This document discusses experiments conducted for a video game project. It explores potential problems that could arise like losing project files or actors not showing up for recordings. Solutions discussed are backing up work to multiple drives and scheduling backup recording dates. Other experiments include soundproofing a recording space, using different audio recording and editing software, creating walk cycles and isometric textures in Photoshop, and evaluating game engines like OGRE. The document indicates most of these experiments, especially walk cycles and fundamental game elements, will be included in the final product.