SlideShare a Scribd company logo
widget-
based PLEs
          Fridolin Wild
  KMi, The Open University

           f.wild@open.ac.uk
LEARNING
   (more or less planful)




 … is development
   of competence.
MORE… OR LESS PLANFUL
COMPETENCE DEVELOPMENT
21ST CENTURY LEARNING
            SKILLS & COMPETENCES
         competence = a                   Social
                                          “facilitate communicative and cooperative action
        human potential                   that aim at identifying, managing and mastering
                                          conflicts” (Erpenbeck, 2003)
             for action!
      “A competence is defined as the
                                          Professional
                                          basic and specialized general knowledge, basic
 ability to successfully meet complex     psychomotor and mechanical skills, and disciplinary
       demands in a particular context    and interdisciplinary knowledge (Jäger, 2001)
  through the mobilization of psycho-
   social prerequisites (including both   Methodological
cognitive and non-cognitive aspects)”     ability to independently acquire, structure,
                                          critically evaluate, and exploit knowledge in a
     (Rychen & Salganik, 2003b, p. 43)    creative way (Kauffeld et al., 2003)

                                          Personal
                                          concerned with those attitudes and character
                                          attributes required to perceive and utilize one’s
                                          own competencies and to act in a reflective and
                                          self-reflective way (Erpenbeck, 2003)
PERSONAL LEARNING
ENVIRONMENT                            Ecosystem: lack of control of
                                      the individual, characteristics
                                             of all agents moderate
                                       performance and behaviour

        Aim: positively influence
A network of development
        competence people
surrounding an individual
        (i.e. building up potential
with the future action)this
        for persons in
network making use of
artefacts and tools while
they engage in isolated or
collaborative activities of           Actions modify this
more or less planful (co-                   environment
)construction of knowledge
and information (Wild et
al., 2011).
plan
                                          reflect                              COMPETENCES
                                                      monitor                    MOTIVATED
                                                         interact
                                                   act                                     (Wild et al., 2009)

                                                                     Planning competence refers to those
                                                                      skills, abilities, habits, attitudes, and
                                                                      knowledge that fix how goals,
                                                                      schedules, and paths are set.
                                                                     Reflection is creative sense making of
                                                                      the past and enables planning.
                                                                     Monitoring refers to how progress
                                                                      control is performed.
                                                                     Last but not least, the pair acting and
                                                                      interacting group social & collaboration
                                                                      and information & tool competences.

Qualitative Interviews:
15 persons in 5 sessions (each 40 min to 1 hour)
The theoretical justification
or: why? Why? WHY?
Douglas Adams’
‘meaning of liff’:
– Epping: The futile movements
  of forefingers and eyebrows
  used when failing to attract the
  attention of waiters and
  barmen.
– Shoeburyness: The vague
  uncomfortable feeling you get
  when sitting on a seat which is
  still warm from somebody
  else's bottom

‘CAUSE: MEANING IS SOCIAL
METHODICAL
CULTURALISM                                 Logical abstractor = a
• Methodical culturalism is a form of       release mechanism.
  (radically social) constructivism.
• Understanding is by nature social as it
  is grounded in human action (Janich,
  1998; Hesse et al., 2009)
• Therefore: understanding is always
  constituted (and restricted) by a         (96dpi)

  culture of shared understanding           Quality of a signal
learning = social interaction
     for knowledge building
… and web-apps mediate
     between users and
            knowledge
ACTIVITY THEORY
                                               In internalisation, “social interaction
                                                turns into mental activity” (Fjeld et al.,
•   A form of (socio-) constructivism.
                                                2002).
•   Mediated action: Tools appropriate
    collective experience and therefore        In objectification, individual’s mental
    mediate between subjects and objects.       processes result in the production of a
                                                new tool, which again can be involved in
                                                social interactions.




                                                               (Engestroem, 2008)
Widgets, Services, …
    and Shopping?
It’s either an open social
                                  gadget or a widget 1.0 app
     it’s a use-case sized mini
             (web) application
                                            Other apps can run it with the help
                                            of an RTE (Wookie, Shindig) and
This is a ‘widget’                          connectors



                                                         You can turn it into a
                                                         mobile app (using
                                                         e.g. phonegap)


                                                      WIDGET
                                                    BASED PLE
shop /
                   directory




PLE Architecture
Analytics: Tracking:
                                                            interactions & usage



           Widgets &                                                               find papers
      web applications                                                             using www.objectspot.org




