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E-Learning Environment
E-Learning Environment Web-based learning Computer-based learning
E-Learning Environment Web-based learning Virtual learning environment Digital Broadcasting Computer-based learning CD/DVD System or application on PC or devices
E-Learning Environment Advantages and disadvantages Web-based learning Better communication Feedback quicker Computer-based learning No network requirement Only local device requirement
Game-base Learning Two type of direction First direction Actor of gaming Learn the procedural logic Deeper level of the system Second direction View and solve problems different way Deeper level of the element of event
Game-base Learning Popular game now Online game Single player Multi player
Gesture Based Computing Gesture recognition is technology that interprets human gestures via mathematical algorithms.
Gesture Based Computing Project Milo demonstrates Interaction with  an on screen character http://www.youtube.com/watch?v=CPIbGnBQcJY&feature =BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz
Gesture Based Computing MIT have developed a gesture  based simulation
Gesture Based Computing Toshiba’s Gesture Based Interface http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related
Questions
References The New Media Consortium, Horizon Report 2011.pdf. Available at: http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011]. Stephanie Burnes, 1999. Artistry in Training, Business & Professional Publishing. Available at: http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011]. Stephen Downes, 2010. Publications ~ Stephen’s Web. Available at: http://www.downes.ca/me/publications.htm [Accessed September 27, 2011]. Stephen Downes, (2008). The Future ofOnline Learning Ten Years on [E-Book]. Retrieved from http://www.downes.ca/files/books/future2008.pdf S. Pandit, H. Acharya, A. Sanvedi, P.Nahar, S.K. Soni, PreetiSaxena, & A. K. Ramani       (2010). An Architecture Solution for E-Learning System – ESSA. Technology for Education   (T4E), page 56-62. Videojug, about me [Oneline] Available from URL: http://corporate.videojug.com/about [Accessed 5 Oct 2011]. Pusnik, M. , Sumak, B. and Hericko, M.(2010). Investigation of Virtual Learning Environment in The Context of Web 2.0. Mobile, Hybrid, and On-Line Learning, 2010, ELML '10, page 1-6 YouTube http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz YouTube http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related

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Presentation for elearning_from_diane_and_barry_wout_video[1]

  • 2. E-Learning Environment Web-based learning Computer-based learning
  • 3. E-Learning Environment Web-based learning Virtual learning environment Digital Broadcasting Computer-based learning CD/DVD System or application on PC or devices
  • 4. E-Learning Environment Advantages and disadvantages Web-based learning Better communication Feedback quicker Computer-based learning No network requirement Only local device requirement
  • 5. Game-base Learning Two type of direction First direction Actor of gaming Learn the procedural logic Deeper level of the system Second direction View and solve problems different way Deeper level of the element of event
  • 6. Game-base Learning Popular game now Online game Single player Multi player
  • 7. Gesture Based Computing Gesture recognition is technology that interprets human gestures via mathematical algorithms.
  • 8. Gesture Based Computing Project Milo demonstrates Interaction with an on screen character http://www.youtube.com/watch?v=CPIbGnBQcJY&feature =BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz
  • 9. Gesture Based Computing MIT have developed a gesture based simulation
  • 10. Gesture Based Computing Toshiba’s Gesture Based Interface http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related
  • 12. References The New Media Consortium, Horizon Report 2011.pdf. Available at: http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011]. Stephanie Burnes, 1999. Artistry in Training, Business & Professional Publishing. Available at: http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011]. Stephen Downes, 2010. Publications ~ Stephen’s Web. Available at: http://www.downes.ca/me/publications.htm [Accessed September 27, 2011]. Stephen Downes, (2008). The Future ofOnline Learning Ten Years on [E-Book]. Retrieved from http://www.downes.ca/files/books/future2008.pdf S. Pandit, H. Acharya, A. Sanvedi, P.Nahar, S.K. Soni, PreetiSaxena, & A. K. Ramani (2010). An Architecture Solution for E-Learning System – ESSA. Technology for Education (T4E), page 56-62. Videojug, about me [Oneline] Available from URL: http://corporate.videojug.com/about [Accessed 5 Oct 2011]. Pusnik, M. , Sumak, B. and Hericko, M.(2010). Investigation of Virtual Learning Environment in The Context of Web 2.0. Mobile, Hybrid, and On-Line Learning, 2010, ELML '10, page 1-6 YouTube http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz YouTube http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related