SlideShare a Scribd company logo
1 of 28
Download to read offline
Playing for change
3rd of December 2015, educa Berlin (16:15-17:30, Room: DES31)
Dr Jenny Fisher @jennycfisher & Chrissi Nerantzi @chrissinerantzi
https://www.flickr.com/photos/21614692@N02/22392587928/sizes/z/
A warm welcome to our
playshop info presentation
“We are designed to be lifelong
players, built to benefit from
play at any age” (Brown, 2010,
48)
https://farm8.staticflickr.com/7133/7623744452_7222654f38_b.jpg
Would you like to find out what this is all about? Then click next
Chrissi Nerantzi,
Academic Developer,
Dr Jenny Fisher
Senior Lecturer
@jennycfisher
Meet your playshop facilitators first…
“Play sets the stage for
cooperative socialization. It
nourishes the roots of trust,
empathy, caring and sharing”
(Brown, 2010: 197)
Our playshop plan
Part 1: Facilitators introduce workshop and playstations (5
mins)
Part 2: Delegates experience playful learning at 3 playstations
• Playstation 1: Making 20 mins (group 1)
• Playstation 2: Animating 20 mins (group 2)
• Playstation 3: Could play help? Design an activity 20
mins (group 1 and 2 together)
Part 3: Reflect on our experience and application to practice
(5 mins) use speed dating approach
playshop duration: 90 mins
How does this sound?
• Making is connecting (Gauntlett)
• Playing/Reflecting/Learning with
LEGO & other materials?
– from replication to uniqueness
– from literal models to metaphorical
models
• Connectionism (Papert) > learning
through making real models
• X is Y = metaphor (Aristotle) mixing
up the unexpected, finding
similarities in the unfamiliar
• “new understanding through
metaphors” (Schön)
image created using http://www.tagxedo.com/
We will experience thinking and creating with our hands
• Authentic learning (Herrington et al.,
2010)
• Creating and designing artefacts for
audiences (Hoban, 2009)
• ‘Learn more deeply from words and
picture than from words alone’ (Meyer,
2005:31)
The power of animation
Student feedback - animation
“Go animate was a new experience
which promoted group work and
research skills, it was an enjoyable
way to interact with peers and to
work together on a topic”.
“This animation was a lot more
enjoyable than an essay or a
presentation”
“I think this animation is a
fantastic idea and without it i
wouldn't have passed the
module I am normally not a very
academic student and having
dyslexia struggle to do essays this
animation allowed me to show
my creative side and I would
definitely recommend this you
carry on with this type of
assessment”
“I’m a L6 Social Care student and I took this unit last year – I really enjoyed this
assessment, but I would have loved an opportunity to have done it in form of an
animation... What a great new way of assessing students, and giving them a
chance to develop skills as well as demonstrating theoretical understanding!”
Criticality Creativity
Playfulness Imagination
Reflection
“Blending creativity and reflection, and infusing them with
qualities of imagination and play, creates a powerful cocktail
that enhances learning”. James & Brookfield (2014, 55)
A useful reminder: creative reflection (James & Brookfield, 2014, 54 )
Playground 1.o
supervised
Playground 2.0
participatory
Playground 3.0
self-determined
“What is stopping us from re-
imagining higher education as an
infinite number of playgrounds in
which we can play with ideas and
our own responses to such ideas
in ways that foster imaginative,
innovative or different ways of
thinking and action, which have
the potential to foster new
knowledge creation for the social
good? (Nerantzi, 2015, 42)
… putting it all together for the playshop using the Playground Model
Playground Pedagogy Three main theories of teaching (Ramsden,
2008)
Playground 1.0 supervised > feeling safe,
developing trust
Theory 1: Teaching as telling, transmission or
delivery - PASSIVE
Playground 2.0 participatory > gaining
playful confidence through guided playful
learning
Theory 2: Teaching as organising or
facilitating student activity - ACTIVE
Playground 3.0 self-determined > autonomy,
developing and sustaining play-active
practice
Theory 3: Teaching as making learning
possible – SELF-DIRECTED
Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi,
C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine,
Issue 2A, June 2015, pp. 40-50, available at http://www.creativeacademic.uk/
There will be bricks! Not just red ones! And not just plastic ones
We will make animations in the (digital) world. Get your smart devices
ready! Paper will be available too ;)
https://c1.staticflickr.com/3/2860/9139221024_b9921bf74c_b.jpg
Themes for playstations
playstation 1: Making
playstation 2: Animating
