SlideShare a Scribd company logo
GAMIFICATION
DECK
1

DESIGN THINKING FOR
GAMIFICATION

Daniel Meusburger | workplayce.blogspot.com | @dmeusburger
GAMIFICATION OFFERS OPPURTUNITIES
Possibility to engage customers, employees, end users
Increase productivity, sales, conversions
70% of Global 2000 Organization will have at least 1
gamified application by 2014 (Gartner) (Source)
50% of companies with innovation processes will gamify
those by 2015 (Gartner) (Source)
Market increase to $5.5 billion by 2018, from the $421
million today (marketsandmarkets) (Source)

@dmeusburger
SO, START AND WIN?

80%

of current gamification
applications will fail to
meet business objectives
(Gartner, 2012)

@dmeusburger
REASONS
o
o
o
o
o
o

1

Lack of planning
Lack of (game design) talent
Lack of user analysis and understanding
Lack of user involvement
Lack of brainstorming and
Lack of prototyping

Poor (Game)
Design

@dmeusburger
HOW TO START?

1

Standard methodologies
often lack end users focus and

limit creativity in favor of structure

@dmeusburger
DESIGN THINKING

1

a human-centered approach
to innovation
(…) to

integrate the
needs of people,
possibilities of technology and
requirements for business success
(David Kelley, founder IDEO)

@dmeusburger
DESIGN THINKING PROCESS

1

own depiction of the Design Thinking Process by d.school

Process Steps
1

Understand the challenge. Gather information on requirements, stakeholders and limitations

2

Observe the users. Develop empathy fort he current situation and behavior of the user

3

Develop a Point of View. Connect the challenge with user empathy

4

Ideate (through brainstorming)

5

(Rapid) Prototyping

6

Test if the desired state is reached. Iterate!!!
@dmeusburger
CORE CONCEPTS

1
REQUIREMENT ANALYSIS
USER RESEARCH & ANALYTICS

ITERATION
EMOTION

USER TYPES & EMOTION

KEY
CONCEPTS

GAMIFICATION
FRAMEWORKS

INTERDISCIPLINARY TEAMS

RAPID PROTOTYPING

PLAYTESTING
Source:
http://gamesforimpact.files.wordpress.com/2012/09/gamesforimpact-bestpractices.pdf

@dmeusburger
@dmeusburger
REQUIREMENT ANALYSIS

1

Challenges

> Understand the underlying challenge
> Acquire knowledge

Action Steps
1

Gather information including goals, requirements and restrictions (budget,
scale, resources)

2

Ask all stakeholders (customers, process/product owners)

3

Describe the challenge, current situation and ideas about the desired
situation (goals)

@dmeusburger
REQUIREMENT ANALYSIS

1

Key Questions
•

What is the challenge and what is the current situation?

•

Who is affected and involved?

•

Where do we want to be (goals) – What should be achieve (desired situation)?

Resources
•

Gamification Model Canvas

@dmeusburger
@dmeusburger
USER OBSERVATION

1

Challenges

> Observe and analyze the end user
> Develop empathy

Action Steps
1

Observe the end user, his/her behavior, environment and interaction with the
environment

2

Ask the end user about the challenge, the problems and his/her wishes. Ask
for improvement suggestions.

3

Try to develop an understanding and empathy for the position of the end
user and analyze different perspectives.

@dmeusburger
USER OBSERVATION

1

Key Questions
•

What is the position of the end user?

•

How does the user interact with the object or within the process?

•

How does the end user feel about the situation?

Resources
•

User Stories, Interviews, Questionnaires

•

User Journeys

•

Octalysis

•

User Types

@dmeusburger
@dmeusburger
POINT OF VIEW (OPTIONAL)

1

Challenges

> Combine information and empathy to
understand the status quo
> Develop awareness
Action Steps
1

Analyze the results of the first 2 stages and link the situation to the user.
Develop a concise (mental) understanding of the correlations.
•
•

You should be aware about how the problem and connects to business metrics
You should understand the view of the user

2

Discuss potential directions, influence points or bottlenecks with coworkers

3

Try to develop an understanding and empathy for the position of the end
user and analyze different perspectives.

@dmeusburger
POINT OF VIEW (OPTIONAL)

1

Key Questions
•

How do the challenge and user behavior correlate?

•

Which behaviors do I want to foster?

•

How can we / What would improve the current situation of the end user?

