Bialik Workshop July16 2010

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Bialik Workshop July16 2010

  1. 1. developing intellectual diets for the digital generation a digital learning paradigm for the middle years | Bialik College 16.07.2010
  2. 2. takaways the digital landscape & its relationship to teaching learning digital learning: current research & pedagogy case studies: effective digital learning [middle school]
  3. 3. digital life
  4. 4. Our values and norms in education are being challenged by a shifting landscape of media and communications.
  5. 5. buzzwords Social Media gather, communicate, share, collaborate, play Web 2.0 social media tools
  6. 6. virtual spaces MUVEs: multi-user virtual environments Narrative environments : game style worlds Virtual worlds Social & professional networks Sharing & collaborative spaces Aggregation & storage Products & services [e-commerce] Information sources In these spaces, people: // run businesses & engage in e-commerce // live, love & learn // create & construct // play, trade & socialise // make their voices heard
  7. 7. what would education look like if it resembled the culture?
  8. 8. social media matters in education What’s important: the properties and dynamics of social media – not the tools – and how to evolve with them.
  9. 9. web as participatory platform ‘us-ness’ | community | participation
  10. 10. current technology demands a totally different approach to instructional design and teaching methodology it requires new skills from both teacher and student
  11. 11. responding to opportunites & challenges Trying to protect students and instructional time by banning Web 2.0 or setting policies to keep it “safe.” Preserving existing programs and practices by using technology in a way that “fits” into what is already in place. Taking a progressive approach by allowing technology to transform the organisation rather than moving it faster and further on its existing path.
  12. 12. research | pedagogy | competencies
  13. 13. digital literacy – more than ict skills the ability to: • read & write [create] digital texts • analyse & evaluate knowledge available on the web • interacting effectively with online information: find | sort | navigate | synthesise • communicate | collaborate | participate interact safely & ethically
  14. 14. 21st Century Education Rethinking the who, what, where & when of learning. The delivery & distribution of learning. From prescriptive to connective practices. Who participates in the learning process. Learning spaces.
  15. 15. pedagogy | shifts in learning
  16. 16. pedagogy | shifts in learning
  17. 17. research | 2009 horizon report SHORT TERM HORIZON 1-2 YRS • collaborative environments • online communication tools MID TERM HORIZON 2-3 YRS • mobiles • cloud computing LONG TERM HORIZON 4-5 YRS • smart objects • the personal web Horizon Report: 2009 K-12 Edition http://wp.nmc.org/horizon2009
  18. 18. research | 2010 horizon report SHORT TERM HORIZON 1YR or less • mobile computing • open content MID TERM HORIZON 2-3 YRS • electronic books • simple augmented reality LONG TERM HORIZON 4-5 YRS • gesture based computing • visual data analysis Horizon Report: 2010 K-12 Edition http://wp.nmc.org/horizon2010
  19. 19. blended learning “Blended learning is more effective than either face to face or online learning by themselves.” “Between online and face to face instruction, online is at least as good and may even have the advantage in terms of improving student achievement and potentially expanding the amount of time (and quality time) students spend learning.” Evaluation of Evidence-Based Practices in Online Learning [The US Department of Education 2009]
  20. 20. pedagogy | learning networks Beyond the institutionalised logic of the school towards the network logic of the learning community. Learning institutions rethinking the possibilities around what can be learnt, where learning can happen and who is involved in the learning process.
  21. 21. case study | learning network
  22. 22. case study | learning network
  23. 23. case study | learning network
  24. 24. case study | learning network
  25. 25. case study | learning network
  26. 26. case study | learning network
  27. 27. case study | learning network
  28. 28. case study | learning network
  29. 29. 21st century competencies
  30. 30. pedagogy | the new media literacies play performance simulation appropriation multitasking distributed cognition collective intelligence judgement transmedia navigation negotiation networking Source: http://techtv.mit.edu
  31. 31. Sylvia Guidara www.digimuve.com twitter.com/digimuve www.slideshare.net/guidars sylvia@me.com

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