playstation 3: Create a game
Sustainability Internationalisation
Inclusivity Creativity
Innovation Professionalism
Playstation themes
Warm-up (individually) 5 mins
1. Create a tower using a handful of real or digital bricks.
2. Add a little something to your model that makes it your
tower. Share your model with one other person.
Main play tasks using a snowballing technique: (15 mins)
1. Individual task (5 mins): Create an individual model that
visualises your thoughts around the theme you picked.
2. Mini-group task (5 mins): Share your model with a few
other individuals who have picked the same theme. What
do you notice?
3. Maxi-group task (5 mins): Collaborate with all groups who
explored the same theme and create a shared model that
brings your ideas together collectively.
Playstation 1: MAKING (instructions)
Build with Chrome at https://www.buildwithchrome.com/
Main task:
In groups create a storyboard that visualises your thoughts around the theme you
picked.
Using the sheets provided, decide what will be in each of the frames.
Will you use sound?
Using your smart devices, have a look at these programmes that can be used for
animation:
https://goanimate.com/
http://www.powtoon.com/
Playstation 2: ANIMATING (instructions)
20 mins
Part 1 (10 mins)
In small groups of 4 pick a scenario and work
together to come up with a playful solution to help
this colleague. Could they explore learning through
making? Do you have any ideas based on
playstation 1 and 2 activities?
Part 2 (10 mins)
Construct an activity and share with another group.
Explain your rationale and comment on each
other’s solution.
Playstation 3: COULD PLAY HELP? DESIGN AN ACTIVITY (instructions)
scenario 1
“I employ teacher-focused methods
when I deliver lectures to large
groups of students. With a large
group of students, it is difficult to
be interactive.”
scenario 2
“I spend a lot of time putting materials
together for my seminars and I am really proud
of my PowerPoints. They look great. But I find
it hard to engage students during the
seminars. I want to share my passion for the
subject with them but am not sure how to do
this... it is mainly me talking and when I ask a
question, the endless silence makes me feel
very uncomfortable.”
Learning through
play at university?
They must be
mad!!!
Is this a bad thing?
I can’t wait!
“Play isn’t the enemy of
learning, it’s learning’s partner.
Play is like fertilizer for brain
growth. It’s crazy not to use it.”
(Brown, 2010, 101)
Find out more about animating and
student assessment:
https://animating4socialcare.wordpress.com
Join the LEGO in HE network founded
by Dr Alison James and Chrissi Nerantzi
https://plus.google.com/communities/10399461542400
6154336 also on Twitter @LEGOinHE
Brown, S. (2010) Play. How it shapes the brain, opens the imagination, and
invigorates the soul, London: Avery, Penguin.
James, A. R. (2013) Lego Serious Play: a three-dimensional approach to
learning development, in: Journal of Learning Development in Higher
Education, No. 6 (2013), available at
http://www.aldinhe.ac.uk/ojs/index.php?journal=jldhe&page=article&op=vie
w&path%5B%5D=208&path%5B%5D=154
Gauntlett, D. (2011) Making is connecting. The social meaning of creativity,
from DIY and knitting to YouTube and Web2.0, Cambridge: Polity Press.
Herrington, J., Reeves, T. C. & Oliver, R. (2010). A guide to authentic e-
learning. New York: Routledge.
Hoban, G., McDonald, D., and Ferry, B. (2009). Improving pre-service teachers'
science knowledge by creating, reviewing and publishing slowmations to
teacher tube. Paper presented at the Proceedings of Society for Information
Technology & Teacher Education International Conference Charlestown, SC.
[Online] [Accesssed on 25th February 2015]
http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1110&context=edupapers
References 1/2
Meyer, T. (2005). ‘Introduction to Multimedia Learning’ in: R.Meyer (ed) The
Cambridge Handbook of Multimedia Learning. Cambridge: Cambridge
University Press.
Nerantzi, C. (2015) The Playground Model for Creative Professional
Development, In: Nerantzi, C. & James, A. (eds.) (2015) Exploring Play in
Higher Education, Creative Academic Magazine, Issue 2A, June 2015, pp. 40-
50, available at http://www.creativeacademic.uk/
Nerantzi, C. & James, A. (eds.) (2015) Exploring Play in Higher Education,
Creative Academic Magazine, Issue 2a, Issue 2b, June 2015, available at
http://www.creativeacademic.uk/magazine.html
Schön, D. (1983) The Reflective Practitioner, San Francisco: Jossey-Bass.
References 2/2
Join us for 90 mins of
playful learning
on the 3rd of December in
Berlin! We will be in DES31
(16:15-17:30)
Dr Jenny Fisher & Chrissi Nerantzi