•

Where is the fun in it? (Instead of „How can we make this fun?“)

Resources
•

Octalysis

•

Gamification Model Canvas (mechanics, dynamics, components, behaviors)

@dmeusburger
@dmeusburger
IDEATION

1

Challenges

> Brainstorm for playful ideas
> Be creative

Action Steps
1

Set up a diverse, interdisciplinary team (various professions, cultures,
viewpoints)

2

Organize the right environment (physical environment, rules for
brainstorming) and promote creativeness

3

Brainstorm and collect all mentions

4

Categorize, combine and prioritize ideas

@dmeusburger
IDEATION

1

Key Questions
•

None, be creative!

•

What are your ideas?

Resources
•

Brainstorming

•

Mind mapping

•

35 Gamification Mechanics Set

•

Video examples (for lacks of creativity)

@dmeusburger
@dmeusburger
PROTOTYPING

1

Challenges

> Create (fast) prototypes, try things out
> Be active

Action Steps
1

Set up a diverse, interdisciplinary team (various professions, cultures,
viewpoints). Maybe split up in subteams.

2

Organize the right environment (physical environment) and various kinds of
materials (paper, pencils, post-its, lego, cardboard).

3

Give goals or requirements (e.g. maximum size, material, …)

4

Create prototypes from prioritized ideas

@dmeusburger
@dmeusburger
TESTING

1

Challenges

> Test prototypes, get user feedback, iterate
> Be adaptive

Action Steps
1

Raise end user feedback
•

Multiple rotations possible: Paper-based draft, cardboard modeled draft, computer
model, final application prototype

2

Play testing: Watch and analyze the behavior of the players and interview
him/her afterwards

3

Establish a measurement system to gain data based on activity and
behavior long-term

4

Monitor and improve the system based on quantitative analysis
@dmeusburger
TESTING

1

Key Questions
•

Do we achieve the desired outcome? Why not?

•

What can we improve?

•

Do you consider this fun / engaging?

•

Is the balance of activities, challenges, behavior right?

Resources
•

Surveys, Interviews

•

A/B Testing

•

Big Data, Data Analytics (Long term)

@dmeusburger
ITERATIVE PROCESS

1

@dmeusburger
ADVANTAGES

1

Integrated Solutions

User Proximity

User Empathy

Opportunity Utilization

Power of Rapid Prototyping

Collective Expertise

Source:
http://blogs.sap.com/innovation/innovation/what-is-design-thinking-030869
http://designthinking.ideo.com/?p=409

@dmeusburger
SOURCES

1

Own Sources
•

Gamification Thinking? Structure Gamification Projects With Design Thinking
http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html

Resources
•

•

Gartner
•
http://www.gartner.com/newsroom/id/1844115
•
http://www.gartner.com/newsroom/id/1629214
Markets and Markets
•
http://www.marketsandmarkets.com/Purchase/purchase_report1.asp?id=991
IDEO

•

•
http://designthinking.ideo.com/?p=409
SAP

•

•
http://blogs.sap.com/innovation/innovation/what-is-design-thinking-030869
d.school

•

•

https://dschool.stanford.edu/groups/k12/wiki/17cff/

@dmeusburger
DANIEL MEUSBURGER
Feedback, questions, discussions are greatly appreciated
Twitter: @dmeusburger
Email: daniel.meusburger@outlook.com
Blog:
workplayce.blogspot.com
Original Article:
http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html

1

DESIGN THINKING FOR
GAMIFICATION

More Related Content

What's hot

Business Strategy + Brand Strategy
Business Strategy + Brand StrategyBusiness Strategy + Brand Strategy
Business Strategy + Brand Strategy
VCU Brandcenter
 
Go-To-Market Framework
Go-To-Market FrameworkGo-To-Market Framework
Go-To-Market Framework
Mark Officer
 
Go-To-Market Strategy & Sales Enablement Framework
Go-To-Market Strategy & Sales Enablement FrameworkGo-To-Market Strategy & Sales Enablement Framework
Go-To-Market Strategy & Sales Enablement Framework
Link Cheng
 
Personal branding
Personal brandingPersonal branding
Personal branding
Dixie Kachiros
 
Creative Planning @ Miami Ad School
Creative Planning @ Miami Ad SchoolCreative Planning @ Miami Ad School
Creative Planning @ Miami Ad SchoolThe Planning Lab
 
Go To Market Strategies
Go To Market StrategiesGo To Market Strategies
Go To Market Strategies
Shahab Farjampour
 
Personal Branding 101
Personal Branding 101Personal Branding 101
Personal Branding 101
Kiara J. Allen
 
Brand Positioning Workshop
Brand Positioning WorkshopBrand Positioning Workshop
Brand Positioning Workshop
Beloved Brands Inc.
 
