Siyu Sun presented on applying data science in the gaming industry. Some key applications discussed include optimizing monetization through improving in-app purchases, ads, and subscriptions. Specific use cases covered predicting payers versus non-payers, ad trigger points, and subscription tier and pricing optimization. Challenges with A/B testing large changes over long durations were also noted. Reinforcement learning applications and the future of generative AI and text-based games were briefly discussed at the end.
Massively multiplayer data challenges in mobile game analyticsJak Marshall
I gave this talk at the Institute of Mathematics and its Applications Conference for Early Career Mathematicians at Warwick University on November 2016.
The talk details my experiences of working in the mobile games industry as a data scientist, drawing on my experience working at both Sega Hardlight and Exient Malta studios.
It was the final talk of the day and it was well received.
Massively multiplayer data challenges in mobile game analyticsJak Marshall
I gave this talk at the IMA Early Career Mathematicians' Conference at Warwick University on the 5th November 2016.
It was the final talk of the day and it was well received by the professional mathematicians and students that were in attendance.
Why Big and Small Data Is Important by Google's Product ManagerProduct School
In this talk, Dan McClary, a Product Manager at Google, walked through the importance of using data to drive product decisions, as well as how to quickly pull together an architecture using free tools to help grow a product effort from market analysis to live data capture and data-driven product decisions. We also played a rousing game of Breakout.
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
Massively multiplayer data challenges in mobile game analyticsJak Marshall
I gave this talk at the Institute of Mathematics and its Applications Conference for Early Career Mathematicians at Warwick University on November 2016.
The talk details my experiences of working in the mobile games industry as a data scientist, drawing on my experience working at both Sega Hardlight and Exient Malta studios.
It was the final talk of the day and it was well received.
Massively multiplayer data challenges in mobile game analyticsJak Marshall
I gave this talk at the IMA Early Career Mathematicians' Conference at Warwick University on the 5th November 2016.
It was the final talk of the day and it was well received by the professional mathematicians and students that were in attendance.
Why Big and Small Data Is Important by Google's Product ManagerProduct School
In this talk, Dan McClary, a Product Manager at Google, walked through the importance of using data to drive product decisions, as well as how to quickly pull together an architecture using free tools to help grow a product effort from market analysis to live data capture and data-driven product decisions. We also played a rousing game of Breakout.
Traditional web analytics is now jumping into Gaming platforms: Web Apps, HTML5, IOS, Android, Facebook games. Learn how to measure and collect user engagement data form your games applications, discover which KPIs may be relevant for your business, track your e-commerce transactions and learn how to track your online campaigns.
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Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
Using Data Science to grow games / Robert Magyar (SuperScale)DevGAMM Conference
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- What are the challenges of everyday use of ML in mobile games?
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- We will also show how we predict the long-term success of mobile gaming marketing campaigns in our portfolio
- We will take a closer look at prediction methods, ML cloud pipeline and other Data Science points of interest
In this presentation Jack Koch talks about EA and how they have grown to become one of the largest video game publishers in the world. He explores the challenges that they have faced on their rise to the top, the challenges associated with staying there eg. cross platform issues and solutions, as well as their issues regarding Big Data with their own solutions to this. Later, Jack discusses the 'EA Legend' and how they see it as a solution to even more problems on the horizon.
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The presentation covered the principles of product management for free-to-play games. Games have taken a live product mentality in the last few years, and PM's need to be able to combine design, data, and marketing to drive important KPI's.
Bullet points:
- What the important revenue and retention KPIs for games are
- How to decide what new features to add to gaming products
- What a successful A/B testing looks like in the gaming space
- Ad supported games
- Case studies: examples of successful feature releases in the gaming industry
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
Session about experience of Creative Mobile in A/B testing game creatives on Google Play with their mobile title ZooCraft: Animal Family. Optimization Tips and Tricks for Early 2020 and ASO loop as they see in their company. Presentation delivered by Denis Larionov and Serg Kharchenko at 8th edition of GameCamp (www.gamecamp.io).
Delivered at Casual Connect Europe 2016
Have you ever seen an amazing product become stagnant? A great game followed by rubbish sequels? Ever worked on something for 6+ months only to see "meh" reviews and poor metrics? Misunderstanding your customer is the shortest route to self-destruction, and it's becoming easier in a more mature market. Over the years, we've experienced amazing success and periods of crisis and self-reflection. I will share some techniques we've developed that help us maintain focus, stay in touch with the players and convert feedback into design and business decisions.
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
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Originally presented at Pocket Gamer Connects London, Jan 2019.
Brief presentation notes in orange speech bubbles ^^
A Producer's Tale: Using Data-Driven Decisions to Impact the Production of Your Game
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
Career as a Product Manager / Data Analyst in the Games IndustryThomas Hulvershorn
An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
Using Data Science to grow games / Robert Magyar (SuperScale)DevGAMM Conference
- How did we double the profits of a game played by 160 million players with Machine Learning?
