Presentation to the STLX conference on 25 September 2017 with Martha Valenta and Tara Nesbitt.
Takeaway: UX Research is still a thing. An important, valuable thing. You should go do some.
User experience doesn't happen on a screen: It happens in the mind.John Whalen
User experience is a vital component of mission-critical projects. The vast majority of experience is digital. We spend insane amounts of time and money designing UX for websites, apps and products to impress users. But the truth is UX isn’t a singular experience we can define. And it doesn’t happen on a screen – it happens in the mind. More specifically, the six minds.
Discover how UX is truly a collection of experiences occurring across six brain concentrations, each with their own processing styles and ideal states. And how, using psychological principles, you can uncover the conscious and subconscious needs of these six minds to appeal to users on cognitive and emotional levels.
To Fly or Not to Fly? How to Use Remote Techniques for Moderated Research on ...UXPA International
Online screen sharing tools have changed our research toolkit. Now we can conduct research faster and more cost effectively using screen sharing tools and webcams.
And then came mobile devices. To see people interact with their smartphones and tablets, we had to be in person. Back on planes!
Now it's possible to conduct multi-channel research remotely Cash- and time-strapped clients are hungry for this affordable, fast solution. It's not easy (and it's not right for every project), but you should know how to do it for projects where it's a good fit.
In this session, we'll discuss
pros and cons of each approach,
lessons learned,
when remote multi-channel research is a good idea (& when it's not), &
hot tips on how to effectively conduct research remotely on mobile devices.
Hacking UX: Product Design Thinking for TechiesMelissa Ng
Published on Nov 23, 2016
Hacking UX: Product Design Thinking for Techies
So you've got a techy business idea? How do you know exactly what is the product you should be building?
Designing product can seem daunting, but it doesn't have to be so. From understanding the basics of business models and user behaviours, this workshop will teach you the basics of how to design a stellar product your users will love.
---
Melewi for DevFest.Asia
at Collision8, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
I love doing talks, workshops, and bootcamps. Please reach out if you would like me to do a workshop for you on anything regarding User Experience, User Research, Product Design, Design Thinking, or Women in Tech.
SESSION DESCRIPTION:
Have you ever wondered how to create, build, and launch a product? How do you embrace innovation, execute breakdowns, and manage teams, budgets, and schedules? What are the different roles on a team, what processes do they follow, and how does it all fit together?
• Processes: The User Centered Product Development Lifecycle, ISOs, Lean, Agile, Waterfall
• Transparent Design: How does a finding from an ethnography session turn into a feature in a product?
• Findings, User Stories, Concept Design, Low-Fidelity Wireframes, High-Fidelity Mockups, Animation
• Project Management: Schedules, Budgets, Scope
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Presentation to the STLX conference on 25 September 2017 with Martha Valenta and Tara Nesbitt.
Takeaway: UX Research is still a thing. An important, valuable thing. You should go do some.
User experience doesn't happen on a screen: It happens in the mind.John Whalen
User experience is a vital component of mission-critical projects. The vast majority of experience is digital. We spend insane amounts of time and money designing UX for websites, apps and products to impress users. But the truth is UX isn’t a singular experience we can define. And it doesn’t happen on a screen – it happens in the mind. More specifically, the six minds.
Discover how UX is truly a collection of experiences occurring across six brain concentrations, each with their own processing styles and ideal states. And how, using psychological principles, you can uncover the conscious and subconscious needs of these six minds to appeal to users on cognitive and emotional levels.
To Fly or Not to Fly? How to Use Remote Techniques for Moderated Research on ...UXPA International
Online screen sharing tools have changed our research toolkit. Now we can conduct research faster and more cost effectively using screen sharing tools and webcams.
And then came mobile devices. To see people interact with their smartphones and tablets, we had to be in person. Back on planes!
Now it's possible to conduct multi-channel research remotely Cash- and time-strapped clients are hungry for this affordable, fast solution. It's not easy (and it's not right for every project), but you should know how to do it for projects where it's a good fit.
In this session, we'll discuss
pros and cons of each approach,
lessons learned,
when remote multi-channel research is a good idea (& when it's not), &
hot tips on how to effectively conduct research remotely on mobile devices.
Hacking UX: Product Design Thinking for TechiesMelissa Ng
Published on Nov 23, 2016
Hacking UX: Product Design Thinking for Techies
So you've got a techy business idea? How do you know exactly what is the product you should be building?
Designing product can seem daunting, but it doesn't have to be so. From understanding the basics of business models and user behaviours, this workshop will teach you the basics of how to design a stellar product your users will love.
---
Melewi for DevFest.Asia
at Collision8, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
I love doing talks, workshops, and bootcamps. Please reach out if you would like me to do a workshop for you on anything regarding User Experience, User Research, Product Design, Design Thinking, or Women in Tech.