Personal Branding Presentation
Personal Branding PresentationPersonal Branding Presentation
Personal Branding Presentation
chrisgambino
 
Digital transformation strategy
Digital transformation strategyDigital transformation strategy
Digital transformation strategy
Reza Hagel - CHIEF PROCUREMENT OFFICER
 
The New Brand Culture Model
The New Brand Culture ModelThe New Brand Culture Model
The New Brand Culture Model
Liquid Agency
 
Competitor Analysis Powerpoint Presentation Slides
Competitor Analysis Powerpoint Presentation SlidesCompetitor Analysis Powerpoint Presentation Slides
Competitor Analysis Powerpoint Presentation Slides
SlideTeam
 
China KOL Marketing for Fashion & Beauty Brands
China KOL Marketing for Fashion & Beauty BrandsChina KOL Marketing for Fashion & Beauty Brands
China KOL Marketing for Fashion & Beauty Brands
Kim Leitzes
 
Building Your Leadership presence
Building Your Leadership presenceBuilding Your Leadership presence
Building Your Leadership presence
Rajiv Upadhyay
 
Brand Masterclass Week One
Brand Masterclass Week OneBrand Masterclass Week One
Brand Masterclass Week One
Idris Mootee
 
Personal Branding in the Digital Age (genKC presentation)
Personal Branding in the Digital Age (genKC presentation)Personal Branding in the Digital Age (genKC presentation)
Personal Branding in the Digital Age (genKC presentation)Ramsey Mohsen
 
Storytelling for Sales
Storytelling for SalesStorytelling for Sales
Storytelling for Sales
drvillari
 
Go-to-Market Best Practices for Startups
Go-to-Market Best Practices for StartupsGo-to-Market Best Practices for Startups
Go-to-Market Best Practices for Startups
a16z
 
How to write a killer agency creative brief
How to write a killer agency creative briefHow to write a killer agency creative brief
How to write a killer agency creative brief
David Bell
 
Digital Strategy Toolbox
Digital Strategy ToolboxDigital Strategy Toolbox
Digital Strategy Toolbox
Julian Cole
 

What's hot (20)

Business Strategy + Brand Strategy
Business Strategy + Brand StrategyBusiness Strategy + Brand Strategy
Business Strategy + Brand Strategy
 
Go-To-Market Framework
Go-To-Market FrameworkGo-To-Market Framework
Go-To-Market Framework
 
Go-To-Market Strategy & Sales Enablement Framework
Go-To-Market Strategy & Sales Enablement FrameworkGo-To-Market Strategy & Sales Enablement Framework
Go-To-Market Strategy & Sales Enablement Framework
 
Personal branding
Personal brandingPersonal branding
Personal branding
 
Creative Planning @ Miami Ad School
Creative Planning @ Miami Ad SchoolCreative Planning @ Miami Ad School
Creative Planning @ Miami Ad School
 
Go To Market Strategies
Go To Market StrategiesGo To Market Strategies
Go To Market Strategies
 
Personal Branding 101
Personal Branding 101Personal Branding 101
Personal Branding 101
 
Brand Positioning Workshop
Brand Positioning WorkshopBrand Positioning Workshop
Brand Positioning Workshop
 
Personal Branding Presentation
Personal Branding PresentationPersonal Branding Presentation
Personal Branding Presentation
 
Digital transformation strategy
Digital transformation strategyDigital transformation strategy
Digital transformation strategy
 
The New Brand Culture Model
The New Brand Culture ModelThe New Brand Culture Model
The New Brand Culture Model
 
Competitor Analysis Powerpoint Presentation Slides
Competitor Analysis Powerpoint Presentation SlidesCompetitor Analysis Powerpoint Presentation Slides
Competitor Analysis Powerpoint Presentation Slides
 
China KOL Marketing for Fashion & Beauty Brands
China KOL Marketing for Fashion & Beauty BrandsChina KOL Marketing for Fashion & Beauty Brands
China KOL Marketing for Fashion & Beauty Brands
 
Building Your Leadership presence
Building Your Leadership presenceBuilding Your Leadership presence
Building Your Leadership presence
 
Brand Masterclass Week One
Brand Masterclass Week OneBrand Masterclass Week One
Brand Masterclass Week One
 
