The document provides an overview of the new computing curriculum across all key stages in the UK. It discusses the aims of teaching computing which include computer science, IT, and digital literacy. It also provides guidance on planning, delivery, assessment and resources to effectively teach the computing curriculum. Key approaches include using unplugged activities, programmable toys, and programming languages like Scratch and Python. Support resources mentioned include the Computing at School network and organizations like Raspberry Jams.
Overview of the new Computing curriculum 2014 KS1 - KS4JEcomputing
An overview of the new curriculum for Computing (the subject that has replaced what was called ICT). Useful for primary and secondary heads, SLT, ICT subject leaders and teachers. Includes links to specific objectives from the new PoS and recommended teaching approaches and resources to help deliver the subject effectively across all key stages
Playful ways to include the ICT General Capability using the iPadJemima Saunders
A few examples of creative and playful use of digital devices (iPads) in the early years to achieve the Information and Communication Technology general capability from the Australian Curriculum.
Which Came FIrst, the Lesson Plan or the App Heather Cato
While there seems to be an app for just about everything you can think of, exactly how might one go about effectively using them in their classroom. Technology integration is not only about the app but also about the intentional design that goes into crafting the lesson. So which came first the lesson plan or the app? - you decide.
Overview of the new Computing curriculum 2014 KS1 - KS4JEcomputing
An overview of the new curriculum for Computing (the subject that has replaced what was called ICT). Useful for primary and secondary heads, SLT, ICT subject leaders and teachers. Includes links to specific objectives from the new PoS and recommended teaching approaches and resources to help deliver the subject effectively across all key stages
Playful ways to include the ICT General Capability using the iPadJemima Saunders
A few examples of creative and playful use of digital devices (iPads) in the early years to achieve the Information and Communication Technology general capability from the Australian Curriculum.
Which Came FIrst, the Lesson Plan or the App Heather Cato
While there seems to be an app for just about everything you can think of, exactly how might one go about effectively using them in their classroom. Technology integration is not only about the app but also about the intentional design that goes into crafting the lesson. So which came first the lesson plan or the app? - you decide.
A presentation to support regional schools exploring the Digital Technologies curriculum, ICT capability, deep learning pedagogies and the Leading Lights project
For too many teachers and parents, Computer coding may be the equivalent to Klingon; a complex language in which only the bravest (which in this context means 'nerdiest') among us know.
Source <> http://www.edubilla.com/blog/inspiring-math-learning-via-coding/
A presentation to support regional schools exploring the Digital Technologies curriculum, ICT capability, deep learning pedagogies and the Leading Lights project
For too many teachers and parents, Computer coding may be the equivalent to Klingon; a complex language in which only the bravest (which in this context means 'nerdiest') among us know.
Source <> http://www.edubilla.com/blog/inspiring-math-learning-via-coding/
Person-Centered Expressive Arts Training ProgramJudith Balian
The Person-Centered Expressive Arts Training Program is based on the work of Dr. Natalie Rogers and Dr. Carl Rogers. It is a two-year program for people interested in using art, movement, writing, drama and other creative modalities for healing and personal growth.
Why Should Your Child Learn Coding Language at an Early Age.pptxKrupesh Shah
In a world driven by technology, nurturing the skills of tomorrow has never been more important. Introducing your child to the captivating universe of coding opens doors to a wealth of benefits that extend far beyond the screen. From igniting their creativity to honing their problem-solving prowess, coding classes for kids empowers children with a toolkit of invaluable skills.
Read More information:-
https://obotz.ca/blog-inner?id=why-should-your-child-learn-coding-language-at-an-early-age
From Pre-Primary education Degree (Universidad Rey Juan Carlos - URJC):
https://www.urjc.es/universidad/facultades/escuela-tecnica-superior-de-ingenieria-informatica/728-pre-primary-education
The impact of computer coding on modern life is so universal that many of us don't think twice about it! But behind every social media post, streaming service selection, and smartphone app is, of course, code: a system of functions, commands, and rules written in a particular language to make our digital technologies function smoothly. Even with the rise of artificial intelligence and its increasing power to help write and edit computer code, human coders are still behind the scenes.