SESSION DESCRIPTION:
Have you ever wondered how to create, build, and launch a product? How do you embrace innovation, execute breakdowns, and manage teams, budgets, and schedules? What are the different roles on a team, what processes do they follow, and how does it all fit together?
• Processes: The User Centered Product Development Lifecycle, ISOs, Lean, Agile, Waterfall
• Transparent Design: How does a finding from an ethnography session turn into a feature in a product?
• Findings, User Stories, Concept Design, Low-Fidelity Wireframes, High-Fidelity Mockups, Animation
• Project Management: Schedules, Budgets, Scope
Growth hacking UX: The journey to creating a kickass user experience.Melissa Ng
Growth hacking: The journey to creating a kickass user experience.
---
Growth Hacking Asia
Feb 25 2015 at Silicon Straits coLAB, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Gamification Decks: Structure Gamification Projects with Design ThinkingDaniel Meusburger
Within this presentation I analyze how the process of Design Thinking might be a good fit for applying gamification on products or services. This assumption is based on various characteristics, but mainly its user-centric attributes and iterative process.
While this is mainly a theoretical analysis, I am currently experimenting with this approach and will update these slides at a later point. I am open for any discussion or suggestion.
Based on the article of my blog:
http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html
@dmeusburger
Design Thinking is for you - a conversation with Jeff Patton and Jonathan Ber...Ariadna Font Llitjos
User Experience and Design is not an isolated function or a step in the software development process anymore. It has evolved from a specialty to a way of working that puts users at the center and permeates most development activities throughout the release cycle.
There is a clear shift away from design just as a product (i.e., specific deliverables and artifacts such as high-fidelity mockups to throw over the wall to developers) that continues to gain momentum as the activity of design that focuses on understanding and solving a specific problem for a specific set of users.
Jeff Patton, one of the fathers of modern User Experience and bringing UX into Agile, shares his insights from the perspective of a developer who has moved into design. On the other hand, Jonathan Berger, an agile design practitioner and speaker, will tell us about his experience as a designer who has ventured in the world of coding and software development. Join the conversation at #DT4U.
Intro to Lean UX: How to do it quick & dirty - Workshop [6h]Melissa Ng
'Lean UX: How to do it quick & dirty' is a half-day workshop held by Melissa Ng, founder of MELEWI - The Travelling Product, UX & UI Design Studio.
UX doesn't necessarily have to be difficult, resource-heavy or mysterious! Everyone knows that it's necessary for all things digital, but not everyone knows the best way to use UX to their advantage.
Lean UX is user-experience design with the Lean Methodology philosophy at its core. It eschews detailed design cycles and documentation in favour of quick, low-fidelity design, and frequent (but efficient & effective) feedback.
In this half-day workshop, you'll learn a simple framework that will allow you to: first create "the best hypothesis" based off understanding what your users, value proposition, business & revenue model & objectives are; and secondly, how to "validate + optimize" to make sure your users, product and business make sense together.
In this workshop, you'll learn:
• What is Lean UX?
• Why Lean UX?
• Lean business canvas
• User personas
• User experience mapping
• Wireframing
• Prototyping
• Usability testing
-
Speaker: Melissa Ng is the founder of MELEWI - a travelling Product, UX & UI design studio working with passionate people from around the world. With a portfolio of international clients across 21 cities in 5 continents, MELEWI has worked with a diverse range of businesses - from startups in Australia, San Francisco and Singapore, to global companies like McDonalds and Samsung.
Melissa is an expert at turning big ideas into big successes, and lives to make users, product and business make sense together. She believes an excellent user experience means thinking about how to make your product work so your users don’t have to.
She also believes that life is too short to spend boxed up in just one place, and has crafted some of her best work on boats in Cambodia, at cafes in San Francisco and on the beaches of the Maldives. The world is her greatest source of inspiration.
-
by @thedesignnomad and @melewi
Saturday, June 27, 2015 from 1:00 PM to 5:00 PM (SGT)
Singapore, Singapore
Saturday, Oct 30, 2015 from 9:30 AM to 4:30 PM
WORKSaigon, HCMC Vietnam
Knowing How Your Business Works Makes Your Design WorkMelissa Ng
At Melewi's first ever workshop event in Manila, this talk and workshop focuses on the crucial need for a designer to know about business and revenue models when designing a product.
Here we dive a little into understanding the business, revenue, users and their purchasing mindsets, as well as how that influences your product goals.
We also cover ways to design for these purchasing mindsets and product goals, examining quick case studies on Amazon and Slack.