- What are the challenges of everyday use of ML in mobile games?
- We'll show you examples of how we've doubled the profits of the Hill Climb Racing 2 mobile game with cloud ML solutions.
- We will also show how we predict the long-term success of mobile gaming marketing campaigns in our portfolio
- We will take a closer look at prediction methods, ML cloud pipeline and other Data Science points of interest
In this presentation Jack Koch talks about EA and how they have grown to become one of the largest video game publishers in the world. He explores the challenges that they have faced on their rise to the top, the challenges associated with staying there eg. cross platform issues and solutions, as well as their issues regarding Big Data with their own solutions to this. Later, Jack discusses the 'EA Legend' and how they see it as a solution to even more problems on the horizon.
Product Management For Free-to-Play Games w/ AC&A's Senior PMProduct School
The presentation covered the principles of product management for free-to-play games. Games have taken a live product mentality in the last few years, and PM's need to be able to combine design, data, and marketing to drive important KPI's.
Bullet points:
- What the important revenue and retention KPIs for games are
- How to decide what new features to add to gaming products
- What a successful A/B testing looks like in the gaming space
- Ad supported games
- Case studies: examples of successful feature releases in the gaming industry
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
Session about experience of Creative Mobile in A/B testing game creatives on Google Play with their mobile title ZooCraft: Animal Family. Optimization Tips and Tricks for Early 2020 and ASO loop as they see in their company. Presentation delivered by Denis Larionov and Serg Kharchenko at 8th edition of GameCamp (www.gamecamp.io).
Delivered at Casual Connect Europe 2016
Have you ever seen an amazing product become stagnant? A great game followed by rubbish sequels? Ever worked on something for 6+ months only to see "meh" reviews and poor metrics? Misunderstanding your customer is the shortest route to self-destruction, and it's becoming easier in a more mature market. Over the years, we've experienced amazing success and periods of crisis and self-reflection. I will share some techniques we've developed that help us maintain focus, stay in touch with the players and convert feedback into design and business decisions.
Soft launching a game - from dev and marketing perspective. TapTap Games case...GameCamp
How to so soft launch of a game? How to work with this from marketing and development perspective? How to use gaming data to make decision? Presentation based on TapTap Games case study
Many people do not realize how current games rely on data and analytics, so significantly, to become successful. We'll show you how the world's best-selling PC/Console and mobile game developers utilize data and game analytics to improve the player experience and marketing of their games.
How to choose and integrate analytics for game’s growth? / Julia Iljuk (devto...DevGAMM Conference
Have you launched a game but you’re still making decisions based on gut feeling rather than data? Confused with the variety of analytics tools on the market? Worry no more because this session will answer all your questions. Julia from devtodev will share the pros and cons of different analytics setups including in-house, as well as how to create a unified data ecosystem that will help you make data-driven decisions for your game’s growth.
Why Live Ops Matters for Casual Games: 3 Stategic Mindset for POsTimShepherd83
Live Ops is integral to F2P product management, but it can be difficult to understand what is the best strategy for a specific game at any given time. I present 3 'lenses' to evaluate your landscape and help in the Live Ops decision-making processes. With examples from Wooga and others, plus a few pro-tips and best practices dotted throughout.
Originally presented at Pocket Gamer Connects London, Jan 2019.
Brief presentation notes in orange speech bubbles ^^
A Producer's Tale: Using Data-Driven Decisions to Impact the Production of Your Game
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
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2. Siyu Sun
(She/Her)
Global Director Data
Science and Analytics
siyu.sun@gameloft.com
sunsiyu
Data Science
Marketing Analytics
+5 years in gaming industry: ex-Blizzard, Gameloft
Has always been in the data science domain but
across industries: FinTech, digital travelling
(Booking.com) etc.
Game Analytics
3. Agenda
1. Background Introduction
2. Categorizing DS Application in Gaming
3. Top Use Cases
4. Special Focus on Monetization
5. Help with a DS Puzzle
6. The future trends
4. MONTHLY ACTIVE USERS
WORLDWIDE ACROSS ALL
PLATFORMS
4.5 STARS
AVERAGE PLAYTIME PER USER
5 SESSIONS/DAY
27 MINS/DAY
GAMELOFT GAMES ARE
DOWNLOADED EVERY DAY
+80M +1.5 MILLION
AVERAGE GAMES
RATINGS ON APP MARKET
PLACES AT LAUNCH
GAMING ENTERTAINMENT
COMPANY, PUSHING THE
BOUNDARIES
275 GAMES
SINCE 2000
LEADER IN THE
DEVELOPMENT AND
PUBLISHING OF GAMES
Paris
Barcelona
Montréal
Toronto
Bucharest
Budapest
Sofia
Kharkov
Lviv
Saigon
Hanoi
5. A PASSION FOR GAMES
A RICH AND UNIQUE GAME
PORTFOLIO COVERING THE MOST
POPULAR GENRES
Asphalt 9
Disney Dreamlight Valley
Disney Speedstorm
Disney Magic Kingdoms
Minion Rush (Despicable Me 2)
etc.
