An overview on the status of immersive learning environments. Include definitions of immersion and immersive learning, analysis of uses, practices, and strategies, examples of this framework to analyze cases, current challenges, and ongoing research.
Empowering humans in immersive learning environmentsLeonel Morgado
Keynote at ACM IMX 2022, XR-WALC workshop. Abstract:
You dare plowing through immersive learning environments. The jungle surrounds you and entices you, but also hampers your progress. Suddenly, activities you deemed plain are out of reach, like practicing team sports, while exotic ones are readily available, like visiting the molecular structure of materials. Relentlessly, you plow on, trusting your trail of experience to support your safe return, but the jungle overgrows it rapidly: your plans meet unexpected circumstances, like connectivity issues, lack of situational awareness, or sheer inadequacy to new realities: why assess by quizzing or milestones when we are immersed in situational evidence, for instance?
In this talk, I will address two main questions and provide examples and pathways to address them, by sharing my previous efforts on this regard:
- How can immersive environments expand the range of educational dynamics and subjects that online learning can provide?
- How can we have widespread deployment of immersive environments?
Initially, I will present an overview on the multifaceted concept of immersion, a phenomenon emerging from the combination of presence within a system, and psychological absorption by narratives and agency. A panorama of current uses, practices, and strategies of immersive learning environments will be provided, and two approaches for the main questions will be provided: the concept and use of virtual choreographies for semantic-based deployment and recording of immersive content, and the Inven!RA architecture for mapping analytics from immersive environments to learning objectives in plans.
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...Leonel Morgado
Slides for the PROF XXI Global Symposium MOOC Lx23. An introduction to the e-Sim (also known as e-SimProgramming) approach used in my software development course at Universidade Aberta - links to research and things to come... including GPT artificial intelligences.
An overview on the status of immersive learning environments. Include definitions of immersion and immersive learning, analysis of uses, practices, and strategies, examples of this framework to analyze cases, current challenges, and ongoing research.
Empowering humans in immersive learning environmentsLeonel Morgado
Keynote at ACM IMX 2022, XR-WALC workshop. Abstract:
You dare plowing through immersive learning environments. The jungle surrounds you and entices you, but also hampers your progress. Suddenly, activities you deemed plain are out of reach, like practicing team sports, while exotic ones are readily available, like visiting the molecular structure of materials. Relentlessly, you plow on, trusting your trail of experience to support your safe return, but the jungle overgrows it rapidly: your plans meet unexpected circumstances, like connectivity issues, lack of situational awareness, or sheer inadequacy to new realities: why assess by quizzing or milestones when we are immersed in situational evidence, for instance?
In this talk, I will address two main questions and provide examples and pathways to address them, by sharing my previous efforts on this regard:
- How can immersive environments expand the range of educational dynamics and subjects that online learning can provide?
- How can we have widespread deployment of immersive environments?
Initially, I will present an overview on the multifaceted concept of immersion, a phenomenon emerging from the combination of presence within a system, and psychological absorption by narratives and agency. A panorama of current uses, practices, and strategies of immersive learning environments will be provided, and two approaches for the main questions will be provided: the concept and use of virtual choreographies for semantic-based deployment and recording of immersive content, and the Inven!RA architecture for mapping analytics from immersive environments to learning objectives in plans.
e-Sim approach at Universidade Aberta: presence, narrative and agency for imm...Leonel Morgado
Slides for the PROF XXI Global Symposium MOOC Lx23. An introduction to the e-Sim (also known as e-SimProgramming) approach used in my software development course at Universidade Aberta - links to research and things to come... including GPT artificial intelligences.
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...Daniele Di Mitri
Presentation given on the February 1st, 2022 at the "Brown Bag" presentation series organised by the Faculty of NYU Educational Communication and Technology which is part of the Steinhardt School of Culture, Education, and Human Development.
https://www.ectstudent.info/news-events/brown-bag-dr-daniele-di-mitri
Presentation Abstract:
The COVID-19 pandemic forced more than 1.6 billion learners out of school, becoming the most challenging disruption ever endured by the global education systems. In many countries, education institutions decided to move their regular activities online, opting for remote teaching as an emergency solution to continue their education. Meanwhile, physical distancing and learning in isolation heavily challenge learners and hinder their study success. There is a compelling need to make education systems more resilient and less vulnerable to future disruptions in such a critical landscape. In particular, we have to reconsider how digital technologies can support online and hybrid teaching. If digital education technologies such as video conferencing tools and learning management systems have improved to make educational resources more available and education more flexible, the modes of interaction they implement remain essentially unnatural for the learner due to a substantial lack of context. Modern sensor-enabled computer systems allow extending the standard human-computer interfaces and facilitate richer multimodal interaction. Furthermore, advances in AI allow interpreting the data collected from multimodal and multi-sensor devices. These insights can be used to support online teaching and learning in isolation with personalised feedback and adaptation through Multimodal Learning Experiences (MLX). This guest lecture elaborates on existing approaches, architectures, and methodologies. I illustrate use cases that employ multimodal learning analytics applications that can shape the online teaching of the future.