Recommendations:
 tools, activities, …                                                                 share bookmarks
                                                                                      using delicious




                   summarize papers
                   using piratepad.net/art1

                                              Recommendations:
                                                      patterns
<script
src="http://www.gmodules.com/ig/ifr?url=http://dl.drop
box.com/u/2099355/objectspot_gadget.xml&amp;synd
=open&amp;w=500&amp;h=500&amp;border=%23ffffff
%7C0px%2C1px+solid+%23998899%7C0px%2C1px+s
olid+%23aa99aa%7C0px%2C2px+solid+%23bbaabb%7
C0px%2C2px+solid+%23ccbbcc&amp;output=js"></scri
pt>




http://tinyurl.com/cfkno26
http://code.google.com/p/edukapp
http://widgets.open.ac.uk:8080/

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Widget- based PLEs

  • 1. widget- based PLEs Fridolin Wild KMi, The Open University f.wild@open.ac.uk
  • 2. LEARNING (more or less planful) … is development of competence.
  • 3. MORE… OR LESS PLANFUL COMPETENCE DEVELOPMENT
  • 4. 21ST CENTURY LEARNING SKILLS & COMPETENCES competence = a Social “facilitate communicative and cooperative action human potential that aim at identifying, managing and mastering conflicts” (Erpenbeck, 2003) for action! “A competence is defined as the Professional basic and specialized general knowledge, basic ability to successfully meet complex psychomotor and mechanical skills, and disciplinary demands in a particular context and interdisciplinary knowledge (Jäger, 2001) through the mobilization of psycho- social prerequisites (including both Methodological cognitive and non-cognitive aspects)” ability to independently acquire, structure, critically evaluate, and exploit knowledge in a (Rychen & Salganik, 2003b, p. 43) creative way (Kauffeld et al., 2003) Personal concerned with those attitudes and character attributes required to perceive and utilize one’s own competencies and to act in a reflective and self-reflective way (Erpenbeck, 2003)
  • 5. PERSONAL LEARNING ENVIRONMENT Ecosystem: lack of control of the individual, characteristics of all agents moderate performance and behaviour Aim: positively influence A network of development competence people surrounding an individual (i.e. building up potential with the future action)this for persons in network making use of artefacts and tools while they engage in isolated or collaborative activities of Actions modify this more or less planful (co- environment )construction of knowledge and information (Wild et al., 2011).
  • 6. plan reflect COMPETENCES monitor MOTIVATED interact act (Wild et al., 2009)  Planning competence refers to those skills, abilities, habits, attitudes, and knowledge that fix how goals, schedules, and paths are set.  Reflection is creative sense making of the past and enables planning.  Monitoring refers to how progress control is performed.  Last but not least, the pair acting and interacting group social & collaboration and information & tool competences. Qualitative Interviews: 15 persons in 5 sessions (each 40 min to 1 hour)
  • 8. Douglas Adams’ ‘meaning of liff’: – Epping: The futile movements of forefingers and eyebrows used when failing to attract the attention of waiters and barmen. – Shoeburyness: The vague uncomfortable feeling you get when sitting on a seat which is still warm from somebody else's bottom ‘CAUSE: MEANING IS SOCIAL
  • 9. METHODICAL CULTURALISM Logical abstractor = a • Methodical culturalism is a form of release mechanism. (radically social) constructivism. • Understanding is by nature social as it is grounded in human action (Janich, 1998; Hesse et al., 2009) • Therefore: understanding is always constituted (and restricted) by a (96dpi) culture of shared understanding Quality of a signal
  • 10. learning = social interaction for knowledge building
  • 11. … and web-apps mediate between users and knowledge
  • 12. ACTIVITY THEORY  In internalisation, “social interaction turns into mental activity” (Fjeld et al., • A form of (socio-) constructivism. 2002). • Mediated action: Tools appropriate collective experience and therefore  In objectification, individual’s mental mediate between subjects and objects. processes result in the production of a new tool, which again can be involved in social interactions. (Engestroem, 2008)
  • 13. Widgets, Services, … and Shopping?
  • 14. It’s either an open social gadget or a widget 1.0 app it’s a use-case sized mini (web) application Other apps can run it with the help of an RTE (Wookie, Shindig) and This is a ‘widget’ connectors You can turn it into a mobile app (using e.g. phonegap) WIDGET BASED PLE
  • 15. shop / directory PLE Architecture
  • 16. Analytics: Tracking: interactions & usage Widgets & find papers web applications using www.objectspot.org Recommendations: tools, activities, … share bookmarks using delicious summarize papers using piratepad.net/art1 Recommendations: patterns
  • 17.
  • 18.
  • 20.

Editor's Notes

  1. Coming from modern project management and software development methods (agile, XP, ...)Via User-centred design from HCI:dates back at least to the 1970iesdedicates extensive attention to the user in each step of the design process, but no developmentRather recent research stream (cf. Lieberman et al., 2006)