More Related Content

What's hot

Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
tbfields
 

What's hot (20)

Game-Based Learning
Game-Based LearningGame-Based Learning
Game-Based Learning
 
Games Based Learning Presentation
Games Based Learning PresentationGames Based Learning Presentation
Games Based Learning Presentation
 
Level Up!
Level Up!Level Up!
Level Up!
 
Video Games in the Library
Video Games in the LibraryVideo Games in the Library
Video Games in the Library
 
Gamification 101
Gamification 101Gamification 101
Gamification 101
 
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...
It's Gonna Be The Future Soon:  Science Fiction, Video Games, and the Future ...It's Gonna Be The Future Soon:  Science Fiction, Video Games, and the Future ...
It's Gonna Be The Future Soon: Science Fiction, Video Games, and the Future ...
 
Quest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZQuest2Teach Overview - iTeachAZ
Quest2Teach Overview - iTeachAZ
 
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User ExperiencesDesigning with Gamification: Tips for Creating Fun & Engaging User Experiences
Designing with Gamification: Tips for Creating Fun & Engaging User Experiences
 
Educational games and simulations
Educational games and simulationsEducational games and simulations
Educational games and simulations
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Using games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnozUsing games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnoz
 
Learning theories and Serious Games
Learning theories and Serious GamesLearning theories and Serious Games
Learning theories and Serious Games
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
Game based learning
Game based learningGame based learning
Game based learning
 
Introduction To Game-Based Learning
Introduction To Game-Based LearningIntroduction To Game-Based Learning
Introduction To Game-Based Learning
 
Minecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your NameMinecraft - Where Everybody Knows Your Name
Minecraft - Where Everybody Knows Your Name
 
I wonder ... Designing for Curiosity
I wonder ... Designing for CuriosityI wonder ... Designing for Curiosity
I wonder ... Designing for Curiosity
 
ULEARN13: Game Based Learning
ULEARN13: Game Based LearningULEARN13: Game Based Learning
ULEARN13: Game Based Learning
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
 
An Epic Quest - Applying the Principles of Games to Learning
An Epic Quest - Applying the Principles of Games to LearningAn Epic Quest - Applying the Principles of Games to Learning
An Epic Quest - Applying the Principles of Games to Learning
 

Similar to Playing for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi

Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Chrissi Nerantzi
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentation
ET&D
 
Creativity for Learning 4: Learning through making
Creativity for Learning 4: Learning through makingCreativity for Learning 4: Learning through making
Creativity for Learning 4: Learning through making
Chrissi Nerantzi
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
kayreentat
 
Games Cl
Games ClGames Cl
Games Cl
gdyer
 

Similar to Playing for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi (20)

Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
Playing games in HE: presented at the MEL SIG event, University of Salford, 3...
 
Designing fr children iit-presentation
Designing fr children  iit-presentationDesigning fr children  iit-presentation
Designing fr children iit-presentation
 
A playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
A playground model for learning Dr Jenny Fisher and Chrissi NerantziA playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
A playground model for learning Dr Jenny Fisher and Chrissi Nerantzi
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
Play in HE, beyond laughter and fun!
Play in HE, beyond laughter and fun!Play in HE, beyond laughter and fun!
Play in HE, beyond laughter and fun!
 
Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really? Playing board-games to learn at uni, really?
Playing board-games to learn at uni, really?
 
