Product Managers aren’t new to the gaming industry, and every day more and more gaming companies are realizing the significance of employing Product Managers to drive product strategy and business decisions. This event, was an overview on Product Management in Gaming and learn how gaming Product Managers are merging Art, Business and Technology to create value in this exciting and fast-paced industry.
10. An Introduction
● Sr. PM at Zynga’s NaturalMotion studio
● From India, living in London
● Currently managing Dawn of Titans
● ~4 years in the game industry
● Avid Gamer
12. Agenda
● Why do Gaming companies need PMs?
● What does a Game PM do?
● What does it take to be a PM at a Gaming company like Zynga?
● Q&A
13. Caveat
‘These are my views and my opinions based on my experiences
and the experiences of my peers, and do not reflect the views of
my current employer or past employers’
15. Games as a Service (GaaS)
“In video gaming, games as a service (GaaS) represents providing video games or game
content on a continuing revenue model, similar to software as a service. Games as a
service are ways to monetize video games either after their initial sale, or to support a
free-to-play model.”
16. Conventional Game Development
Concept
● Pitch
● Concept
● Prototype
Release
● Marketing
● Distribution
● Launch
● Maintenance
● Metacritic Score
Design
● Gameplay
● Rulesets
● Narrative
● Interface
● Content
Production
● Programming
● Art
● Sound
● Design
● Implementatio
n
Testing
● Playables
● Alpha & Beta
● Bugs
22. A lot actually..
● Responsible for KPIs and Metrics
● Own/Manage the Roadmap
● Define Product Strategy
● Design Content and Features
● Measure-Analyse-Optimize-Iterate
● Be a Player Champion
Art
BusinessTechnology
PMs
Features Live Ops
Analysis
Planning &
Forecasting
Reporting Experimentation
24. Working as a Team
Product Manager
Art/UX/UI
CS & Community
Marketing
Dev & QA
AnalyticsProducer
Studio Leadership
Game Designer
25. PMing in a nutshell
Ruthless
Prioritization
● Roadmap
● Features
● Metrics
● Team
● Goals (Professional and Personal)
● Time
● Players
● Technology
28. Ending Notes
● Do you need to be a ‘gamer’ to be a PM in a gaming company?
○ Corollary: Being a ‘gamer’ isn’t always a qualification or
validation of skill set
● Passion does not always translate into great ideas
● Dealing with Player expectations
● Interviewing with Gaming companies
● https://a16z.files.wordpress.com/2014/08/good-product-
manager.pdf
31. Interviewing
Do research
Play games, understand market
Understand the metrics
Be sure you want the job
Basic problem solving, discussion on games
Breaking down products
32. Part-time Product Management Courses in
San Francisco, Silicon Valley, Los Angeles,
New York, Austin, Boston, Seattle, Chicago,
Denver, London, Toronto
www.productschool.com
Editor's Notes
Secondary benefits - multi platform, eSports, piracy, lower cost to develop
Extend life cycle of Games
Move from seasonal/cyclical revenue generation to a recurring model - ubisoft stats
More emphasis on player- engagement, analytics, community
Risk mitigation by moving away from a hit-or-miss cycle
Improved analytics and metrics to measure performance
More player focus, more analytics, more community/sentiment
FIFA Ultimate Team, MS Office
Participate in the full product/game lifecycle management. This includes making insights-driven recommendations, writing clear and actionable specifications, working with multidisciplinary teams (design, art, and programming) to implement core features on time and for greatest impact, analysing the results and sharing learnings across the team and business.
Understand the player experience and audience psychology. Identify player needs and spot opportunities to build features that improve engagement and retention, grow the user base and delight our players.
Help to scope and prioritise features based on business and player impact. Generate expected outcomes by analysing data from existing games, creating forecast models and performing funnel analysis.
Provide input into business cases based on in-depth data analysis and demonstrate how that analysis impacts key product metrics.
Create dashboards and reports that build knowledge and understanding of data driven insights within the rest of the team.
Verbal explanation - no slide content; example use cases
Game atomic unit; PMs cannot succeed alone, and games cannot depend purely on PMs
Prioritization does not mean Compromising
Do you need to be a gamer to be a Gaming PM
Tech/Code understanding