Kago monare applications of cognitivist learning on instructional technologyKago Monare
Cognitivism: This is the ability for human to think and adapt mentally to different environments and situations. This ability differentiates us from animals. It is way where by many psychologists and researchers have proposed theories on thought and how humans learn.
Educational Technology is "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources".
Designing e-tivities to increase learning-to-learn abilitieseLearning Papers
Authors: Maria Elisabetta Cigognini, Maria Chiara Pettenati.
In this paper we present a detailed set of e-tivities framed in a learning design context. The e-tivities use Internet tools for teaching Personal Knowledge Management skills (PKM) to adult learners.
Descrever e planear atividades imersivas estruturadamenteLeonel Morgado
"Flash seminar" para o Centro de Inovação Pedagógica do Instituto Politécnico do Porto, dia 20 de maio de 2024.
Baseado na comunicação que irá ser proferida em junho.
Beck & Morgad (no prelo). Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain, em publicação nas atas da conferência Immersive Learning Research Network, Glasgow, Escócia, junho de 2024.
Guest Lecture: Restoring Context in Distance Learning with Artificial Intelli...Daniele Di Mitri
Presentation given on the February 1st, 2022 at the "Brown Bag" presentation series organised by the Faculty of NYU Educational Communication and Technology which is part of the Steinhardt School of Culture, Education, and Human Development.
https://www.ectstudent.info/news-events/brown-bag-dr-daniele-di-mitri
Presentation Abstract:
The COVID-19 pandemic forced more than 1.6 billion learners out of school, becoming the most challenging disruption ever endured by the global education systems. In many countries, education institutions decided to move their regular activities online, opting for remote teaching as an emergency solution to continue their education. Meanwhile, physical distancing and learning in isolation heavily challenge learners and hinder their study success. There is a compelling need to make education systems more resilient and less vulnerable to future disruptions in such a critical landscape. In particular, we have to reconsider how digital technologies can support online and hybrid teaching. If digital education technologies such as video conferencing tools and learning management systems have improved to make educational resources more available and education more flexible, the modes of interaction they implement remain essentially unnatural for the learner due to a substantial lack of context. Modern sensor-enabled computer systems allow extending the standard human-computer interfaces and facilitate richer multimodal interaction. Furthermore, advances in AI allow interpreting the data collected from multimodal and multi-sensor devices. These insights can be used to support online teaching and learning in isolation with personalised feedback and adaptation through Multimodal Learning Experiences (MLX). This guest lecture elaborates on existing approaches, architectures, and methodologies. I illustrate use cases that employ multimodal learning analytics applications that can shape the online teaching of the future.
Kago monare applications of cognitivist learning on instructional technologyKago Monare
Cognitivism: This is the ability for human to think and adapt mentally to different environments and situations. This ability differentiates us from animals. It is way where by many psychologists and researchers have proposed theories on thought and how humans learn.
Educational Technology is "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources".
Designing e-tivities to increase learning-to-learn abilitieseLearning Papers
Authors: Maria Elisabetta Cigognini, Maria Chiara Pettenati.
In this paper we present a detailed set of e-tivities framed in a learning design context. The e-tivities use Internet tools for teaching Personal Knowledge Management skills (PKM) to adult learners.
Descrever e planear atividades imersivas estruturadamenteLeonel Morgado
"Flash seminar" para o Centro de Inovação Pedagógica do Instituto Politécnico do Porto, dia 20 de maio de 2024.
Baseado na comunicação que irá ser proferida em junho.
Beck & Morgad (no prelo). Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain, em publicação nas atas da conferência Immersive Learning Research Network, Glasgow, Escócia, junho de 2024.
Metaverso no Ensino Online - potencialidades e desafiosLeonel Morgado
Apresentação da palestra dada no encontro eLIES 2024, Vila Real, Portugal:
16:15 – PAINEL III: Metaverso no EaD – potencialidades e desafios na aprendizagem ao longo da vida
Abordagem e-Sim na Universidade Aberta: presença, narrativa e agência para am...Leonel Morgado
Apresentação da abordagem e-Sim na Universidade Aberta, enquadramento na aprendizagem imersiva (presença, narrativa e agência) e experimentação ao vivo (e debate) com ferramentas de inteligência artificial.
Growing the Knowledge Tree: Core concepts, methods, outcomes, and toolsLeonel Morgado
iLRN 2023 special session.
