Develop deep user empathy and try to understand all the different points of
view
-Try to understand how you, as the influencer, can help everyone
- Understand that “Why” will matter more to you than “What” and “How”
-How to be an excellent communicator and understand how to talk with different audiences
How to Use Customer Feedback on Your Product by UserVoice CEOProduct School
Increased competition and higher customer expectations are forcing modern product management teams to up their game to keep pace. In this talk Richard White, CEO of UserVoice, talked about how product leaders are leveraging customer feedback, collected across the organization, to inform how they build the best product possible in the shortest amount of time.
Game Design - Retention
The Deck covers some of the basic aspects and mechanisms of social game design. This is the 1st out of 4 decks, covering the aspects needed for amplifying RETENTION among players and users
The series includes 4 chapters: Engagement, Virality, Retention, Growth
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsTimShepherd83
Live Ops is integral to F2P product management, but it can be difficult to understand what is the best strategy for a specific game at any given time. I present 3 'lenses' to evaluate your landscape and help in the Live Ops decision-making processes. With examples from Wooga and others, plus a few pro-tips and best practices dotted throughout.
Originally presented at Pocket Gamer Connects London, Jan 2019.
Brief presentation notes in orange speech bubbles ^^
An introduction to how Space Ape Games runs Live Operations. This lecture will cover a variety of topics from pricing to event schedules. This is an ideal starting point for anyone new to Live Operations or who simply wants to sanity check their own processes against another's.
What Is Gaming Product Management Like by former EA Product ManagerProduct School
Product Management in the Gaming industry; what’s so different about it? Former EA Product Manager, Olivier Courtemanche, did a walkthrough of the rise of social and mobile free-to-play gaming and the evolution of the Product Management role within it. At the crossroads of creativity and business, this key role has reshaped video game development and redefined corporate cultures by forcing entertainment companies to adapt to the millennium’s new platforms. From Associate to Director, from concept to sunset, you’ll learn the responsibilities of the Gaming PM, their roles within the game development team and the impact they can have on their players.
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
Idle (or incremental) games is one of the newest genres of video games. At first glance this may be perplexing to "core" gamers, but there are a lot of interesting systems at play that keep the games fun and entertaining, and can even make them into a viable free-to-play business.
The benefits of operating a free-to-play "game-as-a-service" are well known: elastic pricing, a direct relationship with your players, longer lifespan, and an opportunity to fine-tune after launch. But to fully realize these benefits, you need to plan your live operations strategy as carefully as you plan your game. This talk will show how you can build an effective LiveOps strategy using PlayFab.
For more information, visit: www.adriancrook.com
This is a sample teardown or game deconstruction based on Supercell's Clash Royale. What is a teardown? Read on for background or drop us a line on how you can learn more: www.teardownclub.com or www.adriancrook.com for our full suite of services.
At all major game developers, product managers regularly produce teardowns. A teardown is an in-depth analysis of a competitor’s product, designed to highlight what can be learned. Product managers then pass these teardowns on to their internal development teams to help them make better products.
The industry term for this analysis is Teardown, and if you’ve never heard that before, it’s because the information Teardowns contain is so valuable that they are rarely shared publicly.
Teardown Club is AC+A's leading edge competitor analysis that your product management and design teams need to make profitable games.
WHAT DO OUR TEARDOWNSCONTAIN?
A teardown is usually delivered in PowerPoint format and contains the following:
Executive Summary
Monetization Features/Economy Breakdown
Context/Background/Genre Competitors
Retention/Compulsion Loop Breakdown
Core Loop Analysis
Viral Loops Analysis (if applicable)
First Time User Experience (FTUE) Overview
Summary with Key Takeaways
A teardown is laser-targeted to divining the valuable lessons from a product. Everything from the latest retention mechanisms to the highest converting monetization implementations - and beyond.
Large publishers have entire worldwide product management groups whose job is to produce teardowns and share this knowledge with their worldwide studios, ensuring their products beat the market.
What Is Gaming Product Management Like by Zynga Product ManagerProduct School
Product Managers aren’t new to the gaming industry, and every day more and more gaming companies are realizing the significance of employing Product Managers to drive product strategy and business decisions. This event, was an overview on Product Management in Gaming and learn how gaming Product Managers are merging Art, Business and Technology to create value in this exciting and fast-paced industry.