---
MELEWI - UX Design & Validating Your Startup
Mar 19 2016 at 47 East, Manila
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
5 Steps to Creating Data-backed Personas for User Experience (UX) DesignAngela Obias
I've become a persona skeptic and it's because I've seen many an "imaginary" persona in my life.
I respect the integrity of personas, and I just really wanted to share, in my own little way, how anyone can apply personas to a web design project, using the actual data-based process.
Hacking UX : Design Thinking for TechiesMelissa Ng
This isn't a deep-dive into hack or programming. Instead, we're going to cover what you should be doing to make sure all the time you've spent building isn't going to waste.
Whether it's to validate an idea, or to understand what you're building is meant to achieve, this workshop will bring you closer to knowing more in-depth who you're building for, and how to make that an awesome user experience for them.
---
Devfest.asia 2015 / CSS & JS Conf
Nov 17 2015 at TradeGecko's offices, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Getting into UX: How to take your first steps to a career in user experiencePhil Barrett
Want to work in UX but can't get a job without experience? Here are a few ideas about how to break into the UX business, make a portfolio, win at your interview and design assessment - and whether UX is the right career for you. You can start doing UX in the job you already have, then build a portfolio from that.
Design isn't just about creating pretty pictures. It's about meeting basic human needs. In design, we identify problems by finding specific users with specific needs. Then we solve problems by prototyping and testing solutions with the user in their environment.
Motivated by curiosity and a strong conviction that the tools and methods of design thinking ignite innovative ideas and solutions, a group of Portland-based, like-minded practitioners set out to survey the local landscape. Our goal: to uncover the tactics, challenges, benefits and themes surrounding design thinking in our community.
This is the result.
We found more than a dozen common themes and insights. Some of them speak directly to the benefits of a design thinking approach. Some express deep challenges to making that approach work in the real world. In all cases, we are pleasantly surprised by the conviction, passion, and commitment to overcoming those challenges and sharing the benefits of design thinking. !
UXSG2014 Workshop (Day 1) - Leading UX (Trend Micro)ux singapore
Leading UX - are you kidding me?
Facilitated by
Hsin Olive Eu
Director, HIE
Trend Micro, Taiwan
and
Mike Chou
Staff UX Designer, HIE
Trend Micro, Taiwan
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
What your customers REALLY think: Incorporating usability testing into agilePhil Barrett
I did this talk for Agile Africa 2014
You can’t know whether your agile project is maximising is impact unless you gather customer feedback. But the feedback that comes to you is not always the full story.
This talk looks at why you should actively go an get user feedback with usability testing, and how to go about doing your first usability test.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Day 1 slides from a two-day workshop on UX foundations by Meg Kurdziolek and Karen Tang. Day 1 covered the building blocks of design process and design research methods.
Developing national and organisational human capital presentation at ATD MENAJon Ingham
Presentation by Jon Ingham at ATD MENA 2015 in Riyadh, Saudi Arabia. This was an additional presentation in which I tried to build on some of the other presentations around developing national human capital, adding in my own thinking on creating value and developing organisational human, and social, capital.
3 Ways to Diversify Traffic Sources | SMX West97th Floor
Today it is easy to become completely reliable on Google. With all the recent penalties and evolution of Google, it is important now more than ever to diversify your traffic sources. Here are 3 effective ways to diversify your traffic sources that you can start today.
Gamification Decks: Structure Gamification Projects with Design ThinkingDaniel Meusburger
Within this presentation I analyze how the process of Design Thinking might be a good fit for applying gamification on products or services. This assumption is based on various characteristics, but mainly its user-centric attributes and iterative process.
While this is mainly a theoretical analysis, I am currently experimenting with this approach and will update these slides at a later point. I am open for any discussion or suggestion.
Based on the article of my blog:
http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html
@dmeusburger
Design Thinking is for you - a conversation with Jeff Patton and Jonathan Ber...Ariadna Font Llitjos
User Experience and Design is not an isolated function or a step in the software development process anymore. It has evolved from a specialty to a way of working that puts users at the center and permeates most development activities throughout the release cycle.
There is a clear shift away from design just as a product (i.e., specific deliverables and artifacts such as high-fidelity mockups to throw over the wall to developers) that continues to gain momentum as the activity of design that focuses on understanding and solving a specific problem for a specific set of users.
Jeff Patton, one of the fathers of modern User Experience and bringing UX into Agile, shares his insights from the perspective of a developer who has moved into design. On the other hand, Jonathan Berger, an agile design practitioner and speaker, will tell us about his experience as a designer who has ventured in the world of coding and software development. Join the conversation at #DT4U.
Intro to Lean UX: How to do it quick & dirty - Workshop [6h]Melissa Ng
'Lean UX: How to do it quick & dirty' is a half-day workshop held by Melissa Ng, founder of MELEWI - The Travelling Product, UX & UI Design Studio.