Creativity for Learning 4: Learning through making
Creativity for Learning 4: Learning through makingCreativity for Learning 4: Learning through making
Creativity for Learning 4: Learning through making
 
SXSWedu 2018, Empathy in Action: Designing for Neurodiversity
SXSWedu 2018, Empathy in Action: Designing for NeurodiversitySXSWedu 2018, Empathy in Action: Designing for Neurodiversity
SXSWedu 2018, Empathy in Action: Designing for Neurodiversity
 
Avatars & The Young Conference
Avatars & The Young ConferenceAvatars & The Young Conference
Avatars & The Young Conference
 
Story toy
Story toyStory toy
Story toy
 
Camp creation 8nov12 ppt
Camp creation 8nov12 pptCamp creation 8nov12 ppt
Camp creation 8nov12 ppt
 
CreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design ThinkingCreativeCulture Remixing play with Playful Design Thinking
CreativeCulture Remixing play with Playful Design Thinking
 
Toying for Joyful Learning: Exploring systemic process
Toying for Joyful Learning: Exploring systemic processToying for Joyful Learning: Exploring systemic process
Toying for Joyful Learning: Exploring systemic process
 
The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018The university as a playground... invited LSE workshop 18 January 2018
The university as a playground... invited LSE workshop 18 January 2018
 
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
Exploring creativity in the context of learning and teaching in HE 6 Oct 14, ...
 
Principles - Patterns - Pedagogy for Playful Education
Principles - Patterns - Pedagogy  for  Playful EducationPrinciples - Patterns - Pedagogy  for  Playful Education
Principles - Patterns - Pedagogy for Playful Education
 
Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015Personalized Learning Osseo - Minnesota 2015
Personalized Learning Osseo - Minnesota 2015
 
Games Cl
Games ClGames Cl
Games Cl
 
Writing Good Briefs - the first step on the road to digital innovation
Writing Good Briefs - the first step on the road to digital innovationWriting Good Briefs - the first step on the road to digital innovation
Writing Good Briefs - the first step on the road to digital innovation
 
Multimedia and gaming
Multimedia and gamingMultimedia and gaming
Multimedia and gaming
 

More from Chrissi Nerantzi

Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Chrissi Nerantzi
 

More from Chrissi Nerantzi (20)

Introducing Openness through the national professional development initiative...
Introducing Openness through the national professional development initiative...Introducing Openness through the national professional development initiative...
Introducing Openness through the national professional development initiative...
 
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
Το παιχνίδι μάς τρέφει, ομιλία στην απονομή βραβείων της Ακαδημίας Ρομποτικής...
 
What fuels pedagogic innovation? 22nd of May 2018 University of Leeds
What fuels pedagogic innovation? 22nd of May 2018 University of LeedsWhat fuels pedagogic innovation? 22nd of May 2018 University of Leeds
What fuels pedagogic innovation? 22nd of May 2018 University of Leeds
 
Towards free range professional development of HE teachers
Towards free range professional development of HE teachersTowards free range professional development of HE teachers
Towards free range professional development of HE teachers
 
Doctoral studies Year 4 the journey continues
Doctoral studies Year 4 the journey continuesDoctoral studies Year 4 the journey continues
Doctoral studies Year 4 the journey continues
 
Doctoral studies Year 3 the journey continues
Doctoral studies Year 3 the journey continuesDoctoral studies Year 3 the journey continues
Doctoral studies Year 3 the journey continues
 
Doctoral studies Year 2 the journey continues
Doctoral studies Year 2 the journey continuesDoctoral studies Year 2 the journey continues
Doctoral studies Year 2 the journey continues
 
Doctoral studies Year 1 the journey @chrissinerantzi
Doctoral studies Year 1 the journey @chrissinerantziDoctoral studies Year 1 the journey @chrissinerantzi
Doctoral studies Year 1 the journey @chrissinerantzi
 
The Role of a Learning Technologist in Transforming Digital Learning Practice...
The Role of a Learning Technologist in Transforming Digital Learning Practice...The Role of a Learning Technologist in Transforming Digital Learning Practice...
The Role of a Learning Technologist in Transforming Digital Learning Practice...
 