PlayFab runs a LiveOps backend services platform that handles more than 35 million monthly active players, on more than 450 live games, from studios and publishers that include Miniclip, Rovio, Hyper Hippo, Capcom, Bandai-Namco, and Atari. Getting to that level of scalability hasn’t been easy, and this talk describes the times when PlayFab nearly went down – and what architecture changes we needed to make each time to reach the next level of growth. This talk also shares some of the unique challenges of operating a shared platform, where problems are often not PlayFab’s fault, but always PlayFab’s responsibility, including game bugs that look like DDoS attacks, platform partners who break their APIs, and the joys of cascading server failures.
From Engineering to Product Management by Olapic Product ManagerProduct School
Transitioning from Engineering to Product is not simply "natural." A lot of the products that we use today rely heavily on technology. However, knowing how to build the product is just one of the many important aspects in your new reality. In this talk, Janko Bazhdavela from Olapic went over how to have a successful transition between these two roles.
Main takeaways:
-Use your technical knowledge and expertise to better understand and connect
with your team
-Develop deep user empathy and try to understand all the different points of
view
-Try to understand how you, as the influencer, can help everyone
- Understand that “Why” will matter more to you than “What” and “How”
-How to be an excellent communicator and understand how to talk with different audiences
How to Use Customer Feedback on Your Product by UserVoice CEOProduct School
Increased competition and higher customer expectations are forcing modern product management teams to up their game to keep pace. In this talk Richard White, CEO of UserVoice, talked about how product leaders are leveraging customer feedback, collected across the organization, to inform how they build the best product possible in the shortest amount of time.
Product Management Ethics in A.I. by Yammer's former Dir. of ProductProduct School
From maximizing the crave-ability of food additives to notification addiction, Product Managers have a profound impact on society. In the not too distant future, a number of those Product decisions will be delivered by artificial intelligence. In this talk, we discussed ethical lessons from the history of Product Management and how we can learn from them to build ethical AI.
Former Director of Product at Yammer also talked about how to understand data quality, biases, and potential impacts, and learn what your self-driving car will do when it encounters The Trolley Problem.
Cracking the Product Manager Interview with Gayle McDowellProduct School
In this talk, Gayle McDowell, author of the book "Cracking the PM Interview", taught people how to prepare for Product Manager interviews, what top companies like Google, Amazon, and Microsoft really look for, and how to tackle the toughest problems.
She talked about how the role of a Product Manager varies across companies, what experience you need, how to make your existing experience translate, what a great Product Manager resume and cover letter look like, and finally, how to master the Product Manager interview questions.
Big Companies vs. Startups by Google's former Product ManagerProduct School
Product Manager approaches things differently depending on the project, team and size of the company. Shaun Seo talked about the differences in Product Management approaches at big and established companies like Google and GoDaddy, and small startups. He discussed how you can define your role and responsibilities, understand the required granularity of insights and choose the right frameworks.
Measure Your Way to Success by Sephora's former Dir. of ProductProduct School
Product management is about creating change. Metrics are the guideposts that help us ensure that the changes we make are leading to the results we want. They let us forecast, provide early warning signals, and create incentives for action.
In this talk Meghan Cochran talked about designing good metrics, gaining alignment among a broad range of stakeholders, and communicating progress effectively. She discussed the trade-offs of looking at rates & ratios vs absolute numbers, and talked about funnels, cohorts, and other fascinating and exciting measures of success.
Large vs. Small Company Product Management by StubHub Product ManagerProduct School
In this session Matt Wolf, Product Manager at StubHub, talked about the stages of companies, small company teams, large company teams, key differences in company size, and how to understand the Product Manager role based on company size.
He also discussed the needs of companies at different stages, how your process, expectations, reactions, should be different, and how you should think about your career arc and where you want to be over the long term (and when).
How to Build Products for the Blind by Sidewalk Labs' EngineerProduct School
Neha Rathi talked about a few projects she worked on for the visually impaired. The first was in collaboration with TechBridgeWorld, an organization that facilitated the implementation of accessible technologies for developing communities. The second was during her time at Google Maps.
