This document outlines a research proposal on designing an informal mobile collaborative learning landscape using mobile smart devices in higher education institutes. The research aims to: 1) Explore the current status of informal collaborative learning, 2) Identify appropriate informal mobile collaborative learning activities and objects, 3) Design new informal learning experiences supported by mobile devices, and 4) Develop a framework for conducting informal mobile collaborative learning. The significance of the research is that it will help extend learning theories and models for implementing informal mobile learning. The scope is focused on developing learning objects to support informal activities considering pedagogy, context and learning theory, not the technical performance of devices.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
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OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...eLearning Papers
We briefly analyse the enhancement of eportfolio processes defined by Zubizarreta (2009) with the introduction of mobile technology. We give some examples of appropriation of mobile device usage in eportfolio processes carried out by student teachers. These examples become the evidence of the enhancement possibilities of one of the portfolio processes defined by Zubizarreta (2009), that of documentation.
Learning, technology and collaboration in mobile environmentsThe Open University
This talk identifies the methodological challenges of trying to satisfy multiple stakeholders when evaluating learning and technology use in informal settings. A method for achieving this is proposed based on the specification of a semiotic and a technological space, and referring to Engesgtrom's (1987) extended model of human activity.
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A vast number of learning content and tools can be found over Internet. Currently, most of them are ad-hoc solutions which are developed for a particular learning platform or environment. New concepts, such as Widgets, Smart devices, Internet of Thing and learning Clouds, are ideas whose goals is the creation of shareable online learning scenarios over different devices and environments.
Power of Technology to Transform Education Hasnain Zafar
Slides for my talk at Japan E-Learning Awards 2014. Topic is Power of technology to Transform Education. I will be covering Engagement tools, Flipped classroom, and E-Learning at IMU.
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Both the recent adoption of ‘smart’ mobile devices and the advances in network communications have opened up new opportunities for learning. With our mobile devices we can connect anytime and anywhere to our global identity in the cloud extending our experience with our environment. We are constantly learning in an informal process through our devices in interaction with our physical context
and with people. As Sharples (2010) states, “learning flows across locations, time, topics and technologies rather than occurring within a fixed location”. Novel applications appear everyday, which propose new forms of interactions that superimpose layers of ‘digital’ contextualized information over ‘physical’ environments opening up a new range of learning experiences. In this session, we will discuss recent theory of mobile learning and how this has changed the way we learn. We will review some of the applications developed for supporting learning in several contexts, indoors and outdoors, and how all this
is evolving toward applications for learning in the Smart City. Finally we will discuss the challenges of current and future mobile learning scenarios.
M. Sharples,J. Taylor, and G. Vavoula. Bachmair, B. (Ed.) Medienbildung in neuen Kulturr¨aumen, chapter A Theory of Learning
for the Mobile Age. Learning through Conversation and Exploration Across Contexts, pp. 87–99. Verlag: Springer, 2010.
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Personalized Learning Pathways: Adaptive learning technologies that tailor the learning experience to individual student needs, providing targeted feedback, remediation, and personalized learning resources.
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Overview on Edible Vaccine: Pros & Cons with Mechanism
Pre assessment
1. Hasnain Zafar
hasnainzafar@ieee.org
Supervisions :
AP Dr. Azizah and Dr. Noorminshah
2. Content
Introduction
Research Background
Problem Statement
Research Question and Objective
Scope and Significance of Study
Literature Review
Conceptual Framework
Research Design
MCILO Framework
Preliminary Study
4. Learning Object
Gerard (1967) ; Wayne Hogins (1994)
"any entity, digital or non-digital, that may be used for
learning, education or training". (IEEE)
Learning
Activities
content context
LO
5. Zonal Proximal Development (ZPD)
Things
I can’t
do
Things I Can do
Things I can do
with little support
(Vygotsky 1920)
6.
7.
8. Problem statement back ground
New emerging learning landscape.
Challenge can we keep curiosity alive in over achieving
age? John Brown (2010)
Learner is Social, Collaborative and smart hi tech.
Mobile Collaborative Learning
9. “How to design informal Mobile learning landscape
using Mobile smart devices in HE institutes?”
Research Question Objectives
1. How informal MCL is applied? 1. To explore the current status of
Informal CL
2. What are the appropriate 2. To identify appropriate learning
learning activities/learning activities/learning objects for
objects for informal MCL? informal MCL
3. What is the role of smart mobile 3. To design new learning
device in informal CL.? experiences supported by mobile
smart devices for Informal CL.
4. How informal MCL will be 4. Develop framework for
conducted in context of HE. conducting Informal MCL
10. Significance of Research
Extend the theories of learning and
current status of model for implementation of
mobile informal Informal mobile collaborative
learning learning.
will reduce the the key factors for Informal mobile collaborative
pedagogical gap learning objects.
to integrate mobile smart devices to education and learning
11. Scope of the study
Development of MCL Object to
support Informal learning Informal/Formal learning service provider and
activities focus support to current mode of learning to
pedagogy, Context and learning university students
theory.