Better together? workshop with Dr Stephen Powell #TELfest at Manchester Met
Better together? workshop with Dr Stephen Powell #TELfest at Manchester MetBetter together? workshop with Dr Stephen Powell #TELfest at Manchester Met
Better together? workshop with Dr Stephen Powell #TELfest at Manchester Met
 
Towards a cross boundary collaborative open learning framework latest
Towards a cross boundary collaborative open learning framework latestTowards a cross boundary collaborative open learning framework latest
Towards a cross boundary collaborative open learning framework latest
 
Co-imagineering the future university APT17 4 July 2017
Co-imagineering the future university APT17 4 July 2017Co-imagineering the future university APT17 4 July 2017
Co-imagineering the future university APT17 4 July 2017
 
Opening-up the HE box through cross-boundary collaborative open learning in c...
Opening-up the HE box through cross-boundary collaborative open learning in c...Opening-up the HE box through cross-boundary collaborative open learning in c...
Opening-up the HE box through cross-boundary collaborative open learning in c...
 
A ticket for a cross-boundary higher education system. Just a dream? PhD study
A ticket for a cross-boundary higher education system. Just a dream? PhD studyA ticket for a cross-boundary higher education system. Just a dream? PhD study
A ticket for a cross-boundary higher education system. Just a dream? PhD study
 
Creative HE January 17
Creative HE January 17Creative HE January 17
Creative HE January 17
 
#DAPP162 Session 3: Designing for learning & learning theories
#DAPP162 Session 3: Designing for learning & learning theories#DAPP162 Session 3: Designing for learning & learning theories
#DAPP162 Session 3: Designing for learning & learning theories
 
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
The developer's real new clothes by Chrissi Nerantzi, for 21st annual SEDA Co...
 
#DAPP162 week 2 The HEA Landscape
#DAPP162 week 2  The HEA Landscape#DAPP162 week 2  The HEA Landscape
#DAPP162 week 2 The HEA Landscape
 
2016 #DAPP162 Reflection, UK PSF, Observations >>> week 1
2016 #DAPP162 Reflection, UK PSF, Observations >>> week 12016 #DAPP162 Reflection, UK PSF, Observations >>> week 1
2016 #DAPP162 Reflection, UK PSF, Observations >>> week 1
 
The use of digital portfolio aligned with the MMU FLEX CPD provision as a mec...
The use of digital portfolio aligned with the MMU FLEX CPD provision as a mec...The use of digital portfolio aligned with the MMU FLEX CPD provision as a mec...
The use of digital portfolio aligned with the MMU FLEX CPD provision as a mec...
 

Recently uploaded

The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Recently uploaded (20)

Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17How to Add a Tool Tip to a Field in Odoo 17
How to Add a Tool Tip to a Field in Odoo 17
 
latest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answerslatest AZ-104 Exam Questions and Answers
latest AZ-104 Exam Questions and Answers
 
Wellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptxWellbeing inclusion and digital dystopias.pptx
Wellbeing inclusion and digital dystopias.pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Details on CBSE Compartment Exam.pptx1111
Details on CBSE Compartment Exam.pptx1111Details on CBSE Compartment Exam.pptx1111
Details on CBSE Compartment Exam.pptx1111
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Philosophy of china and it's charactistics
Philosophy of china and it's charactisticsPhilosophy of china and it's charactistics
Philosophy of china and it's charactistics
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptxOn_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
On_Translating_a_Tamil_Poem_by_A_K_Ramanujan.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17How to Add New Custom Addons Path in Odoo 17
How to Add New Custom Addons Path in Odoo 17
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 