Personal Branding in the Digital Age (genKC presentation)
Personal Branding in the Digital Age (genKC presentation)Personal Branding in the Digital Age (genKC presentation)
Personal Branding in the Digital Age (genKC presentation)
 
Storytelling for Sales
Storytelling for SalesStorytelling for Sales
Storytelling for Sales
 
Go-to-Market Best Practices for Startups
Go-to-Market Best Practices for StartupsGo-to-Market Best Practices for Startups
Go-to-Market Best Practices for Startups
 
How to write a killer agency creative brief
How to write a killer agency creative briefHow to write a killer agency creative brief
How to write a killer agency creative brief
 
Digital Strategy Toolbox
Digital Strategy ToolboxDigital Strategy Toolbox
Digital Strategy Toolbox
 

Viewers also liked

Gamification design thinking
Gamification design thinkingGamification design thinking
Gamification design thinking
Andrzej Marczewski
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
Amy Jo Kim
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
Zac Fitz-Walter
 
Gamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyGamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification Strategy
TechnologyAdvice
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World
Margaret Wallace
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
Socialphysicist
 
Art & science of cross sector partnerships
Art & science of cross sector partnershipsArt & science of cross sector partnerships
Art & science of cross sector partnerships
Social Innovation Generation
 
Enterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinneEnterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinne
Corinne Schmid, MBA, ECMm
 
Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?MindTickle
 
More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design Thinking
Dustin DiTommaso
 
Convergencia Digital / Transmedia / Gamification
Convergencia Digital / Transmedia / GamificationConvergencia Digital / Transmedia / Gamification
Convergencia Digital / Transmedia / Gamification
Juan Paulo Madriaza
 
Chi2013 jk gamification_panel_for_upload
Chi2013 jk gamification_panel_for_uploadChi2013 jk gamification_panel_for_upload
Chi2013 jk gamification_panel_for_upload
Janaki Kumar
 
北歐人的悠閒生
北歐人的悠閒生北歐人的悠閒生
北歐人的悠閒生
Winson Ng
 
FLOW is Good Business - A Short Overview
FLOW is Good Business - A Short OverviewFLOW is Good Business - A Short Overview
FLOW is Good Business - A Short Overview
Zsadany "Zad" Vecsey
 
The Game Always Wins
The Game Always WinsThe Game Always Wins
The Game Always Wins
Twitter.com
 
Design thinking a more insightful approach to problem-solving
Design thinking   a more insightful approach to problem-solvingDesign thinking   a more insightful approach to problem-solving
Design thinking a more insightful approach to problem-solvingrobgirvan
 
2015 1030 simo estrategia tic aula fserrano intef
2015 1030 simo estrategia tic aula fserrano intef2015 1030 simo estrategia tic aula fserrano intef
2015 1030 simo estrategia tic aula fserrano intef
Felix Serrano Delgado
 
Co-Design Toolkit & Report: Working with Dyslexia
Co-Design Toolkit & Report: Working with Dyslexia Co-Design Toolkit & Report: Working with Dyslexia
Co-Design Toolkit & Report: Working with Dyslexia
Helena Parewyck
 
Agile Black & White Stories
Agile Black & White StoriesAgile Black & White Stories
Agile Black & White Stories
Michael Tarnowski
 
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis) Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Yu-kai Chou
 

Viewers also liked (20)

Gamification design thinking
Gamification design thinkingGamification design thinking
Gamification design thinking
 
Gamification Workshop 2010
Gamification Workshop 2010Gamification Workshop 2010
Gamification Workshop 2010
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
Gamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification StrategyGamification 101: Learn the Basics of Gamification Strategy
Gamification 101: Learn the Basics of Gamification Strategy
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
 
Art & science of cross sector partnerships
Art & science of cross sector partnershipsArt & science of cross sector partnerships
Art & science of cross sector partnerships
 
Enterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinneEnterprise Gamification by itzCorinne
Enterprise Gamification by itzCorinne
 
Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?
 
