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E-Learning Environment
E-Learning Environment
• Web-based learning



• Computer-based learning
E-Learning Environment
• Web-based learning
  – Virtual learning environment
  – Digital Broadcasting
• Computer-based learning
  – CD/DVD
  – System or application on PC or devices
E-Learning Environment
• Advantages and disadvantages
  – Web-based learning
     • Better communication
     • Feedback quicker
  – Computer-based learning
     • No network requirement
     • Only local device requirement
Game-base Learning
• Two type of direction
  – First direction
     • Actor of gaming
     • Learn the procedural logic
     • Deeper level of the system
  – Second direction
     • View and solve problems different way
     • Deeper level of the element of event
Game-base Learning
• Popular game now
  – Online game
    • Single player
    • Multi player
Gesture Based Computing
• Gesture recognition is technology that interprets human
  gestures via mathematical algorithms.
Gesture Based Computing
Project Milo demonstrates Interaction with
          an on screen character



http://www.youtube.com/watch?v=CPIbGnBQcJY&feature
=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz
Gesture Based Computing

MIT have developed a gesture
based simulation
Gesture Based Computing

         Toshiba’s Gesture Based Interface



http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related
Questions
References
•   The New Media Consortium, Horizon Report 2011.pdf. Available at:
    http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011].
•   Stephanie Burnes, 1999. Artistry in Training, Business & Professional Publishing. Available at:
    http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011].
•   Stephen Downes, 2010. Publications ~ Stephen’s Web. Available at:
    http://www.downes.ca/me/publications.htm [Accessed September 27, 2011].
•   Stephen Downes, (2008). The Future of Online Learning Ten Years on [E-Book]. Retrieved from
    http://www.downes.ca/files/books/future2008.pdf
•   S. Pandit, H. Acharya, A. Sanvedi, P.Nahar, S.K. Soni, Preeti Saxena, & A. K. Ramani   (2010). An
    Architecture Solution for E-Learning System – ESSA. Technology for Education (T4E), page 56-62.
•   Videojug, about me [Oneline] Available from URL: http://corporate.videojug.com/about [Accessed
    5 Oct 2011].
•   Pusnik, M. , Sumak, B. and Hericko, M.(2010). Investigation of Virtual Learning Environment in The
    Context of Web 2.0. Mobile, Hybrid, and On-Line Learning, 2010, ELML '10, page 1-6
•   YouTube
    http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=
    mh_lolz
•   YouTube http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related

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Presentation for elearning_from_diane_and_barry_wout_video[1]

  • 2. E-Learning Environment • Web-based learning • Computer-based learning
  • 3. E-Learning Environment • Web-based learning – Virtual learning environment – Digital Broadcasting • Computer-based learning – CD/DVD – System or application on PC or devices
  • 4. E-Learning Environment • Advantages and disadvantages – Web-based learning • Better communication • Feedback quicker – Computer-based learning • No network requirement • Only local device requirement
  • 5. Game-base Learning • Two type of direction – First direction • Actor of gaming • Learn the procedural logic • Deeper level of the system – Second direction • View and solve problems different way • Deeper level of the element of event
  • 6. Game-base Learning • Popular game now – Online game • Single player • Multi player
  • 7. Gesture Based Computing • Gesture recognition is technology that interprets human gestures via mathematical algorithms.
  • 8. Gesture Based Computing Project Milo demonstrates Interaction with an on screen character http://www.youtube.com/watch?v=CPIbGnBQcJY&feature =BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz
  • 9. Gesture Based Computing MIT have developed a gesture based simulation
  • 10. Gesture Based Computing Toshiba’s Gesture Based Interface http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related
  • 12. References • The New Media Consortium, Horizon Report 2011.pdf. Available at: http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011]. • Stephanie Burnes, 1999. Artistry in Training, Business & Professional Publishing. Available at: http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011]. • Stephen Downes, 2010. Publications ~ Stephen’s Web. Available at: http://www.downes.ca/me/publications.htm [Accessed September 27, 2011]. • Stephen Downes, (2008). The Future of Online Learning Ten Years on [E-Book]. Retrieved from http://www.downes.ca/files/books/future2008.pdf • S. Pandit, H. Acharya, A. Sanvedi, P.Nahar, S.K. Soni, Preeti Saxena, & A. K. Ramani (2010). An Architecture Solution for E-Learning System – ESSA. Technology for Education (T4E), page 56-62. • Videojug, about me [Oneline] Available from URL: http://corporate.videojug.com/about [Accessed 5 Oct 2011]. • Pusnik, M. , Sumak, B. and Hericko, M.(2010). Investigation of Virtual Learning Environment in The Context of Web 2.0. Mobile, Hybrid, and On-Line Learning, 2010, ELML '10, page 1-6 • YouTube http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf= mh_lolz • YouTube http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related