Playing for change, playshop resources, Dr Jenny Fisher and Chrissi Nerantzi

  • 1. Playing for change 3rd of December 2015, educa Berlin (16:15-17:30, Room: DES31) Dr Jenny Fisher @jennycfisher & Chrissi Nerantzi @chrissinerantzi https://www.flickr.com/photos/21614692@N02/22392587928/sizes/z/
  • 2. A warm welcome to our playshop info presentation
  • 3. “We are designed to be lifelong players, built to benefit from play at any age” (Brown, 2010, 48)
  • 4. https://farm8.staticflickr.com/7133/7623744452_7222654f38_b.jpg Would you like to find out what this is all about? Then click next
  • 5. Chrissi Nerantzi, Academic Developer, Dr Jenny Fisher Senior Lecturer @jennycfisher Meet your playshop facilitators first…
  • 6. “Play sets the stage for cooperative socialization. It nourishes the roots of trust, empathy, caring and sharing” (Brown, 2010: 197)
  • 7. Our playshop plan Part 1: Facilitators introduce workshop and playstations (5 mins) Part 2: Delegates experience playful learning at 3 playstations • Playstation 1: Making 20 mins (group 1) • Playstation 2: Animating 20 mins (group 2) • Playstation 3: Could play help? Design an activity 20 mins (group 1 and 2 together) Part 3: Reflect on our experience and application to practice (5 mins) use speed dating approach playshop duration: 90 mins
  • 8. How does this sound?
  • 9. • Making is connecting (Gauntlett) • Playing/Reflecting/Learning with LEGO & other materials? – from replication to uniqueness – from literal models to metaphorical models • Connectionism (Papert) > learning through making real models • X is Y = metaphor (Aristotle) mixing up the unexpected, finding similarities in the unfamiliar • “new understanding through metaphors” (Schön) image created using http://www.tagxedo.com/ We will experience thinking and creating with our hands
  • 10. • Authentic learning (Herrington et al., 2010) • Creating and designing artefacts for audiences (Hoban, 2009) • ‘Learn more deeply from words and picture than from words alone’ (Meyer, 2005:31) The power of animation
  • 11. Student feedback - animation “Go animate was a new experience which promoted group work and research skills, it was an enjoyable way to interact with peers and to work together on a topic”. “This animation was a lot more enjoyable than an essay or a presentation” “I think this animation is a fantastic idea and without it i wouldn't have passed the module I am normally not a very academic student and having dyslexia struggle to do essays this animation allowed me to show my creative side and I would definitely recommend this you carry on with this type of assessment” “I’m a L6 Social Care student and I took this unit last year – I really enjoyed this assessment, but I would have loved an opportunity to have done it in form of an animation... What a great new way of assessing students, and giving them a chance to develop skills as well as demonstrating theoretical understanding!”
  • 12. Criticality Creativity Playfulness Imagination Reflection “Blending creativity and reflection, and infusing them with qualities of imagination and play, creates a powerful cocktail that enhances learning”. James & Brookfield (2014, 55) A useful reminder: creative reflection (James & Brookfield, 2014, 54 )
  • 13. Playground 1.o supervised Playground 2.0 participatory Playground 3.0 self-determined “What is stopping us from re- imagining higher education as an infinite number of playgrounds in which we can play with ideas and our own responses to such ideas in ways that foster imaginative, innovative or different ways of thinking and action, which have the potential to foster new knowledge creation for the social good? (Nerantzi, 2015, 42) … putting it all together for the playshop using the Playground Model
  • 14. Playground Pedagogy Three main theories of teaching (Ramsden, 2008) Playground 1.0 supervised > feeling safe, developing trust Theory 1: Teaching as telling, transmission or delivery - PASSIVE Playground 2.0 participatory > gaining playful confidence through guided playful learning Theory 2: Teaching as organising or facilitating student activity - ACTIVE Playground 3.0 self-determined > autonomy, developing and sustaining play-active practice Theory 3: Teaching as making learning possible – SELF-DIRECTED Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi, C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine, Issue 2A, June 2015, pp. 40-50, available at http://www.creativeacademic.uk/
  • 15. There will be bricks! Not just red ones! And not just plastic ones
  • 16. We will make animations in the (digital) world. Get your smart devices ready! Paper will be available too ;) https://c1.staticflickr.com/3/2860/9139221024_b9921bf74c_b.jpg