UX doesn't necessarily have to be difficult, resource-heavy or mysterious! Everyone knows that it's necessary for all things digital, but not everyone knows the best way to use UX to their advantage.
Lean UX is user-experience design with the Lean Methodology philosophy at its core. It eschews detailed design cycles and documentation in favour of quick, low-fidelity design, and frequent (but efficient & effective) feedback.
In this half-day workshop, you'll learn a simple framework that will allow you to: first create "the best hypothesis" based off understanding what your users, value proposition, business & revenue model & objectives are; and secondly, how to "validate + optimize" to make sure your users, product and business make sense together.
In this workshop, you'll learn:
• What is Lean UX?
• Why Lean UX?
• Lean business canvas
• User personas
• User experience mapping
• Wireframing
• Prototyping
• Usability testing
-
Speaker: Melissa Ng is the founder of MELEWI - a travelling Product, UX & UI design studio working with passionate people from around the world. With a portfolio of international clients across 21 cities in 5 continents, MELEWI has worked with a diverse range of businesses - from startups in Australia, San Francisco and Singapore, to global companies like McDonalds and Samsung.
Melissa is an expert at turning big ideas into big successes, and lives to make users, product and business make sense together. She believes an excellent user experience means thinking about how to make your product work so your users don’t have to.
She also believes that life is too short to spend boxed up in just one place, and has crafted some of her best work on boats in Cambodia, at cafes in San Francisco and on the beaches of the Maldives. The world is her greatest source of inspiration.
-
by @thedesignnomad and @melewi
Saturday, June 27, 2015 from 1:00 PM to 5:00 PM (SGT)
Singapore, Singapore
Saturday, Oct 30, 2015 from 9:30 AM to 4:30 PM
WORKSaigon, HCMC Vietnam
Knowing How Your Business Works Makes Your Design WorkMelissa Ng
At Melewi's first ever workshop event in Manila, this talk and workshop focuses on the crucial need for a designer to know about business and revenue models when designing a product.
Here we dive a little into understanding the business, revenue, users and their purchasing mindsets, as well as how that influences your product goals.
We also cover ways to design for these purchasing mindsets and product goals, examining quick case studies on Amazon and Slack.
---
MELEWI - UX Design & Validating Your Startup
Mar 19 2016 at 47 East, Manila
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
5 Steps to Creating Data-backed Personas for User Experience (UX) DesignAngela Obias
I've become a persona skeptic and it's because I've seen many an "imaginary" persona in my life.
I respect the integrity of personas, and I just really wanted to share, in my own little way, how anyone can apply personas to a web design project, using the actual data-based process.
Hacking UX : Design Thinking for TechiesMelissa Ng
This isn't a deep-dive into hack or programming. Instead, we're going to cover what you should be doing to make sure all the time you've spent building isn't going to waste.
Whether it's to validate an idea, or to understand what you're building is meant to achieve, this workshop will bring you closer to knowing more in-depth who you're building for, and how to make that an awesome user experience for them.
---
Devfest.asia 2015 / CSS & JS Conf
Nov 17 2015 at TradeGecko's offices, Singapore
by Melissa Ng (@thedesignnomad)
Founder of Melewi
www.melewi.net
Getting into UX: How to take your first steps to a career in user experiencePhil Barrett
Want to work in UX but can't get a job without experience? Here are a few ideas about how to break into the UX business, make a portfolio, win at your interview and design assessment - and whether UX is the right career for you. You can start doing UX in the job you already have, then build a portfolio from that.
Design isn't just about creating pretty pictures. It's about meeting basic human needs. In design, we identify problems by finding specific users with specific needs. Then we solve problems by prototyping and testing solutions with the user in their environment.
Motivated by curiosity and a strong conviction that the tools and methods of design thinking ignite innovative ideas and solutions, a group of Portland-based, like-minded practitioners set out to survey the local landscape. Our goal: to uncover the tactics, challenges, benefits and themes surrounding design thinking in our community.
This is the result.
We found more than a dozen common themes and insights. Some of them speak directly to the benefits of a design thinking approach. Some express deep challenges to making that approach work in the real world. In all cases, we are pleasantly surprised by the conviction, passion, and commitment to overcoming those challenges and sharing the benefits of design thinking. !
UXSG2014 Workshop (Day 1) - Leading UX (Trend Micro)ux singapore
Leading UX - are you kidding me?
Facilitated by
Hsin Olive Eu
Director, HIE
Trend Micro, Taiwan
and
Mike Chou
Staff UX Designer, HIE
Trend Micro, Taiwan
I gave this talk at UXCambridge and Mirror conference in Braga, Portugal in 2016. I believe that it's people's soft skills that really make the difference on projects. I had a think about some of the best people I've worked with over the years and identified the soft skills that they all had in common. This talk looks into each of these skills in turn and explains the difference between hard and soft skills.