Startup vs Corporate Products by Oracle's Director of ProductProduct School
What to expect and not to expect when you are working for a small company vs. a multi-billion dollar company as a Product Manager. All things considered, what will you learn and where will you have more fun doing what you like to do as a Product Manager.
How to Design Inclusive Products by Google's Sr. Product ManagerProduct School
Product managers have to be user centric to build great products, but many Product Managers stop short and focus only on generic use cases. A great product that reaches the masses needs to be inclusive of the many different types of users that might use it.
Laura Holmes from Google talked about how to build inclusive products and discussed how biases can impact product design and the many tools for counteracting bias as you build the next unicorn.
How to Disrupt Digital Product Cultures by LearnVest VP of ProductProduct School
A big part of product management success is bringing various cultures together from people, process, and innovation. Vivek Bedi from LearnVest hosted the product and technology digital teams from Northwestern Mutual and LearnVest as they discussed over the past two years how they have brought two cultures together to come up with a bold, brave, yet balanced "third" culture.
The new culture is one of taking risks, being ok with failing, and focused on innovation while keeping focus on being at the center of clients' financial lives.
5 Steps for Product Management Success by Stash Product ManagerProduct School
The path to software product management is varied and non-linear, but the skills needed to build successful products are clear. In this conversation, MaryAlexa Divver, Product Manager at Stash, talked about her journey into product management and what it takes to make the jump from big corporate to hyper-growth startup. She discussed why decision-making goes hand and hand with data and how to harness networking to get your dream product management job.
Solving Problems by Using Products with Google's Product ManagerProduct School
People don’t want to buy a quarter inch drill. They want a quarter inch hole! This is a profound insight. Customers don't want products, they want solutions to their problems. All great products are built around profound insights. In this talk Rakesh Goyal shared some examples of successful products and the foundational insight or ‘secret’ as Peter Thiel would like to call it on which they were built.
Innovation Fueled by Immersive Experiences by Pendo.io's Product ManagerProduct School
The power of applying insights from immersive experiences in order to fuel innovation — or in the case of Disney — creativity, vision, and brilliant story-telling. Insights are driven by product leaders who are customer-backed & data driven.
How to Become a Versatile Product Manager by Google's PMProduct School
The pace of change in technology products is accelerating. As you build out your Swiss army knife of Product Manager skills, one key asset is an ability to be able to adapt to different types of products. Large companies look to hire generalist product managers who can navigate across product areas with ease. Some startups pivot from focusing on the consumer to becoming a B2B product. Are you prepared to be the versatile Product Manager that can be effective, no matter what?
In this session, Siddharth Bhai from Google took a look at three types of products, and discussed their distinct needs and strategies to succeed as a Product Manager in each:
Enterprise (Eg. Infrastructure/Deployment/IT)
Consumer (Eg. Apps/Websites)
Business (Eg. Sales/Marketing/Finance)
Why Big and Small Data Is Important by Google's Product ManagerProduct School
In this talk, Dan McClary, a Product Manager at Google, walked through the importance of using data to drive product decisions, as well as how to quickly pull together an architecture using free tools to help grow a product effort from market analysis to live data capture and data-driven product decisions. We also played a rousing game of Breakout.
How to Lead Product Teams without Authority by former Google PMProduct School
You go to your engineering team with a product plan, and they say "no". The QA team emailed that they won't approve a product launch. The marketing team called: there's nothing captivating about your product and they won't create blog posts to bolster interest. A partner team refuses to build the features you need in order to move forward.
What now?
As a Product Manager, making new, successful products is your responsibility, but you have absolutely no control over your colleagues. How do the best Product Managers get things done without being the boss? In this event, we discussed which strategies make a Product Manager an invaluable member of the team, and which make them ineffective.
How to Transition from Engineering to Product by LinkedIn's PMProduct School
Product managers are sometimes reviled and other times revered. We went over the differences between the roles and what to expect. We discussed how to shift your thinking and start working like a product manager, and how to shift your mindset and learn to think about "why" instead of just "what".