More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design Thinking
 
Convergencia Digital / Transmedia / Gamification
Convergencia Digital / Transmedia / GamificationConvergencia Digital / Transmedia / Gamification
Convergencia Digital / Transmedia / Gamification
 
Chi2013 jk gamification_panel_for_upload
Chi2013 jk gamification_panel_for_uploadChi2013 jk gamification_panel_for_upload
Chi2013 jk gamification_panel_for_upload
 
北歐人的悠閒生
北歐人的悠閒生北歐人的悠閒生
北歐人的悠閒生
 
FLOW is Good Business - A Short Overview
FLOW is Good Business - A Short OverviewFLOW is Good Business - A Short Overview
FLOW is Good Business - A Short Overview
 
The Game Always Wins
The Game Always WinsThe Game Always Wins
The Game Always Wins
 
Design thinking a more insightful approach to problem-solving
Design thinking   a more insightful approach to problem-solvingDesign thinking   a more insightful approach to problem-solving
Design thinking a more insightful approach to problem-solving
 
2015 1030 simo estrategia tic aula fserrano intef
2015 1030 simo estrategia tic aula fserrano intef2015 1030 simo estrategia tic aula fserrano intef
2015 1030 simo estrategia tic aula fserrano intef
 
Co-Design Toolkit & Report: Working with Dyslexia
Co-Design Toolkit & Report: Working with Dyslexia Co-Design Toolkit & Report: Working with Dyslexia
Co-Design Toolkit & Report: Working with Dyslexia
 
Agile Black & White Stories
Agile Black & White StoriesAgile Black & White Stories
Agile Black & White Stories
 
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis) Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
 

Similar to Gamification Decks: Structure Gamification Projects with Design Thinking

"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
Sherry Jones
 
Intro to Agile and Lean UX
Intro to Agile and Lean UXIntro to Agile and Lean UX
Intro to Agile and Lean UX
Jacklyn Burgan
 
Design Thinking at Sparkloft
Design Thinking at SparkloftDesign Thinking at Sparkloft
Design Thinking at SparkloftMatt Alex
 
Creativity and Design Thinking 2012 SM MD
Creativity and Design Thinking 2012 SM MDCreativity and Design Thinking 2012 SM MD
Creativity and Design Thinking 2012 SM MDMichael Tizio
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developers
Nick Myers
 
Introduction to Design thinking 2015 by Vedran Antoljak
Introduction to Design thinking 2015 by Vedran AntoljakIntroduction to Design thinking 2015 by Vedran Antoljak
Introduction to Design thinking 2015 by Vedran Antoljak
Vedran Antoljak
 
UX + agile at The Economist
UX + agile at The EconomistUX + agile at The Economist
UX + agile at The Economist
Danny Setiawan
 
Unit 1.pptx
Unit 1.pptxUnit 1.pptx
Unit 1.pptx
SasikamalSarepalli
 
5: Happy users
5: Happy users5: Happy users
5: Happy users
COMP 113
 
Design Thinking to Co-Design Solutions: Presented at ACMP 2018
Design Thinking to Co-Design Solutions: Presented at ACMP 2018Design Thinking to Co-Design Solutions: Presented at ACMP 2018
Design Thinking to Co-Design Solutions: Presented at ACMP 2018
Enterprise Knowledge
 
A Primer For Design Thinking For Business
A Primer For Design Thinking For BusinessA Primer For Design Thinking For Business
A Primer For Design Thinking For Business
sean carney
 
How to leverage your work with a Product Mindset - Mark Opanasiuk.pdf
How to leverage your work with a Product Mindset - Mark Opanasiuk.pdfHow to leverage your work with a Product Mindset - Mark Opanasiuk.pdf
How to leverage your work with a Product Mindset - Mark Opanasiuk.pdf
Mark Opanasiuk
 
Product concept and design
Product concept and designProduct concept and design
Product concept and design
EllaQuing
 
Introduction to Design Thinking Workshop
Introduction to Design Thinking WorkshopIntroduction to Design Thinking Workshop
Introduction to Design Thinking Workshop
Molly B. Zielezinski PhD
 
UX Design Essential Theories
UX Design Essential TheoriesUX Design Essential Theories
UX Design Essential Theories
Ravi Bhadauria
 
Mental Models to Guide Product Decisions by Google Product Manager
Mental Models to Guide Product Decisions by Google Product ManagerMental Models to Guide Product Decisions by Google Product Manager
Mental Models to Guide Product Decisions by Google Product Manager
Product School
 
Design Thinking Simplified -The Entrepreneur's Toolkit Series
Design Thinking Simplified  -The Entrepreneur's Toolkit SeriesDesign Thinking Simplified  -The Entrepreneur's Toolkit Series
Design Thinking Simplified -The Entrepreneur's Toolkit Series
Dr. Deepika Salwankar
 
Esce Paris, design thinking flipped classrooms
Esce Paris, design thinking flipped classroomsEsce Paris, design thinking flipped classrooms
Esce Paris, design thinking flipped classrooms
Sylvain Loubradou
 