What your customers REALLY think: Incorporating usability testing into agilePhil Barrett
I did this talk for Agile Africa 2014
You can’t know whether your agile project is maximising is impact unless you gather customer feedback. But the feedback that comes to you is not always the full story.
This talk looks at why you should actively go an get user feedback with usability testing, and how to go about doing your first usability test.
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Day 1 slides from a two-day workshop on UX foundations by Meg Kurdziolek and Karen Tang. Day 1 covered the building blocks of design process and design research methods.
Developing national and organisational human capital presentation at ATD MENAJon Ingham
Presentation by Jon Ingham at ATD MENA 2015 in Riyadh, Saudi Arabia. This was an additional presentation in which I tried to build on some of the other presentations around developing national human capital, adding in my own thinking on creating value and developing organisational human, and social, capital.
3 Ways to Diversify Traffic Sources | SMX West97th Floor
Today it is easy to become completely reliable on Google. With all the recent penalties and evolution of Google, it is important now more than ever to diversify your traffic sources. Here are 3 effective ways to diversify your traffic sources that you can start today.
This presentation explores three important questions:
1. How does disciplined agile software development work?
2. How does agile analysis work?
3. How do business analysts fit on agile teams?
Versions of this presentation has been given several times at conferences internationally.
An updated version of this presentation is available at http://www.slideshare.net/ScottWAmbler/disciplined-agile-business-analysis-58401041
In this interactive session, Scott Ambler explores a vitally important, nitty-gritty, down-in-the-weeds aspect of agile—how to take an agile model-driven development (AMDD) approach to enhance and scale your software delivery capabilities. Correctly applied, AMDD enhances your modeling and documentation efforts, streamlines agile development, and reduces false starts and rework. Scott addresses critical modeling issues that pertain to all agile projects—how to successfully model the complexities of modern-day software without getting bogged-down in mountains of paperwork, how to document systems in an agile manner, how to scale agile development methods with an agile approach to modeling and documentation, how to take an evolutionary approach to user interface and database design, and how modeling extends and supports test-driven development to address the full exploration of requirements, architecture, and design. Join Scott to dig into this vital—yet often ignored—aspect of agile development.
The early stages of the product development lifecycle heavily influence the success and direction of any product. Unfortunately, these stages tend to be fuzzy, political, and silo-ed. The goal of the INDUSTRY Working Sessions is to apply the Design Studio methodology to arrive at solid design solutions through a collaborative, pragmatic process of illumination, sketching, presentation, critique, and iteration.
The obstacles of developer productivity.pptxLaurence Chen
The obstacles of developer productivity talks about the application programmer's productivity from 4 different aspects:
1. Premature optimization
2. Software complexity
3. Uncertainty
4. Culture issues
Video https://www.youtube.com/watch?v=ucZsaQ2Evtw&list=PLEhSHDVBMPO39WMeZPiUBQSNFQ_3x7hba&index=18
Leading a testing team of individual people with different skills and mindsets is a challenging task. Modern leaders should support, help, guide, and coach the direct reports to grow their skill set to become a better tester. In this talk, Daniel will introduce the testing wheel to you and what it's all about.
The content of the testing wheel will help leaders to shape their testing team and to support, help, guide, and coach each person in the team on an individual level.
The testing wheel is an instrument to bring potential problems or missing skills to the top and is a basis for discussion. It will further help the direct report to grow their own skills set. On the other side it will help the leader to guide and coach the team member.
Join my talk to learn all about the testing wheel.
Key Takeaways
1. What is the testing wheel and how a leader and the direct reports can benefit from it.
2. How to configure the testing wheel for the individual needs.
3. How to use the results from the testing wheel to shape the testing team and how to guide and coach team members.
Anti-patterns for not-so-smart processes: Avoiding the BPM and SOA pitfalls. A short presentation to focus your project on success - featuring the "magic progress fairy"
How to Optimize Video Content Marketing with Google HangoutsCollegis Education
As the growth of video marketing continues, institutions that optimize for the world’s second largest search engine (YouTube) and create video content that is designed to build brand awareness, engage and educate their target audiences will be poised for growth and future success. In this presentation, attendees will learn to use Hangouts On Air to successfully optimize video content to reach larger audiences online and create high-quality, interactive and informative video content.
