This document discusses parallel rendering techniques for displaying large datasets across multiple projectors or displays. It introduces three main rendering methods - sort-first, sort-middle, and sort-last - categorized by where object sorting occurs in the graphics pipeline. Sort-first requires sorting objects before processing, while sort-last does sorting after individual processing but before final composition. The document also covers implementations of parallel rendering on PC clusters and specialized hardware, as well as software systems like WireGL and Chromium that facilitate parallel rendering.