Designing courses for significant learning
Designing courses for significant learningDesigning courses for significant learning
Designing courses for significant learning
Bronwyn Hegarty
 
how to build a growth hacking culture
how to build a growth hacking culturehow to build a growth hacking culture
how to build a growth hacking cultureAaron Ginn
 

Similar to Gamification Decks: Structure Gamification Projects with Design Thinking (20)

"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
"Gamification: Practical Strategies for Your Courses" (Nov. 21, 2014)
 
Intro to Agile and Lean UX
Intro to Agile and Lean UXIntro to Agile and Lean UX
Intro to Agile and Lean UX
 
Design Thinking at Sparkloft
Design Thinking at SparkloftDesign Thinking at Sparkloft
Design Thinking at Sparkloft
 
Creativity and Design Thinking 2012 SM MD
Creativity and Design Thinking 2012 SM MDCreativity and Design Thinking 2012 SM MD
Creativity and Design Thinking 2012 SM MD
 
The elements of product success for designers and developers
The elements of product success for designers and developersThe elements of product success for designers and developers
The elements of product success for designers and developers
 
Introduction to Design thinking 2015 by Vedran Antoljak
Introduction to Design thinking 2015 by Vedran AntoljakIntroduction to Design thinking 2015 by Vedran Antoljak
Introduction to Design thinking 2015 by Vedran Antoljak
 
UX + agile at The Economist
UX + agile at The EconomistUX + agile at The Economist
UX + agile at The Economist
 
Unit 1.pptx
Unit 1.pptxUnit 1.pptx
Unit 1.pptx
 
5: Happy users
5: Happy users5: Happy users
5: Happy users
 
Design Thinking to Co-Design Solutions: Presented at ACMP 2018
Design Thinking to Co-Design Solutions: Presented at ACMP 2018Design Thinking to Co-Design Solutions: Presented at ACMP 2018
Design Thinking to Co-Design Solutions: Presented at ACMP 2018
 
A Primer For Design Thinking For Business
A Primer For Design Thinking For BusinessA Primer For Design Thinking For Business
A Primer For Design Thinking For Business
 
How to leverage your work with a Product Mindset - Mark Opanasiuk.pdf
How to leverage your work with a Product Mindset - Mark Opanasiuk.pdfHow to leverage your work with a Product Mindset - Mark Opanasiuk.pdf
How to leverage your work with a Product Mindset - Mark Opanasiuk.pdf
 
Product concept and design
Product concept and designProduct concept and design
Product concept and design
 
Introduction to Design Thinking Workshop
Introduction to Design Thinking WorkshopIntroduction to Design Thinking Workshop
Introduction to Design Thinking Workshop
 
UX Design Essential Theories
UX Design Essential TheoriesUX Design Essential Theories
UX Design Essential Theories
 
Mental Models to Guide Product Decisions by Google Product Manager
Mental Models to Guide Product Decisions by Google Product ManagerMental Models to Guide Product Decisions by Google Product Manager
Mental Models to Guide Product Decisions by Google Product Manager
 
Design Thinking Simplified -The Entrepreneur's Toolkit Series
Design Thinking Simplified  -The Entrepreneur's Toolkit SeriesDesign Thinking Simplified  -The Entrepreneur's Toolkit Series
Design Thinking Simplified -The Entrepreneur's Toolkit Series
 
Esce Paris, design thinking flipped classrooms
Esce Paris, design thinking flipped classroomsEsce Paris, design thinking flipped classrooms
Esce Paris, design thinking flipped classrooms
 
Designing courses for significant learning
Designing courses for significant learningDesigning courses for significant learning
Designing courses for significant learning
 
how to build a growth hacking culture
how to build a growth hacking culturehow to build a growth hacking culture
how to build a growth hacking culture
 

Recently uploaded

Generating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using SmithyGenerating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using Smithy
g2nightmarescribd
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
DianaGray10
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
Product School
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
Ana-Maria Mihalceanu
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
OnBoard
 
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualitySoftware Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Inflectra
 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Albert Hoitingh
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Jeffrey Haguewood
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
Product School
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
Elena Simperl
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
Product School
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
91mobiles
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
Paul Groth
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
DianaGray10
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
Dorra BARTAGUIZ
 

Recently uploaded (20)

Generating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using SmithyGenerating a custom Ruby SDK for your web service or Rails API using Smithy
Generating a custom Ruby SDK for your web service or Rails API using Smithy
 
UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3UiPath Test Automation using UiPath Test Suite series, part 3
UiPath Test Automation using UiPath Test Suite series, part 3
 
How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...How world-class product teams are winning in the AI era by CEO and Founder, P...
How world-class product teams are winning in the AI era by CEO and Founder, P...
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
 
Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
Leading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdfLeading Change strategies and insights for effective change management pdf 1.pdf
Leading Change strategies and insights for effective change management pdf 1.pdf
 
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualitySoftware Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered Quality
 
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024
 
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...
 