  • 17. Themes for playstations playstation 1: Making playstation 2: Animating playstation 3: Create a game Sustainability Internationalisation Inclusivity Creativity Innovation Professionalism Playstation themes
  • 18. Warm-up (individually) 5 mins 1. Create a tower using a handful of real or digital bricks. 2. Add a little something to your model that makes it your tower. Share your model with one other person. Main play tasks using a snowballing technique: (15 mins) 1. Individual task (5 mins): Create an individual model that visualises your thoughts around the theme you picked. 2. Mini-group task (5 mins): Share your model with a few other individuals who have picked the same theme. What do you notice? 3. Maxi-group task (5 mins): Collaborate with all groups who explored the same theme and create a shared model that brings your ideas together collectively. Playstation 1: MAKING (instructions) Build with Chrome at https://www.buildwithchrome.com/
  • 19. Main task: In groups create a storyboard that visualises your thoughts around the theme you picked. Using the sheets provided, decide what will be in each of the frames. Will you use sound? Using your smart devices, have a look at these programmes that can be used for animation: https://goanimate.com/ http://www.powtoon.com/ Playstation 2: ANIMATING (instructions)
  • 20. 20 mins Part 1 (10 mins) In small groups of 4 pick a scenario and work together to come up with a playful solution to help this colleague. Could they explore learning through making? Do you have any ideas based on playstation 1 and 2 activities? Part 2 (10 mins) Construct an activity and share with another group. Explain your rationale and comment on each other’s solution. Playstation 3: COULD PLAY HELP? DESIGN AN ACTIVITY (instructions)
  • 21. scenario 1 “I employ teacher-focused methods when I deliver lectures to large groups of students. With a large group of students, it is difficult to be interactive.”
  • 22. scenario 2 “I spend a lot of time putting materials together for my seminars and I am really proud of my PowerPoints. They look great. But I find it hard to engage students during the seminars. I want to share my passion for the subject with them but am not sure how to do this... it is mainly me talking and when I ask a question, the endless silence makes me feel very uncomfortable.”
  • 23. Learning through play at university? They must be mad!!! Is this a bad thing? I can’t wait!
  • 24. “Play isn’t the enemy of learning, it’s learning’s partner. Play is like fertilizer for brain growth. It’s crazy not to use it.” (Brown, 2010, 101)
  • 25. Find out more about animating and student assessment: https://animating4socialcare.wordpress.com Join the LEGO in HE network founded by Dr Alison James and Chrissi Nerantzi https://plus.google.com/communities/10399461542400 6154336 also on Twitter @LEGOinHE
  • 26. Brown, S. (2010) Play. How it shapes the brain, opens the imagination, and invigorates the soul, London: Avery, Penguin. James, A. R. (2013) Lego Serious Play: a three-dimensional approach to learning development, in: Journal of Learning Development in Higher Education, No. 6 (2013), available at http://www.aldinhe.ac.uk/ojs/index.php?journal=jldhe&page=article&op=vie w&path%5B%5D=208&path%5B%5D=154 Gauntlett, D. (2011) Making is connecting. The social meaning of creativity, from DIY and knitting to YouTube and Web2.0, Cambridge: Polity Press. Herrington, J., Reeves, T. C. & Oliver, R. (2010). A guide to authentic e- learning. New York: Routledge. Hoban, G., McDonald, D., and Ferry, B. (2009). Improving pre-service teachers' science knowledge by creating, reviewing and publishing slowmations to teacher tube. Paper presented at the Proceedings of Society for Information Technology & Teacher Education International Conference Charlestown, SC. [Online] [Accesssed on 25th February 2015] http://ro.uow.edu.au/cgi/viewcontent.cgi?article=1110&context=edupapers References 1/2
  • 27. Meyer, T. (2005). ‘Introduction to Multimedia Learning’ in: R.Meyer (ed) The Cambridge Handbook of Multimedia Learning. Cambridge: Cambridge University Press. Nerantzi, C. (2015) The Playground Model for Creative Professional Development, In: Nerantzi, C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine, Issue 2A, June 2015, pp. 40- 50, available at http://www.creativeacademic.uk/ Nerantzi, C. & James, A. (eds.) (2015) Exploring Play in Higher Education, Creative Academic Magazine, Issue 2a, Issue 2b, June 2015, available at http://www.creativeacademic.uk/magazine.html Schön, D. (1983) The Reflective Practitioner, San Francisco: Jossey-Bass. References 2/2
  • 28. Join us for 90 mins of playful learning on the 3rd of December in Berlin! We will be in DES31 (16:15-17:30) Dr Jenny Fisher & Chrissi Nerantzi