Game Development and Automation @ Agile Sapporo 2018 #1Michael Tedder
A thirty minute presentation I gave at Agile Sapporo 2018 #1 (on 2018/2/28) describing in detail how Cold Fusion uses buildbot for Continuous Integration for development, and fastlane to easily deploy updated binaries and metadata to iTunes Connect and Google Play for our flagship game, Crystal Clash. I also cover a few interesting issues related to GPU differences, and OS/tool bugs that I've run into while developing our mobile game engine on both iOS and Android.
(Note: This presentation is only in Japanese, sorry.)
Game Development and Automation @ Agile Sapporo 2018 #1Michael Tedder
A thirty minute presentation I gave at Agile Sapporo 2018 #1 (on 2018/2/28) describing in detail how Cold Fusion uses buildbot for Continuous Integration for development, and fastlane to easily deploy updated binaries and metadata to iTunes Connect and Google Play for our flagship game, Crystal Clash. I also cover a few interesting issues related to GPU differences, and OS/tool bugs that I've run into while developing our mobile game engine on both iOS and Android.
(Note: This presentation is only in Japanese, sorry.)
Web版Excelの新しい機能、「Office Scripts」の紹介です。
2020年8月19日(水)開催の「第 1 回 Japan M365 Dev User Group 勉強会」LT資料
Office Scriptsについては下記ブログ記事でもまとめています。
https://www.ka-net.org/blog/?p=12733
16. ルナティックドーン関連リンク
1. LUNATIC DAWN -POB- イントロダクション
https://www.artdink.co.jp/japanese/title/ldpob/
2. LUNATIC DAWN 歴史資料館
https://www.artdink.co.jp/japanese/title/ld3ps/rekishi.html
3. LUNATIC DAWN Analyzer
http://www.netlaputa.ne.jp/~skull/luna/
4. Passage of The Book
http://www5c.biglobe.ne.jp/~yoshikaw/ld/pob/index.html
16