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
De-mystifying Zero to One: Design Informed Techniques for Greenfield Innovati...
 
Knowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and backKnowledge engineering: from people to machines and back
Knowledge engineering: from people to machines and back
 
FIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdfFIDO Alliance Osaka Seminar: Overview.pdf
FIDO Alliance Osaka Seminar: Overview.pdf
 
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
From Daily Decisions to Bottom Line: Connecting Product Work to Revenue by VP...
 
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdfFIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
FIDO Alliance Osaka Seminar: Passkeys and the Road Ahead.pdf
 
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdfSmart TV Buyer Insights Survey 2024 by 91mobiles.pdf
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf
 
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMsTo Graph or Not to Graph Knowledge Graph Architectures and LLMs
To Graph or Not to Graph Knowledge Graph Architectures and LLMs
 
UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4UiPath Test Automation using UiPath Test Suite series, part 4
UiPath Test Automation using UiPath Test Suite series, part 4
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
 

Gamification Decks: Structure Gamification Projects with Design Thinking

  • 1. GAMIFICATION DECK 1 DESIGN THINKING FOR GAMIFICATION Daniel Meusburger | workplayce.blogspot.com | @dmeusburger
  • 2. GAMIFICATION OFFERS OPPURTUNITIES Possibility to engage customers, employees, end users Increase productivity, sales, conversions 70% of Global 2000 Organization will have at least 1 gamified application by 2014 (Gartner) (Source) 50% of companies with innovation processes will gamify those by 2015 (Gartner) (Source) Market increase to $5.5 billion by 2018, from the $421 million today (marketsandmarkets) (Source) @dmeusburger
  • 3. SO, START AND WIN? 80% of current gamification applications will fail to meet business objectives (Gartner, 2012) @dmeusburger
  • 4. REASONS o o o o o o 1 Lack of planning Lack of (game design) talent Lack of user analysis and understanding Lack of user involvement Lack of brainstorming and Lack of prototyping Poor (Game) Design @dmeusburger
  • 5. HOW TO START? 1 Standard methodologies often lack end users focus and limit creativity in favor of structure @dmeusburger
  • 6. DESIGN THINKING 1 a human-centered approach to innovation (…) to integrate the needs of people, possibilities of technology and requirements for business success (David Kelley, founder IDEO) @dmeusburger
  • 7. DESIGN THINKING PROCESS 1 own depiction of the Design Thinking Process by d.school Process Steps 1 Understand the challenge. Gather information on requirements, stakeholders and limitations 2 Observe the users. Develop empathy fort he current situation and behavior of the user 3 Develop a Point of View. Connect the challenge with user empathy 4 Ideate (through brainstorming) 5 (Rapid) Prototyping 6 Test if the desired state is reached. Iterate!!! @dmeusburger
  • 8. CORE CONCEPTS 1 REQUIREMENT ANALYSIS USER RESEARCH & ANALYTICS ITERATION EMOTION USER TYPES & EMOTION KEY CONCEPTS GAMIFICATION FRAMEWORKS INTERDISCIPLINARY TEAMS RAPID PROTOTYPING PLAYTESTING Source: http://gamesforimpact.files.wordpress.com/2012/09/gamesforimpact-bestpractices.pdf @dmeusburger
  • 10. REQUIREMENT ANALYSIS 1 Challenges > Understand the underlying challenge > Acquire knowledge Action Steps 1 Gather information including goals, requirements and restrictions (budget, scale, resources) 2 Ask all stakeholders (customers, process/product owners) 3 Describe the challenge, current situation and ideas about the desired situation (goals) @dmeusburger
  • 11. REQUIREMENT ANALYSIS 1 Key Questions • What is the challenge and what is the current situation? • Who is affected and involved? • Where do we want to be (goals) – What should be achieve (desired situation)? Resources • Gamification Model Canvas @dmeusburger
  • 13. USER OBSERVATION 1 Challenges > Observe and analyze the end user > Develop empathy Action Steps 1 Observe the end user, his/her behavior, environment and interaction with the environment 2 Ask the end user about the challenge, the problems and his/her wishes. Ask for improvement suggestions. 3 Try to develop an understanding and empathy for the position of the end user and analyze different perspectives. @dmeusburger