How to Improve Managing Stakeholders by Navigate Next Product ManagerProduct School
5 Practical Tips to Improve Managing Stakeholders:
As a product manager, you have to deal with stakeholders. But how do you do it? How do you persuade those that control your resources (people, budget, and systems) that your idea is worth investing in? What if this skill is the difference between a successful product manager and a mediocre one?
Alex McCarthy, Product Manager at Navigate Next, taught how to manage your stakeholders, how to craft your message, how to say “yes” and how to say “no” to senior leaders, and how to get the outcome you want. Influencing stakeholders can change the trajectory of your product – and your career.
Experimentation Concepts & How to Leverage Them with Jet.com's PMProduct School
Experimentation, it seems easy but it's difficult to execute properly. We started from the beginning with some basic concepts, what testing looks like in action, and how you can utilize testing to get an early indication of what kind of impact a feature will make on your product.
MaryKate Guidry, the Associate Product Manager for Experimentation at Jet.com, talked about the basic concepts of experimentation, what does success look like, how to best leverage experimentation and how to engage with your resources.
The Games Industry Analytics Forum returned for its third gathering of the year in San Francisco and its 10th meet-up, on Monday August 10th.
Featuring presentations and expert panel discussions, the GIAF is a unique opportunity for practitioners looking to generate insight and value from big data game analytics; one of the most important trends in games.
Talks at this GIAF:
Nurturing the player journey
Kady Srinivasan, Sr Director of Player Engagement - Mobile at Electronic Arts
Lean analytics
Will Perone, CTO at Wicked Fun
Analytics architecture at IMVU
Jon Watte, VP of Technology at IMVU
Using data to prove the value of haptics
Nick Thomas*, Head of Gaming at Immersion Corporation.
The event is free for game analytics practitioners. For more info on future GIAF events, visit www.deltadna.com/GIAF
*Slides from Immersion are not included in this slide deck at present
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...David Piao Chiu
To self-publish or not to self-publish, that is the question. The mobile F2P space is more competitive than ever. Millions of existing apps already in the app stores, thousands of new games launching each week and the costs of user acquisition keeps increasing. Should developers partner with a publisher or launch the game on their own?
This presentation will explore the case of self-publishing versus working with a publisher. We will explore the pros and cons for each one, questions the developer should be asking themselves and their potential publishing partner. Moreover, it will cover best practices for self-publishing, common mistakes to avoid to maximize your success. This will include best practices for improving retention, IAP monetization, ad monetization and virality.
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
TouchSpin Gaming is developing the world's most advanced multiplayer social slot games. These are the next step in social casino and make slot games as competitive as poker.
The Games Industry Analytics Forum returned for its first gathering of 2015 in the UK and its 8th meet-up.
The line up was as follows:
Changes in Mobile Play & its Analytic Implications
Philip Tuck - Gaming Realms
The Trials of Building a Custom Analytics Solution
Andres Tallos - Fun Fungus
Analytics and Adserving: The Future
A panel of experts from Rebellion, Bee7, InMobi and deltaDNA looked at the issues surrounding the future of analytics and adserving.
A video of the GIAF including the panel discussion will be available on the deltaDNA blog from April 21st 2015.
Investing in Mobile Games: What Investors Are Looking For | Tom van DamJessica Tams
Delivered at Casual Connect Europe 2016
NetEase, Inc. is one of the largest, most well-established game developers in China. NetEase actively invests internationally and has invested in over a dozen mobile game studios worldwide. As head of mobile business development, Tom van Dam oversees applications by mobile game studios for investment. In this presentation he will share what key areas investors look at and how mobile game studios can present themselves in the best light.
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichJessica Tams
Delivered at Casual Connect USA 2017. How three AAA Developers Plan To Disrupt the F2P Mobile Market For Indie Devs: We aim to disrupt the mobile market by creating games that look and feel like they had a much longer development cycle than our self-imposed 8 weeks. To achieve these goals, we need to compact everything in a much shorter period. Discover our milestones, creative, monetization, QA and localization strategies, each necessary to achieve these results.
Common Business Terms And Publisher/Developer Expectations -- Daniel Wiggins, Director, Business Development at Kabam (The White Nights: Mobile Games Conference 2014 http://www.wnconf.com).
