Andy Hall from Adobe Japan discussed Adobe's collaboration with ARM to optimize Flash Player and AIR for ARM platforms. Over 100 person-years of effort went into porting and optimizing the technologies for ARM, including software rendering optimizations, developing a new hardware renderer for OpenGL ES 2.0 GPUs, and optimizing the Tamarin virtual machine and code generated by its JIT compiler. The collaboration aims to accelerate mobile graphics and video capabilities on ARM to bring rich applications to more devices.