Claire Brawdy recently delivered a presentation titled "Design Thinking for KM Strategy & Roadmapping," at the KMI Showcase held in Tysons Corner, Virginia. The presentation delved into how KM practitioners can and should be leveraging Design Thinking to develop a human-centered approach to knowledge management. Brawdy discussed the Design Thinking methodology, and shared real-world examples of how to leverage this approach to understand end users, define and prioritize KM solutions, and translate that into a KM roadmap to mature knowledge management within any organization.
Too busy to learn UX methods that can save you tons of time?
Wondering which UX techniques are most likely to provide useful results all along your project? Let's talk about some tactics we tried. Success stories and epic fails of methods we have tested to build digital products and interfaces consumers love to use.
Learn PM Craft to Help You Crack Interviews by Meta Product LeadProduct School
Main takeaways:
How to prepare with an intent to learn the PM craft
How to crack Meta PM interviews and be in the top 5% of interviewees
How to create a Framework that works for you and excel at delivering during the interviews.
Our Morgenbooster: Designing for Possible Futures.
Get a sneak-peak into how to apply futures thinking to your design processes to help create reactive and proactive brands, businesses, and products.
Trish Uhl, a Certified Professional in Learning & Performance (CPLP) will explore the trends and business drivers of how and why the field of Instructional Systems Design is using concepts like "gamification" to move from task-based services to strategically aligned performance-based solutions!
Together we will explore and answer the following questions:
• What is a simple, common definition of gamification?
• Why should I care about gamification?
• What does gamification have to do with instructional design and training delivery?
• How does gamification align to the ASTD Competency Model?
• How does this fit in with where learning and performance is trending?
• How can I get started?
"Trish’s presentation on Gamification/ where the industry needs to go / the ASTD Competency Model was fabulous!
I could see immediately how relevant, engaging, and appropriate to the topic her presentation was.
Learning by applying and doing right there at the event is perfect for our audience." - Susan N. (San Jose, CA)
Visit www.owls-ledge.com for details on Trish's next live presentation!
Working Smarter: Integrating lean startup practices into your companyNatalie Hollier
Case study & afternoon keynote presented at the Mobile + Web Developer Conference in San Francisco, 2015.
http://mobilewebdevconference.com/san-francisco-july-2015/agenda/day-two/300pm.html
"Innovate or die” is the mantra of successful companies. So how can we build innovation into our product development process? More and more teams are adopting lean startup techniques to discover customer needs, focus on building what is valuable, and ultimately deliver great products.
This talk will share how a small education technology startup I worked with in NY scaled from a handful of people to multiple products and teams across 3 countries using lean startup practices. At various stages of growth we faced different challenges in keeping our processes lean, but throughout the journey we tried, failed and learned how to move fast and innovate.
Learn hands-on tools & techniques for applying lean that any team can start small and quickly see results, such as:
* How to move faster using collaborative, cross-functional teams
* Lightweight dev tools for scaling design across many teams
* Building a lean mindset in larger organizations
With real examples and artifacts you will learn how to manage - and thrive - using lean to create awesome products.
Ian Franklin from IdeaSmiths discussing fitting Usability Labs into Agile sprints.
Traditionally, usability labs took a long time to organise; often just a usability bug hunt and resulted in a lengthy report of recommendations that no one read and took weeks to produce.
This talk covers how to adapt the usability lab to include discovery and co-creation, yet still record results rigorously while completing analysis and reporting within a couple of days.
It also covers how to counter the common objections to user feedback (“its only 5 users”, “it’s just anecdotes”) and how to use the lab to get stakeholders on side.
Real World Lessons Using Lean UX (Workshop)Bill Scott
Half Day Workshop given 5/22/2013 at WebVisions Portland.
In this workshop Bill will explore the mindset of LeanUX and how it relates to bring products to life in the midst of big organizations that don't normally think "Lean". He will look at how teams can create a strong partnership between product, design & engineering in a way that tears down the walls and instead focuses on three key principles:
Shared understanding
Deep collaboration
Continuous customer feedback
The workshop will take a look at how Bill has been able to apply Lean UX at PayPal — a place that in recent years has been the total antithesis of the lean startup idea. With very specific examples, he will share lessons learned applying lean to the full product life cycle as well as how it relates to agile development.
Finally, the workshop looks at the technology stack. In the last few years there has been an explosion of open source technology stacks that can support rapidly creating products, launching them to scale and rapidly iterating on them when live. While startups embrace these stacks from the get-go, large organizations struggle with how to embrace this change. This workshop will also look at the shift that has happened, what is driving this change, and how organizations can embrace this stack and how to marry Lean Tech with Lean UX.
Similar to Pathways to a Positive Learner Experience (20)
Shadow UX is, if you will, UX's distorted reflection. It describes a UX activity or process that presents the illusion of a user-centered approach without actually providing its benefits.