The Immersive Learning Knowledge Tree is a conceptual framework that supports a common understanding of the diverse field of immersive learning. The ILKT is based on 1) The premise of the importance of developing a common language; 2) The premise of the importance of not only using similar terminology as other researchers, but also having a deep understanding of how the methods researchers utilize in their own research are similar or different from those used by others; and 3) The premise of advancing the use of common theoretical approaches and models. Since its initial inception, the ILKT has developed core concepts, methods, outcomes, and tools/instruments. The ILKT also has significant plans for future development. This presentation will provide a brief overview of what the ILKT is, what has been done to develop it thus far, and what our plans are for the future.
O que são os ambientes imersivos? Como é que atualmente se tira partido dos ambientes imersivos de aprendizagem? Respondo a estas duas perguntas com resultados de um estudo de mapeamento da literatura, com usos, práticas e estratégias pedagógicas identificadas. São dados exemplos de como podemos usar esse conhecimento para refletir e planear o nosso uso de aprendizagem imersiva. Por fim, apresenta-se o desafio da sua integração nos processos de orquestração pedagógica e avaliação e a necessidade de novas plataformas tecnológicas de apoio aos docentes, como a arquitetura Inven!RA.
Apresentação de apoio a videoartigo do mesmo nome, apresentado na Delegação do Porto da Universidade Aberta a 2 de dezembro de 2022.
Desinformação: verdade ou mentira nas redesLeonel Morgado
Apresentação usada na palestra online de dia 15 de outubro, para participantes dos Centros Qualifica de Pombal, Avelar (ETP Sicó), Anadia, Cantanhede e Águeda Sul, organizada pelos Centros Locais de Aprendizagem da Universidade Aberta em Ansião e Cantanhede.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
2. How does one currently employ
immersive learning
environments?
What is Immersive
Learning?
Morgado, L. (2022). Ambientes de Aprendizagem Imersivos.
Video Journal of Social and Human Research, 1(2), 102-116.
3. System
Morgado, L. (2022). Ambientes de Aprendizagem Imersivos.
Video Journal of Social and Human Research, 1(2), 102-116.
Immersion
A phenomenon experienced when in a state of deep mental involvement, in which
cognitive processes cause a shift in attentional state such that one may disassociate from
awareness of the physical World.
is
Subjective feeling of
being surrounded
Absorption in the
narrative
Absorption with agency
emerging from
Technology, human intervention,
other mediating elements
affected by
Immersive environments
experienced in
Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning
Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies.
4. The Immersive
Learning “brain”
Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning
Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies.
Practice x
Strategies
(attested in the
literature)
5. Beck, Morgado, & O’Shea (2023). Educational Practices and Strategies with Immersive Learning
Environments: Mapping of Reviews for using the Metaverse, IEEE Transactions on Learning Technologies.
Presence
Active context
Collaboration
Engagement &
Scaffolding
Traditional
practices Virtual and real
multimedia
learning
6. Beck, Morgado, & O’Shea (2020). Finding the Gaps about Uses of Immersive Learning Environments: A
Survey of Surveys, Journal of Universal Computer Science, 26 (8)
Complementing
* Emphasis
* Multimodal interaction
* Complement/Combine contexts, media or items
Simulating
* Simulate the physical world
* Logistics
Exploring
* Data collection
* Interactive manipulation and exploration
Engaging
* Skill training
* Engagement
* Collaboration
Experiencing
* Augmented context
* Emotional and cultural experiences
* Changing human behavior
Accessing
* Perspective switching
* Accessibility
* Seeing the invisible
Uses of immersive environments System
Morgado, L. (2022). Ambientes de
Aprendizagem Imersivos.
Video Journal of Social and Human
Research, 1(2), 102-116.
7. System
Interpreting and planning the immersive
learning approach
Morgado et al. (2022). Recommendation Tool for
Use of Immersive Learning Environments.
8. For instance, could it be that “Skill training” is the use of
immersive learning that is aligned with your goals?
(Often, it is not…)
Morgado et al., (2022). Recommendation Tool for Use of Immersive Learning
Environments. International Conference of the Immersive Learning Research Network
(iLRN)
9. Narrative immersive
in traditional
e-learning: cultural
and emotional
experiences
Fontes, et al. (2021). Narrative-Driven Immersion and Students' Perceptions in an Online
Software Programming Course. 7th International Conference of the Immersive Learning
Research Network (iLRN)
10. Narrative immersive
in traditional
e-learning: cultural
and emotional
experiences
Pedrosa et al. (2022). E-SimProgramming: Planificar, Conceber e
Acompanhar Atividades Didáticas Online de Engenharia de Software.
Available at: https://resellers.euebooks.com/uab
15. Activity tracking: teachers get analytics and feedback to decide how to act
- Virtual Choreographies can help cluster behaviours and identify them -
Grilo, et al. (2022). Assessment and tracking of learning activities on a remote
computer networking laboratory using the Inven!RA Architecture. In IMX 22-ACM
International Conference on Interactive Media Experiences, XRWALC workshop
16. Morgado, et al. (2023) Inven!RA Architecture for Sustainable Deployment of
Immersive Learning Environments. Sustainability, 15 (1), 857