For many students, learning basic coding can be an empowering experience that teaches a wide range of skills: creativity, problem-solving, perseverance, confidence, and more. Teaching coding to your students helps them to better understand how the modern world works, and perhaps, someday, shape the digital future.
"From Making to Learning" : Dev Camps as a Blueprint for Re-inventing Project...Irene-Angelica Chounta
Dev Camps are events that enable participants to tackle challenges using software tools and different kinds of hardware devices in collaborative project style activities. The participants conceptualize and develop their solutions in a self-directed way, involving technical, organizational and social skills. In this sense, they are autonomous producers or " makers ". The Dev Camp activity format resonates with skills such as communication, critical thinking, creativity, decision making and planning and can be considered as a bridge between education and industry. In this paper we present and analyze experience from a series of such events that were co-organized between an industrial partner acting as a host and several university partners. We take this as an indication to envision new opportunities for project-based learning in more formal educational scenarios.
Strijker & Fisser (2019-06-26) A new curriculum for the netherlands including...Saxion
In 2018 the Netherlands started the development of a new curriculum framework for primary, lower and upper secondary education. New themes in curriculum are Digital Literacy, citizenship and a strong focus on 21st century skills. Digital Literacy is defined as a combination of ICT skills, media literacy, information literacy and Computational Thinking. Starting with a vision on a theme such as Digital Literacy and using this vision as a starting point for describing big ideas. For Digital Literacy eight big ideas were described: data and information, safety and privacy, using and controlling, communication and cooperation, digital citizenship, digital economy, applying and designing, and sustainability. Computational Thinking is integrated in each of these big ideas. The underlying framework for Computational Thinking is based on ISTE and CSTA and each big idea is specified as a learning trajectory describing learning objectives leading to a new legal curriculum framework in 2022.
Presentation held offline on 18 May 2022 by Asociatia Techsoup as guest speakers during the training course part of KA1 project funded by the Erasmus plus project and based on a OECD publication "Teacher as designers of learning environments".
Project organized by Katholiek Onderwijs Vlaanderen in partnership with A.R.T. Fusion.
3. Computing curriculum 2014
aims of tonight's session..................
• To get an overview of the new computing
curriculum across all four key stages
• To explore approaches for planning, delivery and
assessment in Computing
• To become familiar with resources and support
networks available to deliver the subject
effectively
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4. –Richard Riley, former US Secretary of State for Education
“Education should prepare young people for jobs
that do not yet exist, using technologies that
have not yet been invented, to solve problems of
which we are not yet aware.”
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6. 3 distinct parts to the new curriculum (though not labelled
under these headings in the PoS).......
• Computer science - the core of computing, in which pupils
are taught the principles of computation, how digital
systems work and how to put this knowledge and
understanding to use through programming
(FOUNDATIONS)
• IT - pupil's using their knowledge and understanding of
CS to use IT to create programs, systems and a range of
content (APPLICATIONS)
• Digital Literacy - pupil's are able to express themselves
and develop their ideas through ICT at a level suitable for
the future workplace and as active participants in a digital
world (IMPLICATIONS)
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10. Planning
things to think about.....
Discrete or
embedded?
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NC or NC+
(e.g. HTML)?
Themes?
Grid?
Layout?
11. 4 things to bear in mind....
• The PoS is a minimum entitlement
• The PoS is not a Scheme of Work!
• S of W are not lesson plans!
• The focus now should be on learning about
computers and computation not just learning how
to use technology
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12. 4 ways to go about implementing a SoW
for Computing....
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Top down - starting from the PoS itself
Bottom up - starting with ideas for projects and units of work,
which include cross-curricular and embedded approaches
Off the shelf - using a commercial scheme,
perhaps with some modification (e.g. Rising Stars)
A more pupil-centred enquiry-led approach
13. Reflection
• Issues, things to discuss
• Time to make some notes - what things are
already in place for September? What decisions
still need to be made?
• Questions, comments so far?