  • 14. USER OBSERVATION 1 Key Questions • What is the position of the end user? • How does the user interact with the object or within the process? • How does the end user feel about the situation? Resources • User Stories, Interviews, Questionnaires • User Journeys • Octalysis • User Types @dmeusburger
  • 16. POINT OF VIEW (OPTIONAL) 1 Challenges > Combine information and empathy to understand the status quo > Develop awareness Action Steps 1 Analyze the results of the first 2 stages and link the situation to the user. Develop a concise (mental) understanding of the correlations. • • You should be aware about how the problem and connects to business metrics You should understand the view of the user 2 Discuss potential directions, influence points or bottlenecks with coworkers 3 Try to develop an understanding and empathy for the position of the end user and analyze different perspectives. @dmeusburger
  • 17. POINT OF VIEW (OPTIONAL) 1 Key Questions • How do the challenge and user behavior correlate? • Which behaviors do I want to foster? • How can we / What would improve the current situation of the end user? • Where is the fun in it? (Instead of „How can we make this fun?“) Resources • Octalysis • Gamification Model Canvas (mechanics, dynamics, components, behaviors) @dmeusburger
  • 19. IDEATION 1 Challenges > Brainstorm for playful ideas > Be creative Action Steps 1 Set up a diverse, interdisciplinary team (various professions, cultures, viewpoints) 2 Organize the right environment (physical environment, rules for brainstorming) and promote creativeness 3 Brainstorm and collect all mentions 4 Categorize, combine and prioritize ideas @dmeusburger
  • 20. IDEATION 1 Key Questions • None, be creative! • What are your ideas? Resources • Brainstorming • Mind mapping • 35 Gamification Mechanics Set • Video examples (for lacks of creativity) @dmeusburger
  • 22. PROTOTYPING 1 Challenges > Create (fast) prototypes, try things out > Be active Action Steps 1 Set up a diverse, interdisciplinary team (various professions, cultures, viewpoints). Maybe split up in subteams. 2 Organize the right environment (physical environment) and various kinds of materials (paper, pencils, post-its, lego, cardboard). 3 Give goals or requirements (e.g. maximum size, material, …) 4 Create prototypes from prioritized ideas @dmeusburger
  • 24. TESTING 1 Challenges > Test prototypes, get user feedback, iterate > Be adaptive Action Steps 1 Raise end user feedback • Multiple rotations possible: Paper-based draft, cardboard modeled draft, computer model, final application prototype 2 Play testing: Watch and analyze the behavior of the players and interview him/her afterwards 3 Establish a measurement system to gain data based on activity and behavior long-term 4 Monitor and improve the system based on quantitative analysis @dmeusburger
  • 25. TESTING 1 Key Questions • Do we achieve the desired outcome? Why not? • What can we improve? • Do you consider this fun / engaging? • Is the balance of activities, challenges, behavior right? Resources • Surveys, Interviews • A/B Testing • Big Data, Data Analytics (Long term) @dmeusburger
  • 27. ADVANTAGES 1 Integrated Solutions User Proximity User Empathy Opportunity Utilization Power of Rapid Prototyping Collective Expertise Source: http://blogs.sap.com/innovation/innovation/what-is-design-thinking-030869 http://designthinking.ideo.com/?p=409 @dmeusburger
  • 28. SOURCES 1 Own Sources • Gamification Thinking? Structure Gamification Projects With Design Thinking http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html Resources • • Gartner • http://www.gartner.com/newsroom/id/1844115 • http://www.gartner.com/newsroom/id/1629214 Markets and Markets • http://www.marketsandmarkets.com/Purchase/purchase_report1.asp?id=991 IDEO • • http://designthinking.ideo.com/?p=409 SAP • • http://blogs.sap.com/innovation/innovation/what-is-design-thinking-030869 d.school • • https://dschool.stanford.edu/groups/k12/wiki/17cff/ @dmeusburger
  • 29. DANIEL MEUSBURGER Feedback, questions, discussions are greatly appreciated Twitter: @dmeusburger Email: daniel.meusburger@outlook.com Blog: workplayce.blogspot.com Original Article: http://workplayce.blogspot.co.at/2013/09/gamification-thinking-structure.html 1 DESIGN THINKING FOR GAMIFICATION