Getting to know your real users - Mastering practical ethnographic researchDanielle Cooley
Presentation to the 2015 UX Strategies Summit in San Francisco, California, USA. Covers why ethnography is important and things to keep in mind when conducting this research.
Between Two Form Tags as presented at Code PaLOUsa 2015. There's so much more that goes into great forms! But we spent our allotted hour well.
Questions? Email me! danielle@dgcooley.com
Cognitive Ergonomics for Developers - St. Louis Days of .NET 2014Danielle Cooley
Brief introduction into the human brain's processing of information and how that can apply to modern Web and software development. Presented at the St. Louis Days of .NET conference in November 2014
This presentation will briefly describe the concept of content strategy, then explore how an abundance of content increases stress and costs money, and how LESS content is a much better approach. Attendees will gain an appreciation of content strategy as a discipline, consider a new approach to product content, and assess the wisdom of their own company's content strategy (if they have one).
Why should you care about UX? It's not just something to pay lip service to, or to do to feel cool while hanging out with the mustachioed dudes in tight black jeans drinking some PBR. No. UX is important because the benefits of a good user experience - increased revenue, decreased development time and rework, decreased call center volume, and increased word-of-mouth marketing - far outweigh the cost of achieving that experience. And make no mistake - good UX isn't an accident. Nor is it achieved by locking a smart person or two in a conference room until they get it right. In this session, we'll take a look at several case studies demonstrating the business value of a user-centered approach to design and development.
Think UX takes too long or costs too much? Think again. UX activities pay for themselves (and then some) in increased revenue, increased shareholder value, decreased development and support costs, and increased word of mouth marketing.
What are some of the most common UI mistakes, and how can you avoid them? We'll look at some common violations of the 10 basic tenets of usable interfaces and examine ways to avoid them.
Presentation on the business case for user experience - specifically, for taking a user-centered approach to design and development, including users early and often in the process, and demonstrating ROI for same. Shared at St. Louis Days of .NET conference, 15 November 2013.
A quick take on Nielsen & Molich's 10 Heuristics, phrased as mistakes to avoid, with current (good and bad) examples. Presented at the Designer 2 Developer Workflow Conference in Kansas City Missouri, 01 October 2013.
Avoiding UI Mistakes as delivered at KCDC in May 2013. This quick look at Nielsen & Molich's 10 Usability Heuristics provides a great starting point for developers looking to incorporate some UX thinking into their work.
In the world of digital content, less is more. Here's why.
Presentation given to the 2013 Internet User Experience conference in Phoenix, AZ, USA, 02 April 2013.
It's been 13 years since Alan Cooper introduced UXers to Personas in _The Inmates are Running the Asylum_. How can the personas we create reflect the changes that have occurred in that time?
Why is user research important? Why, specifically, is field research important? What are some types of field research? How does one conduct field research? How do you report findings? (Find out here!)
In the context of the Web, what are Sort and Filter? Do designers and developers fully appreciate the difference? What about users? What are some common design patterns for Sort and Filter, and what are the advantages and disadvantages of each?
Slides for an Ignite talk at the 2011 Internet User Experience Conference. October 11, 2011. Ann Arbor, Michigan, USA.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
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The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
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- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
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Range of Visual Styles.
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2. We’ll talk about:
2
Defining the
damn thing
The power of
iteration
A design iteration
technique
An evaluation
iteration
technique
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
3. So – Learner Experience?
3
User
Experience
(UX)
Instructional
Design
(ID)
Learner
Experience
(LXD)
Modified from hOp://extensionengine.com/lxd-‐‑10-‐‑things-‐‑to-‐‑know-‐‑about-‐‑learner-‐‑experience-‐‑design
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
10. ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
10
Visual
Design
Interaction
Design
Information
Architecture
Content Strategy
User Research
• Who will use the product?
• Any disabilities?
• What incomes, ages, and education levels?
• What are their pain points? End goals?
11. 11
Visual
Design
Interaction
Design
Information
Architecture
Content Strategy
User Research
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
• What features and functions are necessary?
• What pages do we need?
• Any photos? Videos? Copy? Product reviews?
• Who will create this content? Govern it?
12. 12
Visual
Design
Interaction
Design
Information
Architecture
Content Strategy
User Research
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
• What is the best navigation structure?
• How should individual screens be laid out?
13. 13
Visual
Design
Interaction
Design
Information
Architecture
Content Strategy
User Research
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
• Which controls should be used for navigation?
Selections? Actions?
• Dropdowns vs. checkboxes?
• What about microinteractions?
14. 14
Visual
Design
Interaction
Design
Information
Architecture
Content Strategy
User Research
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
• What color scheme is most appropriate?
• What about typography?
• Will there be any iconography? What style?
21. Iterative = good.
Fast = good.
Iterative AND fast?