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16. Unplugged activities (useful strategy at all key stages)
In theory you could teach CS and principles of computational
thinking without the need for any technology whatsoever
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Example activity (www.code-it.co.uk)- making a jam sandwich
Can you write an accurate algorithm (sequence ofinstructions)
so that sandwich bot (me) will make a jam sandwich?
L.O. To know that all computer programs are sequences of instructions.
17. Help children with using precise language
and encourage them to "de-bug" problems
for themselves or with a partner
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18. Other examples of unplugged
activities you could use....
• Robot maze - using toiler roll and robot masks,
children guide "robot" through the maze using
precise directional language
(see www.primarycomputing.co.uk)
• Human Crane (practical activity)!
• www.code-it.co.uk
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19. Move on to Programmable
toys...
• E.g. Beebots, Probots
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23. 23
• Lots of what you're already doing probably
(e.g. 2simple, Purple Mash) etc
• Lots of iPad opportunities to create digital content with a
wow factor!
• Cross curricular opportunities
24. • Visits/trips - take photos and produce
digital content to show understanding
• At the supermarket - role play activity
(www.code-it.co.uk)24
26. VLE? If not Edmodo good place to start
with older KS1 children
Teaching children about their rights and responsibilities when
online. Incorporate it into every lesson using technology
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29. • Move into more formal computer programming
languages
• Scratch, MSWLogo, Python (if confident)!
• Expectation that by KS3 children will be fluent in
at least 2 computer programming languages
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Scratch activity
30. ...work with variables and various
forms of input and output
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Lego WeDo Raspberry Pi Makey Makey
31. Also some really good iPad apps to
supplement teaching of CS...
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Move the turtle
Minecraft Hopscotch
Scratch 2 (video tutorials) Cargo Bot
Cato's Hike
33. • Collaborate with IT technician/network manager!
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• Produce multimedia poster that shows
different methods of communication
• Discrete, specific teaching
36. Endless possibilities!
• Lots of lessons on using different pieces of
software to produce a range of work
• Lots of opportunities for cross curricular teaching
• Lots of opportunities to use iPads/other handheld
technology
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38. • Skype, FaceTime, Voice Thread, Email (e.g.
ePals), Text messaging, iMessaging, IM, Twitter,
Facebook (Edmodo good alternative), Evernote,
Dropbox, Google Drive, schools VLE space etc
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Lots of opportunities to explore various
methods of communication and collaboration such as....
40. • Awareness of rights and responsibilities
• Cyber bullying
• E-safety
• Password security, protecting online presence
• Explaining benefits of joining only child friendly
sites
• What to do to report concerns when online e.g.
ZIP IT, BLOCK IT, FLAG IT, Childline, CEOP etc
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43. KS3/4 expectation is that as children get older
expectation is that they will be able to program in
more than one language and will have developed a
deep understanding of computational processes
(e.g. Binary, Boolean logic) etc
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45. Have taught Scratch
programming lessons
to all year groups from
year 2 to year 6
(alongside STEMNET
ambassador)
Also responsible for meeting
once per half term with me to
discuss issues and help with
technical jobs (e.g. clearing
Dropbox folders, iPad
management)etc
Kidsmeet!
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46. Other useful resources (especially for secondary aged
pupils), community groups, events and career opportunities
• Raspberry Jams
• 7 segments of Pi (resources for using Raspberry Pi)
• Make things do stuff (website with ideas, resources)
• Teen Teach - summer programming competition for secondary
age pupil's
• Manchester Coderdojo -
• Young Rewired State
• Sharp Project - growth sector days
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50. Next steps
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Register with CAS - lots of support for schools
Other useful resources....
www.code-it.co.uk
www.primarycomputing.co.uk
www.simonhaughton.co.uk
51. • www.facebook.com/JamieEdmondsonComputing
- please like my page, leave a review, add me as
a friend
• Follow me on twitter @jecomputing
• jecomputing.blogspot.com.uk
• If interested in requesting any more support
please visit www.jecomputing.co.uk to see a
range of services that I offer to schools
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