Rue Nelson, a video game design student at American University had an idea for a non-screen based game that she was sure people would quickly adapt as a party favorite. She just needed a few things. The first two were money and marketing. My team went to work to find the best audience and ways to target them. One more (and possibly most important) thing Ms. Nelson needed, A name for the game! After a week of research and several midnight meetings... we found the perfect name.