How to Succeed in the F2P Market: Stats, Best Practices and Common Mistakes |...Jessica Tams
Delivered at Casual Connect Asia 2016
Free-to-play games dominate the PC browser and mobile markets. But with ever-increasing UA costs and fierce competition from existing and new games, how can you compete in this crowded space? It is necessary to have a solid understanding of F2P to know what drives strong long term retention and monetization. This session will share real-world stats, best practices and common mistakes to avoid in order to maximize your chances of success.
The Poker Fighter platform is a highly specialized artificial intelligence specially designed to significantly upgrade the skills of amateur poker players. Based on a unique poker bot technology, it was created by a combining the knowledge of top teaching poker pros and hardcore AI development over the course of several years.
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
The future of mobile gaming is in operations. It’s not enough to just have great gameplay — that’s table stakes now. Winning games need to be able to engage their players long after launch and keep them coming back for more. To do that you need a great live operations strategy and the backend tools to execute it. And while it used to be that if you wanted a backend for your game, you had to build it yourself, companies like PlayFab and others are now making it easy for everyone.
Webinar How PMs Use AI to 10X Their Productivity by Product School EiR.pdfProduct School
Explore AI tools hands-on and smoothly integrate them into your work routine. This practical experience is here to empower you, offering insights into the mindset of successful Product Managers. Learn the skills to become a more effective Product Manager.
Main Takeaways:
Hands-On AI Integration:
Learn practical strategies for integrating AI tools into your workflow effectively.
Mindset Insights for Success:
Gain valuable insights into the mindset of successful Product Managers, unlocking the secrets to their achievements.
Skill Empowerment for Growth:
Acquire essential skills that empower your evolution toward becoming a more effective and impactful Product Manager.
Webinar: Using GenAI for Increasing Productivity in PM by Amazon PM LeaderProduct School
In this webinar, you will learn how AI can take work off your plate, allowing you to focus on deep thinking or critical work. Cut out the drudge work in Product Management and get more out of your day.
Learnings:
Improve workflows that are high frequency - "manual tasks"
Increase the quality of output that has high importance - "brainy tasks"
Put GenAI to work today
Unlocking High-Performance Product Teams by former Meta Global PMMProduct School
Main Takeaways:
- High-Performing Team Dynamics: You’ll gain insights into fostering high-performance teamwork.
- Unveiling Team Personas: You’ll learn about different personas in the team and how to foster these differences.
- Decoding the Team Needs x Productivity Equation: You’ll learn about different team needs and how they correlate with engagement and productivity.
Taurus Zodiac Sign_ Personality Traits and Sign Dates.pptxmy Pandit
Explore the world of the Taurus zodiac sign. Learn about their stability, determination, and appreciation for beauty. Discover how Taureans' grounded nature and hardworking mindset define their unique personality.
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
The world of search engine optimization (SEO) is buzzing with discussions after Google confirmed that around 2,500 leaked internal documents related to its Search feature are indeed authentic. The revelation has sparked significant concerns within the SEO community. The leaked documents were initially reported by SEO experts Rand Fishkin and Mike King, igniting widespread analysis and discourse. For More Info:- https://news.arihantwebtech.com/search-disrupted-googles-leaked-documents-rock-the-seo-world/
Premium MEAN Stack Development Solutions for Modern BusinessesSynapseIndia
Stay ahead of the curve with our premium MEAN Stack Development Solutions. Our expert developers utilize MongoDB, Express.js, AngularJS, and Node.js to create modern and responsive web applications. Trust us for cutting-edge solutions that drive your business growth and success.
Know more: https://www.synapseindia.com/technology/mean-stack-development-company.html
Personal Brand Statement:
As an Army veteran dedicated to lifelong learning, I bring a disciplined, strategic mindset to my pursuits. I am constantly expanding my knowledge to innovate and lead effectively. My journey is driven by a commitment to excellence, and to make a meaningful impact in the world.
"𝑩𝑬𝑮𝑼𝑵 𝑾𝑰𝑻𝑯 𝑻𝑱 𝑰𝑺 𝑯𝑨𝑳𝑭 𝑫𝑶𝑵𝑬"
𝐓𝐉 𝐂𝐨𝐦𝐬 (𝐓𝐉 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬) is a professional event agency that includes experts in the event-organizing market in Vietnam, Korea, and ASEAN countries. We provide unlimited types of events from Music concerts, Fan meetings, and Culture festivals to Corporate events, Internal company events, Golf tournaments, MICE events, and Exhibitions.
