The document provides an overview of game technology and experience research conducted by IBBT. It discusses several areas:
1) A survey of Flemish gamers that identified four categories of gamers.
2) Methods for measuring in-game, post-game, and overall game experiences, including observations, questionnaires, and physiological measurements.
3) IBBT game experience research projects including games for elderly (TranseCare) and designing 3D virtual worlds (Teleon) using ethnographic research methods.
4) Technological areas of focus including scalable 3D networked virtual environments (e.g. ALVIC, Teleon) and rendering techniques for mobile devices.