21
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
22. Design Studio
• 6-8 drawings
• 5 minutes to draw
• 2 minutes to present
• 3 minutes to critique
• Then team up. As pairs, do it again.
(Add an extra minute or so to presentation & critique
for each iteration.)
• Lather, rinse, repeat, until you can’t pair up anymore.
22
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
23. Design Studio
• 6-8 4-6 drawings
• 5 4 minutes to draw
• 2 1 minutes to present
• 3 2 minutes to critique
• Then team up. As pairs, do it again.
(Add an extra minute 30 seconds or so to
presentation & critique for each iteration.)
• Lather, rinse, repeat, until you can’t pair up anymore.
23
Peregrine Edition
NOTE! We’ve shortened the process only because our time
today is so short. In real life, do the full version.
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
24. The Rules
Sketching
• Always start with the persona &
requirements.
• Strive for quantity.
• Use only enough detail to convey
the idea.
• Defer judgment.
• Use your imagination.
• Seek new combinations.
• Have FUN!
Critiquing
• Focus on how the design does or
does not fit the scenario or
persona. (Your own likes/dislikes
don’t matter.)
• Ask clarifying questions as
needed.
• Presenters, try to clarify without
being defensive.
• Save suggestions for your next
sketching cycle.
24
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
25. Warmup
25
Straight
Line
Circle Triangle Square
Arrow Cloud Rectangle Face
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
26. Mom’s Recipes
26
Mom is in her 60s and is a great baker – and she has
dozens of recipes that she has perfected over the years
that wants to pass on to her grandsons.
A recent flood in the basement almost destroyed her
cherished recipe book. After carefully drying out each
page, she can still read them but no one else could
decipher it. She needs to rewrite them all down.
Can you help my Mom?
Mom’s Pain Points:
- She doesn’t like typing
- Intimidated by “technology stuff”
- Too many instructions for things
Mom Likes:
- Keeping things easy
- Following recipes exactly
- Having things printed if she can
- Telling stories about baking
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
27. 27
GO!Sack race starting line image via flickr user jiggot
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
28. Review
28
IMPORTANT: Were this
‘real’ we would need
to leave today with
specific marching
orders on what we
need to build.
ü Identify and discuss
common themes,
patterns, components
that emerged.
ü Prioritize features
ü Discuss / document
open questions and
assumptions.
ü Note and collect
these along with
sketches generated.
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
29. So we have a design…
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
29
30. Evaluate it!
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
30
(There are lots of ways to do this!)
31. About the 3x3 Method
• ~ 2-‐‑3 low-‐‑fidelity prototypes (clickable wireframes,
typically), each expressing a unique approach to the
solution, are created.
• Each prototype is ~ 3 screens deep and reflects the same
key tasks.
• The prototypes are then iteratively usability tested and
refined.
• The result is a single high-‐‑level conceptual model of the
solution’s UI.
• Directly observing end users in this ma=er helps
ensure the final product will be accepted and adopted.
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
31
32. ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
32
Pre-‐‑
testing
Day 1
Day 2
Day 3
Day 4
Day 5
Post-‐‑
testing
Develop-‐‑
ment of 2-‐‑3
prototypes
Participant
recruiting
Logistics
planning
Three
represen-‐‑
tative end
users
evaluate the
prototypes
Prototypes
are refined
and usually
narrowed to
fewer
versions
Three
represen-‐‑
tative end
users
evaluate the
prototypes
Prototypes
are refined
and usually
narrowed to
fewer
versions
Three
represen-‐‑
tative end
users
evaluate the
prototypes
Prototype is
refined a
final time to
add polish &
annotation
33. ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
33
Pre-‐‑
testing
Day 1
Day 2
Day 3
Day 4
Day 5
Post-‐‑
testing
Develop-‐‑
ment of 2-‐‑3
prototypes
Participant
recruiting
Logistics
planning
Three
represen-‐‑
tative end
users
evaluate the
prototypes
Prototypes
are refined
and usually
narrowed to
fewer
versions
Three
represen-‐‑
tative end
users
evaluate the
prototypes
Prototypes
are refined
and usually
narrowed to
fewer
versions
Three
represen-‐‑
tative end
users
evaluate the
prototypes
Prototype is
refined a
final time to
add polish &
annotation
34. Be quiet!
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
34
35. ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
35
38. ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
38
39. About Me
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley
39
danielle@dgcooley.com
@dgcooley
15 years as a UX Specialist
BE, Biomedical & Electrical Engineering
Vanderbilt University
MS, Human Factors in Information Design
Bentley University
hOp://linkedin.com/in/dgcooley
Selected Work
40. 40
ATD Learn STL 2015 Pathways to a Positive Learner Experience @dgcooley