Barry Joseph H E L L O my name is The Seven Stages of Effective Game Creation: Ayiti - A Case Study
Barry Joseph H E L L O my name is
H E L L O my name is The Three Minute Wave
H E L L O my name is
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
GLOBAL KIDS <ul><li>Global Kids is committed to transforming  urban youth  into successful  students  as well as  global  ...
GLOBAL KIDS’  ONLINE LEADERSHIP PROGRAM <ul><li>Combine  youth development  practices and  world affairs   with the develo...
<ul><li>Combine youth development practices and world affairs with the development of high profile digital media   project...
Games as Youth Media <ul><li>+ </li></ul>
<ul><li>Go Where Youth Are - games are youth culture  </li></ul><ul><li>Constructivist Learning - learn by doing </li></ul...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
CONCEPT - Facts on Haiti <ul><li>Haiti has the highest rates of  infant , under-five and maternal  mortality  in the Weste...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
DESIGN - Play Values <ul><ul><ul><li>Education as Global Human Right </li></ul></ul></ul><ul><ul><ul><li>Accurate Represen...
DESIGN - Play Ayiti
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
Collaborative Development <ul><li>Approve Gamelab’s game design  </li></ul><ul><li>Built Visual Reference Library </li></u...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONC </li></ul><ul><li>DESI </li></ul><ul><...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul>...
Evaluation - Game <ul><ul><ul><li>“ Even though players may only have  interacted  with the game for  a short time , most ...
H E L L O my name is Goodbye Wave
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Games For Change 101 Workshop - Global Kids Ayiti Casestudy

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This is the powerpoint presented by Barry Joseph at the Games For Change 101 Workshop. it is a case of our game Ayiti based on the framework laid out by others at the conference.

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  • Games For Change 101 Workshop - Global Kids Ayiti Casestudy

    1. 1. Barry Joseph H E L L O my name is The Seven Stages of Effective Game Creation: Ayiti - A Case Study
    2. 2. Barry Joseph H E L L O my name is
    3. 3. H E L L O my name is The Three Minute Wave
    4. 4. H E L L O my name is
    5. 5. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    6. 6. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    7. 7. GLOBAL KIDS <ul><li>Global Kids is committed to transforming urban youth into successful students as well as global and community leaders through its classroom -based, after school and digital media programs. </li></ul>
    8. 8. GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM <ul><li>Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment. </li></ul>
    9. 9. <ul><li>Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills , such as critical thinking , self- education , global knowledge, and personal empowerment . </li></ul>GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM
    10. 10. Games as Youth Media <ul><li>+ </li></ul>
    11. 11. <ul><li>Go Where Youth Are - games are youth culture </li></ul><ul><li>Constructivist Learning - learn by doing </li></ul><ul><li>New Media Literacy - move from consumers to creators </li></ul><ul><li>Civic Engagement - address public issues </li></ul>Games as Youth Media
    12. 12. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    13. 13. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    14. 14. CONCEPT - Facts on Haiti <ul><li>Haiti has the highest rates of infant , under-five and maternal mortality in the Western hemisphere. </li></ul><ul><li>Diarrhea, respiratory infections, malaria, tuberculosis and HIV/AIDS are the leading causes of death . </li></ul><ul><li>Only a little over half of primary school-age children are enrolled in school. Less than 2 per cent of children finish secondary school. </li></ul>
    15. 15. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    16. 16. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    17. 17. DESIGN - Play Values <ul><ul><ul><li>Education as Global Human Right </li></ul></ul></ul><ul><ul><ul><li>Accurate Representation </li></ul></ul></ul><ul><ul><ul><li>Possibilities for Activism </li></ul></ul></ul><ul><ul><ul><li>Metrics of Learning </li></ul></ul></ul><ul><ul><ul><li>Fun Game </li></ul></ul></ul>
    18. 18. DESIGN - Play Ayiti
    19. 19. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    20. 20. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>$212,287
    21. 21. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    22. 22. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    23. 23. Collaborative Development <ul><li>Approve Gamelab’s game design </li></ul><ul><li>Built Visual Reference Library </li></ul><ul><li>Content research </li></ul><ul><li>Play testing </li></ul><ul><li>Level tuning </li></ul><ul><li>Reality testing </li></ul>
    24. 24. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    25. 25. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONC </li></ul><ul><li>DESI </li></ul><ul><li>FUN </li></ul><ul><li>PROION </li></ul><ul><li>DISTRIBUTION </li></ul>
    26. 26. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    27. 27. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    28. 28. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    29. 29. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    30. 30. The G4C Seven Stages of Effective Game Creation <ul><li>URGE </li></ul><ul><li>CONCEPT </li></ul><ul><li>DESIGN </li></ul><ul><li>FUNDING </li></ul><ul><li>PRODUCTION </li></ul><ul><li>DISTRIBUTION </li></ul><ul><li>EVALUATION </li></ul>
    31. 31. Evaluation - Game <ul><ul><ul><li>“ Even though players may only have interacted with the game for a short time , most came to understand that a single-minded approach to the problem of staying alive in the game was less useful than some form of balancing the factors of health, money and education. </li></ul></ul></ul><ul><ul><ul><li>“ According to our research, the central idea embedded in the game play, that no single factor accounts for success, appears to have been successfully communicated to the majority of players.” </li></ul></ul></ul><ul><ul><ul><li>(Data from first 15,990 game plays) </li></ul></ul></ul>
    32. 32. H E L L O my name is Goodbye Wave
    33. 33. Global Kids

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