Not looking into technical performance of mobile
smart devices.
12. Literature Review
Mobile
Mobile Smart Collaborative Mobile Mobile
Collaborative
devices learning learning learner
learning object
Collaborative
Hand held learning
/Mobile Devices Learning Vygotsky (1978) ZPD
Distance Mobile devices
Memex (1945 Bush) education 1700 Communication ,
Computer vanish into Open collaboration (Klopfer
background (Mike universities 2002)
weiser 1991) 1969 MLO (Quinn 2002)
Tablets, Smart devices Formal CSCL (Zurita 2007; 2010)
Informal Mobile Society (Sharple
Mobile 2010)
Mobility as new landscape
(Skipol 2010)
13. Research Design
Research Paradiagm
Desgin Paradiagm – Post Positivists
Research Approach
Quntitative and Qualitative Research
Research Stratgy
Context Action Research
Research Method
Activity theory
Theoritical Framework
• Rresearch Method including :
• Activity Theory accomplish Objective 1 , 2 ,3& 4
Research Design
Details Next slide
19. (Tools)Instruction, trai
ning ,community
knowledge &
experience, other
technologies
To integrate
New User
New tool new tool to
(Subjects)
(objectives) other activities
(outcome)
Governing how new (Community)
Provision of
tool will be used; why Facilitator, other technology
training; technology
it was introduced users; technology
support etc.
(Rules) designers& implementers-
(Division of labor)
contribute to “narratives of
use’
Waycott, 2004
20. (Tools)Technological,
Mobile phone/Pocket
PC/Notebook/PDAs
Changed
Technologica
New LO object(Revised
l Subjects
(Technological knowledge &
(User)
object) skills)
(outcome)
Technological Control (Community)
Technological
(Usability of device; Search , Navigate , variety
Communication
access to materials) of devices
(Wifi, Chat etc)
Technological LO Appropriation
24. Preliminary Study
Objective 1:To explore the
Activity Theory Framework
current status of Informal Published three papers and
CL
book chapter on perception of
Mobile learning
Objective2:. To identify Conceptual Framework
appropriate learning
activities/learning Key Factors for MCILO
objects for informal
MCL
Next Tasks:
Objective3:. To design
MCILO factors validity check
new learning Design pilot study
experiences supported
by mobile smart Conducting the pilot study
devices for Informal
CL.
Published article for sharing
results.
Mlearning: Mobile learning, as defined by the researcher, involves the use of wireless enabled mobile digital devices (Wireless Mobile Devices or WMD’s) within and between pedagogically designed learning environments or contexts. MLearning: Why? What? Where? How?A: Lerner Centric ….AthelicThere are more than 100 million active users currently accessing Facebook through their mobile devices.People that use Facebook on their mobile devices are twice more active on Facebook than non-mobile users.There are more than 200 mobile operators in 60 countries working to deploy and promote Facebook mobile productsSource: Tech CrunchDetails: http://thetechjournal.com/internet/social-community/people-use-facebook-44-and-twitter-29-for-social-sharing.xhtml#ixzz1eS6ax2aGC: Device centric …….class room learning B: Blended.
Recipe garlic, spinach, and chickpea soup…………..if just the list of components even with quantity still its not learning object once we add the directions it becomes learning object…..can be used for cooking class , Can use as measurement exercise, Nutrition and language teacher can use it as reading lesson. Multimedia learning objectChunk of educational content
Make it statement not questions Daniel research question” How can we design new learning experiences supported by mobile and ubiquitous technologies?Using the theory and how to design the learning activities. Mlearning to go …..first project. Master and slaves ……….group collabotiveLocal communities treasure hunt games using mastery multi skillsQualitative data. Interaction of physical activity and education/learning activity.Reflection and running game project is great. Player and teacher able to review and track the tree. Library of scenarios. Enable teacher and student to pick some task on map. Post game visualization.Third project lets go….how this project is difference……Set of design and technical requirement to support emerge ring learning landscapes. Core activities/features are acting , reflecting and producing and sharing. How student learn once they throw into scenarios and how they cope once they are in the
Research will explore and identify current status of mobile informal learning using smart device in higher institution. Allow researchers to understand the key factors for Informal mobile collaborative learning objects.Research will reduce the pedagogical gap between learner, content and instructors by producing innovative and effective MCLO. Extend the theories of learning and model for implementation of Informal mobile collaborative learning.Introduce Quantitative instruments to identify the level of mobile learning in higher education institution.Research will provide new ways to integrate mobile smart devices to education and learning which will create more opportunities for mobile device manufacturers to invent new innovative devices.In addition this research contributes to literature exploring learners utilization of mobile smart devices to complete their learning activities in various context which is limited in the literature.