OVER 200+ GAMES
6. +1
BILLION
DOWNLOADS
…AND GROWING!
FRANCHISE
BENCHMARK FOR MOBILEARCADE
RACING
ASPHALT 8: AIRBORNE AMONG
THE WORLD’S TOP 10
MOST DOWNLOADED MOBILE
GAMES OF ALL TIME
+1
BILLION
DOWNLOADS
…AND GROWING!
AMONG THE WORLD’S TOP 10
MOST DOWNLOADED MOBILE
GAMES OF ALL TIME
+200
MILLION
DOWNLOADS
…AND GROWING!
ALWAYS AIMING FOR THE BEST
INDUSTRY AND PLAYERS RECOGNIZE OUR ART AND CRAFT
+3
MILLION
DOWNLOADS
…AND GROWING!
#1 ON STEAM, GAME PASS AND
NINTENDO STORES AT LAUNCH
PART OF THE BEST GAMES OF 2022
FOR KOTAKU
7. FEATURE PHONES
+200 CARRIERS IN THE WORLD
MOBILE
WIDE RANGE OF BUSINESS MODELS
TRY & BUY
PREMIUM
FREE TO PLAY SUBSCRIPTIONS
WE WANT EVERYONE TO PLAY
GAMES FOR ALL PLATFORMS
CONSOLES & PC
9. “ Provide usable data products based
on trustable and actionable data to
enable game and support teams to take
the best decisions and improve our
products.
DS&A Team Mission
10. Categorizing DS Application in Gaming
Game Analytics
Marketing Analytics
DS / ML / AI
Predictive Analysis
Prediction as
Product / System
AI for Gaming Dev
Business Verticals: Level of DS:
“Traditional”
Machine Learning
/ Deep Learning /
Reinforcement
Learning
13. IAP Optimization
Predict PAU vs NPAU
Analyze top conversion point, and predict
next conversion point
Which offer category? Any purchase
strategy?
Where is the entry point of in app promotion
pop-ups?
Dynamic pricing for different players with
different content
How DS can help?
Who, when, what, where, how much.
Why
14. Challenges of IAP Optimization
Predict PAU vs NPAU
Analyze top conversion point, and predict
next conversion point
Which offer category? Any purchase
strategy?
Where is the entry point of in app promotion
pop-ups?
Dynamic pricing for different players with
different content
How DS can help?
Who, when, what, where, how much.
Why
When to make the prediction?
Some players pay early, some pay very late.
What actions to take given the predicted result?
15. Ads Optimization
Predict PAU vs NPAU
Predict ads sensitive players
Analyze top ads trigger point (placement)
Which ad format?
Which ad content?
How frequent? capping, ads fatigue
How DS can help?
Who, when, what, where, how often.
Balance
16. Subscription Optimization
Battle Pass
Season Pass
Event Pass
Subscription-like services that comes with a
seasonality, and an obvious time-based or
event-based pattern and rhythm.
Subscription in F2P Gaming
17. Subscription Optimization
Battle Pass
Season Pass
Event Pass
Subscription-like services that comes with a
seasonality, and an obvious time-based or
event-based pattern and rhythm.
Subscription in F2P Gaming
A lot of design decisions:
- Different tiers of subscription, cater to different
level of needs
- Pricing vs Rewards
- Double optimization: monetization & engagement
- Hard to A/B test due to the lengthy duration
18. A/B Testing to prove the value
A/B Testing is the golden
standard to quantify the
value brought by DS
products (e.g. prediction as
segmentation, or predicted
actions)
And DS products do not
always beat our existing
baseline.
19. Beyond A/B Testing
What if we cannot A/B test?
(usually it’s because we lose
control of true randomization)
- Causal inference
- Synthetic control
20. Help with this puzzle
We want to predict churners. Among our current active players,
who will churn.
Our steps:
1. Define churn: consecutively inactive for X days
2. Define the ML problem – supervised learning
(binary classification)
3. Gather past dataset and feature engineering in-
game player behavior data
4. Train the model and perform prediction
5. Check the performance and top features
21. Help with this puzzle
We want to predict churners. Among our current active players,
who will churn.
We ended with 2 top features:
1. how many recent inactive days
2. crashed sessions
But… crashed sessions is negatively correlated with
churn score.
(aka, the higher the crashed sessions, the lower the
player is likely to churn), we asked ourselves why?