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➢ 2024 BAEKHYUN [Lonsdaleite] IN HO CHI MINH
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➢FreenBecky 1st Fan Meeting in Vietnam
➢CHILDREN ART EXHIBITION 2024: BEYOND BARRIERS
➢ WOW K-Music Festival 2023
➢ Winner [CROSS] Tour in HCM
➢ Super Show 9 in HCM with Super Junior
➢ HCMC - Gyeongsangbuk-do Culture and Tourism Festival
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8. Reach, Revenue, & Retention
The 3 R’s of PMing Free-To-Play Games
By Peter Knudson
Product Manager
9. Overview of a Gaming PM
Learn about the high level responsibiliities and thought process of a
gaming product manager
The 3 R’s of Gaming Success
Understand the basics of reach, revenue, and retention, and why they
are important.
Go Through Examples of Games
See some key examples of gaming features, when relevant
Presentation Agenda
What Will You Learn?
13. • No Cost to Entry = Easily scalable user base
• Creating a habit of play daily = Caps Player Progression
• Limited resources: leading to eventual purchase
Free-to-Play Formula
How does a free game make money?
14. • Reach: Growing players.
• Retention: Creating habits.
• Revenue: Managing the economy.
Free-to-Play Formula
How does a free game make money?
15. • Difficult Prioritization: Which of the 3Rs should we
improve?
• Maximizing LTV: Games as a live-operation service
• Extremely Cross-Functional: Many different roles to
work with.
The Role of a Gaming PM
What makes PM different at a game studio?
16. The Makeup of a Game Studio
What are the different functions across gaming studios?
• Engineers
• Artists/Animators
• Game Design
• Producers
18. • What is it: Building features that grow and audience for the
game
• What to Track: Installs, DAU, connected social, viral sends,
organic/inorganic
• What impacts it: Featuring, chart position, ASO, word of
mouth, social, paid acquisition
Reach
Growing the Game
20. • What it is: Number installs on D0 come back on DX.
• What to track: FTUE completion rate, daily/weekly churn,
level completion, sessions/day
• What impacts it? Player understanding of the core loop,
adequate difficulty tuning, progression incentives, and long-
term metagames
Retention
Sustaining the Player Base
21. • Early Retention: Ensuring the Player Understands the Core
Loop through the FTUE
• Mid-Term Retention: Enough incentives to come back to play
each day, making small progress each step
• Long-Term Retention: Social/Competitive Features &
Replayability
Retention
Sustaining the Player Base
22. When evaluating a new game, users are subconsciously trying to figure
out the answers to these questions:
In this game I… (Core Loop)
In order to… (Progression)
Which lets me … (Medium Term Goals)
So that I can… (Long Term Aspiration)
Retention
Sustaining the Player Base
23. In this game I… Use Energy to Perform
Actions
In order to… Complete Quests & Level Up
Which lets me … Unlock New Locations
and Cities
So that I can… Become an A List Celebrity
Retention
Sustaining the Player Base
25. Revenue
Monetizing the Player Base
• What it is: Revenue from IAP or Ads in games.
• What to track: Transactions, new and repeat buyer
conversion, premium currency in the economy, payer DAU
• What impacts it? Difficulty or the levels or competition, new
digital items or character to buy, limited timed events
26. Revenue
Monetizing the Player Base
DAU
Running Low on Currency
Out of Lives
Visit the Buy Page
Conversion:
- Transaction Size
- Repeat Conversion
29. Gaming PM Toolbox
Things you can use to build features
• Top Grossing Chart: Easy tracking of successful games
• App Store Reviews: Player feedback
• A/B Testing: Pricing, difficulty, feature rollouts
• Analytics: All decisions made on data
30. Conclusion
• Grow: Build games that can scale easily
• Retain: Educate users, progress them slowly, and build for
the elder player.
• Monetization: Ensure that there are good reasons to spend
in the game.
31. Part-time Product Management Courses in San Francisco,
Silicon Valley, Los Angeles and New York
www.productschool.com